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Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r--servers/rendering/shader_language.cpp16
1 files changed, 7 insertions, 9 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 1e9690a8ae..f5e0b811a2 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -1547,7 +1547,7 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
}
DataType na = p_op->arguments[0]->get_datatype();
- valid = na > TYPE_BOOL && na < TYPE_MAT2;
+ valid = na > TYPE_BVEC4 && na < TYPE_MAT2;
ret_type = na;
} break;
case OP_ADD:
@@ -1567,7 +1567,7 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
}
if (na == nb) {
- valid = (na > TYPE_BOOL && na <= TYPE_MAT4);
+ valid = (na > TYPE_BVEC4 && na <= TYPE_MAT4);
ret_type = na;
} else if (na == TYPE_INT && nb == TYPE_IVEC2) {
valid = true;
@@ -1776,7 +1776,7 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
DataType nb = p_op->arguments[1]->get_datatype();
if (na == nb) {
- valid = (na > TYPE_BOOL && na <= TYPE_MAT4);
+ valid = (na > TYPE_BVEC4 && na <= TYPE_MAT4);
ret_type = na;
} else if (na == TYPE_IVEC2 && nb == TYPE_INT) {
valid = true;
@@ -3982,12 +3982,9 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
}
value = Variant(array);
} else {
- PackedFloat32Array array;
+ PackedVector4Array array;
for (int i = 0; i < array_size; i += 4) {
- array.push_back(p_value[i].real);
- array.push_back(p_value[i + 1].real);
- array.push_back(p_value[i + 2].real);
- array.push_back(p_value[i + 3].real);
+ array.push_back(Vector4(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real, p_value[i + 3].real));
}
value = Variant(array);
}
@@ -4219,7 +4216,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
pi.type = Variant::PACKED_COLOR_ARRAY;
} else {
- pi.type = Variant::PACKED_FLOAT32_ARRAY;
+ pi.type = Variant::PACKED_VECTOR4_ARRAY;
}
} else {
if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
@@ -10840,4 +10837,5 @@ ShaderLanguage::ShaderLanguage() {
ShaderLanguage::~ShaderLanguage() {
clear();
+ global_func_set.clear();
}