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Diffstat (limited to 'servers/rendering/rendering_device_driver.h')
-rw-r--r-- | servers/rendering/rendering_device_driver.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/servers/rendering/rendering_device_driver.h b/servers/rendering/rendering_device_driver.h index 637d52c060..4861f653fc 100644 --- a/servers/rendering/rendering_device_driver.h +++ b/servers/rendering/rendering_device_driver.h @@ -454,9 +454,16 @@ public: // Retrieve the render pass that can be used to draw on the swap chain's framebuffers. virtual RenderPassID swap_chain_get_render_pass(SwapChainID p_swap_chain) = 0; + // Retrieve the rotation in degrees to apply as a pre-transform. Usually 0 on PC. May be 0, 90, 180 & 270 on Android. + virtual int swap_chain_get_pre_rotation_degrees(SwapChainID p_swap_chain) { return 0; } + // Retrieve the format used by the swap chain's framebuffers. virtual DataFormat swap_chain_get_format(SwapChainID p_swap_chain) = 0; + // Tells the swapchain the max_fps so it can use the proper frame pacing. + // Android uses this with Swappy library. Some implementations or platforms may ignore this hint. + virtual void swap_chain_set_max_fps(SwapChainID p_swap_chain, int p_max_fps) {} + // Wait until all rendering associated to the swap chain is finished before deleting it. virtual void swap_chain_free(SwapChainID p_swap_chain) = 0; @@ -752,6 +759,7 @@ public: API_TRAIT_SECONDARY_VIEWPORT_SCISSOR, API_TRAIT_CLEARS_WITH_COPY_ENGINE, API_TRAIT_USE_GENERAL_IN_COPY_QUEUES, + API_TRAIT_BUFFERS_REQUIRE_TRANSITIONS, }; enum ShaderChangeInvalidation { |