diff options
Diffstat (limited to 'servers/rendering/renderer_viewport.cpp')
-rw-r--r-- | servers/rendering/renderer_viewport.cpp | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 49146c346b..34d6a93e36 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -617,7 +617,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { } } -void RendererViewport::draw_viewports() { +void RendererViewport::draw_viewports(bool p_swap_buffers) { timestamp_vp_map.clear(); // get our xr interface in case we need it @@ -733,7 +733,7 @@ void RendererViewport::draw_viewports() { // commit our eyes Vector<BlitToScreen> blits = xr_interface->post_draw_viewport(vp->render_target, vp->viewport_to_screen_rect); if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID) { - if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3" || OS::get_singleton()->get_current_rendering_driver_name() == "opengl3_angle") { + if (OS::get_singleton()->get_current_rendering_driver_name().begins_with("opengl3")) { if (blits.size() > 0) { RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blits.ptr(), blits.size()); } @@ -772,7 +772,7 @@ void RendererViewport::draw_viewports() { blit_to_screen_list[vp->viewport_to_screen] = Vector<BlitToScreen>(); } - if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3" || OS::get_singleton()->get_current_rendering_driver_name() == "opengl3_angle") { + if (OS::get_singleton()->get_current_rendering_driver_name().begins_with("opengl3")) { Vector<BlitToScreen> blit_to_screen_vec; blit_to_screen_vec.push_back(blit); RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blit_to_screen_vec.ptr(), 1); @@ -800,11 +800,14 @@ void RendererViewport::draw_viewports() { total_draw_calls_used = draw_calls_used; RENDER_TIMESTAMP("< Render Viewports"); - //this needs to be called to make screen swapping more efficient - RSG::rasterizer->prepare_for_blitting_render_targets(); - for (const KeyValue<int, Vector<BlitToScreen>> &E : blit_to_screen_list) { - RSG::rasterizer->blit_render_targets_to_screen(E.key, E.value.ptr(), E.value.size()); + if (p_swap_buffers) { + //this needs to be called to make screen swapping more efficient + RSG::rasterizer->prepare_for_blitting_render_targets(); + + for (const KeyValue<int, Vector<BlitToScreen>> &E : blit_to_screen_list) { + RSG::rasterizer->blit_render_targets_to_screen(E.key, E.value.ptr(), E.value.size()); + } } } |