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-rw-r--r--servers/rendering/renderer_rd/shader_rd.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index 6234cddee3..27310fee4c 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -2,9 +2,11 @@
/* shader_rd.cpp */
/**************************************************************************/
/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
+/* REDOT ENGINE */
+/* https://redotengine.org */
/**************************************************************************/
+/* Copyright (c) 2024-present Redot Engine contributors */
+/* (see REDOT_AUTHORS.md) */
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
@@ -120,9 +122,9 @@ void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, con
}
StringBuilder tohash;
- tohash.append("[GodotVersionNumber]");
+ tohash.append("[RedotVersionNumber]");
tohash.append(VERSION_NUMBER);
- tohash.append("[GodotVersionHash]");
+ tohash.append("[RedotVersionHash]");
tohash.append(VERSION_HASH);
tohash.append("[SpirvCacheKey]");
tohash.append(RenderingDevice::get_singleton()->shader_get_spirv_cache_key());