summaryrefslogtreecommitdiffstats
path: root/servers/rendering_server.h
diff options
context:
space:
mode:
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r--servers/rendering_server.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 62ca6b3b6d..a130ae0ba2 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -113,6 +113,12 @@ public:
/* TEXTURE API */
+ enum TextureType {
+ TEXTURE_TYPE_2D,
+ TEXTURE_TYPE_LAYERED,
+ TEXTURE_TYPE_3D,
+ };
+
enum TextureLayeredType {
TEXTURE_LAYERED_2D_ARRAY,
TEXTURE_LAYERED_CUBEMAP,
@@ -131,10 +137,14 @@ public:
virtual RID texture_2d_create(const Ref<Image> &p_image) = 0;
virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, TextureLayeredType p_layered_type) = 0;
virtual RID texture_3d_create(Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0; //all slices, then all the mipmaps, must be coherent
+ virtual RID texture_external_create(int p_width, int p_height, uint64_t p_external_buffer = 0) = 0;
virtual RID texture_proxy_create(RID p_base) = 0;
+ virtual RID texture_create_from_native_handle(TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, TextureLayeredType p_layered_type = TEXTURE_LAYERED_2D_ARRAY) = 0;
+
virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0;
virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0;
+ virtual void texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer = 0) = 0;
virtual void texture_proxy_update(RID p_texture, RID p_proxy_to) = 0;
// These two APIs can be used together or in combination with the others.
@@ -1639,6 +1649,7 @@ public:
GLOBAL_VAR_TYPE_SAMPLER2DARRAY,
GLOBAL_VAR_TYPE_SAMPLER3D,
GLOBAL_VAR_TYPE_SAMPLERCUBE,
+ GLOBAL_VAR_TYPE_SAMPLEREXT,
GLOBAL_VAR_TYPE_MAX
};
@@ -1793,6 +1804,7 @@ private:
};
// Make variant understand the enums.
+VARIANT_ENUM_CAST(RenderingServer::TextureType);
VARIANT_ENUM_CAST(RenderingServer::TextureLayeredType);
VARIANT_ENUM_CAST(RenderingServer::CubeMapLayer);
VARIANT_ENUM_CAST(RenderingServer::ShaderMode);