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path: root/servers/rendering/shader_language.cpp
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-rw-r--r--servers/rendering/shader_language.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index df23386037..ca41cc8d51 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -3790,7 +3790,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
}
value = Variant(array);
} else {
- value = Variant(Vector2(p_value[0].sint, p_value[1].sint));
+ value = Variant(Vector2i(p_value[0].sint, p_value[1].sint));
}
break;
case ShaderLanguage::TYPE_IVEC3:
@@ -3803,7 +3803,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
}
value = Variant(array);
} else {
- value = Variant(Vector3(p_value[0].sint, p_value[1].sint, p_value[2].sint));
+ value = Variant(Vector3i(p_value[0].sint, p_value[1].sint, p_value[2].sint));
}
break;
case ShaderLanguage::TYPE_IVEC4:
@@ -3816,7 +3816,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
}
value = Variant(array);
} else {
- value = Variant(Quaternion(p_value[0].sint, p_value[1].sint, p_value[2].sint, p_value[3].sint));
+ value = Variant(Vector4i(p_value[0].sint, p_value[1].sint, p_value[2].sint, p_value[3].sint));
}
break;
case ShaderLanguage::TYPE_UINT:
@@ -3840,7 +3840,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
}
value = Variant(array);
} else {
- value = Variant(Vector2(p_value[0].uint, p_value[1].uint));
+ value = Variant(Vector2i(p_value[0].uint, p_value[1].uint));
}
break;
case ShaderLanguage::TYPE_UVEC3:
@@ -3853,7 +3853,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
}
value = Variant(array);
} else {
- value = Variant(Vector3(p_value[0].uint, p_value[1].uint, p_value[2].uint));
+ value = Variant(Vector3i(p_value[0].uint, p_value[1].uint, p_value[2].uint));
}
break;
case ShaderLanguage::TYPE_UVEC4:
@@ -3866,7 +3866,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
}
value = Variant(array);
} else {
- value = Variant(Quaternion(p_value[0].uint, p_value[1].uint, p_value[2].uint, p_value[3].uint));
+ value = Variant(Vector4i(p_value[0].uint, p_value[1].uint, p_value[2].uint, p_value[3].uint));
}
break;
case ShaderLanguage::TYPE_FLOAT:
@@ -3942,7 +3942,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
} else {
- value = Variant(Quaternion(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
+ value = Variant(Vector4(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
}
}
break;