diff options
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r-- | servers/rendering/shader_language.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index df23386037..ca41cc8d51 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -3790,7 +3790,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C } value = Variant(array); } else { - value = Variant(Vector2(p_value[0].sint, p_value[1].sint)); + value = Variant(Vector2i(p_value[0].sint, p_value[1].sint)); } break; case ShaderLanguage::TYPE_IVEC3: @@ -3803,7 +3803,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C } value = Variant(array); } else { - value = Variant(Vector3(p_value[0].sint, p_value[1].sint, p_value[2].sint)); + value = Variant(Vector3i(p_value[0].sint, p_value[1].sint, p_value[2].sint)); } break; case ShaderLanguage::TYPE_IVEC4: @@ -3816,7 +3816,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C } value = Variant(array); } else { - value = Variant(Quaternion(p_value[0].sint, p_value[1].sint, p_value[2].sint, p_value[3].sint)); + value = Variant(Vector4i(p_value[0].sint, p_value[1].sint, p_value[2].sint, p_value[3].sint)); } break; case ShaderLanguage::TYPE_UINT: @@ -3840,7 +3840,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C } value = Variant(array); } else { - value = Variant(Vector2(p_value[0].uint, p_value[1].uint)); + value = Variant(Vector2i(p_value[0].uint, p_value[1].uint)); } break; case ShaderLanguage::TYPE_UVEC3: @@ -3853,7 +3853,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C } value = Variant(array); } else { - value = Variant(Vector3(p_value[0].uint, p_value[1].uint, p_value[2].uint)); + value = Variant(Vector3i(p_value[0].uint, p_value[1].uint, p_value[2].uint)); } break; case ShaderLanguage::TYPE_UVEC4: @@ -3866,7 +3866,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C } value = Variant(array); } else { - value = Variant(Quaternion(p_value[0].uint, p_value[1].uint, p_value[2].uint, p_value[3].uint)); + value = Variant(Vector4i(p_value[0].uint, p_value[1].uint, p_value[2].uint, p_value[3].uint)); } break; case ShaderLanguage::TYPE_FLOAT: @@ -3942,7 +3942,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); } else { - value = Variant(Quaternion(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); + value = Variant(Vector4(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); } } break; |