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-rw-r--r--servers/rendering/storage/render_scene_buffers.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/storage/render_scene_buffers.h b/servers/rendering/storage/render_scene_buffers.h
index 83fc78ca1c..cf96a9f372 100644
--- a/servers/rendering/storage/render_scene_buffers.h
+++ b/servers/rendering/storage/render_scene_buffers.h
@@ -40,7 +40,7 @@ class RenderSceneBuffers : public RefCounted {
protected:
static void _bind_methods();
- GDVIRTUAL10(_configure, RID, Size2i, Size2i, float, float, RS::ViewportMSAA, RenderingServer::ViewportScreenSpaceAA, bool, bool, uint32_t)
+ GDVIRTUAL11(_configure, RID, Size2i, Size2i, RS::ViewportScaling3DMode, float, float, RS::ViewportMSAA, RenderingServer::ViewportScreenSpaceAA, bool, bool, uint32_t)
GDVIRTUAL1(_set_fsr_sharpness, float)
GDVIRTUAL1(_set_texture_mipmap_bias, float)
GDVIRTUAL1(_set_use_debanding, bool)
@@ -49,7 +49,7 @@ public:
RenderSceneBuffers(){};
virtual ~RenderSceneBuffers(){};
- virtual void configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa_3d, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count);
+ virtual void configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, RS::ViewportScaling3DMode p_scaling_3d_mode, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa_3d, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count);
// for those settings that are unlikely to require buffers to be recreated, we'll add setters
virtual void set_fsr_sharpness(float p_fsr_sharpness);