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Diffstat (limited to 'servers/rendering/rendering_device.cpp')
-rw-r--r--servers/rendering/rendering_device.cpp157
1 files changed, 147 insertions, 10 deletions
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index 942d5631e4..e9fa38475e 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -946,6 +946,7 @@ RID RenderingDevice::texture_create_shared(const TextureView &p_view, RID p_with
RDG::ResourceTracker *tracker = RDG::resource_tracker_create();
tracker->texture_driver_id = texture.shared_fallback->texture;
+ tracker->texture_size = Size2i(texture.width, texture.height);
tracker->texture_subresources = texture.barrier_range();
tracker->texture_usage = alias_format.usage_bits;
tracker->reference_count = 1;
@@ -1125,6 +1126,7 @@ RID RenderingDevice::texture_create_shared_from_slice(const TextureView &p_view,
RDG::ResourceTracker *tracker = RDG::resource_tracker_create();
tracker->texture_driver_id = texture.shared_fallback->texture;
+ tracker->texture_size = Size2i(texture.width, texture.height);
tracker->texture_subresources = slice_range;
tracker->texture_usage = slice_format.usage_bits;
tracker->reference_count = 1;
@@ -1260,8 +1262,6 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons
write_ptr = driver->buffer_map(transfer_worker->staging_buffer);
ERR_FAIL_NULL_V(write_ptr, ERR_CANT_CREATE);
- write_ptr += staging_worker_offset;
-
if (driver->api_trait_get(RDD::API_TRAIT_HONORS_PIPELINE_BARRIERS)) {
// Transition the texture to the optimal layout.
RDD::TextureBarrier tb;
@@ -1303,11 +1303,12 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons
if (copy_pass) {
const uint8_t *read_ptr_mipmap_layer = read_ptr_mipmap + (tight_mip_size / depth) * z;
- _copy_region_block_or_regular(read_ptr_mipmap_layer, write_ptr, 0, 0, width, width, height, block_w, block_h, pitch, pixel_size, block_size);
- write_ptr += to_allocate;
+ uint64_t staging_buffer_offset = staging_worker_offset + staging_local_offset;
+ uint8_t *write_ptr_mipmap_layer = write_ptr + staging_buffer_offset;
+ _copy_region_block_or_regular(read_ptr_mipmap_layer, write_ptr_mipmap_layer, 0, 0, width, width, height, block_w, block_h, pitch, pixel_size, block_size);
RDD::BufferTextureCopyRegion copy_region;
- copy_region.buffer_offset = staging_worker_offset + staging_local_offset;
+ copy_region.buffer_offset = staging_buffer_offset;
copy_region.texture_subresources.aspect = texture->read_aspect_flags;
copy_region.texture_subresources.mipmap = mm_i;
copy_region.texture_subresources.base_layer = p_layer;
@@ -3758,6 +3759,15 @@ int RenderingDevice::screen_get_height(DisplayServer::WindowID p_screen) const {
return context->surface_get_height(surface);
}
+int RenderingDevice::screen_get_pre_rotation_degrees(DisplayServer::WindowID p_screen) const {
+ _THREAD_SAFE_METHOD_
+
+ HashMap<DisplayServer::WindowID, RDD::SwapChainID>::ConstIterator it = screen_swap_chains.find(p_screen);
+ ERR_FAIL_COND_V_MSG(it == screen_swap_chains.end(), ERR_CANT_CREATE, "A swap chain was not created for the screen.");
+
+ return driver->swap_chain_get_pre_rotation_degrees(it->value);
+}
+
RenderingDevice::FramebufferFormatID RenderingDevice::screen_get_framebuffer_format(DisplayServer::WindowID p_screen) const {
_THREAD_SAFE_METHOD_
@@ -4441,6 +4451,117 @@ void RenderingDevice::draw_list_draw(DrawListID p_list, bool p_use_indices, uint
dl->state.draw_count++;
}
+void RenderingDevice::draw_list_draw_indirect(DrawListID p_list, bool p_use_indices, RID p_buffer, uint32_t p_offset, uint32_t p_draw_count, uint32_t p_stride) {
+ ERR_RENDER_THREAD_GUARD();
+
+ DrawList *dl = _get_draw_list_ptr(p_list);
+ ERR_FAIL_NULL(dl);
+
+ Buffer *buffer = storage_buffer_owner.get_or_null(p_buffer);
+ ERR_FAIL_NULL(buffer);
+
+ ERR_FAIL_COND_MSG(!buffer->usage.has_flag(RDD::BUFFER_USAGE_INDIRECT_BIT), "Buffer provided was not created to do indirect dispatch.");
+
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
+#endif
+
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
+ "No render pipeline was set before attempting to draw.");
+ if (dl->validation.pipeline_vertex_format != INVALID_ID) {
+ // Pipeline uses vertices, validate format.
+ ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
+ "No vertex array was bound, and render pipeline expects vertices.");
+ // Make sure format is right.
+ ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
+ "The vertex format used to create the pipeline does not match the vertex format bound.");
+ }
+
+ if (dl->validation.pipeline_push_constant_size > 0) {
+ // Using push constants, check that they were supplied.
+ ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_supplied,
+ "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
+ }
+#endif
+
+#ifdef DEBUG_ENABLED
+ for (uint32_t i = 0; i < dl->state.set_count; i++) {
+ if (dl->state.sets[i].pipeline_expected_format == 0) {
+ // Nothing expected by this pipeline.
+ continue;
+ }
+
+ if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
+ if (dl->state.sets[i].uniform_set_format == 0) {
+ ERR_FAIL_MSG(vformat("Uniforms were never supplied for set (%d) at the time of drawing, which are required by the pipeline.", i));
+ } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
+ UniformSet *us = uniform_set_owner.get_or_null(dl->state.sets[i].uniform_set);
+ ERR_FAIL_MSG(vformat("Uniforms supplied for set (%d):\n%s\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n%s", i, _shader_uniform_debug(us->shader_id, us->shader_set), _shader_uniform_debug(dl->state.pipeline_shader)));
+ } else {
+ ERR_FAIL_MSG(vformat("Uniforms supplied for set (%s, which was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n%s", i, _shader_uniform_debug(dl->state.pipeline_shader)));
+ }
+ }
+ }
+#endif
+
+ // Prepare descriptor sets if the API doesn't use pipeline barriers.
+ if (!driver->api_trait_get(RDD::API_TRAIT_HONORS_PIPELINE_BARRIERS)) {
+ for (uint32_t i = 0; i < dl->state.set_count; i++) {
+ if (dl->state.sets[i].pipeline_expected_format == 0) {
+ // Nothing expected by this pipeline.
+ continue;
+ }
+
+ draw_graph.add_draw_list_uniform_set_prepare_for_use(dl->state.pipeline_shader_driver_id, dl->state.sets[i].uniform_set_driver_id, i);
+ }
+ }
+
+ // Bind descriptor sets.
+ for (uint32_t i = 0; i < dl->state.set_count; i++) {
+ if (dl->state.sets[i].pipeline_expected_format == 0) {
+ continue; // Nothing expected by this pipeline.
+ }
+ if (!dl->state.sets[i].bound) {
+ // All good, see if this requires re-binding.
+ draw_graph.add_draw_list_bind_uniform_set(dl->state.pipeline_shader_driver_id, dl->state.sets[i].uniform_set_driver_id, i);
+
+ UniformSet *uniform_set = uniform_set_owner.get_or_null(dl->state.sets[i].uniform_set);
+ _uniform_set_update_shared(uniform_set);
+
+ draw_graph.add_draw_list_usages(uniform_set->draw_trackers, uniform_set->draw_trackers_usage);
+
+ dl->state.sets[i].bound = true;
+ }
+ }
+
+ if (p_use_indices) {
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND_MSG(!dl->validation.index_array_count,
+ "Draw command requested indices, but no index buffer was set.");
+
+ ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
+ "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
+#endif
+
+ ERR_FAIL_COND_MSG(p_offset + 20 > buffer->size, "Offset provided (+20) is past the end of buffer.");
+
+ draw_graph.add_draw_list_draw_indexed_indirect(buffer->driver_id, p_offset, p_draw_count, p_stride);
+ } else {
+ ERR_FAIL_COND_MSG(p_offset + 16 > buffer->size, "Offset provided (+16) is past the end of buffer.");
+
+ draw_graph.add_draw_list_draw_indirect(buffer->driver_id, p_offset, p_draw_count, p_stride);
+ }
+
+ dl->state.draw_count++;
+
+ if (buffer->draw_tracker != nullptr) {
+ draw_graph.add_draw_list_usage(buffer->draw_tracker, RDG::RESOURCE_USAGE_INDIRECT_BUFFER_READ);
+ }
+
+ _check_transfer_worker_buffer(buffer);
+}
+
void RenderingDevice::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
ERR_RENDER_THREAD_GUARD();
@@ -5153,14 +5274,13 @@ void RenderingDevice::_wait_for_transfer_worker(TransferWorker *p_transfer_worke
p_transfer_worker->operations_processed = p_transfer_worker->operations_submitted;
}
- if (!p_transfer_worker->texture_barriers.is_empty()) {
- MutexLock transfer_worker_lock(transfer_worker_pool_mutex);
- _flush_barriers_for_transfer_worker(p_transfer_worker);
- }
+ _flush_barriers_for_transfer_worker(p_transfer_worker);
}
void RenderingDevice::_flush_barriers_for_transfer_worker(TransferWorker *p_transfer_worker) {
+ // Caller must have already acquired the mutex for the worker.
if (!p_transfer_worker->texture_barriers.is_empty()) {
+ MutexLock transfer_worker_lock(transfer_worker_pool_texture_barriers_mutex);
for (uint32_t i = 0; i < p_transfer_worker->texture_barriers.size(); i++) {
transfer_worker_pool_texture_barriers.push_back(p_transfer_worker->texture_barriers[i]);
}
@@ -5233,8 +5353,11 @@ void RenderingDevice::_submit_transfer_workers(RDD::CommandBufferID p_draw_comma
}
}
}
+}
- if (p_draw_command_buffer && !transfer_worker_pool_texture_barriers.is_empty()) {
+void RenderingDevice::_submit_transfer_barriers(RDD::CommandBufferID p_draw_command_buffer) {
+ MutexLock transfer_worker_lock(transfer_worker_pool_texture_barriers_mutex);
+ if (!transfer_worker_pool_texture_barriers.is_empty()) {
driver->command_pipeline_barrier(p_draw_command_buffer, RDD::PIPELINE_STAGE_COPY_BIT, RDD::PIPELINE_STAGE_ALL_COMMANDS_BIT, {}, {}, transfer_worker_pool_texture_barriers);
transfer_worker_pool_texture_barriers.clear();
}
@@ -5294,6 +5417,7 @@ bool RenderingDevice::_texture_make_mutable(Texture *p_texture, RID p_texture_id
draw_tracker = RDG::resource_tracker_create();
draw_tracker->parent = owner_texture->draw_tracker;
draw_tracker->texture_driver_id = p_texture->driver_id;
+ draw_tracker->texture_size = Size2i(p_texture->width, p_texture->height);
draw_tracker->texture_subresources = p_texture->barrier_range();
draw_tracker->texture_usage = p_texture->usage_flags;
draw_tracker->texture_slice_or_dirty_rect = p_texture->slice_rect;
@@ -5316,6 +5440,7 @@ bool RenderingDevice::_texture_make_mutable(Texture *p_texture, RID p_texture_id
// Regular texture.
p_texture->draw_tracker = RDG::resource_tracker_create();
p_texture->draw_tracker->texture_driver_id = p_texture->driver_id;
+ p_texture->draw_tracker->texture_size = Size2i(p_texture->width, p_texture->height);
p_texture->draw_tracker->texture_subresources = p_texture->barrier_range();
p_texture->draw_tracker->texture_usage = p_texture->usage_flags;
p_texture->draw_tracker->reference_count = 1;
@@ -5834,6 +5959,7 @@ void RenderingDevice::_end_frame() {
// The command buffer must be copied into a stack variable as the driver workarounds can change the command buffer in use.
RDD::CommandBufferID command_buffer = frames[frame].command_buffer;
_submit_transfer_workers(command_buffer);
+ _submit_transfer_barriers(command_buffer);
draw_graph.end(RENDER_GRAPH_REORDER, RENDER_GRAPH_FULL_BARRIERS, command_buffer, frames[frame].command_buffer_pool);
driver->command_buffer_end(command_buffer);
@@ -6553,6 +6679,12 @@ void RenderingDevice::finalize() {
ERR_FAIL_COND(reverse_dependency_map.size());
}
+void RenderingDevice::_set_max_fps(int p_max_fps) {
+ for (const KeyValue<DisplayServer::WindowID, RDD::SwapChainID> &it : screen_swap_chains) {
+ driver->swap_chain_set_max_fps(it.value, p_max_fps);
+ }
+}
+
RenderingDevice *RenderingDevice::create_local_device() {
RenderingDevice *rd = memnew(RenderingDevice);
rd->initialize(context);
@@ -6651,6 +6783,7 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_list_set_push_constant", "draw_list", "buffer", "size_bytes"), &RenderingDevice::_draw_list_set_push_constant);
ClassDB::bind_method(D_METHOD("draw_list_draw", "draw_list", "use_indices", "instances", "procedural_vertex_count"), &RenderingDevice::draw_list_draw, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("draw_list_draw_indirect", "draw_list", "use_indices", "buffer", "offset", "draw_count", "stride"), &RenderingDevice::draw_list_draw_indirect, DEFVAL(0), DEFVAL(1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("draw_list_enable_scissor", "draw_list", "rect"), &RenderingDevice::draw_list_enable_scissor, DEFVAL(Rect2()));
ClassDB::bind_method(D_METHOD("draw_list_disable_scissor", "draw_list"), &RenderingDevice::draw_list_disable_scissor);
@@ -7260,6 +7393,10 @@ void RenderingDevice::_bind_methods() {
BIND_ENUM_CONSTANT(DEBUG_PASS);
}
+void RenderingDevice::make_current() {
+ render_thread_id = Thread::get_caller_id();
+}
+
RenderingDevice::~RenderingDevice() {
finalize();