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-rw-r--r--servers/xr/xr_interface.cpp83
1 files changed, 2 insertions, 81 deletions
diff --git a/servers/xr/xr_interface.cpp b/servers/xr/xr_interface.cpp
index 9ced28fd52..26f315a454 100644
--- a/servers/xr/xr_interface.cpp
+++ b/servers/xr/xr_interface.cpp
@@ -132,13 +132,7 @@ void XRInterface::set_primary(bool p_primary) {
XRInterface::XRInterface() {}
-XRInterface::~XRInterface() {
- if (vrs.vrs_texture.is_valid()) {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- RS::get_singleton()->free(vrs.vrs_texture);
- vrs.vrs_texture = RID();
- }
-}
+XRInterface::~XRInterface() {}
// query if this interface supports this play area mode
bool XRInterface::supports_play_area_mode(XRInterface::PlayAreaMode p_mode) {
@@ -176,80 +170,7 @@ int XRInterface::get_camera_feed_id() {
}
RID XRInterface::get_vrs_texture() {
- // Default logic will return a standard VRS image based on our target size and default projections.
- // Note that this only gets called if VRS is supported on the hardware.
-
- int32_t texel_width = RD::get_singleton()->limit_get(RD::LIMIT_VRS_TEXEL_WIDTH);
- int32_t texel_height = RD::get_singleton()->limit_get(RD::LIMIT_VRS_TEXEL_HEIGHT);
- int view_count = get_view_count();
- Size2 target_size = get_render_target_size();
- real_t aspect = target_size.x / target_size.y; // is this y/x ?
- Size2 vrs_size = Size2(round(0.5 + target_size.x / texel_width), round(0.5 + target_size.y / texel_height));
- real_t radius = vrs_size.length() * 0.5;
- Size2 vrs_sizei = vrs_size;
-
- if (vrs.size != vrs_sizei) {
- const uint8_t densities[] = {
- 0, // 1x1
- 1, // 1x2
- // 2, // 1x4 - not supported
- // 3, // 1x8 - not supported
- // 4, // 2x1
- 5, // 2x2
- 6, // 2x4
- // 9, // 4x2
- 10, // 4x4
- };
-
- // out with the old
- if (vrs.vrs_texture.is_valid()) {
- RS::get_singleton()->free(vrs.vrs_texture);
- vrs.vrs_texture = RID();
- }
-
- // in with the new
- Vector<Ref<Image>> images;
- vrs.size = vrs_sizei;
-
- for (int i = 0; i < view_count && i < 2; i++) {
- PackedByteArray data;
- data.resize(vrs_sizei.x * vrs_sizei.y);
- uint8_t *data_ptr = data.ptrw();
-
- // Our near and far don't matter much for what we're doing here, but there are some interfaces that will remember this as the near and far and may fail as a result...
- Projection cm = get_projection_for_view(i, aspect, 0.1, 1000.0);
- Vector3 center = cm.xform(Vector3(0.0, 0.0, 999.0));
-
- Vector2i view_center;
- view_center.x = int(vrs_size.x * (center.x + 1.0) * 0.5);
- view_center.y = int(vrs_size.y * (center.y + 1.0) * 0.5);
-
- int d = 0;
- for (int y = 0; y < vrs_sizei.y; y++) {
- for (int x = 0; x < vrs_sizei.x; x++) {
- Vector2 offset = Vector2(x - view_center.x, y - view_center.y);
- offset.y *= aspect;
- real_t distance = offset.length();
- int idx = round(5.0 * distance / radius);
- if (idx > 4) {
- idx = 4;
- }
- uint8_t density = densities[idx];
-
- data_ptr[d++] = density;
- }
- }
- images.push_back(Image::create_from_data(vrs_sizei.x, vrs_sizei.y, false, Image::FORMAT_R8, data));
- }
-
- if (images.size() == 1) {
- vrs.vrs_texture = RS::get_singleton()->texture_2d_create(images[0]);
- } else {
- vrs.vrs_texture = RS::get_singleton()->texture_2d_layered_create(images, RS::TEXTURE_LAYERED_2D_ARRAY);
- }
- }
-
- return vrs.vrs_texture;
+ return RID();
}
/** these are optional, so we want dummies **/