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-rw-r--r--servers/rendering/shader_compiler.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index 2b49d42f9e..a4ee33ecc0 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -362,7 +362,7 @@ void ShaderCompiler::_dump_function_deps(const SL::ShaderNode *p_node, const Str
}
header += _constr(fnode->arguments[i].is_const);
if (fnode->arguments[i].type == SL::TYPE_STRUCT) {
- header += _qualstr(fnode->arguments[i].qualifier) + _mkid(fnode->arguments[i].type_str) + " " + _mkid(fnode->arguments[i].name);
+ header += _qualstr(fnode->arguments[i].qualifier) + _mkid(fnode->arguments[i].struct_name) + " " + _mkid(fnode->arguments[i].name);
} else {
header += _qualstr(fnode->arguments[i].qualifier) + _prestr(fnode->arguments[i].precision) + _typestr(fnode->arguments[i].type) + " " + _mkid(fnode->arguments[i].name);
}
@@ -479,8 +479,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
struct_code += _mkid(pnode->vstructs[i].name);
struct_code += " ";
struct_code += "{\n";
- for (int j = 0; j < st->members.size(); j++) {
- SL::MemberNode *m = st->members[j];
+ for (SL::MemberNode *m : st->members) {
if (m->datatype == SL::TYPE_STRUCT) {
struct_code += _mkid(m->struct_name);
} else {
@@ -744,7 +743,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
gcode += _constr(true);
gcode += _prestr(cnode.precision, ShaderLanguage::is_float_type(cnode.type));
if (cnode.type == SL::TYPE_STRUCT) {
- gcode += _mkid(cnode.type_str);
+ gcode += _mkid(cnode.struct_name);
} else {
gcode += _typestr(cnode.type);
}
@@ -807,10 +806,11 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
code += _mktab(p_level - 1) + "{\n";
}
- for (int i = 0; i < bnode->statements.size(); i++) {
- String scode = _dump_node_code(bnode->statements[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ int i = 0;
+ for (List<ShaderLanguage::Node *>::ConstIterator itr = bnode->statements.begin(); itr != bnode->statements.end(); ++itr, ++i) {
+ String scode = _dump_node_code(*itr, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- if (bnode->statements[i]->type == SL::Node::NODE_TYPE_CONTROL_FLOW || bnode->single_statement) {
+ if ((*itr)->type == SL::Node::NODE_TYPE_CONTROL_FLOW || bnode->single_statement) {
code += scode; //use directly
if (bnode->use_comma_between_statements && i + 1 < bnode->statements.size()) {
code += ",";