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-rw-r--r--servers/rendering/rendering_server_default.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index e75fd0ee53..dd1a41a4f7 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -231,14 +231,17 @@ public:
/* MESH API */
- virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces) {
+ virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces, int p_blend_shape_count = 0) {
RID mesh = mesh_create();
+ mesh_set_blend_shape_count(mesh, p_blend_shape_count);
for (int i = 0; i < p_surfaces.size(); i++) {
mesh_add_surface(mesh, p_surfaces[i]);
}
return mesh;
}
+ BIND2(mesh_set_blend_shape_count, RID, int)
+
BIND0R(RID, mesh_create)
BIND2(mesh_add_surface, RID, const SurfaceData &)
@@ -356,6 +359,7 @@ public:
BIND2(reflection_probe_set_enable_shadows, RID, bool)
BIND2(reflection_probe_set_cull_mask, RID, uint32_t)
BIND2(reflection_probe_set_resolution, RID, int)
+ BIND2(reflection_probe_set_lod_threshold, RID, float)
/* DECAL API */
@@ -542,6 +546,7 @@ public:
BIND2(viewport_set_msaa, RID, ViewportMSAA)
BIND2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
BIND2(viewport_set_use_debanding, RID, bool)
+ BIND2(viewport_set_lod_threshold, RID, float)
BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw)
@@ -670,6 +675,7 @@ public:
BIND5(instance_geometry_set_draw_range, RID, float, float, float, float)
BIND2(instance_geometry_set_as_instance_lod, RID, RID)
BIND4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int)
+ BIND2(instance_geometry_set_lod_bias, RID, float)
BIND3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &)
BIND2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &)