diff options
Diffstat (limited to 'servers/rendering/renderer_rd/shaders')
6 files changed, 27 insertions, 23 deletions
diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl index 2154d56faf..5e19c24246 100644 --- a/servers/rendering/renderer_rd/shaders/canvas.glsl +++ b/servers/rendering/renderer_rd/shaders/canvas.glsl @@ -41,11 +41,11 @@ layout(location = 3) out vec2 pixel_size_interp; #endif #ifdef MATERIAL_UNIFORMS_USED -layout(set = 1, binding = 0, std140) uniform MaterialUniforms{ - +/* clang-format off */ +layout(set = 1, binding = 0, std140) uniform MaterialUniforms { #MATERIAL_UNIFORMS - } material; +/* clang-format on */ #endif #GLOBALS @@ -258,11 +258,11 @@ layout(location = 3) in vec2 pixel_size_interp; layout(location = 0) out vec4 frag_color; #ifdef MATERIAL_UNIFORMS_USED -layout(set = 1, binding = 0, std140) uniform MaterialUniforms{ - +/* clang-format off */ +layout(set = 1, binding = 0, std140) uniform MaterialUniforms { #MATERIAL_UNIFORMS - } material; +/* clang-format on */ #endif vec2 screen_uv_to_sdf(vec2 p_uv) { diff --git a/servers/rendering/renderer_rd/shaders/environment/sky.glsl b/servers/rendering/renderer_rd/shaders/environment/sky.glsl index 5aa3735494..cc1c40cad1 100644 --- a/servers/rendering/renderer_rd/shaders/environment/sky.glsl +++ b/servers/rendering/renderer_rd/shaders/environment/sky.glsl @@ -106,9 +106,11 @@ layout(set = 0, binding = 3, std140) uniform DirectionalLights { directional_lights; #ifdef MATERIAL_UNIFORMS_USED -layout(set = 1, binding = 0, std140) uniform MaterialUniforms{ +/* clang-format off */ +layout(set = 1, binding = 0, std140) uniform MaterialUniforms { #MATERIAL_UNIFORMS } material; +/* clang-format on */ #endif layout(set = 2, binding = 0) uniform textureCube radiance; @@ -247,9 +249,7 @@ void main() { #endif //USE_CUBEMAP_PASS { - #CODE : SKY - } frag_color.rgb = color; diff --git a/servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl b/servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl index 2360375c23..929f1e34df 100644 --- a/servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl +++ b/servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl @@ -77,9 +77,11 @@ layout(r32ui, set = 1, binding = 4) uniform volatile uimage3D light_only_map; #endif #ifdef MATERIAL_UNIFORMS_USED -layout(set = 2, binding = 0, std140) uniform MaterialUniforms{ +/* clang-format off */ +layout(set = 2, binding = 0, std140) uniform MaterialUniforms { #MATERIAL_UNIFORMS } material; +/* clang-format on */ #endif #GLOBALS diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl index cfde97af95..a441b1667d 100644 --- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl @@ -116,9 +116,11 @@ layout(location = 8) out vec4 prev_screen_position; #endif #ifdef MATERIAL_UNIFORMS_USED -layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{ +/* clang-format off */ +layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms { #MATERIAL_UNIFORMS } material; +/* clang-format on */ #endif float global_time; @@ -808,11 +810,11 @@ ivec2 multiview_uv(ivec2 uv) { #endif #ifdef MATERIAL_UNIFORMS_USED -layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{ - +/* clang-format off */ +layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms { #MATERIAL_UNIFORMS - } material; +/* clang-format on */ #endif #GLOBALS diff --git a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl index b21769f207..92a8e2be32 100644 --- a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl @@ -107,11 +107,11 @@ layout(location = 6) mediump out vec3 binormal_interp; #endif #ifdef MATERIAL_UNIFORMS_USED -layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{ - +/* clang-format off */ +layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms { #MATERIAL_UNIFORMS - } material; +/* clang-format on */ #endif #ifdef MODE_DUAL_PARABOLOID @@ -671,11 +671,11 @@ ivec2 multiview_uv(ivec2 uv) { #endif #ifdef MATERIAL_UNIFORMS_USED -layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{ - +/* clang-format off */ +layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms { #MATERIAL_UNIFORMS - } material; +/* clang-format on */ #endif #GLOBALS diff --git a/servers/rendering/renderer_rd/shaders/particles.glsl b/servers/rendering/renderer_rd/shaders/particles.glsl index 7c5291038f..a8f27ba726 100644 --- a/servers/rendering/renderer_rd/shaders/particles.glsl +++ b/servers/rendering/renderer_rd/shaders/particles.glsl @@ -168,11 +168,11 @@ layout(set = 2, binding = 1) uniform texture2D height_field_texture; /* SET 3: MATERIAL */ #ifdef MATERIAL_UNIFORMS_USED -layout(set = 3, binding = 0, std140) uniform MaterialUniforms{ - +/* clang-format off */ +layout(set = 3, binding = 0, std140) uniform MaterialUniforms { #MATERIAL_UNIFORMS - } material; +/* clang-format on */ #endif layout(push_constant, std430) uniform Params { |