diff options
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r-- | servers/rendering/shader_language.cpp | 16 |
1 files changed, 7 insertions, 9 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 1e9690a8ae..f5e0b811a2 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -1547,7 +1547,7 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type } DataType na = p_op->arguments[0]->get_datatype(); - valid = na > TYPE_BOOL && na < TYPE_MAT2; + valid = na > TYPE_BVEC4 && na < TYPE_MAT2; ret_type = na; } break; case OP_ADD: @@ -1567,7 +1567,7 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type } if (na == nb) { - valid = (na > TYPE_BOOL && na <= TYPE_MAT4); + valid = (na > TYPE_BVEC4 && na <= TYPE_MAT4); ret_type = na; } else if (na == TYPE_INT && nb == TYPE_IVEC2) { valid = true; @@ -1776,7 +1776,7 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type DataType nb = p_op->arguments[1]->get_datatype(); if (na == nb) { - valid = (na > TYPE_BOOL && na <= TYPE_MAT4); + valid = (na > TYPE_BVEC4 && na <= TYPE_MAT4); ret_type = na; } else if (na == TYPE_IVEC2 && nb == TYPE_INT) { valid = true; @@ -3982,12 +3982,9 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C } value = Variant(array); } else { - PackedFloat32Array array; + PackedVector4Array array; for (int i = 0; i < array_size; i += 4) { - array.push_back(p_value[i].real); - array.push_back(p_value[i + 1].real); - array.push_back(p_value[i + 2].real); - array.push_back(p_value[i + 3].real); + array.push_back(Vector4(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real, p_value[i + 3].real)); } value = Variant(array); } @@ -4219,7 +4216,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { pi.type = Variant::PACKED_COLOR_ARRAY; } else { - pi.type = Variant::PACKED_FLOAT32_ARRAY; + pi.type = Variant::PACKED_VECTOR4_ARRAY; } } else { if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { @@ -10840,4 +10837,5 @@ ShaderLanguage::ShaderLanguage() { ShaderLanguage::~ShaderLanguage() { clear(); + global_func_set.clear(); } |