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diff --git a/servers/xr/xr_vrs.cpp b/servers/xr/xr_vrs.cpp
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+/**************************************************************************/
+/* xr_vrs.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "xr_vrs.h"
+
+#include "servers/rendering/renderer_scene_render.h"
+#include "servers/rendering_server.h"
+
+void XRVRS::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_vrs_min_radius"), &XRVRS::get_vrs_min_radius);
+ ClassDB::bind_method(D_METHOD("set_vrs_min_radius", "radius"), &XRVRS::set_vrs_min_radius);
+
+ ClassDB::bind_method(D_METHOD("get_vrs_strength"), &XRVRS::get_vrs_strength);
+ ClassDB::bind_method(D_METHOD("set_vrs_strength", "strength"), &XRVRS::set_vrs_strength);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "vrs_min_radius", PROPERTY_HINT_RANGE, "1.0,100.0,1.0"), "set_vrs_min_radius", "get_vrs_min_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "vrs_strength", PROPERTY_HINT_RANGE, "0.1,10.0,0.1"), "set_vrs_strength", "get_vrs_strength");
+
+ ClassDB::bind_method(D_METHOD("make_vrs_texture", "target_size", "eye_foci"), &XRVRS::make_vrs_texture);
+}
+
+XRVRS::~XRVRS() {
+ if (vrs_texture.is_valid()) {
+ ERR_FAIL_NULL(RS::get_singleton());
+ RS::get_singleton()->free(vrs_texture);
+ vrs_texture = RID();
+ }
+}
+
+float XRVRS::get_vrs_min_radius() const {
+ return vrs_min_radius;
+}
+
+void XRVRS::set_vrs_min_radius(float p_vrs_min_radius) {
+ if (p_vrs_min_radius < 1.0) {
+ WARN_PRINT_ONCE("VRS minimum radius can not be set below 1.0");
+ vrs_min_radius = 1.0;
+ } else if (p_vrs_min_radius > 100.0) {
+ WARN_PRINT_ONCE("VRS minimum radius can not be set above 100.0");
+ vrs_min_radius = 100.0;
+ } else {
+ vrs_min_radius = p_vrs_min_radius;
+ vrs_dirty = true;
+ }
+}
+
+float XRVRS::get_vrs_strength() const {
+ return vrs_strength;
+}
+
+void XRVRS::set_vrs_strength(float p_vrs_strength) {
+ if (p_vrs_strength < 0.1) {
+ WARN_PRINT_ONCE("VRS strength can not be set below 0.1");
+ vrs_strength = 0.1;
+ } else if (p_vrs_strength > 10.0) {
+ WARN_PRINT_ONCE("VRS strength can not be set above 10.0");
+ vrs_strength = 10.0;
+ } else {
+ vrs_strength = p_vrs_strength;
+ vrs_dirty = true;
+ }
+}
+
+RID XRVRS::make_vrs_texture(const Size2 &p_target_size, const PackedVector2Array &p_eye_foci) {
+ ERR_FAIL_COND_V(p_eye_foci.is_empty(), RID());
+
+ int32_t texel_width = RD::get_singleton()->limit_get(RD::LIMIT_VRS_TEXEL_WIDTH);
+ int32_t texel_height = RD::get_singleton()->limit_get(RD::LIMIT_VRS_TEXEL_HEIGHT);
+
+ Size2 vrs_size = Size2(0.5 + p_target_size.x / texel_width, 0.5 + p_target_size.y / texel_height).round();
+ float max_radius = 0.5 * MIN(vrs_size.x, vrs_size.y); // Maximum radius that fits inside of our image
+ float min_radius = vrs_min_radius * max_radius / 100.0; // Minimum radius as a percentage of our size
+ real_t outer_radius = MAX(1.0, (max_radius - min_radius) / vrs_strength);
+ Size2 vrs_sizei = vrs_size;
+
+ // Our density map is now unified, with a value of (0.0, 0.0) meaning a 1x1 texel size and (1.0, 1.0) an max texel size.
+ // For our standard VRS extension on Vulkan this means a maximum of 8x8.
+ // For the density map extension this scales depending on the max texel size.
+
+ if (target_size != vrs_sizei || eye_foci != p_eye_foci || vrs_dirty) {
+ // Out with the old.
+ if (vrs_texture.is_valid()) {
+ RS::get_singleton()->free(vrs_texture);
+ vrs_texture = RID();
+ }
+
+ // In with the new.
+ Vector<Ref<Image>> images;
+ target_size = vrs_sizei;
+ eye_foci = p_eye_foci;
+
+ for (int i = 0; i < eye_foci.size() && i < RendererSceneRender::MAX_RENDER_VIEWS; i++) {
+ PackedByteArray data;
+ data.resize(vrs_sizei.x * vrs_sizei.y * 2);
+ uint8_t *data_ptr = data.ptrw();
+
+ Vector2i view_center;
+ view_center.x = int(vrs_size.x * (eye_foci[i].x + 1.0) * 0.5);
+ view_center.y = int(vrs_size.y * (eye_foci[i].y + 1.0) * 0.5);
+
+ int d = 0;
+ for (int y = 0; y < vrs_sizei.y; y++) {
+ for (int x = 0; x < vrs_sizei.x; x++) {
+ Vector2 offset = Vector2(x - view_center.x, y - view_center.y);
+ real_t density = 255.0 * MAX(0.0, (Math::abs(offset.x) - min_radius) / outer_radius);
+ data_ptr[d++] = MIN(255, density);
+ density = 255.0 * MAX(0.0, (Math::abs(offset.y) - min_radius) / outer_radius);
+ data_ptr[d++] = MIN(255, density);
+ }
+ }
+ images.push_back(Image::create_from_data(vrs_sizei.x, vrs_sizei.y, false, Image::FORMAT_RG8, data));
+ }
+
+ if (images.size() == 1) {
+ vrs_texture = RS::get_singleton()->texture_2d_create(images[0]);
+ } else {
+ vrs_texture = RS::get_singleton()->texture_2d_layered_create(images, RS::TEXTURE_LAYERED_2D_ARRAY);
+ }
+
+ vrs_dirty = false;
+ }
+
+ return vrs_texture;
+}