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Diffstat (limited to 'servers/rendering/renderer_rd/shader_compiler_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/shader_compiler_rd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
index 8c4070562e..66cd0ea15a 100644
--- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
@@ -571,7 +571,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
max_texture_uniforms++;
} else {
if (E->get().scope == SL::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue; //instances are indexed directly, dont need index uniforms
+ continue; // Instances are indexed directly, don't need index uniforms.
}
max_uniforms++;
@@ -605,7 +605,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
if (uniform.scope == SL::ShaderNode::Uniform::SCOPE_INSTANCE) {
//insert, but don't generate any code.
p_actions.uniforms->insert(uniform_name, uniform);
- continue; //instances are indexed directly, dont need index uniforms
+ continue; // Instances are indexed directly, don't need index uniforms.
}
if (SL::is_sampler_type(uniform.type)) {
ucode = "layout(set = " + itos(actions.texture_layout_set) + ", binding = " + itos(actions.base_texture_binding_index + uniform.texture_order) + ") uniform ";