summaryrefslogtreecommitdiffstats
path: root/servers/rendering/renderer_rd/shaders
diff options
context:
space:
mode:
Diffstat (limited to 'servers/rendering/renderer_rd/shaders')
-rw-r--r--servers/rendering/renderer_rd/shaders/canvas.glsl3
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/fsr2/SCsub5
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/specular_merge.glsl2
3 files changed, 9 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl
index 7a13ac7207..a234798e77 100644
--- a/servers/rendering/renderer_rd/shaders/canvas.glsl
+++ b/servers/rendering/renderer_rd/shaders/canvas.glsl
@@ -516,6 +516,9 @@ void main() {
if (normal_used || (using_light && bool(draw_data.flags & FLAGS_DEFAULT_NORMAL_MAP_USED))) {
normal.xy = texture(sampler2D(normal_texture, texture_sampler), uv).xy * vec2(2.0, -2.0) - vec2(1.0, -1.0);
+ if (bool(draw_data.flags & FLAGS_TRANSPOSE_RECT)) {
+ normal.xy = normal.yx;
+ }
if (bool(draw_data.flags & FLAGS_FLIP_H)) {
normal.x = -normal.x;
}
diff --git a/servers/rendering/renderer_rd/shaders/effects/fsr2/SCsub b/servers/rendering/renderer_rd/shaders/effects/fsr2/SCsub
index f06a2d86e2..5b8bbc343b 100644
--- a/servers/rendering/renderer_rd/shaders/effects/fsr2/SCsub
+++ b/servers/rendering/renderer_rd/shaders/effects/fsr2/SCsub
@@ -6,6 +6,11 @@ if "RD_GLSL" in env["BUILDERS"]:
# find all include files
gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + [str(f) for f in Glob("../*_inc.glsl")]
+ # Add all FSR2 shader and header files.
+ fsr2_dir = "#thirdparty/amd-fsr2/shaders"
+ gl_include_files += [str(f) for f in Glob(fsr2_dir + "/*.h")]
+ gl_include_files += [str(f) for f in Glob(fsr2_dir + "/*.glsl")]
+
# find all shader code(all glsl files excluding our include files)
glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
diff --git a/servers/rendering/renderer_rd/shaders/effects/specular_merge.glsl b/servers/rendering/renderer_rd/shaders/effects/specular_merge.glsl
index db710b7cdd..e87f644bb0 100644
--- a/servers/rendering/renderer_rd/shaders/effects/specular_merge.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/specular_merge.glsl
@@ -30,7 +30,7 @@ void main() {
vec2 base_arr[3] = vec2[](vec2(-1.0, -1.0), vec2(-1.0, 3.0), vec2(3.0, -1.0));
gl_Position = vec4(base_arr[gl_VertexIndex], 0.0, 1.0);
uv_interp.xy = clamp(gl_Position.xy, vec2(0.0, 0.0), vec2(1.0, 1.0)) * 2.0; // saturate(x) * 2.0
-#ifdef MULTIVIEW
+#ifdef USE_MULTIVIEW
uv_interp.z = ViewIndex;
#endif
}