diff options
Diffstat (limited to 'servers/rendering/renderer_rd')
7 files changed, 120 insertions, 111 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index bcdefea567..9be0dc0d15 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -1126,6 +1126,7 @@ void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform bool using_ssr = false; bool using_sdfgi = false; bool using_giprobe = false; + bool reverse_cull = false; if (render_buffer) { screen_size.x = render_buffer->width; @@ -1192,6 +1193,8 @@ void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform if (storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_reflection_probe))) { p_environment = RID(); //no environment on interiors } + + reverse_cull = true; // for some reason our views are inverted } else { ERR_FAIL(); //bug? } @@ -1321,7 +1324,7 @@ void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, RID(), RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); bool finish_depth = using_ssao || using_sdfgi || using_giprobe; - RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), false, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); + RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); _render_list_with_threads(&render_list_params, depth_framebuffer, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, needs_pre_resolve ? Vector<Color>() : depth_pass_clear); RD::get_singleton()->draw_command_end_label(); @@ -1379,7 +1382,7 @@ void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform } RID framebuffer = using_separate_specular ? opaque_specular_framebuffer : opaque_framebuffer; - RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), false, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); + RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); _render_list_with_threads(&render_list_params, framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0); if (will_continue_color && using_separate_specular) { // close the specular framebuffer, as it's no longer used diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index ca9e014c95..a98f67f163 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -2356,7 +2356,7 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti } if (cluster.reflection_count) { - RD::get_singleton()->buffer_update(cluster.reflection_buffer, 0, cluster.reflection_count * sizeof(RendererSceneSkyRD::ReflectionData), cluster.reflections, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); + RD::get_singleton()->buffer_update(cluster.reflection_buffer, 0, cluster.reflection_count * sizeof(Cluster::ReflectionData), cluster.reflections, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); } } diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index 884bf2a744..4bf0818206 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -462,8 +462,8 @@ private: uint32_t mask; float ambient[3]; // ambient color, float intensity; - bool exterior; - bool box_project; + uint32_t exterior; + uint32_t box_project; uint32_t ambient_mode; uint32_t pad; float local_matrix[16]; // up to here for spot and omni, rest is for directional diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 92df9cc702..189c5782f4 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -4781,6 +4781,7 @@ void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) { ShaderCompilerRD::GeneratedCode gen_code; ShaderCompilerRD::IdentifierActions actions; + actions.entry_point_stages["start"] = ShaderCompilerRD::STAGE_COMPUTE; actions.entry_point_stages["process"] = ShaderCompilerRD::STAGE_COMPUTE; /* diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp index c48a2ef48c..f7242a2b17 100644 --- a/servers/rendering/renderer_rd/shader_rd.cpp +++ b/servers/rendering/renderer_rd/shader_rd.cpp @@ -233,6 +233,7 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) { _build_variant_code(builder, p_variant, p_version, stage_templates[STAGE_TYPE_COMPUTE]); current_source = builder.as_string(); + RD::ShaderStageData stage; stage.spir_v = RD::get_singleton()->shader_compile_from_source(RD::SHADER_STAGE_COMPUTE, current_source, RD::SHADER_LANGUAGE_GLSL, &error); if (stage.spir_v.size() == 0) { diff --git a/servers/rendering/renderer_rd/shaders/particles.glsl b/servers/rendering/renderer_rd/shaders/particles.glsl index c438352c05..3712220dc4 100644 --- a/servers/rendering/renderer_rd/shaders/particles.glsl +++ b/servers/rendering/renderer_rd/shaders/particles.glsl @@ -252,6 +252,115 @@ void main() { /* Process physics if active */ + if (params.sub_emitter_mode) { + if (!PARTICLE.is_active) { + int src_index = atomicAdd(src_particles.particle_count, -1) - 1; + + if (src_index >= 0) { + PARTICLE.is_active = true; + restart = true; + + if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_POSITION)) { + PARTICLE.xform[3] = src_particles.data[src_index].xform[3]; + } else { + PARTICLE.xform[3] = vec4(0, 0, 0, 1); + restart_position = true; + } + if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_ROTATION_SCALE)) { + PARTICLE.xform[0] = src_particles.data[src_index].xform[0]; + PARTICLE.xform[1] = src_particles.data[src_index].xform[1]; + PARTICLE.xform[2] = src_particles.data[src_index].xform[2]; + } else { + PARTICLE.xform[0] = vec4(1, 0, 0, 0); + PARTICLE.xform[1] = vec4(0, 1, 0, 0); + PARTICLE.xform[2] = vec4(0, 0, 1, 0); + restart_rotation_scale = true; + } + if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_VELOCITY)) { + PARTICLE.velocity = src_particles.data[src_index].velocity; + } else { + PARTICLE.velocity = vec3(0); + restart_velocity = true; + } + if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_COLOR)) { + PARTICLE.color = src_particles.data[src_index].color; + } else { + PARTICLE.color = vec4(1); + restart_color = true; + } + + if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_CUSTOM)) { + PARTICLE.custom = src_particles.data[src_index].custom; + } else { + PARTICLE.custom = vec4(0); + restart_custom = true; + } + } + } + + } else if (FRAME.emitting) { + float restart_phase = float(index) / float(params.total_particles); + + if (FRAME.randomness > 0.0) { + uint seed = FRAME.cycle; + if (restart_phase >= FRAME.system_phase) { + seed -= uint(1); + } + seed *= uint(params.total_particles); + seed += uint(index); + float random = float(hash(seed) % uint(65536)) / 65536.0; + restart_phase += FRAME.randomness * random * 1.0 / float(params.total_particles); + } + + restart_phase *= (1.0 - FRAME.explosiveness); + + if (FRAME.system_phase > FRAME.prev_system_phase) { + // restart_phase >= prev_system_phase is used so particles emit in the first frame they are processed + + if (restart_phase >= FRAME.prev_system_phase && restart_phase < FRAME.system_phase) { + restart = true; + if (params.use_fractional_delta) { + local_delta = (FRAME.system_phase - restart_phase) * params.lifetime; + } + } + + } else if (FRAME.delta > 0.0) { + if (restart_phase >= FRAME.prev_system_phase) { + restart = true; + if (params.use_fractional_delta) { + local_delta = (1.0 - restart_phase + FRAME.system_phase) * params.lifetime; + } + + } else if (restart_phase < FRAME.system_phase) { + restart = true; + if (params.use_fractional_delta) { + local_delta = (FRAME.system_phase - restart_phase) * params.lifetime; + } + } + } + + uint current_cycle = FRAME.cycle; + + if (FRAME.system_phase < restart_phase) { + current_cycle -= uint(1); + } + + uint particle_number = current_cycle * uint(params.total_particles) + particle; + + if (restart) { + PARTICLE.is_active = FRAME.emitting; + restart_position = true; + restart_rotation_scale = true; + restart_velocity = true; + restart_color = true; + restart_custom = true; + } + } + + if (restart && PARTICLE.is_active) { +#CODE : START + } + if (PARTICLE.is_active) { for (uint i = 0; i < FRAME.attractor_count; i++) { vec3 dir; @@ -430,111 +539,6 @@ void main() { } } - if (params.sub_emitter_mode) { - if (!PARTICLE.is_active) { - int src_index = atomicAdd(src_particles.particle_count, -1) - 1; - - if (src_index >= 0) { - PARTICLE.is_active = true; - restart = true; - - if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_POSITION)) { - PARTICLE.xform[3] = src_particles.data[src_index].xform[3]; - } else { - PARTICLE.xform[3] = vec4(0, 0, 0, 1); - restart_position = true; - } - if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_ROTATION_SCALE)) { - PARTICLE.xform[0] = src_particles.data[src_index].xform[0]; - PARTICLE.xform[1] = src_particles.data[src_index].xform[1]; - PARTICLE.xform[2] = src_particles.data[src_index].xform[2]; - } else { - PARTICLE.xform[0] = vec4(1, 0, 0, 0); - PARTICLE.xform[1] = vec4(0, 1, 0, 0); - PARTICLE.xform[2] = vec4(0, 0, 1, 0); - restart_rotation_scale = true; - } - if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_VELOCITY)) { - PARTICLE.velocity = src_particles.data[src_index].velocity; - } else { - PARTICLE.velocity = vec3(0); - restart_velocity = true; - } - if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_COLOR)) { - PARTICLE.color = src_particles.data[src_index].color; - } else { - PARTICLE.color = vec4(1); - restart_color = true; - } - - if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_CUSTOM)) { - PARTICLE.custom = src_particles.data[src_index].custom; - } else { - PARTICLE.custom = vec4(0); - restart_custom = true; - } - } - } - - } else if (FRAME.emitting) { - float restart_phase = float(index) / float(params.total_particles); - - if (FRAME.randomness > 0.0) { - uint seed = FRAME.cycle; - if (restart_phase >= FRAME.system_phase) { - seed -= uint(1); - } - seed *= uint(params.total_particles); - seed += uint(index); - float random = float(hash(seed) % uint(65536)) / 65536.0; - restart_phase += FRAME.randomness * random * 1.0 / float(params.total_particles); - } - - restart_phase *= (1.0 - FRAME.explosiveness); - - if (FRAME.system_phase > FRAME.prev_system_phase) { - // restart_phase >= prev_system_phase is used so particles emit in the first frame they are processed - - if (restart_phase >= FRAME.prev_system_phase && restart_phase < FRAME.system_phase) { - restart = true; - if (params.use_fractional_delta) { - local_delta = (FRAME.system_phase - restart_phase) * params.lifetime; - } - } - - } else if (FRAME.delta > 0.0) { - if (restart_phase >= FRAME.prev_system_phase) { - restart = true; - if (params.use_fractional_delta) { - local_delta = (1.0 - restart_phase + FRAME.system_phase) * params.lifetime; - } - - } else if (restart_phase < FRAME.system_phase) { - restart = true; - if (params.use_fractional_delta) { - local_delta = (FRAME.system_phase - restart_phase) * params.lifetime; - } - } - } - - uint current_cycle = FRAME.cycle; - - if (FRAME.system_phase < restart_phase) { - current_cycle -= uint(1); - } - - uint particle_number = current_cycle * uint(params.total_particles) + particle; - - if (restart) { - PARTICLE.is_active = FRAME.emitting; - restart_position = true; - restart_rotation_scale = true; - restart_velocity = true; - restart_color = true; - restart_custom = true; - } - } - if (PARTICLE.is_active) { #CODE : PROCESS } diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl index e064a90ae0..48e331714d 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl @@ -78,7 +78,7 @@ layout(set = 0, binding = 4, std430) restrict readonly buffer SpotLights { } spot_lights; -layout(set = 0, binding = 5) buffer restrict readonly ReflectionProbeData { +layout(set = 0, binding = 5, std430) restrict readonly buffer ReflectionProbeData { ReflectionData data[]; } reflections; |
