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Diffstat (limited to 'servers/rendering/rendering_device_graph.cpp')
-rw-r--r-- | servers/rendering/rendering_device_graph.cpp | 1930 |
1 files changed, 1930 insertions, 0 deletions
diff --git a/servers/rendering/rendering_device_graph.cpp b/servers/rendering/rendering_device_graph.cpp new file mode 100644 index 0000000000..bfacd38065 --- /dev/null +++ b/servers/rendering/rendering_device_graph.cpp @@ -0,0 +1,1930 @@ +/**************************************************************************/ +/* rendering_device_graph.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "rendering_device_graph.h" + +#define PRINT_RENDER_GRAPH 0 +#define FORCE_FULL_ACCESS_BITS 0 +#define PRINT_RESOURCE_TRACKER_TOTAL 0 + +RenderingDeviceGraph::RenderingDeviceGraph() { + // Default initialization. +} + +RenderingDeviceGraph::~RenderingDeviceGraph() { + _wait_for_secondary_command_buffer_tasks(); + + for (Frame &f : frames) { + for (SecondaryCommandBuffer &secondary : f.secondary_command_buffers) { + if (secondary.command_pool.id != 0) { + driver->command_pool_free(secondary.command_pool); + } + } + } +} + +bool RenderingDeviceGraph::_is_write_usage(ResourceUsage p_usage) { + switch (p_usage) { + case RESOURCE_USAGE_TRANSFER_FROM: + case RESOURCE_USAGE_UNIFORM_BUFFER_READ: + case RESOURCE_USAGE_INDIRECT_BUFFER_READ: + case RESOURCE_USAGE_TEXTURE_BUFFER_READ: + case RESOURCE_USAGE_STORAGE_BUFFER_READ: + case RESOURCE_USAGE_VERTEX_BUFFER_READ: + case RESOURCE_USAGE_INDEX_BUFFER_READ: + case RESOURCE_USAGE_TEXTURE_SAMPLE: + case RESOURCE_USAGE_STORAGE_IMAGE_READ: + case RESOURCE_USAGE_ATTACHMENT_COLOR_READ: + case RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ: + return false; + case RESOURCE_USAGE_TRANSFER_TO: + case RESOURCE_USAGE_TEXTURE_BUFFER_READ_WRITE: + case RESOURCE_USAGE_STORAGE_BUFFER_READ_WRITE: + case RESOURCE_USAGE_STORAGE_IMAGE_READ_WRITE: + case RESOURCE_USAGE_ATTACHMENT_COLOR_READ_WRITE: + case RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ_WRITE: + return true; + default: + DEV_ASSERT(false && "Invalid resource tracker usage."); + return false; + } +} + +RDD::TextureLayout RenderingDeviceGraph::_usage_to_image_layout(ResourceUsage p_usage) { + switch (p_usage) { + case RESOURCE_USAGE_TRANSFER_FROM: + return RDD::TEXTURE_LAYOUT_TRANSFER_SRC_OPTIMAL; + case RESOURCE_USAGE_TRANSFER_TO: + return RDD::TEXTURE_LAYOUT_TRANSFER_DST_OPTIMAL; + case RESOURCE_USAGE_TEXTURE_SAMPLE: + return RDD::TEXTURE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + case RESOURCE_USAGE_STORAGE_IMAGE_READ: + case RESOURCE_USAGE_STORAGE_IMAGE_READ_WRITE: + return RDD::TEXTURE_LAYOUT_GENERAL; + case RESOURCE_USAGE_ATTACHMENT_COLOR_READ: + case RESOURCE_USAGE_ATTACHMENT_COLOR_READ_WRITE: + return RDD::TEXTURE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + case RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ: + return RDD::TEXTURE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL; + case RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ_WRITE: + return RDD::TEXTURE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; + case RESOURCE_USAGE_NONE: + return RDD::TEXTURE_LAYOUT_UNDEFINED; + default: + DEV_ASSERT(false && "Invalid resource tracker usage or not an image usage."); + return RDD::TEXTURE_LAYOUT_UNDEFINED; + } +} + +RDD::BarrierAccessBits RenderingDeviceGraph::_usage_to_access_bits(ResourceUsage p_usage) { +#if FORCE_FULL_ACCESS_BITS + return RDD::BarrierAccessBits(RDD::BARRIER_ACCESS_MEMORY_READ_BIT | RDD::BARRIER_ACCESS_MEMORY_WRITE_BIT); +#else + switch (p_usage) { + case RESOURCE_USAGE_NONE: + return RDD::BarrierAccessBits(0); + case RESOURCE_USAGE_TRANSFER_FROM: + return RDD::BARRIER_ACCESS_TRANSFER_READ_BIT; + case RESOURCE_USAGE_TRANSFER_TO: + return RDD::BARRIER_ACCESS_TRANSFER_WRITE_BIT; + case RESOURCE_USAGE_UNIFORM_BUFFER_READ: + return RDD::BARRIER_ACCESS_UNIFORM_READ_BIT; + case RESOURCE_USAGE_INDIRECT_BUFFER_READ: + return RDD::BARRIER_ACCESS_INDIRECT_COMMAND_READ_BIT; + case RESOURCE_USAGE_STORAGE_BUFFER_READ: + case RESOURCE_USAGE_STORAGE_IMAGE_READ: + case RESOURCE_USAGE_TEXTURE_BUFFER_READ: + case RESOURCE_USAGE_TEXTURE_SAMPLE: + return RDD::BARRIER_ACCESS_SHADER_READ_BIT; + case RESOURCE_USAGE_TEXTURE_BUFFER_READ_WRITE: + case RESOURCE_USAGE_STORAGE_BUFFER_READ_WRITE: + case RESOURCE_USAGE_STORAGE_IMAGE_READ_WRITE: + return RDD::BarrierAccessBits(RDD::BARRIER_ACCESS_SHADER_READ_BIT | RDD::BARRIER_ACCESS_SHADER_WRITE_BIT); + case RESOURCE_USAGE_VERTEX_BUFFER_READ: + return RDD::BARRIER_ACCESS_VERTEX_ATTRIBUTE_READ_BIT; + case RESOURCE_USAGE_INDEX_BUFFER_READ: + return RDD::BARRIER_ACCESS_INDEX_READ_BIT; + case RESOURCE_USAGE_ATTACHMENT_COLOR_READ: + return RDD::BARRIER_ACCESS_COLOR_ATTACHMENT_READ_BIT; + case RESOURCE_USAGE_ATTACHMENT_COLOR_READ_WRITE: + return RDD::BarrierAccessBits(RDD::BARRIER_ACCESS_COLOR_ATTACHMENT_READ_BIT | RDD::BARRIER_ACCESS_COLOR_ATTACHMENT_WRITE_BIT); + case RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ: + return RDD::BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; + case RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ_WRITE: + return RDD::BarrierAccessBits(RDD::BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | RDD::BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT); + default: + DEV_ASSERT(false && "Invalid usage."); + return RDD::BarrierAccessBits(0); + } +#endif +} + +int32_t RenderingDeviceGraph::_add_to_command_list(int32_t p_command_index, int32_t p_list_index) { + DEV_ASSERT(p_command_index < int32_t(command_count)); + DEV_ASSERT(p_list_index < int32_t(command_list_nodes.size())); + + int32_t next_index = int32_t(command_list_nodes.size()); + command_list_nodes.resize(next_index + 1); + + RecordedCommandListNode &new_node = command_list_nodes[next_index]; + new_node.command_index = p_command_index; + new_node.next_list_index = p_list_index; + return next_index; +} + +void RenderingDeviceGraph::_add_adjacent_command(int32_t p_previous_command_index, int32_t p_command_index, RecordedCommand *r_command) { + const uint32_t previous_command_data_offset = command_data_offsets[p_previous_command_index]; + RecordedCommand &previous_command = *reinterpret_cast<RecordedCommand *>(&command_data[previous_command_data_offset]); + previous_command.adjacent_command_list_index = _add_to_command_list(p_command_index, previous_command.adjacent_command_list_index); + r_command->src_stages = r_command->src_stages | previous_command.dst_stages; +} + +int32_t RenderingDeviceGraph::_add_to_write_list(int32_t p_command_index, Rect2i suberesources, int32_t p_list_index) { + DEV_ASSERT(p_command_index < int32_t(command_count)); + DEV_ASSERT(p_list_index < int32_t(write_list_nodes.size())); + + int32_t next_index = int32_t(write_list_nodes.size()); + write_list_nodes.resize(next_index + 1); + + RecordedWriteListNode &new_node = write_list_nodes[next_index]; + new_node.command_index = p_command_index; + new_node.next_list_index = p_list_index; + new_node.subresources = suberesources; + return next_index; +} + +RenderingDeviceGraph::RecordedCommand *RenderingDeviceGraph::_allocate_command(uint32_t p_command_size, int32_t &r_command_index) { + uint32_t command_data_offset = command_data.size(); + command_data_offsets.push_back(command_data_offset); + command_data.resize(command_data_offset + p_command_size); + r_command_index = command_count++; + RecordedCommand *new_command = reinterpret_cast<RecordedCommand *>(&command_data[command_data_offset]); + *new_command = RecordedCommand(); + return new_command; +} + +RenderingDeviceGraph::DrawListInstruction *RenderingDeviceGraph::_allocate_draw_list_instruction(uint32_t p_instruction_size) { + uint32_t draw_list_data_offset = draw_instruction_list.data.size(); + draw_instruction_list.data.resize(draw_list_data_offset + p_instruction_size); + return reinterpret_cast<DrawListInstruction *>(&draw_instruction_list.data[draw_list_data_offset]); +} + +RenderingDeviceGraph::ComputeListInstruction *RenderingDeviceGraph::_allocate_compute_list_instruction(uint32_t p_instruction_size) { + uint32_t compute_list_data_offset = compute_instruction_list.data.size(); + compute_instruction_list.data.resize(compute_list_data_offset + p_instruction_size); + return reinterpret_cast<ComputeListInstruction *>(&compute_instruction_list.data[compute_list_data_offset]); +} + +void RenderingDeviceGraph::_add_command_to_graph(ResourceTracker **p_resource_trackers, ResourceUsage *p_resource_usages, uint32_t p_resource_count, int32_t p_command_index, RecordedCommand *r_command) { + if (command_label_index >= 0) { + // If a label is active, tag the command with the label. + r_command->label_index = command_label_index; + } + + if (r_command->type == RecordedCommand::TYPE_CAPTURE_TIMESTAMP) { + // All previous commands starting from the previous timestamp should be adjacent to this command. + int32_t start_command_index = uint32_t(MAX(command_timestamp_index, 0)); + for (int32_t i = start_command_index; i < p_command_index; i++) { + _add_adjacent_command(i, p_command_index, r_command); + } + + // Make this command the new active timestamp command. + command_timestamp_index = p_command_index; + } else if (command_timestamp_index >= 0) { + // Timestamp command should be adjacent to this command. + _add_adjacent_command(command_timestamp_index, p_command_index, r_command); + } + + if (command_synchronization_pending) { + // All previous commands should be adjacent to this command. + int32_t start_command_index = uint32_t(MAX(command_synchronization_index, 0)); + for (int32_t i = start_command_index; i < p_command_index; i++) { + _add_adjacent_command(i, p_command_index, r_command); + } + + command_synchronization_index = p_command_index; + command_synchronization_pending = false; + } else if (command_synchronization_index >= 0) { + // Synchronization command should be adjacent to this command. + _add_adjacent_command(command_synchronization_index, p_command_index, r_command); + } + + for (uint32_t i = 0; i < p_resource_count; i++) { + ResourceTracker *resource_tracker = p_resource_trackers[i]; + DEV_ASSERT(resource_tracker != nullptr); + + resource_tracker->reset_if_outdated(tracking_frame); + + ResourceUsage new_resource_usage = p_resource_usages[i]; + bool write_usage = _is_write_usage(new_resource_usage); + BitField<RDD::BarrierAccessBits> new_usage_access = _usage_to_access_bits(new_resource_usage); + bool is_resource_a_slice = resource_tracker->parent != nullptr; + if (is_resource_a_slice) { + // This resource depends on a parent resource. + resource_tracker->parent->reset_if_outdated(tracking_frame); + + if (resource_tracker->texture_slice_command_index != p_command_index) { + // Indicate this slice has been used by this command. + resource_tracker->texture_slice_command_index = p_command_index; + } + + if (resource_tracker->parent->usage == RESOURCE_USAGE_NONE) { + if (resource_tracker->parent->texture_driver_id != 0) { + // If the resource is a texture, we transition it entirely to the layout determined by the first slice that uses it. + _add_texture_barrier_to_command(resource_tracker->parent->texture_driver_id, RDD::BarrierAccessBits(0), new_usage_access, RDG::RESOURCE_USAGE_NONE, new_resource_usage, resource_tracker->parent->texture_subresources, command_normalization_barriers, r_command->normalization_barrier_index, r_command->normalization_barrier_count); + } + + // If the parent hasn't been used yet, we assign the usage of the slice to the entire resource. + resource_tracker->parent->usage = new_resource_usage; + + // Also assign the usage to the slice and consider it a write operation. + resource_tracker->usage = new_resource_usage; + write_usage = true; + } else if (resource_tracker->in_parent_dirty_list) { + if (resource_tracker->parent->usage == new_resource_usage) { + // The slice will be transitioned to the resource of the parent and can be deleted from the dirty list. + ResourceTracker *previous_tracker = nullptr; + ResourceTracker *current_tracker = resource_tracker->parent->dirty_shared_list; + bool initialized_dirty_rect = false; + while (current_tracker != nullptr) { + if (current_tracker == resource_tracker) { + current_tracker->in_parent_dirty_list = false; + + if (previous_tracker != nullptr) { + previous_tracker->next_shared = current_tracker->next_shared; + } else { + resource_tracker->parent->dirty_shared_list = current_tracker->next_shared; + } + + current_tracker = current_tracker->next_shared; + } else { + if (initialized_dirty_rect) { + resource_tracker->parent->texture_slice_or_dirty_rect = resource_tracker->parent->texture_slice_or_dirty_rect.merge(current_tracker->texture_slice_or_dirty_rect); + } else { + resource_tracker->parent->texture_slice_or_dirty_rect = current_tracker->texture_slice_or_dirty_rect; + initialized_dirty_rect = true; + } + + previous_tracker = current_tracker; + current_tracker = current_tracker->next_shared; + } + } + } + } else { + if (resource_tracker->parent->dirty_shared_list != nullptr && resource_tracker->parent->texture_slice_or_dirty_rect.intersects(resource_tracker->texture_slice_or_dirty_rect)) { + // There's an intersection with the current dirty area of the parent and the slice. We must verify if the intersection is against a slice + // that was used in this command or not. Any slice we can find that wasn't used by this command must be reverted to the layout of the parent. + ResourceTracker *previous_tracker = nullptr; + ResourceTracker *current_tracker = resource_tracker->parent->dirty_shared_list; + bool initialized_dirty_rect = false; + while (current_tracker != nullptr) { + if (current_tracker->texture_slice_or_dirty_rect.intersects(resource_tracker->texture_slice_or_dirty_rect)) { + if (current_tracker->command_frame == tracking_frame && current_tracker->texture_slice_command_index == p_command_index) { + ERR_FAIL_MSG("Texture slices that overlap can't be used in the same command."); + } else { + // Delete the slice from the dirty list and revert it to the usage of the parent. + if (current_tracker->texture_driver_id != 0) { + _add_texture_barrier_to_command(current_tracker->texture_driver_id, current_tracker->usage_access, new_usage_access, current_tracker->usage, resource_tracker->parent->usage, current_tracker->texture_subresources, command_normalization_barriers, r_command->normalization_barrier_index, r_command->normalization_barrier_count); + } + + current_tracker->in_parent_dirty_list = false; + + if (previous_tracker != nullptr) { + previous_tracker->next_shared = current_tracker->next_shared; + } else { + resource_tracker->parent->dirty_shared_list = current_tracker->next_shared; + } + + current_tracker = current_tracker->next_shared; + } + } else { + // Recalculate the dirty rect of the parent so the deleted slices are excluded. + if (initialized_dirty_rect) { + resource_tracker->parent->texture_slice_or_dirty_rect = resource_tracker->parent->texture_slice_or_dirty_rect.merge(current_tracker->texture_slice_or_dirty_rect); + } else { + resource_tracker->parent->texture_slice_or_dirty_rect = current_tracker->texture_slice_or_dirty_rect; + initialized_dirty_rect = true; + } + + previous_tracker = current_tracker; + current_tracker = current_tracker->next_shared; + } + } + } + + // If it wasn't in the list, assume the usage is the same as the parent. + resource_tracker->usage = resource_tracker->parent->usage; + + if (resource_tracker->usage != new_resource_usage) { + // Insert to the dirty list if the requested usage is different. + resource_tracker->next_shared = resource_tracker->parent->dirty_shared_list; + resource_tracker->parent->dirty_shared_list = resource_tracker; + resource_tracker->in_parent_dirty_list = true; + if (resource_tracker->parent->dirty_shared_list != nullptr) { + resource_tracker->parent->texture_slice_or_dirty_rect = resource_tracker->parent->texture_slice_or_dirty_rect.merge(resource_tracker->texture_slice_or_dirty_rect); + } else { + resource_tracker->parent->texture_slice_or_dirty_rect = resource_tracker->texture_slice_or_dirty_rect; + } + } + } + } else { + if (resource_tracker->dirty_shared_list != nullptr) { + // Consider the usage as write if we must transition any of the slices. + write_usage = true; + } + + while (resource_tracker->dirty_shared_list != nullptr) { + if (resource_tracker->dirty_shared_list->texture_driver_id != 0) { + // Transition all slices to the layout of the parent resource. + _add_texture_barrier_to_command(resource_tracker->dirty_shared_list->texture_driver_id, resource_tracker->dirty_shared_list->usage_access, new_usage_access, resource_tracker->dirty_shared_list->usage, resource_tracker->usage, resource_tracker->dirty_shared_list->texture_subresources, command_normalization_barriers, r_command->normalization_barrier_index, r_command->normalization_barrier_count); + } + + resource_tracker->dirty_shared_list->in_parent_dirty_list = false; + resource_tracker->dirty_shared_list = resource_tracker->dirty_shared_list->next_shared; + } + } + + // Use the resource's parent tracker directly for all search operations. + bool resource_has_parent = resource_tracker->parent != nullptr; + ResourceTracker *search_tracker = resource_has_parent ? resource_tracker->parent : resource_tracker; + const RDD::TextureSubresourceRange &subresources = resource_tracker->texture_subresources; + Rect2i resource_tracker_rect(subresources.base_mipmap, subresources.base_layer, subresources.mipmap_count, subresources.layer_count); + bool different_usage = resource_tracker->usage != new_resource_usage; + bool write_usage_after_write = (write_usage && search_tracker->write_command_or_list_index >= 0); + if (different_usage || write_usage_after_write) { + // A barrier must be pushed if the usage is different of it's a write usage and there was already a command that wrote to this resource previously. + if (resource_tracker->texture_driver_id.id != 0) { + if (resource_tracker->usage_access.is_empty()) { + // FIXME: If the tracker does not know the previous type of usage, assume the generic memory write one. + // Tracking access bits across texture slices can be tricky, so this failsafe can be removed once that's improved. + resource_tracker->usage_access = RDD::BARRIER_ACCESS_MEMORY_WRITE_BIT; + } + + _add_texture_barrier_to_command(resource_tracker->texture_driver_id, resource_tracker->usage_access, new_usage_access, resource_tracker->usage, new_resource_usage, resource_tracker->texture_subresources, command_transition_barriers, r_command->transition_barrier_index, r_command->transition_barrier_count); + } else if (resource_tracker->buffer_driver_id.id != 0) { +#if USE_BUFFER_BARRIERS + _add_buffer_barrier_to_command(resource_tracker->buffer_driver_id, resource_tracker->usage_access, new_usage_access, r_command->buffer_barrier_index, r_command->buffer_barrier_count); +#endif + // FIXME: Memory barriers are currently pushed regardless of whether buffer barriers are being used or not. Refer to the comment on the + // definition of USE_BUFFER_BARRIERS for the reason behind this. This can be fixed to be one case or the other once it's been confirmed + // the buffer and memory barrier behavior discrepancy has been solved. + r_command->memory_barrier.src_access = resource_tracker->usage_access; + r_command->memory_barrier.dst_access = new_usage_access; + } else { + DEV_ASSERT(false && "Resource tracker does not contain a valid buffer or texture ID."); + } + } + + // Always update the access of the tracker according to the latest usage. + resource_tracker->usage_access = new_usage_access; + + if (different_usage) { + // Even if the usage of the resource isn't a write usage explicitly, a different usage implies a transition and it should therefore be considered a write. + write_usage = true; + resource_tracker->usage = new_resource_usage; + } + + if (search_tracker->write_command_or_list_index >= 0) { + if (search_tracker->write_command_list_enabled) { + // Make this command adjacent to any commands that wrote to this resource and intersect with the slice if it applies. + // For buffers or textures that never use slices, this list will only be one element long at most. + int32_t previous_write_list_index = -1; + int32_t write_list_index = search_tracker->write_command_or_list_index; + while (write_list_index >= 0) { + const RecordedWriteListNode &write_list_node = write_list_nodes[write_list_index]; + if (!resource_has_parent || resource_tracker_rect.intersects(write_list_node.subresources)) { + if (write_list_node.command_index == p_command_index) { + ERR_FAIL_COND_MSG(!resource_has_parent, "Command can't have itself as a dependency."); + } else { + // Command is dependent on this command. Add this command to the adjacency list of the write command. + _add_adjacent_command(write_list_node.command_index, p_command_index, r_command); + + if (resource_has_parent && write_usage && resource_tracker_rect.encloses(write_list_node.subresources)) { + // Eliminate redundant writes from the list. + if (previous_write_list_index >= 0) { + RecordedWriteListNode &previous_list_node = write_list_nodes[previous_write_list_index]; + previous_list_node.next_list_index = write_list_node.next_list_index; + } else { + search_tracker->write_command_or_list_index = write_list_node.next_list_index; + } + + write_list_index = write_list_node.next_list_index; + continue; + } + } + } + + previous_write_list_index = write_list_index; + write_list_index = write_list_node.next_list_index; + } + } else { + // The index is just the latest command index that wrote to the resource. + if (search_tracker->write_command_or_list_index == p_command_index) { + ERR_FAIL_MSG("Command can't have itself as a dependency."); + } else { + _add_adjacent_command(search_tracker->write_command_or_list_index, p_command_index, r_command); + } + } + } + + if (write_usage) { + if (resource_has_parent) { + if (!search_tracker->write_command_list_enabled && search_tracker->write_command_or_list_index >= 0) { + // Write command list was not being used but there was a write command recorded. Add a new node with the entire parent resource's subresources and the recorded command index to the list. + const RDD::TextureSubresourceRange &tracker_subresources = search_tracker->texture_subresources; + Rect2i tracker_rect(tracker_subresources.base_mipmap, tracker_subresources.base_layer, tracker_subresources.mipmap_count, tracker_subresources.layer_count); + search_tracker->write_command_or_list_index = _add_to_write_list(search_tracker->write_command_or_list_index, tracker_rect, -1); + } + + search_tracker->write_command_or_list_index = _add_to_write_list(p_command_index, resource_tracker_rect, search_tracker->write_command_or_list_index); + search_tracker->write_command_list_enabled = true; + } else { + search_tracker->write_command_or_list_index = p_command_index; + search_tracker->write_command_list_enabled = false; + } + + // We add this command to the adjacency list of all commands that were reading from this resource. We clear the list in the process. + int32_t previous_command_list_index = -1; + int32_t read_command_list_index = search_tracker->read_command_list_index; + while (read_command_list_index >= 0) { + const RecordedCommandListNode &command_list_node = command_list_nodes[read_command_list_index]; + if (command_list_node.command_index == p_command_index) { + if (!resource_has_parent) { + // Slices are allowed to be in different usages in the same command as they are guaranteed to have no overlap in the same command. + ERR_FAIL_MSG("Command can't have itself as a dependency."); + } else { + // Advance to the next element. + read_command_list_index = command_list_node.next_list_index; + previous_command_list_index = read_command_list_index; + } + } else { + if (previous_command_list_index >= 0) { + // Erase this element and connect the previous one to the next element. + command_list_nodes[previous_command_list_index].next_list_index = command_list_node.next_list_index; + read_command_list_index = command_list_node.next_list_index; + previous_command_list_index = read_command_list_index; + } else { + // Erase this element from the head of the list. + DEV_ASSERT(search_tracker->read_command_list_index == read_command_list_index); + read_command_list_index = command_list_node.next_list_index; + search_tracker->read_command_list_index = read_command_list_index; + } + + // Add this command to the adjacency list of each command that was reading this resource. + _add_adjacent_command(command_list_node.command_index, p_command_index, r_command); + } + } + } else { + // We add a read dependency to the tracker to indicate this command reads from the resource. + search_tracker->read_command_list_index = _add_to_command_list(p_command_index, search_tracker->read_command_list_index); + } + } +} + +void RenderingDeviceGraph::_add_texture_barrier_to_command(RDD::TextureID p_texture_id, BitField<RDD::BarrierAccessBits> p_src_access, BitField<RDD::BarrierAccessBits> p_dst_access, ResourceUsage p_prev_usage, ResourceUsage p_next_usage, RDD::TextureSubresourceRange p_subresources, LocalVector<RDD::TextureBarrier> &r_barrier_vector, int32_t &r_barrier_index, int32_t &r_barrier_count) { + if (!driver_honors_barriers) { + return; + } + + if (r_barrier_index < 0) { + r_barrier_index = r_barrier_vector.size(); + } + + RDD::TextureBarrier texture_barrier; + texture_barrier.texture = p_texture_id; + texture_barrier.src_access = p_src_access; + texture_barrier.dst_access = p_dst_access; + texture_barrier.prev_layout = _usage_to_image_layout(p_prev_usage); + texture_barrier.next_layout = _usage_to_image_layout(p_next_usage); + texture_barrier.subresources = p_subresources; + r_barrier_vector.push_back(texture_barrier); + r_barrier_count++; +} + +#if USE_BUFFER_BARRIERS +void RenderingDeviceGraph::_add_buffer_barrier_to_command(RDD::BufferID p_buffer_id, BitField<RDD::BarrierAccessBits> p_src_access, BitField<RDD::BarrierAccessBits> p_dst_access, int32_t &r_barrier_index, int32_t &r_barrier_count) { + if (!driver_honors_barriers) { + return; + } + + if (r_barrier_index < 0) { + r_barrier_index = command_buffer_barriers.size(); + } + + RDD::BufferBarrier buffer_barrier; + buffer_barrier.buffer = p_buffer_id; + buffer_barrier.src_access = p_src_access; + buffer_barrier.dst_access = p_dst_access; + buffer_barrier.offset = 0; + buffer_barrier.size = RDD::BUFFER_WHOLE_SIZE; + command_buffer_barriers.push_back(buffer_barrier); + r_barrier_count++; +} +#endif + +void RenderingDeviceGraph::_run_compute_list_command(RDD::CommandBufferID p_command_buffer, const uint8_t *p_instruction_data, uint32_t p_instruction_data_size) { + uint32_t instruction_data_cursor = 0; + while (instruction_data_cursor < p_instruction_data_size) { + DEV_ASSERT((instruction_data_cursor + sizeof(ComputeListInstruction)) <= p_instruction_data_size); + + const ComputeListInstruction *instruction = reinterpret_cast<const ComputeListInstruction *>(&p_instruction_data[instruction_data_cursor]); + switch (instruction->type) { + case ComputeListInstruction::TYPE_BIND_PIPELINE: { + const ComputeListBindPipelineInstruction *bind_pipeline_instruction = reinterpret_cast<const ComputeListBindPipelineInstruction *>(instruction); + driver->command_bind_compute_pipeline(p_command_buffer, bind_pipeline_instruction->pipeline); + instruction_data_cursor += sizeof(ComputeListBindPipelineInstruction); + } break; + case ComputeListInstruction::TYPE_BIND_UNIFORM_SET: { + const ComputeListBindUniformSetInstruction *bind_uniform_set_instruction = reinterpret_cast<const ComputeListBindUniformSetInstruction *>(instruction); + driver->command_bind_compute_uniform_set(p_command_buffer, bind_uniform_set_instruction->uniform_set, bind_uniform_set_instruction->shader, bind_uniform_set_instruction->set_index); + instruction_data_cursor += sizeof(ComputeListBindUniformSetInstruction); + } break; + case ComputeListInstruction::TYPE_DISPATCH: { + const ComputeListDispatchInstruction *dispatch_instruction = reinterpret_cast<const ComputeListDispatchInstruction *>(instruction); + driver->command_compute_dispatch(p_command_buffer, dispatch_instruction->x_groups, dispatch_instruction->y_groups, dispatch_instruction->z_groups); + instruction_data_cursor += sizeof(ComputeListDispatchInstruction); + } break; + case ComputeListInstruction::TYPE_DISPATCH_INDIRECT: { + const ComputeListDispatchIndirectInstruction *dispatch_indirect_instruction = reinterpret_cast<const ComputeListDispatchIndirectInstruction *>(instruction); + driver->command_compute_dispatch_indirect(p_command_buffer, dispatch_indirect_instruction->buffer, dispatch_indirect_instruction->offset); + instruction_data_cursor += sizeof(ComputeListDispatchIndirectInstruction); + } break; + case ComputeListInstruction::TYPE_SET_PUSH_CONSTANT: { + const ComputeListSetPushConstantInstruction *set_push_constant_instruction = reinterpret_cast<const ComputeListSetPushConstantInstruction *>(instruction); + const VectorView push_constant_data_view(reinterpret_cast<const uint32_t *>(set_push_constant_instruction->data()), set_push_constant_instruction->size / sizeof(uint32_t)); + driver->command_bind_push_constants(p_command_buffer, set_push_constant_instruction->shader, 0, push_constant_data_view); + instruction_data_cursor += sizeof(ComputeListSetPushConstantInstruction); + instruction_data_cursor += set_push_constant_instruction->size; + } break; + case ComputeListInstruction::TYPE_UNIFORM_SET_PREPARE_FOR_USE: { + const ComputeListUniformSetPrepareForUseInstruction *uniform_set_prepare_for_use_instruction = reinterpret_cast<const ComputeListUniformSetPrepareForUseInstruction *>(instruction); + driver->command_uniform_set_prepare_for_use(p_command_buffer, uniform_set_prepare_for_use_instruction->uniform_set, uniform_set_prepare_for_use_instruction->shader, uniform_set_prepare_for_use_instruction->set_index); + instruction_data_cursor += sizeof(ComputeListUniformSetPrepareForUseInstruction); + } break; + default: + DEV_ASSERT(false && "Unknown compute list instruction type."); + return; + } + } +} + +void RenderingDeviceGraph::_run_draw_list_command(RDD::CommandBufferID p_command_buffer, const uint8_t *p_instruction_data, uint32_t p_instruction_data_size) { + uint32_t instruction_data_cursor = 0; + while (instruction_data_cursor < p_instruction_data_size) { + DEV_ASSERT((instruction_data_cursor + sizeof(DrawListInstruction)) <= p_instruction_data_size); + + const DrawListInstruction *instruction = reinterpret_cast<const DrawListInstruction *>(&p_instruction_data[instruction_data_cursor]); + switch (instruction->type) { + case DrawListInstruction::TYPE_BIND_INDEX_BUFFER: { + const DrawListBindIndexBufferInstruction *bind_index_buffer_instruction = reinterpret_cast<const DrawListBindIndexBufferInstruction *>(instruction); + driver->command_render_bind_index_buffer(p_command_buffer, bind_index_buffer_instruction->buffer, bind_index_buffer_instruction->format, bind_index_buffer_instruction->offset); + instruction_data_cursor += sizeof(DrawListBindIndexBufferInstruction); + } break; + case DrawListInstruction::TYPE_BIND_PIPELINE: { + const DrawListBindPipelineInstruction *bind_pipeline_instruction = reinterpret_cast<const DrawListBindPipelineInstruction *>(instruction); + driver->command_bind_render_pipeline(p_command_buffer, bind_pipeline_instruction->pipeline); + instruction_data_cursor += sizeof(DrawListBindPipelineInstruction); + } break; + case DrawListInstruction::TYPE_BIND_UNIFORM_SET: { + const DrawListBindUniformSetInstruction *bind_uniform_set_instruction = reinterpret_cast<const DrawListBindUniformSetInstruction *>(instruction); + driver->command_bind_render_uniform_set(p_command_buffer, bind_uniform_set_instruction->uniform_set, bind_uniform_set_instruction->shader, bind_uniform_set_instruction->set_index); + instruction_data_cursor += sizeof(DrawListBindUniformSetInstruction); + } break; + case DrawListInstruction::TYPE_BIND_VERTEX_BUFFERS: { + const DrawListBindVertexBuffersInstruction *bind_vertex_buffers_instruction = reinterpret_cast<const DrawListBindVertexBuffersInstruction *>(instruction); + driver->command_render_bind_vertex_buffers(p_command_buffer, bind_vertex_buffers_instruction->vertex_buffers_count, bind_vertex_buffers_instruction->vertex_buffers(), bind_vertex_buffers_instruction->vertex_buffer_offsets()); + instruction_data_cursor += sizeof(DrawListBindVertexBuffersInstruction); + instruction_data_cursor += sizeof(RDD::BufferID) * bind_vertex_buffers_instruction->vertex_buffers_count; + instruction_data_cursor += sizeof(uint64_t) * bind_vertex_buffers_instruction->vertex_buffers_count; + } break; + case DrawListInstruction::TYPE_CLEAR_ATTACHMENTS: { + const DrawListClearAttachmentsInstruction *clear_attachments_instruction = reinterpret_cast<const DrawListClearAttachmentsInstruction *>(instruction); + const VectorView attachments_clear_view(clear_attachments_instruction->attachments_clear(), clear_attachments_instruction->attachments_clear_count); + const VectorView attachments_clear_rect_view(clear_attachments_instruction->attachments_clear_rect(), clear_attachments_instruction->attachments_clear_rect_count); + driver->command_render_clear_attachments(p_command_buffer, attachments_clear_view, attachments_clear_rect_view); + instruction_data_cursor += sizeof(DrawListClearAttachmentsInstruction); + instruction_data_cursor += sizeof(RDD::AttachmentClear) * clear_attachments_instruction->attachments_clear_count; + instruction_data_cursor += sizeof(Rect2i) * clear_attachments_instruction->attachments_clear_rect_count; + } break; + case DrawListInstruction::TYPE_DRAW: { + const DrawListDrawInstruction *draw_instruction = reinterpret_cast<const DrawListDrawInstruction *>(instruction); + driver->command_render_draw(p_command_buffer, draw_instruction->vertex_count, draw_instruction->instance_count, 0, 0); + instruction_data_cursor += sizeof(DrawListDrawInstruction); + } break; + case DrawListInstruction::TYPE_DRAW_INDEXED: { + const DrawListDrawIndexedInstruction *draw_indexed_instruction = reinterpret_cast<const DrawListDrawIndexedInstruction *>(instruction); + driver->command_render_draw_indexed(p_command_buffer, draw_indexed_instruction->index_count, draw_indexed_instruction->instance_count, draw_indexed_instruction->first_index, 0, 0); + instruction_data_cursor += sizeof(DrawListDrawIndexedInstruction); + } break; + case DrawListInstruction::TYPE_EXECUTE_COMMANDS: { + const DrawListExecuteCommandsInstruction *execute_commands_instruction = reinterpret_cast<const DrawListExecuteCommandsInstruction *>(instruction); + driver->command_buffer_execute_secondary(p_command_buffer, execute_commands_instruction->command_buffer); + instruction_data_cursor += sizeof(DrawListExecuteCommandsInstruction); + } break; + case DrawListInstruction::TYPE_NEXT_SUBPASS: { + const DrawListNextSubpassInstruction *next_subpass_instruction = reinterpret_cast<const DrawListNextSubpassInstruction *>(instruction); + driver->command_next_render_subpass(p_command_buffer, next_subpass_instruction->command_buffer_type); + instruction_data_cursor += sizeof(DrawListNextSubpassInstruction); + } break; + case DrawListInstruction::TYPE_SET_BLEND_CONSTANTS: { + const DrawListSetBlendConstantsInstruction *set_blend_constants_instruction = reinterpret_cast<const DrawListSetBlendConstantsInstruction *>(instruction); + driver->command_render_set_blend_constants(p_command_buffer, set_blend_constants_instruction->color); + instruction_data_cursor += sizeof(DrawListSetBlendConstantsInstruction); + } break; + case DrawListInstruction::TYPE_SET_LINE_WIDTH: { + const DrawListSetLineWidthInstruction *set_line_width_instruction = reinterpret_cast<const DrawListSetLineWidthInstruction *>(instruction); + driver->command_render_set_line_width(p_command_buffer, set_line_width_instruction->width); + instruction_data_cursor += sizeof(DrawListSetLineWidthInstruction); + } break; + case DrawListInstruction::TYPE_SET_PUSH_CONSTANT: { + const DrawListSetPushConstantInstruction *set_push_constant_instruction = reinterpret_cast<const DrawListSetPushConstantInstruction *>(instruction); + const VectorView push_constant_data_view(reinterpret_cast<const uint32_t *>(set_push_constant_instruction->data()), set_push_constant_instruction->size / sizeof(uint32_t)); + driver->command_bind_push_constants(p_command_buffer, set_push_constant_instruction->shader, 0, push_constant_data_view); + instruction_data_cursor += sizeof(DrawListSetPushConstantInstruction); + instruction_data_cursor += set_push_constant_instruction->size; + } break; + case DrawListInstruction::TYPE_SET_SCISSOR: { + const DrawListSetScissorInstruction *set_scissor_instruction = reinterpret_cast<const DrawListSetScissorInstruction *>(instruction); + driver->command_render_set_scissor(p_command_buffer, set_scissor_instruction->rect); + instruction_data_cursor += sizeof(DrawListSetScissorInstruction); + } break; + case DrawListInstruction::TYPE_SET_VIEWPORT: { + const DrawListSetViewportInstruction *set_viewport_instruction = reinterpret_cast<const DrawListSetViewportInstruction *>(instruction); + driver->command_render_set_viewport(p_command_buffer, set_viewport_instruction->rect); + instruction_data_cursor += sizeof(DrawListSetViewportInstruction); + } break; + case DrawListInstruction::TYPE_UNIFORM_SET_PREPARE_FOR_USE: { + const DrawListUniformSetPrepareForUseInstruction *uniform_set_prepare_for_use_instruction = reinterpret_cast<const DrawListUniformSetPrepareForUseInstruction *>(instruction); + driver->command_uniform_set_prepare_for_use(p_command_buffer, uniform_set_prepare_for_use_instruction->uniform_set, uniform_set_prepare_for_use_instruction->shader, uniform_set_prepare_for_use_instruction->set_index); + instruction_data_cursor += sizeof(DrawListUniformSetPrepareForUseInstruction); + } break; + default: + DEV_ASSERT(false && "Unknown draw list instruction type."); + return; + } + } +} + +void RenderingDeviceGraph::_run_secondary_command_buffer_task(const SecondaryCommandBuffer *p_secondary) { + driver->command_buffer_begin_secondary(p_secondary->command_buffer, p_secondary->render_pass, 0, p_secondary->framebuffer); + _run_draw_list_command(p_secondary->command_buffer, p_secondary->instruction_data.ptr(), p_secondary->instruction_data.size()); + driver->command_buffer_end(p_secondary->command_buffer); +} + +void RenderingDeviceGraph::_wait_for_secondary_command_buffer_tasks() { + for (uint32_t i = 0; i < frames[frame].secondary_command_buffers_used; i++) { + WorkerThreadPool::TaskID &task = frames[frame].secondary_command_buffers[i].task; + if (task != WorkerThreadPool::INVALID_TASK_ID) { + WorkerThreadPool::get_singleton()->wait_for_task_completion(task); + task = WorkerThreadPool::INVALID_TASK_ID; + } + } +} + +void RenderingDeviceGraph::_run_render_commands(RDD::CommandBufferID p_command_buffer, int32_t p_level, const RecordedCommandSort *p_sorted_commands, uint32_t p_sorted_commands_count, int32_t &r_current_label_index, int32_t &r_current_label_level) { + for (uint32_t i = 0; i < p_sorted_commands_count; i++) { + const uint32_t command_index = p_sorted_commands[i].index; + const uint32_t command_data_offset = command_data_offsets[command_index]; + const RecordedCommand *command = reinterpret_cast<RecordedCommand *>(&command_data[command_data_offset]); + _run_label_command_change(p_command_buffer, command->label_index, p_level, false, true, &p_sorted_commands[i], p_sorted_commands_count - i, r_current_label_index, r_current_label_level); + + switch (command->type) { + case RecordedCommand::TYPE_BUFFER_CLEAR: { + const RecordedBufferClearCommand *buffer_clear_command = reinterpret_cast<const RecordedBufferClearCommand *>(command); + driver->command_clear_buffer(p_command_buffer, buffer_clear_command->buffer, buffer_clear_command->offset, buffer_clear_command->size); + } break; + case RecordedCommand::TYPE_BUFFER_COPY: { + const RecordedBufferCopyCommand *buffer_copy_command = reinterpret_cast<const RecordedBufferCopyCommand *>(command); + driver->command_copy_buffer(p_command_buffer, buffer_copy_command->source, buffer_copy_command->destination, buffer_copy_command->region); + } break; + case RecordedCommand::TYPE_BUFFER_GET_DATA: { + const RecordedBufferGetDataCommand *buffer_get_data_command = reinterpret_cast<const RecordedBufferGetDataCommand *>(command); + driver->command_copy_buffer(p_command_buffer, buffer_get_data_command->source, buffer_get_data_command->destination, buffer_get_data_command->region); + } break; + case RecordedCommand::TYPE_BUFFER_UPDATE: { + const RecordedBufferUpdateCommand *buffer_update_command = reinterpret_cast<const RecordedBufferUpdateCommand *>(command); + const RecordedBufferCopy *command_buffer_copies = buffer_update_command->buffer_copies(); + for (uint32_t j = 0; j < buffer_update_command->buffer_copies_count; j++) { + driver->command_copy_buffer(p_command_buffer, command_buffer_copies[j].source, buffer_update_command->destination, command_buffer_copies[j].region); + } + } break; + case RecordedCommand::TYPE_COMPUTE_LIST: { + const RecordedComputeListCommand *compute_list_command = reinterpret_cast<const RecordedComputeListCommand *>(command); + _run_compute_list_command(p_command_buffer, compute_list_command->instruction_data(), compute_list_command->instruction_data_size); + } break; + case RecordedCommand::TYPE_DRAW_LIST: { + const RecordedDrawListCommand *draw_list_command = reinterpret_cast<const RecordedDrawListCommand *>(command); + const VectorView clear_values(draw_list_command->clear_values(), draw_list_command->clear_values_count); + driver->command_begin_render_pass(p_command_buffer, draw_list_command->render_pass, draw_list_command->framebuffer, draw_list_command->command_buffer_type, draw_list_command->region, clear_values); + _run_draw_list_command(p_command_buffer, draw_list_command->instruction_data(), draw_list_command->instruction_data_size); + driver->command_end_render_pass(p_command_buffer); + } break; + case RecordedCommand::TYPE_TEXTURE_CLEAR: { + const RecordedTextureClearCommand *texture_clear_command = reinterpret_cast<const RecordedTextureClearCommand *>(command); + driver->command_clear_color_texture(p_command_buffer, texture_clear_command->texture, RDD::TEXTURE_LAYOUT_TRANSFER_DST_OPTIMAL, texture_clear_command->color, texture_clear_command->range); + } break; + case RecordedCommand::TYPE_TEXTURE_COPY: { + const RecordedTextureCopyCommand *texture_copy_command = reinterpret_cast<const RecordedTextureCopyCommand *>(command); + driver->command_copy_texture(p_command_buffer, texture_copy_command->from_texture, RDD::TEXTURE_LAYOUT_TRANSFER_SRC_OPTIMAL, texture_copy_command->to_texture, RDD::TEXTURE_LAYOUT_TRANSFER_DST_OPTIMAL, texture_copy_command->region); + } break; + case RecordedCommand::TYPE_TEXTURE_GET_DATA: { + const RecordedTextureGetDataCommand *texture_get_data_command = reinterpret_cast<const RecordedTextureGetDataCommand *>(command); + const VectorView<RDD::BufferTextureCopyRegion> command_buffer_texture_copy_regions_view(texture_get_data_command->buffer_texture_copy_regions(), texture_get_data_command->buffer_texture_copy_regions_count); + driver->command_copy_texture_to_buffer(p_command_buffer, texture_get_data_command->from_texture, RDD::TEXTURE_LAYOUT_TRANSFER_SRC_OPTIMAL, texture_get_data_command->to_buffer, command_buffer_texture_copy_regions_view); + } break; + case RecordedCommand::TYPE_TEXTURE_RESOLVE: { + const RecordedTextureResolveCommand *texture_resolve_command = reinterpret_cast<const RecordedTextureResolveCommand *>(command); + driver->command_resolve_texture(p_command_buffer, texture_resolve_command->from_texture, RDD::TEXTURE_LAYOUT_TRANSFER_SRC_OPTIMAL, texture_resolve_command->src_layer, texture_resolve_command->src_mipmap, texture_resolve_command->to_texture, RDD::TEXTURE_LAYOUT_TRANSFER_DST_OPTIMAL, texture_resolve_command->dst_layer, texture_resolve_command->dst_mipmap); + } break; + case RecordedCommand::TYPE_TEXTURE_UPDATE: { + const RecordedTextureUpdateCommand *texture_update_command = reinterpret_cast<const RecordedTextureUpdateCommand *>(command); + const RecordedBufferToTextureCopy *command_buffer_to_texture_copies = texture_update_command->buffer_to_texture_copies(); + for (uint32_t j = 0; j < texture_update_command->buffer_to_texture_copies_count; j++) { + driver->command_copy_buffer_to_texture(p_command_buffer, command_buffer_to_texture_copies[j].from_buffer, texture_update_command->to_texture, RDD::TEXTURE_LAYOUT_TRANSFER_DST_OPTIMAL, command_buffer_to_texture_copies[j].region); + } + } break; + case RecordedCommand::TYPE_CAPTURE_TIMESTAMP: { + const RecordedCaptureTimestampCommand *texture_capture_timestamp_command = reinterpret_cast<const RecordedCaptureTimestampCommand *>(command); + driver->command_timestamp_write(p_command_buffer, texture_capture_timestamp_command->pool, texture_capture_timestamp_command->index); + } break; + default: { + DEV_ASSERT(false && "Unknown recorded command type."); + return; + } + } + } +} + +void RenderingDeviceGraph::_run_label_command_change(RDD::CommandBufferID p_command_buffer, int32_t p_new_label_index, int32_t p_new_level, bool p_ignore_previous_value, bool p_use_label_for_empty, const RecordedCommandSort *p_sorted_commands, uint32_t p_sorted_commands_count, int32_t &r_current_label_index, int32_t &r_current_label_level) { + if (command_label_count == 0) { + // Ignore any label operations if no labels were pushed. + return; + } + + if (p_ignore_previous_value || p_new_label_index != r_current_label_index || p_new_level != r_current_label_level) { + if (!p_ignore_previous_value && (p_use_label_for_empty || r_current_label_index >= 0)) { + // End the current label. + driver->command_end_label(p_command_buffer); + } + + String label_name; + Color label_color; + if (p_new_label_index >= 0) { + const char *label_chars = &command_label_chars[command_label_offsets[p_new_label_index]]; + label_name.parse_utf8(label_chars); + label_color = command_label_colors[p_new_label_index]; + } else if (p_use_label_for_empty) { + label_name = "Command graph"; + label_color = Color(1, 1, 1, 1); + } + + // Add the level to the name. + label_name += " (L" + itos(p_new_level) + ")"; + + if (p_sorted_commands != nullptr && p_sorted_commands_count > 0) { + // Analyze the commands in the level that have the same label to detect what type of operations are performed. + bool copy_commands = false; + bool compute_commands = false; + bool draw_commands = false; + for (uint32_t i = 0; i < p_sorted_commands_count; i++) { + const uint32_t command_index = p_sorted_commands[i].index; + const uint32_t command_data_offset = command_data_offsets[command_index]; + const RecordedCommand *command = reinterpret_cast<RecordedCommand *>(&command_data[command_data_offset]); + if (command->label_index != p_new_label_index) { + break; + } + + switch (command->type) { + case RecordedCommand::TYPE_BUFFER_CLEAR: + case RecordedCommand::TYPE_BUFFER_COPY: + case RecordedCommand::TYPE_BUFFER_GET_DATA: + case RecordedCommand::TYPE_BUFFER_UPDATE: + case RecordedCommand::TYPE_TEXTURE_CLEAR: + case RecordedCommand::TYPE_TEXTURE_COPY: + case RecordedCommand::TYPE_TEXTURE_GET_DATA: + case RecordedCommand::TYPE_TEXTURE_RESOLVE: + case RecordedCommand::TYPE_TEXTURE_UPDATE: { + copy_commands = true; + } break; + case RecordedCommand::TYPE_COMPUTE_LIST: { + compute_commands = true; + } break; + case RecordedCommand::TYPE_DRAW_LIST: { + draw_commands = true; + } break; + default: { + // Ignore command. + } break; + } + + if (copy_commands && compute_commands && draw_commands) { + // There's no more command types to find. + break; + } + } + + if (copy_commands || compute_commands || draw_commands) { + // Add the operations to the name. + bool plus_after_copy = copy_commands && (compute_commands || draw_commands); + bool plus_after_compute = compute_commands && draw_commands; + label_name += " ("; + label_name += copy_commands ? "Copy" : ""; + label_name += plus_after_copy ? "+" : ""; + label_name += compute_commands ? "Compute" : ""; + label_name += plus_after_compute ? "+" : ""; + label_name += draw_commands ? "Draw" : ""; + label_name += ")"; + } + } + + // Start the new label. + CharString label_name_utf8 = label_name.utf8(); + driver->command_begin_label(p_command_buffer, label_name_utf8.get_data(), label_color); + + r_current_label_index = p_new_label_index; + r_current_label_level = p_new_level; + } +} + +void RenderingDeviceGraph::_boost_priority_for_render_commands(RecordedCommandSort *p_sorted_commands, uint32_t p_sorted_commands_count, uint32_t &r_boosted_priority) { + if (p_sorted_commands_count == 0) { + return; + } + + const uint32_t boosted_priority_value = 0; + if (r_boosted_priority > 0) { + bool perform_sort = false; + for (uint32_t j = 0; j < p_sorted_commands_count; j++) { + if (p_sorted_commands[j].priority == r_boosted_priority) { + p_sorted_commands[j].priority = boosted_priority_value; + perform_sort = true; + } + } + + if (perform_sort) { + SortArray<RecordedCommandSort> command_sorter; + command_sorter.sort(p_sorted_commands, p_sorted_commands_count); + } + } + + if (p_sorted_commands[p_sorted_commands_count - 1].priority != boosted_priority_value) { + r_boosted_priority = p_sorted_commands[p_sorted_commands_count - 1].priority; + } +} + +void RenderingDeviceGraph::_group_barriers_for_render_commands(RDD::CommandBufferID p_command_buffer, const RecordedCommandSort *p_sorted_commands, uint32_t p_sorted_commands_count, bool p_full_memory_barrier) { + if (!driver_honors_barriers) { + return; + } + + barrier_group.clear(); + barrier_group.src_stages = RDD::PIPELINE_STAGE_TOP_OF_PIPE_BIT; + barrier_group.dst_stages = RDD::PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; + + for (uint32_t i = 0; i < p_sorted_commands_count; i++) { + const uint32_t command_index = p_sorted_commands[i].index; + const uint32_t command_data_offset = command_data_offsets[command_index]; + const RecordedCommand *command = reinterpret_cast<RecordedCommand *>(&command_data[command_data_offset]); + + // Merge command's stage bits with the barrier group. + barrier_group.src_stages = barrier_group.src_stages | command->src_stages; + barrier_group.dst_stages = barrier_group.dst_stages | command->dst_stages; + + // Merge command's memory barrier bits with the barrier group. + barrier_group.memory_barrier.src_access = barrier_group.memory_barrier.src_access | command->memory_barrier.src_access; + barrier_group.memory_barrier.dst_access = barrier_group.memory_barrier.dst_access | command->memory_barrier.dst_access; + + // Gather texture barriers. + for (int32_t j = 0; j < command->normalization_barrier_count; j++) { + const RDD::TextureBarrier &recorded_barrier = command_normalization_barriers[command->normalization_barrier_index + j]; + barrier_group.normalization_barriers.push_back(recorded_barrier); + } + + for (int32_t j = 0; j < command->transition_barrier_count; j++) { + const RDD::TextureBarrier &recorded_barrier = command_transition_barriers[command->transition_barrier_index + j]; + barrier_group.transition_barriers.push_back(recorded_barrier); + } + +#if USE_BUFFER_BARRIERS + // Gather buffer barriers. + for (int32_t j = 0; j < command->buffer_barrier_count; j++) { + const RDD::BufferBarrier &recorded_barrier = command_buffer_barriers[command->buffer_barrier_index + j]; + barrier_group.buffer_barriers.push_back(recorded_barrier); + } +#endif + } + + if (p_full_memory_barrier) { + barrier_group.src_stages = RDD::PIPELINE_STAGE_ALL_COMMANDS_BIT; + barrier_group.dst_stages = RDD::PIPELINE_STAGE_ALL_COMMANDS_BIT; + barrier_group.memory_barrier.src_access = RDD::BARRIER_ACCESS_MEMORY_READ_BIT | RDD::BARRIER_ACCESS_MEMORY_WRITE_BIT; + barrier_group.memory_barrier.dst_access = RDD::BARRIER_ACCESS_MEMORY_READ_BIT | RDD::BARRIER_ACCESS_MEMORY_WRITE_BIT; + } + + const bool is_memory_barrier_empty = barrier_group.memory_barrier.src_access.is_empty() && barrier_group.memory_barrier.dst_access.is_empty(); + const bool are_texture_barriers_empty = barrier_group.normalization_barriers.is_empty() && barrier_group.transition_barriers.is_empty(); +#if USE_BUFFER_BARRIERS + const bool are_buffer_barriers_empty = barrier_group.buffer_barriers.is_empty(); +#else + const bool are_buffer_barriers_empty = true; +#endif + if (is_memory_barrier_empty && are_texture_barriers_empty && are_buffer_barriers_empty) { + // Commands don't require synchronization. + return; + } + + const VectorView<RDD::MemoryBarrier> memory_barriers = !is_memory_barrier_empty ? barrier_group.memory_barrier : VectorView<RDD::MemoryBarrier>(); + const VectorView<RDD::TextureBarrier> texture_barriers = barrier_group.normalization_barriers.is_empty() ? barrier_group.transition_barriers : barrier_group.normalization_barriers; +#if USE_BUFFER_BARRIERS + const VectorView<RDD::BufferBarrier> buffer_barriers = !are_buffer_barriers_empty ? barrier_group.buffer_barriers : VectorView<RDD::BufferBarrier>(); +#else + const VectorView<RDD::BufferBarrier> buffer_barriers = VectorView<RDD::BufferBarrier>(); +#endif + + driver->command_pipeline_barrier(p_command_buffer, barrier_group.src_stages, barrier_group.dst_stages, memory_barriers, buffer_barriers, texture_barriers); + + bool separate_texture_barriers = !barrier_group.normalization_barriers.is_empty() && !barrier_group.transition_barriers.is_empty(); + if (separate_texture_barriers) { + driver->command_pipeline_barrier(p_command_buffer, barrier_group.src_stages, barrier_group.dst_stages, VectorView<RDD::MemoryBarrier>(), VectorView<RDD::BufferBarrier>(), barrier_group.transition_barriers); + } +} + +void RenderingDeviceGraph::_print_render_commands(const RecordedCommandSort *p_sorted_commands, uint32_t p_sorted_commands_count) { + for (uint32_t i = 0; i < p_sorted_commands_count; i++) { + const uint32_t command_index = p_sorted_commands[i].index; + const uint32_t command_level = p_sorted_commands[i].level; + const uint32_t command_data_offset = command_data_offsets[command_index]; + const RecordedCommand *command = reinterpret_cast<RecordedCommand *>(&command_data[command_data_offset]); + switch (command->type) { + case RecordedCommand::TYPE_BUFFER_CLEAR: { + const RecordedBufferClearCommand *buffer_clear_command = reinterpret_cast<const RecordedBufferClearCommand *>(command); + print_line(command_index, "LEVEL", command_level, "BUFFER CLEAR DESTINATION", itos(buffer_clear_command->buffer.id)); + } break; + case RecordedCommand::TYPE_BUFFER_COPY: { + const RecordedBufferCopyCommand *buffer_copy_command = reinterpret_cast<const RecordedBufferCopyCommand *>(command); + print_line(command_index, "LEVEL", command_level, "BUFFER COPY SOURCE", itos(buffer_copy_command->source.id), "DESTINATION", itos(buffer_copy_command->destination.id)); + } break; + case RecordedCommand::TYPE_BUFFER_GET_DATA: { + const RecordedBufferGetDataCommand *buffer_get_data_command = reinterpret_cast<const RecordedBufferGetDataCommand *>(command); + print_line(command_index, "LEVEL", command_level, "BUFFER GET DATA DESTINATION", itos(buffer_get_data_command->destination.id)); + } break; + case RecordedCommand::TYPE_BUFFER_UPDATE: { + const RecordedBufferUpdateCommand *buffer_update_command = reinterpret_cast<const RecordedBufferUpdateCommand *>(command); + print_line(command_index, "LEVEL", command_level, "BUFFER UPDATE DESTINATION", itos(buffer_update_command->destination.id), "COPIES", buffer_update_command->buffer_copies_count); + } break; + case RecordedCommand::TYPE_COMPUTE_LIST: { + const RecordedComputeListCommand *compute_list_command = reinterpret_cast<const RecordedComputeListCommand *>(command); + print_line(command_index, "LEVEL", command_level, "COMPUTE LIST SIZE", compute_list_command->instruction_data_size); + } break; + case RecordedCommand::TYPE_DRAW_LIST: { + const RecordedDrawListCommand *draw_list_command = reinterpret_cast<const RecordedDrawListCommand *>(command); + print_line(command_index, "LEVEL", command_level, "DRAW LIST SIZE", draw_list_command->instruction_data_size); + } break; + case RecordedCommand::TYPE_TEXTURE_CLEAR: { + const RecordedTextureClearCommand *texture_clear_command = reinterpret_cast<const RecordedTextureClearCommand *>(command); + print_line(command_index, "LEVEL", command_level, "TEXTURE CLEAR", itos(texture_clear_command->texture.id), "COLOR", texture_clear_command->color); + } break; + case RecordedCommand::TYPE_TEXTURE_COPY: { + const RecordedTextureCopyCommand *texture_copy_command = reinterpret_cast<const RecordedTextureCopyCommand *>(command); + print_line(command_index, "LEVEL", command_level, "TEXTURE COPY FROM", itos(texture_copy_command->from_texture.id), "TO", itos(texture_copy_command->to_texture.id)); + } break; + case RecordedCommand::TYPE_TEXTURE_GET_DATA: { + print_line(command_index, "LEVEL", command_level, "TEXTURE GET DATA"); + } break; + case RecordedCommand::TYPE_TEXTURE_RESOLVE: { + const RecordedTextureResolveCommand *texture_resolve_command = reinterpret_cast<const RecordedTextureResolveCommand *>(command); + print_line(command_index, "LEVEL", command_level, "TEXTURE RESOLVE FROM", itos(texture_resolve_command->from_texture.id), "TO", itos(texture_resolve_command->to_texture.id)); + } break; + case RecordedCommand::TYPE_TEXTURE_UPDATE: { + const RecordedTextureUpdateCommand *texture_update_command = reinterpret_cast<const RecordedTextureUpdateCommand *>(command); + print_line(command_index, "LEVEL", command_level, "TEXTURE UPDATE TO", itos(texture_update_command->to_texture.id)); + } break; + case RecordedCommand::TYPE_CAPTURE_TIMESTAMP: { + const RecordedCaptureTimestampCommand *texture_capture_timestamp_command = reinterpret_cast<const RecordedCaptureTimestampCommand *>(command); + print_line(command_index, "LEVEL", command_level, "CAPTURE TIMESTAMP POOL", itos(texture_capture_timestamp_command->pool.id), "INDEX", texture_capture_timestamp_command->index); + } break; + default: + DEV_ASSERT(false && "Unknown recorded command type."); + return; + } + } +} + +void RenderingDeviceGraph::_print_draw_list(const uint8_t *p_instruction_data, uint32_t p_instruction_data_size) { + uint32_t instruction_data_cursor = 0; + while (instruction_data_cursor < p_instruction_data_size) { + DEV_ASSERT((instruction_data_cursor + sizeof(DrawListInstruction)) <= p_instruction_data_size); + + const DrawListInstruction *instruction = reinterpret_cast<const DrawListInstruction *>(&p_instruction_data[instruction_data_cursor]); + switch (instruction->type) { + case DrawListInstruction::TYPE_BIND_INDEX_BUFFER: { + const DrawListBindIndexBufferInstruction *bind_index_buffer_instruction = reinterpret_cast<const DrawListBindIndexBufferInstruction *>(instruction); + print_line("\tBIND INDEX BUFFER ID", itos(bind_index_buffer_instruction->buffer.id), "FORMAT", bind_index_buffer_instruction->format, "OFFSET", bind_index_buffer_instruction->offset); + instruction_data_cursor += sizeof(DrawListBindIndexBufferInstruction); + } break; + case DrawListInstruction::TYPE_BIND_PIPELINE: { + const DrawListBindPipelineInstruction *bind_pipeline_instruction = reinterpret_cast<const DrawListBindPipelineInstruction *>(instruction); + print_line("\tBIND PIPELINE ID", itos(bind_pipeline_instruction->pipeline.id)); + instruction_data_cursor += sizeof(DrawListBindPipelineInstruction); + } break; + case DrawListInstruction::TYPE_BIND_UNIFORM_SET: { + const DrawListBindUniformSetInstruction *bind_uniform_set_instruction = reinterpret_cast<const DrawListBindUniformSetInstruction *>(instruction); + print_line("\tBIND UNIFORM SET ID", itos(bind_uniform_set_instruction->uniform_set.id), "SET INDEX", bind_uniform_set_instruction->set_index); + instruction_data_cursor += sizeof(DrawListBindUniformSetInstruction); + } break; + case DrawListInstruction::TYPE_BIND_VERTEX_BUFFERS: { + const DrawListBindVertexBuffersInstruction *bind_vertex_buffers_instruction = reinterpret_cast<const DrawListBindVertexBuffersInstruction *>(instruction); + print_line("\tBIND VERTEX BUFFERS COUNT", bind_vertex_buffers_instruction->vertex_buffers_count); + instruction_data_cursor += sizeof(DrawListBindVertexBuffersInstruction); + instruction_data_cursor += sizeof(RDD::BufferID) * bind_vertex_buffers_instruction->vertex_buffers_count; + instruction_data_cursor += sizeof(uint64_t) * bind_vertex_buffers_instruction->vertex_buffers_count; + } break; + case DrawListInstruction::TYPE_CLEAR_ATTACHMENTS: { + const DrawListClearAttachmentsInstruction *clear_attachments_instruction = reinterpret_cast<const DrawListClearAttachmentsInstruction *>(instruction); + print_line("\tATTACHMENTS CLEAR COUNT", clear_attachments_instruction->attachments_clear_count, "RECT COUNT", clear_attachments_instruction->attachments_clear_rect_count); + instruction_data_cursor += sizeof(DrawListClearAttachmentsInstruction); + instruction_data_cursor += sizeof(RDD::AttachmentClear) * clear_attachments_instruction->attachments_clear_count; + instruction_data_cursor += sizeof(Rect2i) * clear_attachments_instruction->attachments_clear_rect_count; + } break; + case DrawListInstruction::TYPE_DRAW: { + const DrawListDrawInstruction *draw_instruction = reinterpret_cast<const DrawListDrawInstruction *>(instruction); + print_line("\tDRAW VERTICES", draw_instruction->vertex_count, "INSTANCES", draw_instruction->instance_count); + instruction_data_cursor += sizeof(DrawListDrawInstruction); + } break; + case DrawListInstruction::TYPE_DRAW_INDEXED: { + const DrawListDrawIndexedInstruction *draw_indexed_instruction = reinterpret_cast<const DrawListDrawIndexedInstruction *>(instruction); + print_line("\tDRAW INDICES", draw_indexed_instruction->index_count, "INSTANCES", draw_indexed_instruction->instance_count, "FIRST INDEX", draw_indexed_instruction->first_index); + instruction_data_cursor += sizeof(DrawListDrawIndexedInstruction); + } break; + case DrawListInstruction::TYPE_EXECUTE_COMMANDS: { + print_line("\tEXECUTE COMMANDS"); + instruction_data_cursor += sizeof(DrawListExecuteCommandsInstruction); + } break; + case DrawListInstruction::TYPE_NEXT_SUBPASS: { + print_line("\tNEXT SUBPASS"); + instruction_data_cursor += sizeof(DrawListNextSubpassInstruction); + } break; + case DrawListInstruction::TYPE_SET_BLEND_CONSTANTS: { + const DrawListSetBlendConstantsInstruction *set_blend_constants_instruction = reinterpret_cast<const DrawListSetBlendConstantsInstruction *>(instruction); + print_line("\tSET BLEND CONSTANTS COLOR", set_blend_constants_instruction->color); + instruction_data_cursor += sizeof(DrawListSetBlendConstantsInstruction); + } break; + case DrawListInstruction::TYPE_SET_LINE_WIDTH: { + const DrawListSetLineWidthInstruction *set_line_width_instruction = reinterpret_cast<const DrawListSetLineWidthInstruction *>(instruction); + print_line("\tSET LINE WIDTH", set_line_width_instruction->width); + instruction_data_cursor += sizeof(DrawListSetLineWidthInstruction); + } break; + case DrawListInstruction::TYPE_SET_PUSH_CONSTANT: { + const DrawListSetPushConstantInstruction *set_push_constant_instruction = reinterpret_cast<const DrawListSetPushConstantInstruction *>(instruction); + print_line("\tSET PUSH CONSTANT SIZE", set_push_constant_instruction->size); + instruction_data_cursor += sizeof(DrawListSetPushConstantInstruction); + instruction_data_cursor += set_push_constant_instruction->size; + } break; + case DrawListInstruction::TYPE_SET_SCISSOR: { + const DrawListSetScissorInstruction *set_scissor_instruction = reinterpret_cast<const DrawListSetScissorInstruction *>(instruction); + print_line("\tSET SCISSOR", set_scissor_instruction->rect); + instruction_data_cursor += sizeof(DrawListSetScissorInstruction); + } break; + case DrawListInstruction::TYPE_SET_VIEWPORT: { + const DrawListSetViewportInstruction *set_viewport_instruction = reinterpret_cast<const DrawListSetViewportInstruction *>(instruction); + print_line("\tSET VIEWPORT", set_viewport_instruction->rect); + instruction_data_cursor += sizeof(DrawListSetViewportInstruction); + } break; + case DrawListInstruction::TYPE_UNIFORM_SET_PREPARE_FOR_USE: { + const DrawListUniformSetPrepareForUseInstruction *uniform_set_prepare_for_use_instruction = reinterpret_cast<const DrawListUniformSetPrepareForUseInstruction *>(instruction); + print_line("\tUNIFORM SET PREPARE FOR USE ID", itos(uniform_set_prepare_for_use_instruction->uniform_set.id), "SHADER ID", itos(uniform_set_prepare_for_use_instruction->shader.id), "INDEX", uniform_set_prepare_for_use_instruction->set_index); + instruction_data_cursor += sizeof(DrawListUniformSetPrepareForUseInstruction); + } break; + default: + DEV_ASSERT(false && "Unknown draw list instruction type."); + return; + } + } +} + +void RenderingDeviceGraph::_print_compute_list(const uint8_t *p_instruction_data, uint32_t p_instruction_data_size) { + uint32_t instruction_data_cursor = 0; + while (instruction_data_cursor < p_instruction_data_size) { + DEV_ASSERT((instruction_data_cursor + sizeof(ComputeListInstruction)) <= p_instruction_data_size); + + const ComputeListInstruction *instruction = reinterpret_cast<const ComputeListInstruction *>(&p_instruction_data[instruction_data_cursor]); + switch (instruction->type) { + case ComputeListInstruction::TYPE_BIND_PIPELINE: { + const ComputeListBindPipelineInstruction *bind_pipeline_instruction = reinterpret_cast<const ComputeListBindPipelineInstruction *>(instruction); + print_line("\tBIND PIPELINE ID", itos(bind_pipeline_instruction->pipeline.id)); + instruction_data_cursor += sizeof(ComputeListBindPipelineInstruction); + } break; + case ComputeListInstruction::TYPE_BIND_UNIFORM_SET: { + const ComputeListBindUniformSetInstruction *bind_uniform_set_instruction = reinterpret_cast<const ComputeListBindUniformSetInstruction *>(instruction); + print_line("\tBIND UNIFORM SET ID", itos(bind_uniform_set_instruction->uniform_set.id), "SHADER ID", itos(bind_uniform_set_instruction->shader.id)); + instruction_data_cursor += sizeof(ComputeListBindUniformSetInstruction); + } break; + case ComputeListInstruction::TYPE_DISPATCH: { + const ComputeListDispatchInstruction *dispatch_instruction = reinterpret_cast<const ComputeListDispatchInstruction *>(instruction); + print_line("\tDISPATCH", dispatch_instruction->x_groups, dispatch_instruction->y_groups, dispatch_instruction->z_groups); + instruction_data_cursor += sizeof(ComputeListDispatchInstruction); + } break; + case ComputeListInstruction::TYPE_DISPATCH_INDIRECT: { + const ComputeListDispatchIndirectInstruction *dispatch_indirect_instruction = reinterpret_cast<const ComputeListDispatchIndirectInstruction *>(instruction); + print_line("\tDISPATCH INDIRECT BUFFER ID", itos(dispatch_indirect_instruction->buffer.id), "OFFSET", dispatch_indirect_instruction->offset); + instruction_data_cursor += sizeof(ComputeListDispatchIndirectInstruction); + } break; + case ComputeListInstruction::TYPE_SET_PUSH_CONSTANT: { + const ComputeListSetPushConstantInstruction *set_push_constant_instruction = reinterpret_cast<const ComputeListSetPushConstantInstruction *>(instruction); + print_line("\tSET PUSH CONSTANT SIZE", set_push_constant_instruction->size); + instruction_data_cursor += sizeof(ComputeListSetPushConstantInstruction); + instruction_data_cursor += set_push_constant_instruction->size; + } break; + case ComputeListInstruction::TYPE_UNIFORM_SET_PREPARE_FOR_USE: { + const ComputeListUniformSetPrepareForUseInstruction *uniform_set_prepare_for_use_instruction = reinterpret_cast<const ComputeListUniformSetPrepareForUseInstruction *>(instruction); + print_line("\tUNIFORM SET PREPARE FOR USE ID", itos(uniform_set_prepare_for_use_instruction->uniform_set.id), "SHADER ID", itos(uniform_set_prepare_for_use_instruction->shader.id), "INDEX", itos(uniform_set_prepare_for_use_instruction->set_index)); + instruction_data_cursor += sizeof(ComputeListUniformSetPrepareForUseInstruction); + } break; + default: + DEV_ASSERT(false && "Unknown compute list instruction type."); + return; + } + } +} + +void RenderingDeviceGraph::initialize(RDD *p_driver, uint32_t p_frame_count, uint32_t p_secondary_command_buffers_per_frame) { + driver = p_driver; + frames.resize(p_frame_count); + + for (uint32_t i = 0; i < p_frame_count; i++) { + frames[i].secondary_command_buffers.resize(p_secondary_command_buffers_per_frame); + + for (uint32_t j = 0; j < p_secondary_command_buffers_per_frame; j++) { + SecondaryCommandBuffer &secondary = frames[i].secondary_command_buffers[j]; + secondary.command_pool = driver->command_pool_create(RDD::COMMAND_BUFFER_TYPE_SECONDARY); + secondary.command_buffer = driver->command_buffer_create(RDD::COMMAND_BUFFER_TYPE_SECONDARY, secondary.command_pool); + secondary.task = WorkerThreadPool::INVALID_TASK_ID; + } + } + + driver_honors_barriers = driver->api_trait_get(RDD::API_TRAIT_HONORS_PIPELINE_BARRIERS); +} + +void RenderingDeviceGraph::begin() { + command_data.clear(); + command_data_offsets.clear(); + command_normalization_barriers.clear(); + command_transition_barriers.clear(); + command_label_chars.clear(); + command_label_colors.clear(); + command_label_offsets.clear(); + command_list_nodes.clear(); + write_list_nodes.clear(); + command_count = 0; + command_label_count = 0; + command_timestamp_index = -1; + command_synchronization_index = -1; + command_synchronization_pending = false; + command_label_index = -1; + frames[frame].secondary_command_buffers_used = 0; + draw_instruction_list.index = 0; + compute_instruction_list.index = 0; + tracking_frame++; + +#ifdef DEV_ENABLED + write_dependency_counters.clear(); +#endif +} + +void RenderingDeviceGraph::add_buffer_clear(RDD::BufferID p_dst, ResourceTracker *p_dst_tracker, uint32_t p_offset, uint32_t p_size) { + DEV_ASSERT(p_dst_tracker != nullptr); + + int32_t command_index; + RecordedBufferClearCommand *command = static_cast<RecordedBufferClearCommand *>(_allocate_command(sizeof(RecordedBufferClearCommand), command_index)); + command->type = RecordedCommand::TYPE_BUFFER_CLEAR; + command->dst_stages = RDD::PIPELINE_STAGE_TRANSFER_BIT; + command->buffer = p_dst; + command->offset = p_offset; + command->size = p_size; + + ResourceUsage usage = RESOURCE_USAGE_TRANSFER_TO; + _add_command_to_graph(&p_dst_tracker, &usage, 1, command_index, command); +} + +void RenderingDeviceGraph::add_buffer_copy(RDD::BufferID p_src, ResourceTracker *p_src_tracker, RDD::BufferID p_dst, ResourceTracker *p_dst_tracker, RDD::BufferCopyRegion p_region) { + // Source tracker is allowed to be null as it could be a read-only buffer. + DEV_ASSERT(p_dst_tracker != nullptr); + + int32_t command_index; + RecordedBufferCopyCommand *command = static_cast<RecordedBufferCopyCommand *>(_allocate_command(sizeof(RecordedBufferCopyCommand), command_index)); + command->type = RecordedCommand::TYPE_BUFFER_COPY; + command->dst_stages = RDD::PIPELINE_STAGE_TRANSFER_BIT; + command->source = p_src; + command->destination = p_dst; + command->region = p_region; + + ResourceTracker *trackers[2] = { p_dst_tracker, p_src_tracker }; + ResourceUsage usages[2] = { RESOURCE_USAGE_TRANSFER_TO, RESOURCE_USAGE_TRANSFER_FROM }; + _add_command_to_graph(trackers, usages, p_src_tracker != nullptr ? 2 : 1, command_index, command); +} + +void RenderingDeviceGraph::add_buffer_get_data(RDD::BufferID p_src, ResourceTracker *p_src_tracker, RDD::BufferID p_dst, RDD::BufferCopyRegion p_region) { + // Source tracker is allowed to be null as it could be a read-only buffer. + int32_t command_index; + RecordedBufferGetDataCommand *command = static_cast<RecordedBufferGetDataCommand *>(_allocate_command(sizeof(RecordedBufferGetDataCommand), command_index)); + command->type = RecordedCommand::TYPE_BUFFER_GET_DATA; + command->dst_stages = RDD::PIPELINE_STAGE_TRANSFER_BIT; + command->source = p_src; + command->destination = p_dst; + command->region = p_region; + + if (p_src_tracker != nullptr) { + ResourceUsage usage = RESOURCE_USAGE_TRANSFER_FROM; + _add_command_to_graph(&p_src_tracker, &usage, 1, command_index, command); + } else { + _add_command_to_graph(nullptr, nullptr, 0, command_index, command); + } +} + +void RenderingDeviceGraph::add_buffer_update(RDD::BufferID p_dst, ResourceTracker *p_dst_tracker, VectorView<RecordedBufferCopy> p_buffer_copies) { + DEV_ASSERT(p_dst_tracker != nullptr); + + size_t buffer_copies_size = p_buffer_copies.size() * sizeof(RecordedBufferCopy); + uint64_t command_size = sizeof(RecordedBufferUpdateCommand) + buffer_copies_size; + int32_t command_index; + RecordedBufferUpdateCommand *command = static_cast<RecordedBufferUpdateCommand *>(_allocate_command(command_size, command_index)); + command->type = RecordedCommand::TYPE_BUFFER_UPDATE; + command->dst_stages = RDD::PIPELINE_STAGE_TRANSFER_BIT; + command->destination = p_dst; + command->buffer_copies_count = p_buffer_copies.size(); + + RecordedBufferCopy *buffer_copies = command->buffer_copies(); + for (uint32_t i = 0; i < command->buffer_copies_count; i++) { + buffer_copies[i] = p_buffer_copies[i]; + } + + ResourceUsage buffer_usage = RESOURCE_USAGE_TRANSFER_TO; + _add_command_to_graph(&p_dst_tracker, &buffer_usage, 1, command_index, command); +} + +void RenderingDeviceGraph::add_compute_list_begin() { + compute_instruction_list.clear(); + compute_instruction_list.index++; +} + +void RenderingDeviceGraph::add_compute_list_bind_pipeline(RDD::PipelineID p_pipeline) { + ComputeListBindPipelineInstruction *instruction = reinterpret_cast<ComputeListBindPipelineInstruction *>(_allocate_compute_list_instruction(sizeof(ComputeListBindPipelineInstruction))); + instruction->type = ComputeListInstruction::TYPE_BIND_PIPELINE; + instruction->pipeline = p_pipeline; + compute_instruction_list.stages.set_flag(RDD::PIPELINE_STAGE_COMPUTE_SHADER_BIT); +} + +void RenderingDeviceGraph::add_compute_list_bind_uniform_set(RDD::ShaderID p_shader, RDD::UniformSetID p_uniform_set, uint32_t set_index) { + ComputeListBindUniformSetInstruction *instruction = reinterpret_cast<ComputeListBindUniformSetInstruction *>(_allocate_compute_list_instruction(sizeof(ComputeListBindUniformSetInstruction))); + instruction->type = ComputeListInstruction::TYPE_BIND_UNIFORM_SET; + instruction->shader = p_shader; + instruction->uniform_set = p_uniform_set; + instruction->set_index = set_index; +} + +void RenderingDeviceGraph::add_compute_list_dispatch(uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) { + ComputeListDispatchInstruction *instruction = reinterpret_cast<ComputeListDispatchInstruction *>(_allocate_compute_list_instruction(sizeof(ComputeListDispatchInstruction))); + instruction->type = ComputeListInstruction::TYPE_DISPATCH; + instruction->x_groups = p_x_groups; + instruction->y_groups = p_y_groups; + instruction->z_groups = p_z_groups; +} + +void RenderingDeviceGraph::add_compute_list_dispatch_indirect(RDD::BufferID p_buffer, uint32_t p_offset) { + ComputeListDispatchIndirectInstruction *instruction = reinterpret_cast<ComputeListDispatchIndirectInstruction *>(_allocate_compute_list_instruction(sizeof(ComputeListDispatchIndirectInstruction))); + instruction->type = ComputeListInstruction::TYPE_DISPATCH_INDIRECT; + instruction->buffer = p_buffer; + instruction->offset = p_offset; + compute_instruction_list.stages.set_flag(RDD::PIPELINE_STAGE_DRAW_INDIRECT_BIT); +} + +void RenderingDeviceGraph::add_compute_list_set_push_constant(RDD::ShaderID p_shader, const void *p_data, uint32_t p_data_size) { + uint32_t instruction_size = sizeof(ComputeListSetPushConstantInstruction) + p_data_size; + ComputeListSetPushConstantInstruction *instruction = reinterpret_cast<ComputeListSetPushConstantInstruction *>(_allocate_compute_list_instruction(instruction_size)); + instruction->type = ComputeListInstruction::TYPE_SET_PUSH_CONSTANT; + instruction->size = p_data_size; + instruction->shader = p_shader; + memcpy(instruction->data(), p_data, p_data_size); +} + +void RenderingDeviceGraph::add_compute_list_uniform_set_prepare_for_use(RDD::ShaderID p_shader, RDD::UniformSetID p_uniform_set, uint32_t set_index) { + ComputeListUniformSetPrepareForUseInstruction *instruction = reinterpret_cast<ComputeListUniformSetPrepareForUseInstruction *>(_allocate_compute_list_instruction(sizeof(ComputeListUniformSetPrepareForUseInstruction))); + instruction->type = ComputeListInstruction::TYPE_UNIFORM_SET_PREPARE_FOR_USE; + instruction->shader = p_shader; + instruction->uniform_set = p_uniform_set; + instruction->set_index = set_index; +} + +void RenderingDeviceGraph::add_compute_list_usage(ResourceTracker *p_tracker, ResourceUsage p_usage) { + DEV_ASSERT(p_tracker != nullptr); + + p_tracker->reset_if_outdated(tracking_frame); + + if (p_tracker->compute_list_index != compute_instruction_list.index) { + compute_instruction_list.command_trackers.push_back(p_tracker); + compute_instruction_list.command_tracker_usages.push_back(p_usage); + p_tracker->compute_list_index = compute_instruction_list.index; + } +} + +void RenderingDeviceGraph::add_compute_list_usages(VectorView<ResourceTracker *> p_trackers, VectorView<ResourceUsage> p_usages) { + DEV_ASSERT(p_trackers.size() == p_usages.size()); + + for (uint32_t i = 0; i < p_trackers.size(); i++) { + add_compute_list_usage(p_trackers[i], p_usages[i]); + } +} + +void RenderingDeviceGraph::add_compute_list_end() { + int32_t command_index; + uint32_t instruction_data_size = compute_instruction_list.data.size(); + uint32_t command_size = sizeof(RecordedComputeListCommand) + instruction_data_size; + RecordedComputeListCommand *command = static_cast<RecordedComputeListCommand *>(_allocate_command(command_size, command_index)); + command->type = RecordedCommand::TYPE_COMPUTE_LIST; + command->dst_stages = compute_instruction_list.stages; + command->instruction_data_size = instruction_data_size; + memcpy(command->instruction_data(), compute_instruction_list.data.ptr(), instruction_data_size); + _add_command_to_graph(compute_instruction_list.command_trackers.ptr(), compute_instruction_list.command_tracker_usages.ptr(), compute_instruction_list.command_trackers.size(), command_index, command); +} + +void RenderingDeviceGraph::add_draw_list_begin(RDD::RenderPassID p_render_pass, RDD::FramebufferID p_framebuffer, Rect2i p_region, VectorView<RDD::RenderPassClearValue> p_clear_values, bool p_uses_color, bool p_uses_depth) { + draw_instruction_list.clear(); + draw_instruction_list.index++; + draw_instruction_list.render_pass = p_render_pass; + draw_instruction_list.framebuffer = p_framebuffer; + draw_instruction_list.region = p_region; + draw_instruction_list.clear_values.resize(p_clear_values.size()); + for (uint32_t i = 0; i < p_clear_values.size(); i++) { + draw_instruction_list.clear_values[i] = p_clear_values[i]; + } + + if (p_uses_color) { + draw_instruction_list.stages.set_flag(RDD::PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT); + } + + if (p_uses_depth) { + draw_instruction_list.stages.set_flag(RDD::PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT); + draw_instruction_list.stages.set_flag(RDD::PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT); + } +} + +void RenderingDeviceGraph::add_draw_list_bind_index_buffer(RDD::BufferID p_buffer, RDD::IndexBufferFormat p_format, uint32_t p_offset) { + DrawListBindIndexBufferInstruction *instruction = reinterpret_cast<DrawListBindIndexBufferInstruction *>(_allocate_draw_list_instruction(sizeof(DrawListBindIndexBufferInstruction))); + instruction->type = DrawListInstruction::TYPE_BIND_INDEX_BUFFER; + instruction->buffer = p_buffer; + instruction->format = p_format; + instruction->offset = p_offset; + + if (instruction->buffer.id != 0) { + draw_instruction_list.stages.set_flag(RDD::PIPELINE_STAGE_VERTEX_INPUT_BIT); + } +} + +void RenderingDeviceGraph::add_draw_list_bind_pipeline(RDD::PipelineID p_pipeline, BitField<RDD::PipelineStageBits> p_pipeline_stage_bits) { + DrawListBindPipelineInstruction *instruction = reinterpret_cast<DrawListBindPipelineInstruction *>(_allocate_draw_list_instruction(sizeof(DrawListBindPipelineInstruction))); + instruction->type = DrawListInstruction::TYPE_BIND_PIPELINE; + instruction->pipeline = p_pipeline; + draw_instruction_list.stages = draw_instruction_list.stages | p_pipeline_stage_bits; +} + +void RenderingDeviceGraph::add_draw_list_bind_uniform_set(RDD::ShaderID p_shader, RDD::UniformSetID p_uniform_set, uint32_t set_index) { + DrawListBindUniformSetInstruction *instruction = reinterpret_cast<DrawListBindUniformSetInstruction *>(_allocate_draw_list_instruction(sizeof(DrawListBindUniformSetInstruction))); + instruction->type = DrawListInstruction::TYPE_BIND_UNIFORM_SET; + instruction->shader = p_shader; + instruction->uniform_set = p_uniform_set; + instruction->set_index = set_index; +} + +void RenderingDeviceGraph::add_draw_list_bind_vertex_buffers(VectorView<RDD::BufferID> p_vertex_buffers, VectorView<uint64_t> p_vertex_buffer_offsets) { + DEV_ASSERT(p_vertex_buffers.size() == p_vertex_buffer_offsets.size()); + + uint32_t instruction_size = sizeof(DrawListBindVertexBuffersInstruction) + sizeof(RDD::BufferID) * p_vertex_buffers.size() + sizeof(uint64_t) * p_vertex_buffer_offsets.size(); + DrawListBindVertexBuffersInstruction *instruction = reinterpret_cast<DrawListBindVertexBuffersInstruction *>(_allocate_draw_list_instruction(instruction_size)); + instruction->type = DrawListInstruction::TYPE_BIND_VERTEX_BUFFERS; + instruction->vertex_buffers_count = p_vertex_buffers.size(); + + RDD::BufferID *vertex_buffers = instruction->vertex_buffers(); + uint64_t *vertex_buffer_offsets = instruction->vertex_buffer_offsets(); + for (uint32_t i = 0; i < instruction->vertex_buffers_count; i++) { + vertex_buffers[i] = p_vertex_buffers[i]; + vertex_buffer_offsets[i] = p_vertex_buffer_offsets[i]; + } + + if (instruction->vertex_buffers_count > 0) { + draw_instruction_list.stages.set_flag(RDD::PIPELINE_STAGE_VERTEX_INPUT_BIT); + } +} + +void RenderingDeviceGraph::add_draw_list_clear_attachments(VectorView<RDD::AttachmentClear> p_attachments_clear, VectorView<Rect2i> p_attachments_clear_rect) { + uint32_t instruction_size = sizeof(DrawListClearAttachmentsInstruction) + sizeof(RDD::AttachmentClear) * p_attachments_clear.size() + sizeof(Rect2i) * p_attachments_clear_rect.size(); + DrawListClearAttachmentsInstruction *instruction = reinterpret_cast<DrawListClearAttachmentsInstruction *>(_allocate_draw_list_instruction(instruction_size)); + instruction->type = DrawListInstruction::TYPE_CLEAR_ATTACHMENTS; + instruction->attachments_clear_count = p_attachments_clear.size(); + instruction->attachments_clear_rect_count = p_attachments_clear_rect.size(); + + RDD::AttachmentClear *attachments_clear = instruction->attachments_clear(); + Rect2i *attachments_clear_rect = instruction->attachments_clear_rect(); + for (uint32_t i = 0; i < instruction->attachments_clear_count; i++) { + attachments_clear[i] = p_attachments_clear[i]; + } + + for (uint32_t i = 0; i < instruction->attachments_clear_rect_count; i++) { + attachments_clear_rect[i] = p_attachments_clear_rect[i]; + } +} + +void RenderingDeviceGraph::add_draw_list_draw(uint32_t p_vertex_count, uint32_t p_instance_count) { + DrawListDrawInstruction *instruction = reinterpret_cast<DrawListDrawInstruction *>(_allocate_draw_list_instruction(sizeof(DrawListDrawInstruction))); + instruction->type = DrawListInstruction::TYPE_DRAW; + instruction->vertex_count = p_vertex_count; + instruction->instance_count = p_instance_count; +} + +void RenderingDeviceGraph::add_draw_list_draw_indexed(uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index) { + DrawListDrawIndexedInstruction *instruction = reinterpret_cast<DrawListDrawIndexedInstruction *>(_allocate_draw_list_instruction(sizeof(DrawListDrawIndexedInstruction))); + instruction->type = DrawListInstruction::TYPE_DRAW_INDEXED; + instruction->index_count = p_index_count; + instruction->instance_count = p_instance_count; + instruction->first_index = p_first_index; +} + +void RenderingDeviceGraph::add_draw_list_execute_commands(RDD::CommandBufferID p_command_buffer) { + DrawListExecuteCommandsInstruction *instruction = reinterpret_cast<DrawListExecuteCommandsInstruction *>(_allocate_draw_list_instruction(sizeof(DrawListExecuteCommandsInstruction))); + instruction->type = DrawListInstruction::TYPE_EXECUTE_COMMANDS; + instruction->command_buffer = p_command_buffer; +} + +void RenderingDeviceGraph::add_draw_list_next_subpass(RDD::CommandBufferType p_command_buffer_type) { + DrawListNextSubpassInstruction *instruction = reinterpret_cast<DrawListNextSubpassInstruction *>(_allocate_draw_list_instruction(sizeof(DrawListNextSubpassInstruction))); + instruction->type = DrawListInstruction::TYPE_NEXT_SUBPASS; + instruction->command_buffer_type = p_command_buffer_type; +} + +void RenderingDeviceGraph::add_draw_list_set_blend_constants(const Color &p_color) { + DrawListSetBlendConstantsInstruction *instruction = reinterpret_cast<DrawListSetBlendConstantsInstruction *>(_allocate_draw_list_instruction(sizeof(DrawListSetBlendConstantsInstruction))); + instruction->type = DrawListInstruction::TYPE_SET_BLEND_CONSTANTS; + instruction->color = p_color; +} + +void RenderingDeviceGraph::add_draw_list_set_line_width(float p_width) { + DrawListSetLineWidthInstruction *instruction = reinterpret_cast<DrawListSetLineWidthInstruction *>(_allocate_draw_list_instruction(sizeof(DrawListSetLineWidthInstruction))); + instruction->type = DrawListInstruction::TYPE_SET_LINE_WIDTH; + instruction->width = p_width; +} + +void RenderingDeviceGraph::add_draw_list_set_push_constant(RDD::ShaderID p_shader, const void *p_data, uint32_t p_data_size) { + uint32_t instruction_size = sizeof(DrawListSetPushConstantInstruction) + p_data_size; + DrawListSetPushConstantInstruction *instruction = reinterpret_cast<DrawListSetPushConstantInstruction *>(_allocate_draw_list_instruction(instruction_size)); + instruction->type = DrawListInstruction::TYPE_SET_PUSH_CONSTANT; + instruction->size = p_data_size; + instruction->shader = p_shader; + memcpy(instruction->data(), p_data, p_data_size); +} + +void RenderingDeviceGraph::add_draw_list_set_scissor(Rect2i p_rect) { + DrawListSetScissorInstruction *instruction = reinterpret_cast<DrawListSetScissorInstruction *>(_allocate_draw_list_instruction(sizeof(DrawListSetScissorInstruction))); + instruction->type = DrawListInstruction::TYPE_SET_SCISSOR; + instruction->rect = p_rect; +} + +void RenderingDeviceGraph::add_draw_list_set_viewport(Rect2i p_rect) { + DrawListSetViewportInstruction *instruction = reinterpret_cast<DrawListSetViewportInstruction *>(_allocate_draw_list_instruction(sizeof(DrawListSetViewportInstruction))); + instruction->type = DrawListInstruction::TYPE_SET_VIEWPORT; + instruction->rect = p_rect; +} + +void RenderingDeviceGraph::add_draw_list_uniform_set_prepare_for_use(RDD::ShaderID p_shader, RDD::UniformSetID p_uniform_set, uint32_t set_index) { + DrawListUniformSetPrepareForUseInstruction *instruction = reinterpret_cast<DrawListUniformSetPrepareForUseInstruction *>(_allocate_draw_list_instruction(sizeof(DrawListUniformSetPrepareForUseInstruction))); + instruction->type = DrawListInstruction::TYPE_UNIFORM_SET_PREPARE_FOR_USE; + instruction->shader = p_shader; + instruction->uniform_set = p_uniform_set; + instruction->set_index = set_index; +} + +void RenderingDeviceGraph::add_draw_list_usage(ResourceTracker *p_tracker, ResourceUsage p_usage) { + p_tracker->reset_if_outdated(tracking_frame); + + if (p_tracker->draw_list_index != draw_instruction_list.index) { + draw_instruction_list.command_trackers.push_back(p_tracker); + draw_instruction_list.command_tracker_usages.push_back(p_usage); + p_tracker->draw_list_index = draw_instruction_list.index; + } +} + +void RenderingDeviceGraph::add_draw_list_usages(VectorView<ResourceTracker *> p_trackers, VectorView<ResourceUsage> p_usages) { + DEV_ASSERT(p_trackers.size() == p_usages.size()); + + for (uint32_t i = 0; i < p_trackers.size(); i++) { + add_draw_list_usage(p_trackers[i], p_usages[i]); + } +} + +void RenderingDeviceGraph::add_draw_list_end() { + // Arbitrary size threshold to evaluate if it'd be best to record the draw list on the background as a secondary buffer. + const uint32_t instruction_data_threshold_for_secondary = 16384; + RDD::CommandBufferType command_buffer_type; + uint32_t &secondary_buffers_used = frames[frame].secondary_command_buffers_used; + if (draw_instruction_list.data.size() > instruction_data_threshold_for_secondary && secondary_buffers_used < frames[frame].secondary_command_buffers.size()) { + // Copy the current instruction list data into another array that will be used by the secondary command buffer worker. + SecondaryCommandBuffer &secondary = frames[frame].secondary_command_buffers[secondary_buffers_used]; + secondary.render_pass = draw_instruction_list.render_pass; + secondary.framebuffer = draw_instruction_list.framebuffer; + secondary.instruction_data.resize(draw_instruction_list.data.size()); + memcpy(secondary.instruction_data.ptr(), draw_instruction_list.data.ptr(), draw_instruction_list.data.size()); + + // Run a background task for recording the secondary command buffer. + secondary.task = WorkerThreadPool::get_singleton()->add_template_task(this, &RenderingDeviceGraph::_run_secondary_command_buffer_task, &secondary, true); + + // Clear the instruction list and add a single command for executing the secondary command buffer instead. + draw_instruction_list.data.clear(); + add_draw_list_execute_commands(secondary.command_buffer); + secondary_buffers_used++; + + command_buffer_type = RDD::COMMAND_BUFFER_TYPE_SECONDARY; + } else { + command_buffer_type = RDD::COMMAND_BUFFER_TYPE_PRIMARY; + } + + int32_t command_index; + uint32_t clear_values_size = sizeof(RDD::RenderPassClearValue) * draw_instruction_list.clear_values.size(); + uint32_t instruction_data_size = draw_instruction_list.data.size(); + uint32_t command_size = sizeof(RecordedDrawListCommand) + clear_values_size + instruction_data_size; + RecordedDrawListCommand *command = static_cast<RecordedDrawListCommand *>(_allocate_command(command_size, command_index)); + command->type = RecordedCommand::TYPE_DRAW_LIST; + command->dst_stages = draw_instruction_list.stages; + command->instruction_data_size = instruction_data_size; + command->render_pass = draw_instruction_list.render_pass; + command->framebuffer = draw_instruction_list.framebuffer; + command->command_buffer_type = command_buffer_type; + command->region = draw_instruction_list.region; + command->clear_values_count = draw_instruction_list.clear_values.size(); + + RDD::RenderPassClearValue *clear_values = command->clear_values(); + for (uint32_t i = 0; i < command->clear_values_count; i++) { + clear_values[i] = draw_instruction_list.clear_values[i]; + } + + memcpy(command->instruction_data(), draw_instruction_list.data.ptr(), instruction_data_size); + _add_command_to_graph(draw_instruction_list.command_trackers.ptr(), draw_instruction_list.command_tracker_usages.ptr(), draw_instruction_list.command_trackers.size(), command_index, command); +} + +void RenderingDeviceGraph::add_texture_clear(RDD::TextureID p_dst, ResourceTracker *p_dst_tracker, const Color &p_color, const RDD::TextureSubresourceRange &p_range) { + DEV_ASSERT(p_dst_tracker != nullptr); + + int32_t command_index; + RecordedTextureClearCommand *command = static_cast<RecordedTextureClearCommand *>(_allocate_command(sizeof(RecordedTextureClearCommand), command_index)); + command->type = RecordedCommand::TYPE_TEXTURE_CLEAR; + command->dst_stages = RDD::PIPELINE_STAGE_TRANSFER_BIT; + command->texture = p_dst; + command->color = p_color; + command->range = p_range; + + ResourceUsage usage = RESOURCE_USAGE_TRANSFER_TO; + _add_command_to_graph(&p_dst_tracker, &usage, 1, command_index, command); +} + +void RenderingDeviceGraph::add_texture_copy(RDD::TextureID p_src, ResourceTracker *p_src_tracker, RDD::TextureID p_dst, ResourceTracker *p_dst_tracker, RDD::TextureCopyRegion p_region) { + DEV_ASSERT(p_src_tracker != nullptr); + DEV_ASSERT(p_dst_tracker != nullptr); + + int32_t command_index; + RecordedTextureCopyCommand *command = static_cast<RecordedTextureCopyCommand *>(_allocate_command(sizeof(RecordedTextureCopyCommand), command_index)); + command->type = RecordedCommand::TYPE_TEXTURE_COPY; + command->dst_stages = RDD::PIPELINE_STAGE_TRANSFER_BIT; + command->from_texture = p_src; + command->to_texture = p_dst; + command->region = p_region; + + ResourceTracker *trackers[2] = { p_dst_tracker, p_src_tracker }; + ResourceUsage usages[2] = { RESOURCE_USAGE_TRANSFER_TO, RESOURCE_USAGE_TRANSFER_FROM }; + _add_command_to_graph(trackers, usages, 2, command_index, command); +} + +void RenderingDeviceGraph::add_texture_get_data(RDD::TextureID p_src, ResourceTracker *p_src_tracker, RDD::BufferID p_dst, VectorView<RDD::BufferTextureCopyRegion> p_buffer_texture_copy_regions) { + DEV_ASSERT(p_src_tracker != nullptr); + + int32_t command_index; + uint64_t command_size = sizeof(RecordedTextureGetDataCommand) + p_buffer_texture_copy_regions.size() * sizeof(RDD::BufferTextureCopyRegion); + RecordedTextureGetDataCommand *command = static_cast<RecordedTextureGetDataCommand *>(_allocate_command(command_size, command_index)); + command->type = RecordedCommand::TYPE_TEXTURE_GET_DATA; + command->dst_stages = RDD::PIPELINE_STAGE_TRANSFER_BIT; + command->from_texture = p_src; + command->to_buffer = p_dst; + command->buffer_texture_copy_regions_count = p_buffer_texture_copy_regions.size(); + + RDD::BufferTextureCopyRegion *buffer_texture_copy_regions = command->buffer_texture_copy_regions(); + for (uint32_t i = 0; i < command->buffer_texture_copy_regions_count; i++) { + buffer_texture_copy_regions[i] = p_buffer_texture_copy_regions[i]; + } + + ResourceUsage usage = RESOURCE_USAGE_TRANSFER_FROM; + _add_command_to_graph(&p_src_tracker, &usage, 1, command_index, command); +} + +void RenderingDeviceGraph::add_texture_resolve(RDD::TextureID p_src, ResourceTracker *p_src_tracker, RDD::TextureID p_dst, ResourceTracker *p_dst_tracker, uint32_t p_src_layer, uint32_t p_src_mipmap, uint32_t p_dst_layer, uint32_t p_dst_mipmap) { + DEV_ASSERT(p_src_tracker != nullptr); + DEV_ASSERT(p_dst_tracker != nullptr); + + int32_t command_index; + RecordedTextureResolveCommand *command = static_cast<RecordedTextureResolveCommand *>(_allocate_command(sizeof(RecordedTextureResolveCommand), command_index)); + command->type = RecordedCommand::TYPE_TEXTURE_RESOLVE; + command->dst_stages = RDD::PIPELINE_STAGE_TRANSFER_BIT; + command->from_texture = p_src; + command->to_texture = p_dst; + command->src_layer = p_src_layer; + command->src_mipmap = p_src_mipmap; + command->dst_layer = p_dst_layer; + command->dst_mipmap = p_dst_mipmap; + + ResourceTracker *trackers[2] = { p_dst_tracker, p_src_tracker }; + ResourceUsage usages[2] = { RESOURCE_USAGE_TRANSFER_TO, RESOURCE_USAGE_TRANSFER_FROM }; + _add_command_to_graph(trackers, usages, 2, command_index, command); +} + +void RenderingDeviceGraph::add_texture_update(RDD::TextureID p_dst, ResourceTracker *p_dst_tracker, VectorView<RecordedBufferToTextureCopy> p_buffer_copies) { + DEV_ASSERT(p_dst_tracker != nullptr); + + int32_t command_index; + uint64_t command_size = sizeof(RecordedTextureUpdateCommand) + p_buffer_copies.size() * sizeof(RecordedBufferToTextureCopy); + RecordedTextureUpdateCommand *command = static_cast<RecordedTextureUpdateCommand *>(_allocate_command(command_size, command_index)); + command->type = RecordedCommand::TYPE_TEXTURE_UPDATE; + command->dst_stages = RDD::PIPELINE_STAGE_TRANSFER_BIT; + command->to_texture = p_dst; + command->buffer_to_texture_copies_count = p_buffer_copies.size(); + + RecordedBufferToTextureCopy *buffer_to_texture_copies = command->buffer_to_texture_copies(); + for (uint32_t i = 0; i < command->buffer_to_texture_copies_count; i++) { + buffer_to_texture_copies[i] = p_buffer_copies[i]; + } + + ResourceUsage usage = RESOURCE_USAGE_TRANSFER_TO; + _add_command_to_graph(&p_dst_tracker, &usage, 1, command_index, command); +} + +void RenderingDeviceGraph::add_capture_timestamp(RDD::QueryPoolID p_query_pool, uint32_t p_index) { + int32_t command_index; + RecordedCaptureTimestampCommand *command = static_cast<RecordedCaptureTimestampCommand *>(_allocate_command(sizeof(RecordedCaptureTimestampCommand), command_index)); + command->type = RecordedCommand::TYPE_CAPTURE_TIMESTAMP; + command->dst_stages = 0; + command->pool = p_query_pool; + command->index = p_index; + _add_command_to_graph(nullptr, nullptr, 0, command_index, command); +} + +void RenderingDeviceGraph::add_synchronization() { + // Synchronization is only acknowledged if commands have been recorded on the graph already. + if (command_count > 0) { + command_synchronization_pending = true; + } +} + +void RenderingDeviceGraph::begin_label(const String &p_label_name, const Color &p_color) { + uint32_t command_label_offset = command_label_chars.size(); + PackedByteArray command_label_utf8 = p_label_name.to_utf8_buffer(); + int command_label_utf8_size = command_label_utf8.size(); + command_label_chars.resize(command_label_offset + command_label_utf8_size + 1); + memcpy(&command_label_chars[command_label_offset], command_label_utf8.ptr(), command_label_utf8.size()); + command_label_chars[command_label_offset + command_label_utf8_size] = '\0'; + command_label_colors.push_back(p_color); + command_label_offsets.push_back(command_label_offset); + command_label_index = command_label_count; + command_label_count++; +} + +void RenderingDeviceGraph::end_label() { + command_label_index = -1; +} + +void RenderingDeviceGraph::end(RDD::CommandBufferID p_command_buffer, bool p_reorder_commands, bool p_full_barriers) { + if (command_count == 0) { + // No commands have been logged, do nothing. + return; + } + + thread_local LocalVector<RecordedCommandSort> commands_sorted; + if (p_reorder_commands) { + thread_local LocalVector<int64_t> command_stack; + thread_local LocalVector<int32_t> sorted_command_indices; + thread_local LocalVector<uint32_t> command_degrees; + int32_t adjacency_list_index = 0; + int32_t command_index; + + // Count all the incoming connections to every node by traversing their adjacency list. + command_degrees.resize(command_count); + memset(command_degrees.ptr(), 0, sizeof(uint32_t) * command_degrees.size()); + for (uint32_t i = 0; i < command_count; i++) { + const RecordedCommand &recorded_command = *reinterpret_cast<const RecordedCommand *>(&command_data[command_data_offsets[i]]); + adjacency_list_index = recorded_command.adjacent_command_list_index; + while (adjacency_list_index >= 0) { + const RecordedCommandListNode &command_list_node = command_list_nodes[adjacency_list_index]; + DEV_ASSERT((command_list_node.command_index != int32_t(i)) && "Command can't have itself as a dependency."); + command_degrees[command_list_node.command_index] += 1; + adjacency_list_index = command_list_node.next_list_index; + } + } + + // Push to the stack all nodes that have no incoming connections. + command_stack.clear(); + for (uint32_t i = 0; i < command_count; i++) { + if (command_degrees[i] == 0) { + command_stack.push_back(i); + } + } + + sorted_command_indices.clear(); + while (!command_stack.is_empty()) { + // Pop command from the stack. + command_index = command_stack[command_stack.size() - 1]; + command_stack.resize(command_stack.size() - 1); + + // Add it to the sorted commands. + sorted_command_indices.push_back(command_index); + + // Search for its adjacents and lower their degree for every visit. If the degree reaches zero, we push the command to the stack. + const uint32_t command_data_offset = command_data_offsets[command_index]; + const RecordedCommand &recorded_command = *reinterpret_cast<const RecordedCommand *>(&command_data[command_data_offset]); + adjacency_list_index = recorded_command.adjacent_command_list_index; + while (adjacency_list_index >= 0) { + const RecordedCommandListNode &command_list_node = command_list_nodes[adjacency_list_index]; + uint32_t &command_degree = command_degrees[command_list_node.command_index]; + DEV_ASSERT(command_degree > 0); + command_degree--; + if (command_degree == 0) { + command_stack.push_back(command_list_node.command_index); + } + + adjacency_list_index = command_list_node.next_list_index; + } + } + + // Batch buffer, texture, draw lists and compute operations together. + const uint32_t PriorityTable[RecordedCommand::TYPE_MAX] = { + 0, // TYPE_NONE + 1, // TYPE_BUFFER_CLEAR + 1, // TYPE_BUFFER_COPY + 1, // TYPE_BUFFER_GET_DATA + 1, // TYPE_BUFFER_UPDATE + 4, // TYPE_COMPUTE_LIST + 3, // TYPE_DRAW_LIST + 2, // TYPE_TEXTURE_CLEAR + 2, // TYPE_TEXTURE_COPY + 2, // TYPE_TEXTURE_GET_DATA + 2, // TYPE_TEXTURE_RESOLVE + 2, // TYPE_TEXTURE_UPDATE + }; + + commands_sorted.clear(); + commands_sorted.resize(command_count); + + for (uint32_t i = 0; i < command_count; i++) { + const int32_t sorted_command_index = sorted_command_indices[i]; + const uint32_t command_data_offset = command_data_offsets[sorted_command_index]; + const RecordedCommand recorded_command = *reinterpret_cast<const RecordedCommand *>(&command_data[command_data_offset]); + const uint32_t next_command_level = commands_sorted[sorted_command_index].level + 1; + adjacency_list_index = recorded_command.adjacent_command_list_index; + while (adjacency_list_index >= 0) { + const RecordedCommandListNode &command_list_node = command_list_nodes[adjacency_list_index]; + uint32_t &adjacent_command_level = commands_sorted[command_list_node.command_index].level; + if (adjacent_command_level < next_command_level) { + adjacent_command_level = next_command_level; + } + + adjacency_list_index = command_list_node.next_list_index; + } + + commands_sorted[sorted_command_index].index = sorted_command_index; + commands_sorted[sorted_command_index].priority = PriorityTable[recorded_command.type]; + } + } else { + commands_sorted.clear(); + commands_sorted.resize(command_count); + + for (uint32_t i = 0; i < command_count; i++) { + commands_sorted[i].index = i; + } + } + + _wait_for_secondary_command_buffer_tasks(); + + if (command_count > 0) { + int32_t current_label_index = -1; + int32_t current_label_level = -1; + _run_label_command_change(p_command_buffer, -1, -1, true, true, nullptr, 0, current_label_index, current_label_level); + + if (p_reorder_commands) { +#if PRINT_RENDER_GRAPH + print_line("BEFORE SORT"); + _print_render_commands(commands_sorted.ptr(), command_count); +#endif + + commands_sorted.sort(); + +#if PRINT_RENDER_GRAPH + print_line("AFTER SORT"); + _print_render_commands(commands_sorted.ptr(), command_count); +#endif + + uint32_t boosted_priority = 0; + uint32_t current_level = commands_sorted[0].level; + uint32_t current_level_start = 0; + for (uint32_t i = 0; i < command_count; i++) { + if (current_level != commands_sorted[i].level) { + RecordedCommandSort *level_command_ptr = &commands_sorted[current_level_start]; + uint32_t level_command_count = i - current_level_start; + _boost_priority_for_render_commands(level_command_ptr, level_command_count, boosted_priority); + _group_barriers_for_render_commands(p_command_buffer, level_command_ptr, level_command_count, p_full_barriers); + _run_render_commands(p_command_buffer, current_level, level_command_ptr, level_command_count, current_label_index, current_label_level); + current_level = commands_sorted[i].level; + current_level_start = i; + } + } + + RecordedCommandSort *level_command_ptr = &commands_sorted[current_level_start]; + uint32_t level_command_count = command_count - current_level_start; + _boost_priority_for_render_commands(level_command_ptr, level_command_count, boosted_priority); + _group_barriers_for_render_commands(p_command_buffer, level_command_ptr, level_command_count, p_full_barriers); + _run_render_commands(p_command_buffer, current_level, level_command_ptr, level_command_count, current_label_index, current_label_level); + +#if PRINT_RENDER_GRAPH + print_line("COMMANDS", command_count, "LEVELS", current_level + 1); +#endif + } else { + for (uint32_t i = 0; i < command_count; i++) { + _group_barriers_for_render_commands(p_command_buffer, &commands_sorted[i], 1, p_full_barriers); + _run_render_commands(p_command_buffer, i, &commands_sorted[i], 1, current_label_index, current_label_level); + } + } + + _run_label_command_change(p_command_buffer, -1, -1, true, false, nullptr, 0, current_label_index, current_label_level); + } + + // Advance the frame counter. It's not necessary to do this if no commands are recorded because that means no secondary command buffers were used. + frame = (frame + 1) % frames.size(); +} + +#if PRINT_RESOURCE_TRACKER_TOTAL +static uint32_t resource_tracker_total = 0; +#endif + +RenderingDeviceGraph::ResourceTracker *RenderingDeviceGraph::resource_tracker_create() { +#if PRINT_RESOURCE_TRACKER_TOTAL + print_line("Resource trackers:", ++resource_tracker_total); +#endif + return memnew(ResourceTracker); +} + +void RenderingDeviceGraph::resource_tracker_free(ResourceTracker *tracker) { + if (tracker == nullptr) { + return; + } + + if (tracker->in_parent_dirty_list) { + // Delete the tracker from the parent's dirty linked list. + if (tracker->parent->dirty_shared_list == tracker) { + tracker->parent->dirty_shared_list = tracker->next_shared; + } else { + ResourceTracker *node = tracker->parent->dirty_shared_list; + while (node != nullptr) { + if (node->next_shared == tracker) { + node->next_shared = tracker->next_shared; + node = nullptr; + } else { + node = node->next_shared; + } + } + } + } + + memdelete(tracker); + +#if PRINT_RESOURCE_TRACKER_TOTAL + print_line("Resource trackers:", --resource_tracker_total); +#endif +} |