diff options
Diffstat (limited to 'servers/rendering/rendering_server_default.cpp')
-rw-r--r-- | servers/rendering/rendering_server_default.cpp | 65 |
1 files changed, 20 insertions, 45 deletions
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp index 5bf0ab0ba6..7e5ccee0e3 100644 --- a/servers/rendering/rendering_server_default.cpp +++ b/servers/rendering/rendering_server_default.cpp @@ -69,9 +69,6 @@ void RenderingServerDefault::request_frame_drawn_callback(const Callable &p_call } void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) { - //needs to be done before changes is reset to 0, to not force the editor to redraw - RS::get_singleton()->emit_signal(SNAME("frame_pre_draw")); - changes = 0; RSG::rasterizer->begin_frame(frame_step); @@ -220,16 +217,9 @@ void RenderingServerDefault::_finish() { void RenderingServerDefault::init() { if (create_thread) { - print_verbose("RenderingServerWrapMT: Creating render thread"); + print_verbose("RenderingServerWrapMT: Starting render thread"); DisplayServer::get_singleton()->release_rendering_thread(); - if (create_thread) { - thread.start(_thread_callback, this); - print_verbose("RenderingServerWrapMT: Starting render thread"); - } - while (!draw_thread_up.is_set()) { - OS::get_singleton()->delay_usec(1000); - } - print_verbose("RenderingServerWrapMT: Finished render thread"); + server_task_id = WorkerThreadPool::get_singleton()->add_task(callable_mp(this, &RenderingServerDefault::_thread_loop), true); } else { _init(); } @@ -238,8 +228,9 @@ void RenderingServerDefault::init() { void RenderingServerDefault::finish() { if (create_thread) { command_queue.push(this, &RenderingServerDefault::_thread_exit); - if (thread.is_started()) { - thread.wait_to_finish(); + if (server_task_id != WorkerThreadPool::INVALID_TASK_ID) { + WorkerThreadPool::get_singleton()->wait_for_task_completion(server_task_id); + server_task_id = WorkerThreadPool::INVALID_TASK_ID; } } else { _finish(); @@ -337,38 +328,29 @@ Size2i RenderingServerDefault::get_maximum_viewport_size() const { } void RenderingServerDefault::_thread_exit() { - exit.set(); + exit = true; } void RenderingServerDefault::_thread_draw(bool p_swap_buffers, double frame_step) { _draw(p_swap_buffers, frame_step); } -void RenderingServerDefault::_thread_flush() { -} - -void RenderingServerDefault::_thread_callback(void *_instance) { - RenderingServerDefault *vsmt = reinterpret_cast<RenderingServerDefault *>(_instance); - - vsmt->_thread_loop(); -} - void RenderingServerDefault::_thread_loop() { server_thread = Thread::get_caller_id(); - DisplayServer::get_singleton()->make_rendering_thread(); - + DisplayServer::get_singleton()->gl_window_make_current(DisplayServer::MAIN_WINDOW_ID); // Move GL to this thread. _init(); - draw_thread_up.set(); - while (!exit.is_set()) { - // flush commands one by one, until exit is requested - command_queue.wait_and_flush(); + command_queue.set_pump_task_id(server_task_id); + while (!exit) { + WorkerThreadPool::get_singleton()->yield(); + command_queue.flush_all(); } - command_queue.flush_all(); // flush all + command_queue.flush_all(); _finish(); + DisplayServer::get_singleton()->release_rendering_thread(); } /* INTERPOLATION */ @@ -384,15 +366,15 @@ void RenderingServerDefault::set_physics_interpolation_enabled(bool p_enabled) { /* EVENT QUEUING */ void RenderingServerDefault::sync() { - if (create_thread) { - command_queue.push_and_sync(this, &RenderingServerDefault::_thread_flush); - } else { - command_queue.flush_all(); //flush all pending from other threads + if (!create_thread) { + command_queue.flush_all(); // Flush all pending from other threads. } } void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) { ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Manually triggering the draw function from the RenderingServer can only be done on the main thread. Call this function from the main thread or use call_deferred()."); + // Needs to be done before changes is reset to 0, to not force the editor to redraw. + RS::get_singleton()->emit_signal(SNAME("frame_pre_draw")); if (create_thread) { command_queue.push(this, &RenderingServerDefault::_thread_draw, p_swap_buffers, frame_step); } else { @@ -404,21 +386,14 @@ void RenderingServerDefault::_call_on_render_thread(const Callable &p_callable) p_callable.call(); } -RenderingServerDefault::RenderingServerDefault(bool p_create_thread) : - command_queue(p_create_thread) { +RenderingServerDefault::RenderingServerDefault(bool p_create_thread) { RenderingServer::init(); -#ifdef THREADS_ENABLED create_thread = p_create_thread; if (!create_thread) { - server_thread = Thread::get_caller_id(); - } else { - server_thread = 0; + server_thread = Thread::MAIN_ID; } -#else - create_thread = false; - server_thread = Thread::get_main_id(); -#endif + RSG::threaded = create_thread; RSG::canvas = memnew(RendererCanvasCull); |