diff options
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/blit.glsl')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/blit.glsl | 18 |
1 files changed, 16 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/shaders/blit.glsl b/servers/rendering/renderer_rd/shaders/blit.glsl index d451647bec..fe6416f03c 100644 --- a/servers/rendering/renderer_rd/shaders/blit.glsl +++ b/servers/rendering/renderer_rd/shaders/blit.glsl @@ -8,6 +8,10 @@ layout(push_constant, std140) uniform Pos { vec4 src_rect; vec4 dst_rect; + float rotation_sin; + float rotation_cos; + vec2 pad; + vec2 eye_center; float k1; float k2; @@ -15,17 +19,23 @@ layout(push_constant, std140) uniform Pos { float upscale; float aspect_ratio; uint layer; - uint pad1; + bool convert_to_srgb; } data; layout(location = 0) out vec2 uv; void main() { + mat4 swapchain_transform = mat4(1.0); + swapchain_transform[0][0] = data.rotation_cos; + swapchain_transform[0][1] = -data.rotation_sin; + swapchain_transform[1][0] = data.rotation_sin; + swapchain_transform[1][1] = data.rotation_cos; + vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0)); uv = data.src_rect.xy + base_arr[gl_VertexIndex] * data.src_rect.zw; vec2 vtx = data.dst_rect.xy + base_arr[gl_VertexIndex] * data.dst_rect.zw; - gl_Position = vec4(vtx * 2.0 - 1.0, 0.0, 1.0); + gl_Position = swapchain_transform * vec4(vtx * 2.0 - 1.0, 0.0, 1.0); } #[fragment] @@ -38,6 +48,10 @@ layout(push_constant, std140) uniform Pos { vec4 src_rect; vec4 dst_rect; + float rotation_sin; + float rotation_cos; + vec2 pad; + vec2 eye_center; float k1; float k2; |