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Diffstat (limited to 'servers/visual/rasterizer_rd/shader_compiler_rd.h')
| -rw-r--r-- | servers/visual/rasterizer_rd/shader_compiler_rd.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/servers/visual/rasterizer_rd/shader_compiler_rd.h b/servers/visual/rasterizer_rd/shader_compiler_rd.h new file mode 100644 index 0000000000..3572a73a2d --- /dev/null +++ b/servers/visual/rasterizer_rd/shader_compiler_rd.h @@ -0,0 +1,92 @@ +#ifndef SHADER_COMPILER_RD_H +#define SHADER_COMPILER_RD_H + +#include "core/pair.h" +#include "servers/visual/shader_language.h" +#include "servers/visual/shader_types.h" +#include "servers/visual_server.h" + +class ShaderCompilerRD { +public: + struct IdentifierActions { + + Map<StringName, Pair<int *, int> > render_mode_values; + Map<StringName, bool *> render_mode_flags; + Map<StringName, bool *> usage_flag_pointers; + Map<StringName, bool *> write_flag_pointers; + + Map<StringName, ShaderLanguage::ShaderNode::Uniform> *uniforms; + }; + + struct GeneratedCode { + + Vector<String> defines; + struct Texture { + StringName name; + ShaderLanguage::DataType type; + ShaderLanguage::ShaderNode::Uniform::Hint hint; + ShaderLanguage::TextureFilter filter; + ShaderLanguage::TextureRepeat repeat; + }; + + Vector<Texture> texture_uniforms; + + Vector<uint32_t> uniform_offsets; + uint32_t uniform_total_size; + String uniforms; + String vertex_global; + String vertex; + String fragment_global; + String fragment; + String light; + + bool uses_fragment_time; + bool uses_vertex_time; + }; + + struct DefaultIdentifierActions { + + Map<StringName, String> renames; + Map<StringName, String> render_mode_defines; + Map<StringName, String> usage_defines; + Map<StringName, String> custom_samplers; + ShaderLanguage::TextureFilter default_filter; + ShaderLanguage::TextureRepeat default_repeat; + String sampler_array_name; + int base_texture_binding_index; + int texture_layout_set; + String base_uniform_string; + }; + +private: + ShaderLanguage parser; + + String _get_sampler_name(ShaderLanguage::TextureFilter p_filter, ShaderLanguage::TextureRepeat p_repeat); + + void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added); + String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning); + + const ShaderLanguage::ShaderNode *shader; + const ShaderLanguage::FunctionNode *function; + StringName current_func_name; + StringName vertex_name; + StringName fragment_name; + StringName light_name; + StringName time_name; + Set<StringName> texture_functions; + + Set<StringName> used_name_defines; + Set<StringName> used_flag_pointers; + Set<StringName> used_rmode_defines; + Set<StringName> internal_functions; + + DefaultIdentifierActions actions; + +public: + Error compile(VS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code); + + void initialize(DefaultIdentifierActions p_actions); + ShaderCompilerRD(); +}; + +#endif // SHADERCOMPILERRD_H |
