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+/**************************************************************************/
+/* xr_vrs.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef XR_VRS_H
+#define XR_VRS_H
+
+#include "core/object/class_db.h"
+#include "core/object/object.h"
+#include "core/templates/rid.h"
+#include "core/variant/variant.h"
+
+/* This is a helper class for generating stereoscopic VRS images */
+
+class XRVRS : public Object {
+ GDCLASS(XRVRS, Object);
+
+private:
+ float vrs_min_radius = 20.0;
+ float vrs_strength = 1.0;
+ bool vrs_dirty = true;
+
+ RID vrs_texture;
+ Size2i target_size;
+ PackedVector2Array eye_foci;
+
+protected:
+ static void _bind_methods();
+
+public:
+ ~XRVRS();
+
+ float get_vrs_min_radius() const;
+ void set_vrs_min_radius(float p_vrs_min_radius);
+ float get_vrs_strength() const;
+ void set_vrs_strength(float p_vrs_strength);
+
+ RID make_vrs_texture(const Size2 &p_target_size, const PackedVector2Array &p_eye_foci);
+};
+
+#endif // XR_VRS_H