diff options
Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 25 |
1 files changed, 21 insertions, 4 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index cfc25fc577..675e81c62a 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -646,6 +646,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { geom->geometry_instance->set_surface_materials(instance->materials); geom->geometry_instance->set_transform(instance->transform, instance->aabb, instance->transformed_aabb); geom->geometry_instance->set_layer_mask(instance->layer_mask); + geom->geometry_instance->set_pivot_data(instance->sorting_offset, instance->use_aabb_center); geom->geometry_instance->set_lod_bias(instance->lod_bias); geom->geometry_instance->set_transparency(instance->transparency); geom->geometry_instance->set_use_baked_light(instance->baked_light); @@ -844,6 +845,20 @@ void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask) } } +void RendererSceneCull::instance_set_pivot_data(RID p_instance, float p_sorting_offset, bool p_use_aabb_center) { + Instance *instance = instance_owner.get_or_null(p_instance); + ERR_FAIL_COND(!instance); + + instance->sorting_offset = p_sorting_offset; + instance->use_aabb_center = p_use_aabb_center; + + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + ERR_FAIL_NULL(geom->geometry_instance); + geom->geometry_instance->set_pivot_data(p_sorting_offset, p_use_aabb_center); + } +} + void RendererSceneCull::instance_geometry_set_transparency(RID p_instance, float p_transparency) { Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); @@ -2930,7 +2945,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c scene_render->set_scene_pass(render_pass); - if (p_render_buffers.is_valid()) { + if (p_render_buffers.is_valid() && p_reflection_probe.is_null()) { //no rendering code here, this is only to set up what needs to be done, request regions, etc. scene_render->sdfgi_update(p_render_buffers, p_environment, p_camera_data->main_transform.origin); //update conditions for SDFGI (whether its used or not) } @@ -3012,7 +3027,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c { //sdfgi cull.sdfgi.region_count = 0; - if (p_render_buffers.is_valid()) { + if (p_render_buffers.is_valid() && p_reflection_probe.is_null()) { cull.sdfgi.cascade_light_count = 0; uint32_t prev_cascade = 0xFFFFFFFF; @@ -3214,6 +3229,8 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c //render SDFGI { + // Q: Should this whole block be skipped if we're rendering our reflection probe? + sdfgi_update_data.update_static = false; if (cull.sdfgi.region_count > 0) { @@ -3239,7 +3256,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c } } - if (p_render_buffers.is_valid()) { + if (p_render_buffers.is_valid() && p_reflection_probe.is_null()) { sdfgi_update_data.directional_lights = &directional_lights; sdfgi_update_data.positional_light_instances = scenario->dynamic_lights.ptr(); sdfgi_update_data.positional_light_count = scenario->dynamic_lights.size(); @@ -3392,7 +3409,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int RendererSceneRender::CameraData camera_data; camera_data.set_camera(xform, cm, false, false); - Ref<RenderSceneBuffers> render_buffers; + Ref<RenderSceneBuffers> render_buffers = RSG::light_storage->reflection_probe_atlas_get_render_buffers(scenario->reflection_atlas); _render_scene(&camera_data, render_buffers, environment, RID(), RSG::light_storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, RID(), shadow_atlas, reflection_probe->instance, p_step, mesh_lod_threshold, use_shadows); } else { |