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Diffstat (limited to 'servers/rendering/storage/render_data.h')
-rw-r--r-- | servers/rendering/storage/render_data.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/servers/rendering/storage/render_data.h b/servers/rendering/storage/render_data.h new file mode 100644 index 0000000000..36aa6db784 --- /dev/null +++ b/servers/rendering/storage/render_data.h @@ -0,0 +1,70 @@ +/**************************************************************************/ +/* render_data.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef RENDER_DATA_H +#define RENDER_DATA_H + +#include "core/object/object.h" +#include "render_scene_buffers.h" +#include "render_scene_data.h" + +class RenderData : public Object { + GDCLASS(RenderData, Object); + +protected: + static void _bind_methods(); + +public: + virtual Ref<RenderSceneBuffers> get_render_scene_buffers() const = 0; + virtual RenderSceneData *get_render_scene_data() const = 0; + + virtual RID get_environment() const = 0; + virtual RID get_camera_attributes() const = 0; +}; + +class RenderDataExtension : public RenderData { + GDCLASS(RenderDataExtension, RenderData); + +protected: + static void _bind_methods(); + + virtual Ref<RenderSceneBuffers> get_render_scene_buffers() const override; + virtual RenderSceneData *get_render_scene_data() const override; + + virtual RID get_environment() const override; + virtual RID get_camera_attributes() const override; + + GDVIRTUAL0RC(Ref<RenderSceneBuffers>, _get_render_scene_buffers) + GDVIRTUAL0RC(RenderSceneData *, _get_render_scene_data) + GDVIRTUAL0RC(RID, _get_environment) + GDVIRTUAL0RC(RID, _get_camera_attributes) +}; + +#endif // RENDER_DATA_H |