diff options
Diffstat (limited to 'servers/rendering/storage/environment_storage.h')
-rw-r--r-- | servers/rendering/storage/environment_storage.h | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/servers/rendering/storage/environment_storage.h b/servers/rendering/storage/environment_storage.h index d677dfc57b..c077e093da 100644 --- a/servers/rendering/storage/environment_storage.h +++ b/servers/rendering/storage/environment_storage.h @@ -62,6 +62,7 @@ private: // Fog bool fog_enabled = false; + RS::EnvironmentFogMode fog_mode = RS::EnvironmentFogMode::ENV_FOG_MODE_EXPONENTIAL; Color fog_light_color = Color(0.518, 0.553, 0.608); float fog_light_energy = 1.0; float fog_sun_scatter = 0.0; @@ -71,6 +72,11 @@ private: float fog_height_density = 0.0; //can be negative to invert effect float fog_aerial_perspective = 0.0; + // Depth Fog + float fog_depth_curve = 1.0; + float fog_depth_begin = 10.0; + float fog_depth_end = 100.0; + // Volumetric Fog bool volumetric_fog_enabled = false; float volumetric_fog_density = 0.01; @@ -192,8 +198,9 @@ public: float environment_get_white(RID p_env) const; // Fog - void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect); + void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect, RS::EnvironmentFogMode p_mode); bool environment_get_fog_enabled(RID p_env) const; + RS::EnvironmentFogMode environment_get_fog_mode(RID p_env) const; Color environment_get_fog_light_color(RID p_env) const; float environment_get_fog_light_energy(RID p_env) const; float environment_get_fog_sun_scatter(RID p_env) const; @@ -203,6 +210,12 @@ public: float environment_get_fog_height_density(RID p_env) const; float environment_get_fog_aerial_perspective(RID p_env) const; + // Depth Fog + void environment_set_fog_depth(RID p_env, float p_curve, float p_begin, float p_end); + float environment_get_fog_depth_curve(RID p_env) const; + float environment_get_fog_depth_begin(RID p_env) const; + float environment_get_fog_depth_end(RID p_env) const; + // Volumetric Fog void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect); bool environment_get_volumetric_fog_enabled(RID p_env) const; |