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-rw-r--r--servers/rendering/renderer_rd/cluster_builder_rd.cpp1
-rw-r--r--servers/rendering/renderer_rd/effects/debug_effects.cpp36
-rw-r--r--servers/rendering/renderer_rd/effects/debug_effects.h14
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp10
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp3
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/motion_vectors.glsl80
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl2
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl2
-rw-r--r--servers/rendering/renderer_rd/shaders/particles_copy.glsl18
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.cpp85
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.h15
-rw-r--r--servers/rendering/renderer_scene_cull.h3
-rw-r--r--servers/rendering/storage/utilities.h1
14 files changed, 246 insertions, 28 deletions
diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.cpp b/servers/rendering/renderer_rd/cluster_builder_rd.cpp
index 64950c6991..f99a5254bb 100644
--- a/servers/rendering/renderer_rd/cluster_builder_rd.cpp
+++ b/servers/rendering/renderer_rd/cluster_builder_rd.cpp
@@ -58,6 +58,7 @@ ClusterBuilderSharedDataRD::ClusterBuilderSharedDataRD() {
afs.push_back(RD::AttachmentFormat());
afs.write[0].usage_flags = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
fb_format = RD::get_singleton()->framebuffer_format_create(afs);
+ blend_state = RD::PipelineColorBlendState::create_blend();
defines = "\n#define USE_ATTACHMENT\n";
}
diff --git a/servers/rendering/renderer_rd/effects/debug_effects.cpp b/servers/rendering/renderer_rd/effects/debug_effects.cpp
index 8cd3c22483..3d26a9a8df 100644
--- a/servers/rendering/renderer_rd/effects/debug_effects.cpp
+++ b/servers/rendering/renderer_rd/effects/debug_effects.cpp
@@ -51,6 +51,17 @@ DebugEffects::DebugEffects() {
raster_state.wireframe = true;
shadow_frustum.pipelines[SFP_WIREFRAME].setup(shadow_frustum.shader.version_get_shader(shadow_frustum.shader_version, 0), RD::RENDER_PRIMITIVE_LINES, raster_state, RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
}
+
+ {
+ // Motion Vectors debug shader.
+ Vector<String> modes;
+ modes.push_back("");
+
+ motion_vectors.shader.initialize(modes);
+ motion_vectors.shader_version = motion_vectors.shader.version_create();
+
+ motion_vectors.pipeline.setup(motion_vectors.shader.version_get_shader(motion_vectors.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_blend(), 0);
+ }
}
void DebugEffects::_create_frustum_arrays() {
@@ -163,6 +174,8 @@ DebugEffects::~DebugEffects() {
if (frustum.lines_buffer.is_valid()) {
RD::get_singleton()->free(frustum.lines_buffer); // Array gets freed as dependency.
}
+
+ motion_vectors.shader.version_free(motion_vectors.shader_version);
}
void DebugEffects::draw_shadow_frustum(RID p_light, const Projection &p_cam_projection, const Transform3D &p_cam_transform, RID p_dest_fb, const Rect2 p_rect) {
@@ -326,3 +339,26 @@ void DebugEffects::draw_shadow_frustum(RID p_light, const Projection &p_cam_proj
}
}
}
+
+void DebugEffects::draw_motion_vectors(RID p_velocity, RID p_dest_fb, Size2i p_velocity_size) {
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+ ERR_FAIL_NULL(material_storage);
+
+ UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
+ ERR_FAIL_NULL(uniform_set_cache);
+
+ RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ RD::Uniform u_source_velocity(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_velocity }));
+
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD);
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, motion_vectors.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_fb), false, RD::get_singleton()->draw_list_get_current_pass()));
+
+ motion_vectors.push_constant.velocity_resolution[0] = p_velocity_size.width;
+ motion_vectors.push_constant.velocity_resolution[1] = p_velocity_size.height;
+
+ RID shader = motion_vectors.shader.version_get_shader(motion_vectors.shader_version, 0);
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_velocity), 0);
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &motion_vectors.push_constant, sizeof(MotionVectorsPushConstant));
+ RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u);
+ RD::get_singleton()->draw_list_end();
+}
diff --git a/servers/rendering/renderer_rd/effects/debug_effects.h b/servers/rendering/renderer_rd/effects/debug_effects.h
index 21b7b03f84..ae32d94912 100644
--- a/servers/rendering/renderer_rd/effects/debug_effects.h
+++ b/servers/rendering/renderer_rd/effects/debug_effects.h
@@ -32,6 +32,7 @@
#define DEBUG_EFFECTS_RD_H
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
+#include "servers/rendering/renderer_rd/shaders/effects/motion_vectors.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/effects/shadow_frustum.glsl.gen.h"
#include "servers/rendering/renderer_scene_render.h"
@@ -70,6 +71,18 @@ private:
PipelineCacheRD pipelines[SFP_MAX];
} shadow_frustum;
+ struct MotionVectorsPushConstant {
+ float velocity_resolution[2];
+ float pad[2];
+ };
+
+ struct {
+ MotionVectorsShaderRD shader;
+ RID shader_version;
+ PipelineCacheRD pipeline;
+ MotionVectorsPushConstant push_constant;
+ } motion_vectors;
+
void _create_frustum_arrays();
protected:
@@ -78,6 +91,7 @@ public:
~DebugEffects();
void draw_shadow_frustum(RID p_light, const Projection &p_cam_projection, const Transform3D &p_cam_transform, RID p_dest_fb, const Rect2 p_rect);
+ void draw_motion_vectors(RID p_velocity, RID p_dest_fb, Size2i p_velocity_size);
};
} // namespace RendererRD
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index c98752fb39..2e64946fd2 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -252,6 +252,7 @@ bool RenderForwardClustered::free(RID p_rid) {
template <RenderForwardClustered::PassMode p_pass_mode, uint32_t p_color_pass_flags>
void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) {
RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+ RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton();
RD::DrawListID draw_list = p_draw_list;
RD::FramebufferFormatID framebuffer_format = p_framebuffer_Format;
@@ -477,7 +478,9 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
prev_material_uniform_set = material_uniform_set;
}
- if ((surf->owner->base_flags & (INSTANCE_DATA_FLAG_MULTIMESH | INSTANCE_DATA_FLAG_PARTICLES)) == INSTANCE_DATA_FLAG_MULTIMESH) {
+ if (surf->owner->base_flags & INSTANCE_DATA_FLAG_PARTICLES) {
+ particles_storage->particles_get_instance_buffer_motion_vectors_offsets(surf->owner->data->base, push_constant.multimesh_motion_vectors_current_offset, push_constant.multimesh_motion_vectors_previous_offset);
+ } else if (surf->owner->base_flags & INSTANCE_DATA_FLAG_MULTIMESH) {
mesh_storage->_multimesh_get_motion_vectors_offsets(surf->owner->data->base, push_constant.multimesh_motion_vectors_current_offset, push_constant.multimesh_motion_vectors_previous_offset);
} else {
push_constant.multimesh_motion_vectors_current_offset = 0;
@@ -3716,6 +3719,10 @@ void RenderForwardClustered::_geometry_instance_update(RenderGeometryInstance *p
// Particles haven't been cleared or updated, update once now to ensure they are ready to render.
particles_storage->update_particles();
}
+
+ if (ginstance->data->dirty_dependencies) {
+ particles_storage->particles_update_dependency(ginstance->data->base, &ginstance->data->dependency_tracker);
+ }
} else if (ginstance->data->base_type == RS::INSTANCE_MESH) {
if (mesh_storage->skeleton_is_valid(ginstance->data->skeleton)) {
ginstance->transforms_uniform_set = mesh_storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
@@ -3755,6 +3762,7 @@ void RenderForwardClustered::_geometry_instance_dependency_changed(Dependency::D
case Dependency::DEPENDENCY_CHANGED_MATERIAL:
case Dependency::DEPENDENCY_CHANGED_MESH:
case Dependency::DEPENDENCY_CHANGED_PARTICLES:
+ case Dependency::DEPENDENCY_CHANGED_PARTICLES_INSTANCES:
case Dependency::DEPENDENCY_CHANGED_MULTIMESH:
case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA: {
static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty();
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 90d770399e..63d20cf8e1 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -2614,6 +2614,10 @@ void RenderForwardMobile::_geometry_instance_update(RenderGeometryInstance *p_ge
// Particles haven't been cleared or updated, update once now to ensure they are ready to render.
particles_storage->update_particles();
}
+
+ if (ginstance->data->dirty_dependencies) {
+ particles_storage->particles_update_dependency(ginstance->data->base, &ginstance->data->dependency_tracker);
+ }
} else if (ginstance->data->base_type == RS::INSTANCE_MESH) {
if (mesh_storage->skeleton_is_valid(ginstance->data->skeleton)) {
ginstance->transforms_uniform_set = mesh_storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 9d4d266a7a..20e24dba0e 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -745,8 +745,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(const RenderDataRD *p_ren
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS && _render_buffers_get_velocity_texture(rb).is_valid()) {
- Size2i rtsize = texture_storage->render_target_get_size(render_target);
- copy_effects->copy_to_fb_rect(_render_buffers_get_velocity_texture(rb), texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, false);
+ debug_effects->draw_motion_vectors(_render_buffers_get_velocity_texture(rb), texture_storage->render_target_get_rd_framebuffer(render_target), rb->get_internal_size());
}
}
diff --git a/servers/rendering/renderer_rd/shaders/effects/motion_vectors.glsl b/servers/rendering/renderer_rd/shaders/effects/motion_vectors.glsl
new file mode 100644
index 0000000000..80e4f51565
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/effects/motion_vectors.glsl
@@ -0,0 +1,80 @@
+#[vertex]
+
+#version 450
+
+#VERSION_DEFINES
+
+layout(location = 0) out vec2 uv_interp;
+
+void main() {
+ vec2 base_arr[3] = vec2[](vec2(-1.0, -1.0), vec2(-1.0, 3.0), vec2(3.0, -1.0));
+ gl_Position = vec4(base_arr[gl_VertexIndex], 0.0, 1.0);
+ uv_interp = clamp(gl_Position.xy, vec2(0.0, 0.0), vec2(1.0, 1.0)) * 2.0; // saturate(x) * 2.0
+}
+
+#[fragment]
+
+#version 450
+
+#VERSION_DEFINES
+
+layout(location = 0) in vec2 uv_interp;
+
+layout(set = 0, binding = 0) uniform sampler2D source_velocity;
+
+layout(location = 0) out vec4 frag_color;
+
+layout(push_constant, std430) uniform Params {
+ vec2 resolution;
+}
+params;
+
+// Based on distance to line segment from https://www.shadertoy.com/view/3tdSDj
+
+float line_segment(in vec2 p, in vec2 a, in vec2 b) {
+ vec2 aspect = vec2(params.resolution.x / params.resolution.y, 1.0f);
+ vec2 ba = (b - a) * aspect;
+ vec2 pa = (p - a) * aspect;
+ float h = clamp(dot(pa, ba) / dot(ba, ba), 0.0f, 1.0f);
+ return length(pa - h * ba) * (params.resolution.y / 2.0f);
+}
+
+void main() {
+ // Retrieve motion vector data.
+ float cell_size = 32.0f;
+ float circle_radius = 2.0f;
+ vec3 nan_color = vec3(1.0f, 0.0f, 0.0f);
+ vec3 active_color = vec3(1.0f, 0.8f, 0.1f);
+ vec3 inactive_color = vec3(0.5f, 0.5f, 0.5f);
+ vec2 pos_pixel = uv_interp * params.resolution;
+ vec2 cell_pos_pixel = floor(pos_pixel / cell_size) * cell_size + (cell_size * 0.5f);
+ vec2 cell_pos_uv = cell_pos_pixel / params.resolution;
+ vec2 cell_pos_previous_uv = cell_pos_uv + textureLod(source_velocity, cell_pos_uv, 0.0f).xy;
+
+ // Draw the shapes.
+ float epsilon = 1e-6f;
+ vec2 cell_pos_delta_uv = cell_pos_uv - cell_pos_previous_uv;
+ bool motion_active = length(cell_pos_delta_uv) > epsilon;
+ vec3 color;
+ if (any(isnan(cell_pos_delta_uv))) {
+ color = nan_color;
+ } else if (motion_active) {
+ color = active_color;
+ } else {
+ color = inactive_color;
+ }
+
+ float alpha;
+ if (length(cell_pos_pixel - pos_pixel) <= circle_radius) {
+ // Circle center.
+ alpha = 1.0f;
+ } else if (motion_active) {
+ // Motion vector line.
+ alpha = 1.0f - line_segment(uv_interp, cell_pos_uv, cell_pos_previous_uv);
+ } else {
+ // Ignore pixel.
+ alpha = 0.0f;
+ }
+
+ frag_color = vec4(color, alpha);
+}
diff --git a/servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl b/servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl
index 02566d8e35..e50397cc5d 100644
--- a/servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl
@@ -320,7 +320,7 @@ vec3 temporal_antialiasing(uvec2 pos_group_top_left, uvec2 pos_group, uvec2 pos_
vec2 velocity = imageLoad(velocity_buffer, ivec2(pos_screen)).xy;
// Get reprojected uv
- vec2 uv_reprojected = uv - velocity;
+ vec2 uv_reprojected = uv + velocity;
// Get input color
vec3 color_input = load_color(pos_group);
diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
index d1cfda515f..8f3c704afe 100644
--- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
@@ -2293,7 +2293,7 @@ void fragment_shader(in SceneData scene_data) {
vec2 position_uv = position_clip * vec2(0.5, 0.5);
vec2 prev_position_uv = prev_position_clip * vec2(0.5, 0.5);
- motion_vector = position_uv - prev_position_uv;
+ motion_vector = prev_position_uv - position_uv;
#endif
}
diff --git a/servers/rendering/renderer_rd/shaders/particles_copy.glsl b/servers/rendering/renderer_rd/shaders/particles_copy.glsl
index 67a894b86f..6a06979c2c 100644
--- a/servers/rendering/renderer_rd/shaders/particles_copy.glsl
+++ b/servers/rendering/renderer_rd/shaders/particles_copy.glsl
@@ -45,6 +45,9 @@ layout(set = 2, binding = 0, std430) restrict readonly buffer TrailBindPoses {
}
trail_bind_poses;
+#define PARAMS_FLAG_ORDER_BY_LIFETIME 1
+#define PARAMS_FLAG_COPY_MODE_2D 2
+
layout(push_constant, std430) uniform Params {
vec3 sort_direction;
uint total_particles;
@@ -57,10 +60,10 @@ layout(push_constant, std430) uniform Params {
vec3 align_up;
uint align_mode;
- bool order_by_lifetime;
uint lifetime_split;
bool lifetime_reverse;
- bool copy_mode_2d;
+ uint motion_vectors_current_offset;
+ uint flags;
mat4 inv_emission_transform;
}
@@ -103,7 +106,7 @@ void main() {
particle = uint(sort_buffer.data[particle].y); //use index from sort buffer
}
#else
- if (params.order_by_lifetime) {
+ if (bool(params.flags & PARAMS_FLAG_ORDER_BY_LIFETIME)) {
if (params.trail_size > 1) {
uint limit = (params.total_particles / params.trail_size) - params.lifetime_split;
@@ -201,7 +204,7 @@ void main() {
txform = txform * trail_bind_poses.data[part_ofs];
}
- if (params.copy_mode_2d) {
+ if (bool(params.flags & PARAMS_FLAG_COPY_MODE_2D)) {
// In global mode, bring 2D particles to local coordinates
// as they will be drawn with the node position as origin.
txform = params.inv_emission_transform * txform;
@@ -213,15 +216,16 @@ void main() {
}
txform = transpose(txform);
- if (params.copy_mode_2d) {
- uint write_offset = gl_GlobalInvocationID.x * (2 + 1 + 1); //xform + color + custom
+ uint instance_index = gl_GlobalInvocationID.x + params.motion_vectors_current_offset;
+ if (bool(params.flags & PARAMS_FLAG_COPY_MODE_2D)) {
+ uint write_offset = instance_index * (2 + 1 + 1); //xform + color + custom
instances.data[write_offset + 0] = txform[0];
instances.data[write_offset + 1] = txform[1];
instances.data[write_offset + 2] = particles.data[particle].color;
instances.data[write_offset + 3] = particles.data[particle].custom;
} else {
- uint write_offset = gl_GlobalInvocationID.x * (3 + 1 + 1); //xform + color + custom
+ uint write_offset = instance_index * (3 + 1 + 1); //xform + color + custom
instances.data[write_offset + 0] = txform[0];
instances.data[write_offset + 1] = txform[1];
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
index 0a91672544..3a415e97e0 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
@@ -666,6 +666,19 @@ RID ParticlesStorage::particles_get_draw_pass_mesh(RID p_particles, int p_pass)
return particles->draw_passes[p_pass];
}
+void ParticlesStorage::particles_update_dependency(RID p_particles, DependencyTracker *p_instance) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ p_instance->update_dependency(&particles->dependency);
+}
+
+void ParticlesStorage::particles_get_instance_buffer_motion_vectors_offsets(RID p_particles, uint32_t &r_current_offset, uint32_t &r_prev_offset) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ r_current_offset = particles->instance_motion_vectors_current_offset;
+ r_prev_offset = particles->instance_motion_vectors_previous_offset;
+}
+
void ParticlesStorage::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
@@ -1185,6 +1198,7 @@ void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p
copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
copy_push_constant.lifetime_split = (MIN(int(particles->amount * particles->phase), particles->amount - 1) + 1) % particles->amount;
copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
+ copy_push_constant.motion_vectors_current_offset = particles->instance_motion_vectors_current_offset;
copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
copy_push_constant.total_particles = particles->amount;
@@ -1252,28 +1266,50 @@ void ParticlesStorage::_particles_update_buffers(Particles *particles) {
userdata_count = particle_shader_data->userdata_count;
}
+ bool uses_motion_vectors = RSG::viewport->get_num_viewports_with_motion_vectors() > 0;
+ bool index_draw_order = particles->draw_order == RS::ParticlesDrawOrder::PARTICLES_DRAW_ORDER_INDEX;
+ bool enable_motion_vectors = uses_motion_vectors && index_draw_order && !particles->instance_motion_vectors_enabled;
+ bool only_instances_changed = false;
+
if (userdata_count != particles->userdata_count) {
- // Mismatch userdata, re-create buffers.
+ // Mismatch userdata, re-create all buffers.
_particles_free_data(particles);
+ } else if (enable_motion_vectors) {
+ // Only motion vectors are required, release the transforms buffer and uniform set.
+ if (particles->particle_instance_buffer.is_valid()) {
+ RD::get_singleton()->free(particles->particle_instance_buffer);
+ particles->particle_instance_buffer = RID();
+ }
+
+ particles->particles_transforms_buffer_uniform_set = RID();
+ only_instances_changed = true;
+ } else if (!particles->particle_buffer.is_null()) {
+ // No operation is required because a buffer already exists, return early.
+ return;
}
- if (particles->amount > 0 && particles->particle_buffer.is_null()) {
+ if (particles->amount > 0) {
int total_amount = particles->amount;
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
total_amount *= particles->trail_bind_poses.size();
}
uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3;
-
- particles->particle_buffer = RD::get_singleton()->storage_buffer_create((sizeof(ParticleData) + userdata_count * sizeof(float) * 4) * total_amount);
-
- particles->userdata_count = userdata_count;
+ if (particles->particle_buffer.is_null()) {
+ particles->particle_buffer = RD::get_singleton()->storage_buffer_create((sizeof(ParticleData) + userdata_count * sizeof(float) * 4) * total_amount);
+ particles->userdata_count = userdata_count;
+ }
PackedByteArray data;
- data.resize_zeroed(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount);
+ uint32_t particle_instance_buffer_size = total_amount * (xform_size + 1 + 1) * sizeof(float) * 4;
+ if (uses_motion_vectors) {
+ particle_instance_buffer_size *= 2;
+ particles->instance_motion_vectors_enabled = true;
+ }
- particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount, data);
- //needs to clear it
+ data.resize_zeroed(particle_instance_buffer_size);
+
+ particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(particle_instance_buffer_size, data);
{
Vector<RD::Uniform> uniforms;
@@ -1295,9 +1331,20 @@ void ParticlesStorage::_particles_update_buffers(Particles *particles) {
particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
}
+
+ particles->instance_motion_vectors_current_offset = 0;
+ particles->instance_motion_vectors_previous_offset = 0;
+ particles->instance_motion_vectors_last_change = -1;
+
+ if (only_instances_changed) {
+ // Notify the renderer the instances uniform must be retrieved again, as it's the only element that has been changed because motion vectors were enabled.
+ particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES_INSTANCES);
+ }
}
}
void ParticlesStorage::update_particles() {
+ uint32_t frame = RSG::rasterizer->get_frame_number();
+ bool uses_motion_vectors = RSG::viewport->get_num_viewports_with_motion_vectors() > 0;
while (particle_update_list) {
//use transform feedback to process particles
@@ -1461,16 +1508,25 @@ void ParticlesStorage::update_particles() {
// Ensure that memory is initialized (the code above should ensure that _particles_process is always called at least once upon clearing).
DEV_ASSERT(!particles->clear);
+ int total_amount = particles->amount;
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ total_amount *= particles->trail_bind_poses.size();
+ }
+
+ // Swap offsets for motion vectors. Motion vectors can only be used when the draw order keeps the indices consistent across frames.
+ bool index_draw_order = particles->draw_order == RS::ParticlesDrawOrder::PARTICLES_DRAW_ORDER_INDEX;
+ particles->instance_motion_vectors_previous_offset = particles->instance_motion_vectors_current_offset;
+ if (uses_motion_vectors && index_draw_order && particles->instance_motion_vectors_enabled && (frame - particles->instance_motion_vectors_last_change) == 1) {
+ particles->instance_motion_vectors_current_offset = total_amount - particles->instance_motion_vectors_current_offset;
+ }
+
+ particles->instance_motion_vectors_last_change = frame;
+
// Copy particles to instance buffer.
if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
//does not need view dependent operation, do copy here
ParticlesShader::CopyPushConstant copy_push_constant;
- int total_amount = particles->amount;
- if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- total_amount *= particles->trail_bind_poses.size();
- }
-
// Affect 2D only.
if (particles->use_local_coords) {
// In local mode, particle positions are calculated locally (relative to the node position)
@@ -1506,6 +1562,7 @@ void ParticlesStorage::update_particles() {
copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
copy_push_constant.lifetime_split = (MIN(int(particles->amount * particles->phase), particles->amount - 1) + 1) % particles->amount;
copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
+ copy_push_constant.motion_vectors_current_offset = particles->instance_motion_vectors_current_offset;
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0;
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.h b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
index 612420a36c..7cea706a8c 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
@@ -225,6 +225,11 @@ private:
double frame_remainder = 0;
real_t collision_base_size = 0.01;
+ uint32_t instance_motion_vectors_current_offset = 0;
+ uint32_t instance_motion_vectors_previous_offset = 0;
+ uint64_t instance_motion_vectors_last_change = -1;
+ bool instance_motion_vectors_enabled = false;
+
bool clear = true;
bool force_sub_emit = false;
@@ -288,10 +293,13 @@ private:
float align_up[3];
uint32_t align_mode;
- uint32_t order_by_lifetime;
uint32_t lifetime_split;
uint32_t lifetime_reverse;
- uint32_t copy_mode_2d;
+ uint32_t motion_vectors_current_offset;
+ struct {
+ uint32_t order_by_lifetime : 1;
+ uint32_t copy_mode_2d : 1;
+ };
float inv_emission_transform[16];
};
@@ -521,12 +529,15 @@ public:
return particles->particles_transforms_buffer_uniform_set;
}
+ void particles_get_instance_buffer_motion_vectors_offsets(RID p_particles, uint32_t &r_current_offset, uint32_t &r_prev_offset);
+
virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) override;
virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) override;
void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture);
virtual void update_particles() override;
+ void particles_update_dependency(RID p_particles, DependencyTracker *p_instance);
Dependency *particles_get_dependency(RID p_particles) const;
/* Particles Collision */
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 4745c3d1d3..29e5ea29fd 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -506,6 +506,9 @@ public:
}
} break;
+ default: {
+ // Ignored notifications.
+ } break;
}
}
diff --git a/servers/rendering/storage/utilities.h b/servers/rendering/storage/utilities.h
index 8fb4907a43..387f71f78a 100644
--- a/servers/rendering/storage/utilities.h
+++ b/servers/rendering/storage/utilities.h
@@ -44,6 +44,7 @@ public:
DEPENDENCY_CHANGED_MULTIMESH,
DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES,
DEPENDENCY_CHANGED_PARTICLES,
+ DEPENDENCY_CHANGED_PARTICLES_INSTANCES,
DEPENDENCY_CHANGED_DECAL,
DEPENDENCY_CHANGED_SKELETON_DATA,
DEPENDENCY_CHANGED_SKELETON_BONES,