diff options
Diffstat (limited to 'servers/rendering/rendering_device.cpp')
-rw-r--r-- | servers/rendering/rendering_device.cpp | 221 |
1 files changed, 193 insertions, 28 deletions
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index b287550986..cc67873b24 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -1243,6 +1243,7 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons TransferWorker *transfer_worker = nullptr; const uint8_t *read_ptr = p_data.ptr(); uint8_t *write_ptr = nullptr; + const RDD::TextureLayout copy_dst_layout = driver->api_trait_get(RDD::API_TRAIT_USE_GENERAL_IN_COPY_QUEUES) ? RDD::TEXTURE_LAYOUT_GENERAL : RDD::TEXTURE_LAYOUT_COPY_DST_OPTIMAL; for (uint32_t pass = 0; pass < 2; pass++) { const bool copy_pass = (pass == 1); if (copy_pass) { @@ -1259,15 +1260,13 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons write_ptr = driver->buffer_map(transfer_worker->staging_buffer); ERR_FAIL_NULL_V(write_ptr, ERR_CANT_CREATE); - write_ptr += staging_worker_offset; - if (driver->api_trait_get(RDD::API_TRAIT_HONORS_PIPELINE_BARRIERS)) { // Transition the texture to the optimal layout. RDD::TextureBarrier tb; tb.texture = texture->driver_id; tb.dst_access = RDD::BARRIER_ACCESS_COPY_WRITE_BIT; tb.prev_layout = RDD::TEXTURE_LAYOUT_UNDEFINED; - tb.next_layout = RDD::TEXTURE_LAYOUT_COPY_DST_OPTIMAL; + tb.next_layout = copy_dst_layout; tb.subresources.aspect = texture->barrier_aspect_flags; tb.subresources.mipmap_count = texture->mipmaps; tb.subresources.base_layer = p_layer; @@ -1302,18 +1301,19 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons if (copy_pass) { const uint8_t *read_ptr_mipmap_layer = read_ptr_mipmap + (tight_mip_size / depth) * z; - _copy_region_block_or_regular(read_ptr_mipmap_layer, write_ptr, 0, 0, width, width, height, block_w, block_h, pitch, pixel_size, block_size); - write_ptr += to_allocate; + uint64_t staging_buffer_offset = staging_worker_offset + staging_local_offset; + uint8_t *write_ptr_mipmap_layer = write_ptr + staging_buffer_offset; + _copy_region_block_or_regular(read_ptr_mipmap_layer, write_ptr_mipmap_layer, 0, 0, width, width, height, block_w, block_h, pitch, pixel_size, block_size); RDD::BufferTextureCopyRegion copy_region; - copy_region.buffer_offset = staging_worker_offset + staging_local_offset; + copy_region.buffer_offset = staging_buffer_offset; copy_region.texture_subresources.aspect = texture->read_aspect_flags; copy_region.texture_subresources.mipmap = mm_i; copy_region.texture_subresources.base_layer = p_layer; copy_region.texture_subresources.layer_count = 1; copy_region.texture_offset = Vector3i(0, 0, z); copy_region.texture_region_size = Vector3i(logic_width, logic_height, 1); - driver->command_copy_buffer_to_texture(transfer_worker->command_buffer, transfer_worker->staging_buffer, texture->driver_id, RDD::TEXTURE_LAYOUT_COPY_DST_OPTIMAL, copy_region); + driver->command_copy_buffer_to_texture(transfer_worker->command_buffer, transfer_worker->staging_buffer, texture->driver_id, copy_dst_layout, copy_region); } staging_local_offset += to_allocate; @@ -1332,14 +1332,13 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons RDD::TextureBarrier tb; tb.texture = texture->driver_id; tb.src_access = RDD::BARRIER_ACCESS_COPY_WRITE_BIT; - tb.prev_layout = RDD::TEXTURE_LAYOUT_COPY_DST_OPTIMAL; + tb.prev_layout = copy_dst_layout; tb.next_layout = RDD::TEXTURE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; tb.subresources.aspect = texture->barrier_aspect_flags; tb.subresources.mipmap_count = texture->mipmaps; tb.subresources.base_layer = p_layer; tb.subresources.layer_count = 1; - - driver->command_pipeline_barrier(transfer_worker->command_buffer, RDD::PIPELINE_STAGE_COPY_BIT, RDD::PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, {}, {}, tb); + transfer_worker->texture_barriers.push_back(tb); } _release_transfer_worker(transfer_worker); @@ -3758,6 +3757,15 @@ int RenderingDevice::screen_get_height(DisplayServer::WindowID p_screen) const { return context->surface_get_height(surface); } +int RenderingDevice::screen_get_pre_rotation_degrees(DisplayServer::WindowID p_screen) const { + _THREAD_SAFE_METHOD_ + + HashMap<DisplayServer::WindowID, RDD::SwapChainID>::ConstIterator it = screen_swap_chains.find(p_screen); + ERR_FAIL_COND_V_MSG(it == screen_swap_chains.end(), ERR_CANT_CREATE, "A swap chain was not created for the screen."); + + return driver->swap_chain_get_pre_rotation_degrees(it->value); +} + RenderingDevice::FramebufferFormatID RenderingDevice::screen_get_framebuffer_format(DisplayServer::WindowID p_screen) const { _THREAD_SAFE_METHOD_ @@ -4441,6 +4449,117 @@ void RenderingDevice::draw_list_draw(DrawListID p_list, bool p_use_indices, uint dl->state.draw_count++; } +void RenderingDevice::draw_list_draw_indirect(DrawListID p_list, bool p_use_indices, RID p_buffer, uint32_t p_offset, uint32_t p_draw_count, uint32_t p_stride) { + ERR_RENDER_THREAD_GUARD(); + + DrawList *dl = _get_draw_list_ptr(p_list); + ERR_FAIL_NULL(dl); + + Buffer *buffer = storage_buffer_owner.get_or_null(p_buffer); + ERR_FAIL_NULL(buffer); + + ERR_FAIL_COND_MSG(!buffer->usage.has_flag(RDD::BUFFER_USAGE_INDIRECT_BIT), "Buffer provided was not created to do indirect dispatch."); + +#ifdef DEBUG_ENABLED + ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified."); +#endif + +#ifdef DEBUG_ENABLED + ERR_FAIL_COND_MSG(!dl->validation.pipeline_active, + "No render pipeline was set before attempting to draw."); + if (dl->validation.pipeline_vertex_format != INVALID_ID) { + // Pipeline uses vertices, validate format. + ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID, + "No vertex array was bound, and render pipeline expects vertices."); + // Make sure format is right. + ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format, + "The vertex format used to create the pipeline does not match the vertex format bound."); + } + + if (dl->validation.pipeline_push_constant_size > 0) { + // Using push constants, check that they were supplied. + ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_supplied, + "The shader in this pipeline requires a push constant to be set before drawing, but it's not present."); + } +#endif + +#ifdef DEBUG_ENABLED + for (uint32_t i = 0; i < dl->state.set_count; i++) { + if (dl->state.sets[i].pipeline_expected_format == 0) { + // Nothing expected by this pipeline. + continue; + } + + if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) { + if (dl->state.sets[i].uniform_set_format == 0) { + ERR_FAIL_MSG(vformat("Uniforms were never supplied for set (%d) at the time of drawing, which are required by the pipeline.", i)); + } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) { + UniformSet *us = uniform_set_owner.get_or_null(dl->state.sets[i].uniform_set); + ERR_FAIL_MSG(vformat("Uniforms supplied for set (%d):\n%s\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n%s", i, _shader_uniform_debug(us->shader_id, us->shader_set), _shader_uniform_debug(dl->state.pipeline_shader))); + } else { + ERR_FAIL_MSG(vformat("Uniforms supplied for set (%s, which was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n%s", i, _shader_uniform_debug(dl->state.pipeline_shader))); + } + } + } +#endif + + // Prepare descriptor sets if the API doesn't use pipeline barriers. + if (!driver->api_trait_get(RDD::API_TRAIT_HONORS_PIPELINE_BARRIERS)) { + for (uint32_t i = 0; i < dl->state.set_count; i++) { + if (dl->state.sets[i].pipeline_expected_format == 0) { + // Nothing expected by this pipeline. + continue; + } + + draw_graph.add_draw_list_uniform_set_prepare_for_use(dl->state.pipeline_shader_driver_id, dl->state.sets[i].uniform_set_driver_id, i); + } + } + + // Bind descriptor sets. + for (uint32_t i = 0; i < dl->state.set_count; i++) { + if (dl->state.sets[i].pipeline_expected_format == 0) { + continue; // Nothing expected by this pipeline. + } + if (!dl->state.sets[i].bound) { + // All good, see if this requires re-binding. + draw_graph.add_draw_list_bind_uniform_set(dl->state.pipeline_shader_driver_id, dl->state.sets[i].uniform_set_driver_id, i); + + UniformSet *uniform_set = uniform_set_owner.get_or_null(dl->state.sets[i].uniform_set); + _uniform_set_update_shared(uniform_set); + + draw_graph.add_draw_list_usages(uniform_set->draw_trackers, uniform_set->draw_trackers_usage); + + dl->state.sets[i].bound = true; + } + } + + if (p_use_indices) { +#ifdef DEBUG_ENABLED + ERR_FAIL_COND_MSG(!dl->validation.index_array_count, + "Draw command requested indices, but no index buffer was set."); + + ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices, + "The usage of restart indices in index buffer does not match the render primitive in the pipeline."); +#endif + + ERR_FAIL_COND_MSG(p_offset + 20 > buffer->size, "Offset provided (+20) is past the end of buffer."); + + draw_graph.add_draw_list_draw_indexed_indirect(buffer->driver_id, p_offset, p_draw_count, p_stride); + } else { + ERR_FAIL_COND_MSG(p_offset + 16 > buffer->size, "Offset provided (+16) is past the end of buffer."); + + draw_graph.add_draw_list_draw_indirect(buffer->driver_id, p_offset, p_draw_count, p_stride); + } + + dl->state.draw_count++; + + if (buffer->draw_tracker != nullptr) { + draw_graph.add_draw_list_usage(buffer->draw_tracker, RDG::RESOURCE_USAGE_INDIRECT_BUFFER_READ); + } + + _check_transfer_worker_buffer(buffer); +} + void RenderingDevice::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) { ERR_RENDER_THREAD_GUARD(); @@ -5052,7 +5171,6 @@ RenderingDevice::TransferWorker *RenderingDevice::_acquire_transfer_worker(uint3 // No existing worker was picked, we create a new one. transfer_worker = memnew(TransferWorker); transfer_worker->command_fence = driver->fence_create(); - transfer_worker->command_semaphore = driver->semaphore_create(); transfer_worker->command_pool = driver->command_pool_create(transfer_queue_family, RDD::COMMAND_BUFFER_TYPE_PRIMARY); transfer_worker->command_buffer = driver->command_buffer_create(transfer_worker->command_pool); transfer_worker->index = transfer_worker_pool.size(); @@ -5075,7 +5193,7 @@ RenderingDevice::TransferWorker *RenderingDevice::_acquire_transfer_worker(uint3 // If there's not enough bytes to use on the staging buffer, we submit everything pending from the worker and wait for the work to be finished. if (transfer_worker->recording) { _end_transfer_worker(transfer_worker); - _submit_transfer_worker(transfer_worker, false); + _submit_transfer_worker(transfer_worker); } if (transfer_worker->submitted) { @@ -5128,12 +5246,12 @@ void RenderingDevice::_end_transfer_worker(TransferWorker *p_transfer_worker) { p_transfer_worker->recording = false; } -void RenderingDevice::_submit_transfer_worker(TransferWorker *p_transfer_worker, bool p_signal_semaphore) { - const VectorView<RDD::SemaphoreID> execute_semaphore = p_signal_semaphore ? p_transfer_worker->command_semaphore : VectorView<RDD::SemaphoreID>(); - driver->command_queue_execute_and_present(transfer_queue, {}, p_transfer_worker->command_buffer, execute_semaphore, p_transfer_worker->command_fence, {}); - if (p_signal_semaphore) { +void RenderingDevice::_submit_transfer_worker(TransferWorker *p_transfer_worker, VectorView<RDD::SemaphoreID> p_signal_semaphores) { + driver->command_queue_execute_and_present(transfer_queue, {}, p_transfer_worker->command_buffer, p_signal_semaphores, p_transfer_worker->command_fence, {}); + + for (uint32_t i = 0; i < p_signal_semaphores.size(); i++) { // Indicate the frame should wait on these semaphores before executing the main command buffer. - frames[frame].semaphores_to_wait_on.push_back(p_transfer_worker->command_semaphore); + frames[frame].semaphores_to_wait_on.push_back(p_signal_semaphores[i]); } p_transfer_worker->submitted = true; @@ -5153,6 +5271,21 @@ void RenderingDevice::_wait_for_transfer_worker(TransferWorker *p_transfer_worke MutexLock lock(p_transfer_worker->operations_mutex); p_transfer_worker->operations_processed = p_transfer_worker->operations_submitted; } + + if (!p_transfer_worker->texture_barriers.is_empty()) { + MutexLock transfer_worker_lock(transfer_worker_pool_mutex); + _flush_barriers_for_transfer_worker(p_transfer_worker); + } +} + +void RenderingDevice::_flush_barriers_for_transfer_worker(TransferWorker *p_transfer_worker) { + if (!p_transfer_worker->texture_barriers.is_empty()) { + for (uint32_t i = 0; i < p_transfer_worker->texture_barriers.size(); i++) { + transfer_worker_pool_texture_barriers.push_back(p_transfer_worker->texture_barriers[i]); + } + + p_transfer_worker->texture_barriers.clear(); + } } void RenderingDevice::_check_transfer_worker_operation(uint32_t p_transfer_worker_index, uint64_t p_transfer_worker_operation) { @@ -5194,10 +5327,11 @@ void RenderingDevice::_check_transfer_worker_index_array(IndexArray *p_index_arr } } -void RenderingDevice::_submit_transfer_workers(bool p_operations_used_by_draw) { +void RenderingDevice::_submit_transfer_workers(RDD::CommandBufferID p_draw_command_buffer) { MutexLock transfer_worker_lock(transfer_worker_pool_mutex); - for (TransferWorker *worker : transfer_worker_pool) { - if (p_operations_used_by_draw) { + for (uint32_t i = 0; i < transfer_worker_pool.size(); i++) { + TransferWorker *worker = transfer_worker_pool[i]; + if (p_draw_command_buffer) { MutexLock lock(worker->operations_mutex); if (worker->operations_processed >= transfer_worker_operation_used_by_draw[worker->index]) { // The operation used by the draw has already been processed, we don't need to wait on the worker. @@ -5208,11 +5342,21 @@ void RenderingDevice::_submit_transfer_workers(bool p_operations_used_by_draw) { { MutexLock lock(worker->thread_mutex); if (worker->recording) { + VectorView<RDD::SemaphoreID> semaphores = p_draw_command_buffer ? frames[frame].transfer_worker_semaphores[i] : VectorView<RDD::SemaphoreID>(); _end_transfer_worker(worker); - _submit_transfer_worker(worker, true); + _submit_transfer_worker(worker, semaphores); + } + + if (p_draw_command_buffer) { + _flush_barriers_for_transfer_worker(worker); } } } + + if (p_draw_command_buffer && !transfer_worker_pool_texture_barriers.is_empty()) { + driver->command_pipeline_barrier(p_draw_command_buffer, RDD::PIPELINE_STAGE_COPY_BIT, RDD::PIPELINE_STAGE_ALL_COMMANDS_BIT, {}, {}, transfer_worker_pool_texture_barriers); + transfer_worker_pool_texture_barriers.clear(); + } } void RenderingDevice::_wait_for_transfer_workers() { @@ -5228,7 +5372,6 @@ void RenderingDevice::_wait_for_transfer_workers() { void RenderingDevice::_free_transfer_workers() { MutexLock transfer_worker_lock(transfer_worker_pool_mutex); for (TransferWorker *worker : transfer_worker_pool) { - driver->semaphore_free(worker->command_semaphore); driver->fence_free(worker->command_fence); driver->buffer_free(worker->staging_buffer); driver->command_pool_free(worker->command_pool); @@ -5807,10 +5950,10 @@ void RenderingDevice::_end_frame() { ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work)."); } - _submit_transfer_workers(true); - // The command buffer must be copied into a stack variable as the driver workarounds can change the command buffer in use. RDD::CommandBufferID command_buffer = frames[frame].command_buffer; + _submit_transfer_workers(command_buffer); + draw_graph.end(RENDER_GRAPH_REORDER, RENDER_GRAPH_FULL_BARRIERS, command_buffer, frames[frame].command_buffer_pool); driver->command_buffer_end(command_buffer); driver->end_segment(); @@ -6014,6 +6157,9 @@ Error RenderingDevice::initialize(RenderingContextDriver *p_context, DisplayServ present_queue_family = main_queue_family; } + // Use the processor count as the max amount of transfer workers that can be created. + transfer_worker_pool_max_size = OS::get_singleton()->get_processor_count(); + // Create data for all the frames. for (uint32_t i = 0; i < frames.size(); i++) { frames[i].index = 0; @@ -6041,6 +6187,13 @@ Error RenderingDevice::initialize(RenderingContextDriver *p_context, DisplayServ // Assign the main queue family and command pool to the command buffer pool. frames[i].command_buffer_pool.pool = frames[i].command_pool; + + // Create the semaphores for the transfer workers. + frames[i].transfer_worker_semaphores.resize(transfer_worker_pool_max_size); + for (uint32_t j = 0; j < transfer_worker_pool_max_size; j++) { + frames[i].transfer_worker_semaphores[j] = driver->semaphore_create(); + ERR_FAIL_COND_V(!frames[i].transfer_worker_semaphores[j], FAILED); + } } // Start from frame count, so everything else is immediately old. @@ -6087,9 +6240,6 @@ Error RenderingDevice::initialize(RenderingContextDriver *p_context, DisplayServ ERR_FAIL_COND_V(err, FAILED); } - // TODO: How should this max size be determined? - transfer_worker_pool_max_size = OS::get_singleton()->get_processor_count(); - draw_list = nullptr; compute_list = nullptr; @@ -6380,7 +6530,7 @@ void RenderingDevice::finalize() { } // Wait for transfer workers to finish. - _submit_transfer_workers(false); + _submit_transfer_workers(); _wait_for_transfer_workers(); // Delete everything the graph has created. @@ -6452,6 +6602,10 @@ void RenderingDevice::finalize() { for (uint32_t j = 0; j < buffer_pool.buffers.size(); j++) { driver->semaphore_free(buffer_pool.semaphores[j]); } + + for (uint32_t j = 0; j < frames[i].transfer_worker_semaphores.size(); j++) { + driver->semaphore_free(frames[i].transfer_worker_semaphores[j]); + } } if (pipeline_cache_enabled) { @@ -6518,6 +6672,12 @@ void RenderingDevice::finalize() { ERR_FAIL_COND(reverse_dependency_map.size()); } +void RenderingDevice::_set_max_fps(int p_max_fps) { + for (const KeyValue<DisplayServer::WindowID, RDD::SwapChainID> &it : screen_swap_chains) { + driver->swap_chain_set_max_fps(it.value, p_max_fps); + } +} + RenderingDevice *RenderingDevice::create_local_device() { RenderingDevice *rd = memnew(RenderingDevice); rd->initialize(context); @@ -6616,6 +6776,7 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_list_set_push_constant", "draw_list", "buffer", "size_bytes"), &RenderingDevice::_draw_list_set_push_constant); ClassDB::bind_method(D_METHOD("draw_list_draw", "draw_list", "use_indices", "instances", "procedural_vertex_count"), &RenderingDevice::draw_list_draw, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("draw_list_draw_indirect", "draw_list", "use_indices", "buffer", "offset", "draw_count", "stride"), &RenderingDevice::draw_list_draw_indirect, DEFVAL(0), DEFVAL(1), DEFVAL(0)); ClassDB::bind_method(D_METHOD("draw_list_enable_scissor", "draw_list", "rect"), &RenderingDevice::draw_list_enable_scissor, DEFVAL(Rect2())); ClassDB::bind_method(D_METHOD("draw_list_disable_scissor", "draw_list"), &RenderingDevice::draw_list_disable_scissor); @@ -7225,6 +7386,10 @@ void RenderingDevice::_bind_methods() { BIND_ENUM_CONSTANT(DEBUG_PASS); } +void RenderingDevice::make_current() { + render_thread_id = Thread::get_caller_id(); +} + RenderingDevice::~RenderingDevice() { finalize(); |