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-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp5
-rw-r--r--servers/rendering/renderer_viewport.cpp17
-rw-r--r--servers/rendering/renderer_viewport.h2
-rw-r--r--servers/rendering/rendering_server_default.cpp4
4 files changed, 16 insertions, 12 deletions
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index 7eb8cbd02f..b9bda9329e 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -103,8 +103,9 @@ void RendererCompositorRD::begin_frame(double frame_step) {
}
void RendererCompositorRD::end_frame(bool p_swap_buffers) {
- // TODO: Likely pass a bool to swap buffers to avoid display?
- RD::get_singleton()->swap_buffers();
+ if (p_swap_buffers) {
+ RD::get_singleton()->swap_buffers();
+ }
}
void RendererCompositorRD::initialize() {
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 86631ae9d9..e8e0d2e3eb 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -616,7 +616,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
}
}
-void RendererViewport::draw_viewports() {
+void RendererViewport::draw_viewports(bool p_swap_buffers) {
timestamp_vp_map.clear();
// get our xr interface in case we need it
@@ -732,7 +732,7 @@ void RendererViewport::draw_viewports() {
// commit our eyes
Vector<BlitToScreen> blits = xr_interface->post_draw_viewport(vp->render_target, vp->viewport_to_screen_rect);
if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID) {
- if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3" || OS::get_singleton()->get_current_rendering_driver_name() == "opengl3_angle") {
+ if (OS::get_singleton()->get_current_rendering_driver_name().begins_with("opengl3")) {
if (blits.size() > 0) {
RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blits.ptr(), blits.size());
}
@@ -771,7 +771,7 @@ void RendererViewport::draw_viewports() {
blit_to_screen_list[vp->viewport_to_screen] = Vector<BlitToScreen>();
}
- if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3" || OS::get_singleton()->get_current_rendering_driver_name() == "opengl3_angle") {
+ if (OS::get_singleton()->get_current_rendering_driver_name().begins_with("opengl3")) {
Vector<BlitToScreen> blit_to_screen_vec;
blit_to_screen_vec.push_back(blit);
RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blit_to_screen_vec.ptr(), 1);
@@ -799,11 +799,14 @@ void RendererViewport::draw_viewports() {
total_draw_calls_used = draw_calls_used;
RENDER_TIMESTAMP("< Render Viewports");
- //this needs to be called to make screen swapping more efficient
- RSG::rasterizer->prepare_for_blitting_render_targets();
- for (const KeyValue<int, Vector<BlitToScreen>> &E : blit_to_screen_list) {
- RSG::rasterizer->blit_render_targets_to_screen(E.key, E.value.ptr(), E.value.size());
+ if (p_swap_buffers) {
+ //this needs to be called to make screen swapping more efficient
+ RSG::rasterizer->prepare_for_blitting_render_targets();
+
+ for (const KeyValue<int, Vector<BlitToScreen>> &E : blit_to_screen_list) {
+ RSG::rasterizer->blit_render_targets_to_screen(E.key, E.value.ptr(), E.value.size());
+ }
}
}
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index 44de6d8804..a0ec9e6318 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -299,7 +299,7 @@ public:
void handle_timestamp(String p_timestamp, uint64_t p_cpu_time, uint64_t p_gpu_time);
void set_default_clear_color(const Color &p_color);
- void draw_viewports();
+ void draw_viewports(bool p_swap_buffers);
bool free(RID p_rid);
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index b13d33de9e..2c8265b7d7 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -88,10 +88,10 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
RSG::scene->render_probes();
- RSG::viewport->draw_viewports();
+ RSG::viewport->draw_viewports(p_swap_buffers);
RSG::canvas_render->update();
- if (OS::get_singleton()->get_current_rendering_driver_name() != "opengl3" && OS::get_singleton()->get_current_rendering_driver_name() != "opengl3_angle") {
+ if (!OS::get_singleton()->get_current_rendering_driver_name().begins_with("opengl3")) {
// Already called for gl_compatibility renderer.
RSG::rasterizer->end_frame(p_swap_buffers);
}