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Diffstat (limited to 'servers/rendering/rendering_device_graph.h')
-rw-r--r-- | servers/rendering/rendering_device_graph.h | 668 |
1 files changed, 668 insertions, 0 deletions
diff --git a/servers/rendering/rendering_device_graph.h b/servers/rendering/rendering_device_graph.h new file mode 100644 index 0000000000..84fbe02095 --- /dev/null +++ b/servers/rendering/rendering_device_graph.h @@ -0,0 +1,668 @@ +/**************************************************************************/ +/* rendering_device_graph.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef RENDERING_DEVICE_GRAPH_H +#define RENDERING_DEVICE_GRAPH_H + +#include "core/object/worker_thread_pool.h" +#include "rendering_device_commons.h" +#include "rendering_device_driver.h" + +// Buffer barriers have not shown any significant improvement or shown to be +// even detrimental to performance. However, there are currently some known +// cases where using them can solve problems that using singular memory +// barriers does not, probably due to driver issues (see comment on PR #84976 +// https://github.com/godotengine/godot/pull/84976#issuecomment-1878566830). + +#define USE_BUFFER_BARRIERS 1 + +class RenderingDeviceGraph { +public: + struct ComputeListInstruction { + enum Type { + TYPE_NONE, + TYPE_BIND_PIPELINE, + TYPE_BIND_UNIFORM_SET, + TYPE_DISPATCH, + TYPE_DISPATCH_INDIRECT, + TYPE_SET_PUSH_CONSTANT, + TYPE_UNIFORM_SET_PREPARE_FOR_USE + }; + + Type type = TYPE_NONE; + }; + + struct DrawListInstruction { + enum Type { + TYPE_NONE, + TYPE_BIND_INDEX_BUFFER, + TYPE_BIND_PIPELINE, + TYPE_BIND_UNIFORM_SET, + TYPE_BIND_VERTEX_BUFFERS, + TYPE_CLEAR_ATTACHMENTS, + TYPE_DRAW, + TYPE_DRAW_INDEXED, + TYPE_EXECUTE_COMMANDS, + TYPE_NEXT_SUBPASS, + TYPE_SET_BLEND_CONSTANTS, + TYPE_SET_LINE_WIDTH, + TYPE_SET_PUSH_CONSTANT, + TYPE_SET_SCISSOR, + TYPE_SET_VIEWPORT, + TYPE_UNIFORM_SET_PREPARE_FOR_USE + }; + + Type type = TYPE_NONE; + }; + + struct RecordedCommand { + enum Type { + TYPE_NONE, + TYPE_BUFFER_CLEAR, + TYPE_BUFFER_COPY, + TYPE_BUFFER_GET_DATA, + TYPE_BUFFER_UPDATE, + TYPE_COMPUTE_LIST, + TYPE_DRAW_LIST, + TYPE_TEXTURE_CLEAR, + TYPE_TEXTURE_COPY, + TYPE_TEXTURE_GET_DATA, + TYPE_TEXTURE_RESOLVE, + TYPE_TEXTURE_UPDATE, + TYPE_CAPTURE_TIMESTAMP, + TYPE_MAX + }; + + Type type = TYPE_NONE; + int32_t adjacent_command_list_index = -1; + RDD::MemoryBarrier memory_barrier; + int32_t normalization_barrier_index = -1; + int normalization_barrier_count = 0; + int32_t transition_barrier_index = -1; + int32_t transition_barrier_count = 0; +#if USE_BUFFER_BARRIERS + int32_t buffer_barrier_index = -1; + int32_t buffer_barrier_count = 0; +#endif + int32_t label_index = -1; + BitField<RDD::PipelineStageBits> src_stages; + BitField<RDD::PipelineStageBits> dst_stages; + }; + + struct RecordedBufferCopy { + RDD::BufferID source; + RDD::BufferCopyRegion region; + }; + + struct RecordedBufferToTextureCopy { + RDD::BufferID from_buffer; + RDD::BufferTextureCopyRegion region; + }; + + enum ResourceUsage { + RESOURCE_USAGE_NONE, + RESOURCE_USAGE_TRANSFER_FROM, + RESOURCE_USAGE_TRANSFER_TO, + RESOURCE_USAGE_UNIFORM_BUFFER_READ, + RESOURCE_USAGE_INDIRECT_BUFFER_READ, + RESOURCE_USAGE_TEXTURE_BUFFER_READ, + RESOURCE_USAGE_TEXTURE_BUFFER_READ_WRITE, + RESOURCE_USAGE_STORAGE_BUFFER_READ, + RESOURCE_USAGE_STORAGE_BUFFER_READ_WRITE, + RESOURCE_USAGE_VERTEX_BUFFER_READ, + RESOURCE_USAGE_INDEX_BUFFER_READ, + RESOURCE_USAGE_TEXTURE_SAMPLE, + RESOURCE_USAGE_STORAGE_IMAGE_READ, + RESOURCE_USAGE_STORAGE_IMAGE_READ_WRITE, + RESOURCE_USAGE_ATTACHMENT_COLOR_READ, + RESOURCE_USAGE_ATTACHMENT_COLOR_READ_WRITE, + RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ, + RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ_WRITE + }; + + struct ResourceTracker { + uint32_t reference_count = 0; + int64_t command_frame = -1; + int32_t read_command_list_index = -1; + int32_t write_command_or_list_index = -1; + int32_t draw_list_index = -1; + int32_t compute_list_index = -1; + ResourceUsage usage = RESOURCE_USAGE_NONE; + BitField<RDD::BarrierAccessBits> usage_access; + RDD::BufferID buffer_driver_id; + RDD::TextureID texture_driver_id; + RDD::TextureSubresourceRange texture_subresources; + int32_t texture_slice_command_index = -1; + ResourceTracker *parent = nullptr; + ResourceTracker *dirty_shared_list = nullptr; + ResourceTracker *next_shared = nullptr; + Rect2i texture_slice_or_dirty_rect; + bool in_parent_dirty_list = false; + bool write_command_list_enabled = false; + + _FORCE_INLINE_ void reset_if_outdated(int64_t new_command_frame) { + if (new_command_frame != command_frame) { + usage_access.clear(); + command_frame = new_command_frame; + read_command_list_index = -1; + write_command_or_list_index = -1; + draw_list_index = -1; + compute_list_index = -1; + texture_slice_command_index = -1; + write_command_list_enabled = false; + } + } + }; + +private: + struct InstructionList { + LocalVector<uint8_t> data; + LocalVector<ResourceTracker *> command_trackers; + LocalVector<ResourceUsage> command_tracker_usages; + BitField<RDD::PipelineStageBits> stages; + int32_t index = 0; + + void clear() { + data.clear(); + command_trackers.clear(); + command_tracker_usages.clear(); + stages.clear(); + } + }; + + struct ComputeInstructionList : InstructionList { + // No extra contents. + }; + + struct DrawInstructionList : InstructionList { + RDD::RenderPassID render_pass; + RDD::FramebufferID framebuffer; + Rect2i region; + LocalVector<RDD::RenderPassClearValue> clear_values; + }; + + struct RecordedCommandSort { + uint32_t level = 0; + uint32_t priority = 0; + int32_t index = -1; + + RecordedCommandSort() = default; + + bool operator<(const RecordedCommandSort &p_other) const { + if (level < p_other.level) { + return true; + } else if (level > p_other.level) { + return false; + } + + if (priority < p_other.priority) { + return true; + } else if (priority > p_other.priority) { + return false; + } + + return index < p_other.index; + } + }; + + struct RecordedCommandListNode { + int32_t command_index = -1; + int32_t next_list_index = -1; + }; + + struct RecordedWriteListNode { + int32_t command_index = -1; + int32_t next_list_index = -1; + Rect2i subresources; + }; + + struct RecordedBufferClearCommand : RecordedCommand { + RDD::BufferID buffer; + uint32_t offset = 0; + uint32_t size = 0; + }; + + struct RecordedBufferCopyCommand : RecordedCommand { + RDD::BufferID source; + RDD::BufferID destination; + RDD::BufferCopyRegion region; + }; + + struct RecordedBufferGetDataCommand : RecordedCommand { + RDD::BufferID source; + RDD::BufferID destination; + RDD::BufferCopyRegion region; + }; + + struct RecordedBufferUpdateCommand : RecordedCommand { + RDD::BufferID destination; + uint32_t buffer_copies_count = 0; + + _FORCE_INLINE_ RecordedBufferCopy *buffer_copies() { + return reinterpret_cast<RecordedBufferCopy *>(&this[1]); + } + + _FORCE_INLINE_ const RecordedBufferCopy *buffer_copies() const { + return reinterpret_cast<const RecordedBufferCopy *>(&this[1]); + } + }; + + struct RecordedComputeListCommand : RecordedCommand { + uint32_t instruction_data_size = 0; + + _FORCE_INLINE_ uint8_t *instruction_data() { + return reinterpret_cast<uint8_t *>(&this[1]); + } + + _FORCE_INLINE_ const uint8_t *instruction_data() const { + return reinterpret_cast<const uint8_t *>(&this[1]); + } + }; + + struct RecordedDrawListCommand : RecordedCommand { + uint32_t instruction_data_size = 0; + RDD::RenderPassID render_pass; + RDD::FramebufferID framebuffer; + RDD::CommandBufferType command_buffer_type; + Rect2i region; + uint32_t clear_values_count = 0; + + _FORCE_INLINE_ RDD::RenderPassClearValue *clear_values() { + return reinterpret_cast<RDD::RenderPassClearValue *>(&this[1]); + } + + _FORCE_INLINE_ const RDD::RenderPassClearValue *clear_values() const { + return reinterpret_cast<const RDD::RenderPassClearValue *>(&this[1]); + } + + _FORCE_INLINE_ uint8_t *instruction_data() { + return reinterpret_cast<uint8_t *>(&clear_values()[clear_values_count]); + } + + _FORCE_INLINE_ const uint8_t *instruction_data() const { + return reinterpret_cast<const uint8_t *>(&clear_values()[clear_values_count]); + } + }; + + struct RecordedTextureClearCommand : RecordedCommand { + RDD::TextureID texture; + RDD::TextureSubresourceRange range; + Color color; + }; + + struct RecordedTextureCopyCommand : RecordedCommand { + RDD::TextureID from_texture; + RDD::TextureID to_texture; + RDD::TextureCopyRegion region; + }; + + struct RecordedTextureGetDataCommand : RecordedCommand { + RDD::TextureID from_texture; + RDD::BufferID to_buffer; + uint32_t buffer_texture_copy_regions_count = 0; + + _FORCE_INLINE_ RDD::BufferTextureCopyRegion *buffer_texture_copy_regions() { + return reinterpret_cast<RDD::BufferTextureCopyRegion *>(&this[1]); + } + + _FORCE_INLINE_ const RDD::BufferTextureCopyRegion *buffer_texture_copy_regions() const { + return reinterpret_cast<const RDD::BufferTextureCopyRegion *>(&this[1]); + } + }; + + struct RecordedTextureResolveCommand : RecordedCommand { + RDD::TextureID from_texture; + RDD::TextureID to_texture; + uint32_t src_layer = 0; + uint32_t src_mipmap = 0; + uint32_t dst_layer = 0; + uint32_t dst_mipmap = 0; + }; + + struct RecordedTextureUpdateCommand : RecordedCommand { + RDD::TextureID to_texture; + uint32_t buffer_to_texture_copies_count = 0; + + _FORCE_INLINE_ RecordedBufferToTextureCopy *buffer_to_texture_copies() { + return reinterpret_cast<RecordedBufferToTextureCopy *>(&this[1]); + } + + _FORCE_INLINE_ const RecordedBufferToTextureCopy *buffer_to_texture_copies() const { + return reinterpret_cast<const RecordedBufferToTextureCopy *>(&this[1]); + } + }; + + struct RecordedCaptureTimestampCommand : RecordedCommand { + RDD::QueryPoolID pool; + uint32_t index = 0; + }; + + struct DrawListBindIndexBufferInstruction : DrawListInstruction { + RDD::BufferID buffer; + RenderingDeviceCommons::IndexBufferFormat format; + uint32_t offset = 0; + }; + + struct DrawListBindPipelineInstruction : DrawListInstruction { + RDD::PipelineID pipeline; + }; + + struct DrawListBindUniformSetInstruction : DrawListInstruction { + RDD::UniformSetID uniform_set; + RDD::ShaderID shader; + uint32_t set_index = 0; + }; + + struct DrawListBindVertexBuffersInstruction : DrawListInstruction { + uint32_t vertex_buffers_count = 0; + + _FORCE_INLINE_ RDD::BufferID *vertex_buffers() { + return reinterpret_cast<RDD::BufferID *>(&this[1]); + } + + _FORCE_INLINE_ const RDD::BufferID *vertex_buffers() const { + return reinterpret_cast<const RDD::BufferID *>(&this[1]); + } + + _FORCE_INLINE_ uint64_t *vertex_buffer_offsets() { + return reinterpret_cast<uint64_t *>(&vertex_buffers()[vertex_buffers_count]); + } + + _FORCE_INLINE_ const uint64_t *vertex_buffer_offsets() const { + return reinterpret_cast<const uint64_t *>(&vertex_buffers()[vertex_buffers_count]); + } + }; + + struct DrawListClearAttachmentsInstruction : DrawListInstruction { + uint32_t attachments_clear_count = 0; + uint32_t attachments_clear_rect_count = 0; + + _FORCE_INLINE_ RDD::AttachmentClear *attachments_clear() { + return reinterpret_cast<RDD::AttachmentClear *>(&this[1]); + } + + _FORCE_INLINE_ const RDD::AttachmentClear *attachments_clear() const { + return reinterpret_cast<const RDD::AttachmentClear *>(&this[1]); + } + + _FORCE_INLINE_ Rect2i *attachments_clear_rect() { + return reinterpret_cast<Rect2i *>(&attachments_clear()[attachments_clear_count]); + } + + _FORCE_INLINE_ const Rect2i *attachments_clear_rect() const { + return reinterpret_cast<const Rect2i *>(&attachments_clear()[attachments_clear_count]); + } + }; + + struct DrawListDrawInstruction : DrawListInstruction { + uint32_t vertex_count = 0; + uint32_t instance_count = 0; + }; + + struct DrawListDrawIndexedInstruction : DrawListInstruction { + uint32_t index_count = 0; + uint32_t instance_count = 0; + uint32_t first_index = 0; + }; + + struct DrawListEndRenderPassInstruction : DrawListInstruction { + // No contents. + }; + + struct DrawListExecuteCommandsInstruction : DrawListInstruction { + RDD::CommandBufferID command_buffer; + }; + + struct DrawListSetPushConstantInstruction : DrawListInstruction { + uint32_t size = 0; + RDD::ShaderID shader; + + _FORCE_INLINE_ uint8_t *data() { + return reinterpret_cast<uint8_t *>(&this[1]); + } + + _FORCE_INLINE_ const uint8_t *data() const { + return reinterpret_cast<const uint8_t *>(&this[1]); + } + }; + + struct DrawListNextSubpassInstruction : DrawListInstruction { + RDD::CommandBufferType command_buffer_type; + }; + + struct DrawListSetBlendConstantsInstruction : DrawListInstruction { + Color color; + }; + + struct DrawListSetLineWidthInstruction : DrawListInstruction { + float width; + }; + + struct DrawListSetScissorInstruction : DrawListInstruction { + Rect2i rect; + }; + + struct DrawListSetViewportInstruction : DrawListInstruction { + Rect2i rect; + }; + + struct DrawListUniformSetPrepareForUseInstruction : DrawListInstruction { + RDD::UniformSetID uniform_set; + RDD::ShaderID shader; + uint32_t set_index = 0; + }; + + struct ComputeListBindPipelineInstruction : ComputeListInstruction { + RDD::PipelineID pipeline; + }; + + struct ComputeListBindUniformSetInstruction : ComputeListInstruction { + RDD::UniformSetID uniform_set; + RDD::ShaderID shader; + uint32_t set_index = 0; + }; + + struct ComputeListDispatchInstruction : ComputeListInstruction { + uint32_t x_groups = 0; + uint32_t y_groups = 0; + uint32_t z_groups = 0; + }; + + struct ComputeListDispatchIndirectInstruction : ComputeListInstruction { + RDD::BufferID buffer; + uint32_t offset = 0; + }; + + struct ComputeListSetPushConstantInstruction : ComputeListInstruction { + uint32_t size = 0; + RDD::ShaderID shader; + + _FORCE_INLINE_ uint8_t *data() { + return reinterpret_cast<uint8_t *>(&this[1]); + } + + _FORCE_INLINE_ const uint8_t *data() const { + return reinterpret_cast<const uint8_t *>(&this[1]); + } + }; + + struct ComputeListUniformSetPrepareForUseInstruction : ComputeListInstruction { + RDD::UniformSetID uniform_set; + RDD::ShaderID shader; + uint32_t set_index = 0; + }; + + struct BarrierGroup { + BitField<RDD::PipelineStageBits> src_stages; + BitField<RDD::PipelineStageBits> dst_stages; + RDD::MemoryBarrier memory_barrier; + LocalVector<RDD::TextureBarrier> normalization_barriers; + LocalVector<RDD::TextureBarrier> transition_barriers; +#if USE_BUFFER_BARRIERS + LocalVector<RDD::BufferBarrier> buffer_barriers; +#endif + + void clear() { + src_stages.clear(); + dst_stages.clear(); + memory_barrier.src_access.clear(); + memory_barrier.dst_access.clear(); + normalization_barriers.clear(); + transition_barriers.clear(); +#if USE_BUFFER_BARRIERS + buffer_barriers.clear(); +#endif + } + }; + + struct SecondaryCommandBuffer { + LocalVector<uint8_t> instruction_data; + RDD::CommandBufferID command_buffer; + RDD::CommandPoolID command_pool; + RDD::RenderPassID render_pass; + RDD::FramebufferID framebuffer; + WorkerThreadPool::TaskID task; + }; + + struct Frame { + TightLocalVector<SecondaryCommandBuffer> secondary_command_buffers; + uint32_t secondary_command_buffers_used = 0; + }; + + RDD *driver = nullptr; + int64_t tracking_frame = 0; + LocalVector<uint8_t> command_data; + LocalVector<uint32_t> command_data_offsets; + LocalVector<RDD::TextureBarrier> command_normalization_barriers; + LocalVector<RDD::TextureBarrier> command_transition_barriers; + LocalVector<RDD::BufferBarrier> command_buffer_barriers; + LocalVector<char> command_label_chars; + LocalVector<Color> command_label_colors; + LocalVector<uint32_t> command_label_offsets; + int32_t command_label_index = -1; + DrawInstructionList draw_instruction_list; + ComputeInstructionList compute_instruction_list; + uint32_t command_count = 0; + uint32_t command_label_count = 0; + LocalVector<RecordedCommandListNode> command_list_nodes; + LocalVector<RecordedWriteListNode> write_list_nodes; + int32_t command_timestamp_index = -1; + int32_t command_synchronization_index = -1; + bool command_synchronization_pending = false; + BarrierGroup barrier_group; + bool driver_honors_barriers = false; + TightLocalVector<Frame> frames; + uint32_t frame = 0; + +#ifdef DEV_ENABLED + RBMap<ResourceTracker *, uint32_t> write_dependency_counters; +#endif + + static bool _is_write_usage(ResourceUsage p_usage); + static RDD::TextureLayout _usage_to_image_layout(ResourceUsage p_usage); + static RDD::BarrierAccessBits _usage_to_access_bits(ResourceUsage p_usage); + int32_t _add_to_command_list(int32_t p_command_index, int32_t p_list_index); + void _add_adjacent_command(int32_t p_previous_command_index, int32_t p_command_index, RecordedCommand *r_command); + int32_t _add_to_write_list(int32_t p_command_index, Rect2i suberesources, int32_t p_list_index); + RecordedCommand *_allocate_command(uint32_t p_command_size, int32_t &r_command_index); + DrawListInstruction *_allocate_draw_list_instruction(uint32_t p_instruction_size); + ComputeListInstruction *_allocate_compute_list_instruction(uint32_t p_instruction_size); + void _add_command_to_graph(ResourceTracker **p_resource_trackers, ResourceUsage *p_resource_usages, uint32_t p_resource_count, int32_t p_command_index, RecordedCommand *r_command); + void _add_texture_barrier_to_command(RDD::TextureID p_texture_id, BitField<RDD::BarrierAccessBits> p_src_access, BitField<RDD::BarrierAccessBits> p_dst_access, ResourceUsage p_prev_usage, ResourceUsage p_next_usage, RDD::TextureSubresourceRange p_subresources, LocalVector<RDD::TextureBarrier> &r_barrier_vector, int32_t &r_barrier_index, int32_t &r_barrier_count); +#if USE_BUFFER_BARRIERS + void _add_buffer_barrier_to_command(RDD::BufferID p_buffer_id, BitField<RDD::BarrierAccessBits> p_src_access, BitField<RDD::BarrierAccessBits> p_dst_access, int32_t &r_barrier_index, int32_t &r_barrier_count); +#endif + void _run_compute_list_command(RDD::CommandBufferID p_command_buffer, const uint8_t *p_instruction_data, uint32_t p_instruction_data_size); + void _run_draw_list_command(RDD::CommandBufferID p_command_buffer, const uint8_t *p_instruction_data, uint32_t p_instruction_data_size); + void _run_secondary_command_buffer_task(const SecondaryCommandBuffer *p_secondary); + void _wait_for_secondary_command_buffer_tasks(); + void _run_render_commands(RDD::CommandBufferID p_command_buffer, int32_t p_level, const RecordedCommandSort *p_sorted_commands, uint32_t p_sorted_commands_count, int32_t &r_current_label_index, int32_t &r_current_label_level); + void _run_label_command_change(RDD::CommandBufferID p_command_buffer, int32_t p_new_label_index, int32_t p_new_level, bool p_ignore_previous_value, bool p_use_label_for_empty, const RecordedCommandSort *p_sorted_commands, uint32_t p_sorted_commands_count, int32_t &r_current_label_index, int32_t &r_current_label_level); + void _boost_priority_for_render_commands(RecordedCommandSort *p_sorted_commands, uint32_t p_sorted_commands_count, uint32_t &r_boosted_priority); + void _group_barriers_for_render_commands(RDD::CommandBufferID p_command_buffer, const RecordedCommandSort *p_sorted_commands, uint32_t p_sorted_commands_count, bool p_full_memory_barrier); + void _print_render_commands(const RecordedCommandSort *p_sorted_commands, uint32_t p_sorted_commands_count); + void _print_draw_list(const uint8_t *p_instruction_data, uint32_t p_instruction_data_size); + void _print_compute_list(const uint8_t *p_instruction_data, uint32_t p_instruction_data_size); + +public: + RenderingDeviceGraph(); + ~RenderingDeviceGraph(); + void initialize(RDD *p_driver, uint32_t p_frame_count, uint32_t p_secondary_command_buffers_per_frame); + void begin(); + void add_buffer_clear(RDD::BufferID p_dst, ResourceTracker *p_dst_tracker, uint32_t p_offset, uint32_t p_size); + void add_buffer_copy(RDD::BufferID p_src, ResourceTracker *p_src_tracker, RDD::BufferID p_dst, ResourceTracker *p_dst_tracker, RDD::BufferCopyRegion p_region); + void add_buffer_get_data(RDD::BufferID p_src, ResourceTracker *p_src_tracker, RDD::BufferID p_dst, RDD::BufferCopyRegion p_region); + void add_buffer_update(RDD::BufferID p_dst, ResourceTracker *p_dst_tracker, VectorView<RecordedBufferCopy> p_buffer_copies); + void add_compute_list_begin(); + void add_compute_list_bind_pipeline(RDD::PipelineID p_pipeline); + void add_compute_list_bind_uniform_set(RDD::ShaderID p_shader, RDD::UniformSetID p_uniform_set, uint32_t set_index); + void add_compute_list_dispatch(uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups); + void add_compute_list_dispatch_indirect(RDD::BufferID p_buffer, uint32_t p_offset); + void add_compute_list_set_push_constant(RDD::ShaderID p_shader, const void *p_data, uint32_t p_data_size); + void add_compute_list_uniform_set_prepare_for_use(RDD::ShaderID p_shader, RDD::UniformSetID p_uniform_set, uint32_t set_index); + void add_compute_list_usage(ResourceTracker *p_tracker, ResourceUsage p_usage); + void add_compute_list_usages(VectorView<ResourceTracker *> p_trackers, VectorView<ResourceUsage> p_usages); + void add_compute_list_end(); + void add_draw_list_begin(RDD::RenderPassID p_render_pass, RDD::FramebufferID p_framebuffer, Rect2i p_region, VectorView<RDD::RenderPassClearValue> p_clear_values, bool p_uses_color, bool p_uses_depth); + void add_draw_list_bind_index_buffer(RDD::BufferID p_buffer, RDD::IndexBufferFormat p_format, uint32_t p_offset); + void add_draw_list_bind_pipeline(RDD::PipelineID p_pipeline, BitField<RDD::PipelineStageBits> p_pipeline_stage_bits); + void add_draw_list_bind_uniform_set(RDD::ShaderID p_shader, RDD::UniformSetID p_uniform_set, uint32_t set_index); + void add_draw_list_bind_vertex_buffers(VectorView<RDD::BufferID> p_vertex_buffers, VectorView<uint64_t> p_vertex_buffer_offsets); + void add_draw_list_clear_attachments(VectorView<RDD::AttachmentClear> p_attachments_clear, VectorView<Rect2i> p_attachments_clear_rect); + void add_draw_list_draw(uint32_t p_vertex_count, uint32_t p_instance_count); + void add_draw_list_draw_indexed(uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index); + void add_draw_list_execute_commands(RDD::CommandBufferID p_command_buffer); + void add_draw_list_next_subpass(RDD::CommandBufferType p_command_buffer_type); + void add_draw_list_set_blend_constants(const Color &p_color); + void add_draw_list_set_line_width(float p_width); + void add_draw_list_set_push_constant(RDD::ShaderID p_shader, const void *p_data, uint32_t p_data_size); + void add_draw_list_set_scissor(Rect2i p_rect); + void add_draw_list_set_viewport(Rect2i p_rect); + void add_draw_list_uniform_set_prepare_for_use(RDD::ShaderID p_shader, RDD::UniformSetID p_uniform_set, uint32_t set_index); + void add_draw_list_usage(ResourceTracker *p_tracker, ResourceUsage p_usage); + void add_draw_list_usages(VectorView<ResourceTracker *> p_trackers, VectorView<ResourceUsage> p_usages); + void add_draw_list_end(); + void add_texture_clear(RDD::TextureID p_dst, ResourceTracker *p_dst_tracker, const Color &p_color, const RDD::TextureSubresourceRange &p_range); + void add_texture_copy(RDD::TextureID p_src, ResourceTracker *p_src_tracker, RDD::TextureID p_dst, ResourceTracker *p_dst_tracker, RDD::TextureCopyRegion p_region); + void add_texture_get_data(RDD::TextureID p_src, ResourceTracker *p_src_tracker, RDD::BufferID p_dst, VectorView<RDD::BufferTextureCopyRegion> p_buffer_texture_copy_regions); + void add_texture_resolve(RDD::TextureID p_src, ResourceTracker *p_src_tracker, RDD::TextureID p_dst, ResourceTracker *p_dst_tracker, uint32_t p_src_layer, uint32_t p_src_mipmap, uint32_t p_dst_layer, uint32_t p_dst_mipmap); + void add_texture_update(RDD::TextureID p_dst, ResourceTracker *p_dst_tracker, VectorView<RecordedBufferToTextureCopy> p_buffer_copies); + void add_capture_timestamp(RDD::QueryPoolID p_query_pool, uint32_t p_index); + void add_synchronization(); + void begin_label(const String &p_label_name, const Color &p_color); + void end_label(); + void end(RDD::CommandBufferID p_command_buffer, bool p_reorder_commands, bool p_full_barriers); + static ResourceTracker *resource_tracker_create(); + static void resource_tracker_free(ResourceTracker *tracker); +}; + +using RDG = RenderingDeviceGraph; + +#endif // RENDERING_DEVICE_GRAPH_H |