diff options
Diffstat (limited to 'servers')
44 files changed, 1049 insertions, 227 deletions
diff --git a/servers/arvr/arvr_interface.cpp b/servers/arvr/arvr_interface.cpp index 55707def7c..458459a843 100644 --- a/servers/arvr/arvr_interface.cpp +++ b/servers/arvr/arvr_interface.cpp @@ -43,7 +43,7 @@ void ARVRInterface::_bind_methods() { ClassDB::bind_method(D_METHOD("get_tracking_status"), &ARVRInterface::get_tracking_status); - ClassDB::bind_method(D_METHOD("get_recommended_render_targetsize"), &ARVRInterface::get_recommended_render_targetsize); + ClassDB::bind_method(D_METHOD("get_render_targetsize"), &ARVRInterface::get_render_targetsize); ClassDB::bind_method(D_METHOD("is_stereo"), &ARVRInterface::is_stereo); ADD_GROUP("Interface", "interface_"); diff --git a/servers/arvr/arvr_interface.h b/servers/arvr/arvr_interface.h index 880f6e4595..1599c1a64f 100644 --- a/servers/arvr/arvr_interface.h +++ b/servers/arvr/arvr_interface.h @@ -103,7 +103,7 @@ public: /** rendering and internal **/ - virtual Size2 get_recommended_render_targetsize() = 0; /* returns the recommended render target size per eye for this device */ + virtual Size2 get_render_targetsize() = 0; /* returns the recommended render target size per eye for this device */ virtual bool is_stereo() = 0; /* returns true if this interface requires stereo rendering (for VR HMDs) or mono rendering (for mobile AR) */ virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) = 0; /* get each eyes camera transform, also implement EYE_MONO */ virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) = 0; /* get each eyes projection matrix */ diff --git a/servers/arvr/arvr_positional_tracker.cpp b/servers/arvr/arvr_positional_tracker.cpp index 4ecd7a3898..fc0270615c 100644 --- a/servers/arvr/arvr_positional_tracker.cpp +++ b/servers/arvr/arvr_positional_tracker.cpp @@ -52,6 +52,11 @@ void ARVRPositionalTracker::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_joy_id", "joy_id"), &ARVRPositionalTracker::set_joy_id); ClassDB::bind_method(D_METHOD("_set_orientation", "orientation"), &ARVRPositionalTracker::set_orientation); ClassDB::bind_method(D_METHOD("_set_rw_position", "rw_position"), &ARVRPositionalTracker::set_rw_position); + + ClassDB::bind_method(D_METHOD("get_rumble"), &ARVRPositionalTracker::get_rumble); + ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &ARVRPositionalTracker::set_rumble); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "rumble"), "set_rumble", "get_rumble"); }; void ARVRPositionalTracker::set_type(ARVRServer::TrackerType p_type) { @@ -170,6 +175,18 @@ Transform ARVRPositionalTracker::get_transform(bool p_adjust_by_reference_frame) return new_transform; }; +real_t ARVRPositionalTracker::get_rumble() const { + return rumble; +}; + +void ARVRPositionalTracker::set_rumble(real_t p_rumble) { + if (p_rumble > 0.0) { + rumble = p_rumble; + } else { + rumble = 0.0; + }; +}; + ARVRPositionalTracker::ARVRPositionalTracker() { type = ARVRServer::TRACKER_UNKNOWN; name = "Unknown"; @@ -178,6 +195,7 @@ ARVRPositionalTracker::ARVRPositionalTracker() { tracks_orientation = false; tracks_position = false; hand = TRACKER_HAND_UNKNOWN; + rumble = 0.0; }; ARVRPositionalTracker::~ARVRPositionalTracker(){ diff --git a/servers/arvr/arvr_positional_tracker.h b/servers/arvr/arvr_positional_tracker.h index ff0c150f89..e450328a22 100644 --- a/servers/arvr/arvr_positional_tracker.h +++ b/servers/arvr/arvr_positional_tracker.h @@ -65,6 +65,7 @@ private: bool tracks_position; // do we track position? Vector3 rw_position; // our position "in the real world, so without world_scale applied" TrackerHand hand; // if known, the hand this tracker is held in + real_t rumble; // rumble strength, 0.0 is off, 1.0 is maximum, note that we only record here, arvr_interface is responsible for execution protected: static void _bind_methods(); @@ -87,6 +88,8 @@ public: Vector3 get_rw_position() const; ARVRPositionalTracker::TrackerHand get_hand() const; void set_hand(const ARVRPositionalTracker::TrackerHand p_hand); + real_t get_rumble() const; + void set_rumble(real_t p_rumble); Transform get_transform(bool p_adjust_by_reference_frame) const; diff --git a/servers/arvr_server.cpp b/servers/arvr_server.cpp index 4dfc40e9e4..1e73d6753c 100644 --- a/servers/arvr_server.cpp +++ b/servers/arvr_server.cpp @@ -49,20 +49,18 @@ void ARVRServer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_interface_count"), &ARVRServer::get_interface_count); ClassDB::bind_method(D_METHOD("get_interface", "idx"), &ARVRServer::get_interface); + ClassDB::bind_method(D_METHOD("get_interfaces"), &ARVRServer::get_interfaces); ClassDB::bind_method(D_METHOD("find_interface", "name"), &ARVRServer::find_interface); ClassDB::bind_method(D_METHOD("get_tracker_count"), &ARVRServer::get_tracker_count); ClassDB::bind_method(D_METHOD("get_tracker", "idx"), &ARVRServer::get_tracker); ClassDB::bind_method(D_METHOD("set_primary_interface", "interface"), &ARVRServer::set_primary_interface); - ClassDB::bind_method(D_METHOD("add_interface", "interface"), &ARVRServer::add_interface); - ClassDB::bind_method(D_METHOD("remove_interface", "interface"), &ARVRServer::remove_interface); - BIND_ENUM_CONSTANT(TRACKER_CONTROLLER); BIND_ENUM_CONSTANT(TRACKER_BASESTATION); BIND_ENUM_CONSTANT(TRACKER_ANCHOR); - BIND_ENUM_CONSTANT(TRACKER_UNKNOWN); BIND_ENUM_CONSTANT(TRACKER_ANY_KNOWN); + BIND_ENUM_CONSTANT(TRACKER_UNKNOWN); BIND_ENUM_CONSTANT(TRACKER_ANY); ADD_SIGNAL(MethodInfo("interface_added", PropertyInfo(Variant::STRING, "name"))); @@ -138,7 +136,7 @@ void ARVRServer::add_interface(const Ref<ARVRInterface> &p_interface) { }; }; - print_line("Registered interface " + p_interface->get_name()); + print_line("ARVR: Registered interface: " + p_interface->get_name()); interfaces.push_back(p_interface); emit_signal("interface_added", p_interface->get_name()); @@ -191,6 +189,21 @@ Ref<ARVRInterface> ARVRServer::find_interface(const String &p_name) const { return interfaces[idx]; }; +Array ARVRServer::get_interfaces() const { + Array ret; + + for (int i = 0; i < interfaces.size(); i++) { + Dictionary iface_info; + + iface_info["id"] = i; + iface_info["name"] = interfaces[i]->get_name(); + + ret.push_back(iface_info); + }; + + return ret; +}; + /* A little extra info on the tracker ids, these are unique per tracker type so we get soem consistency in recognising our trackers, specifically controllers. diff --git a/servers/arvr_server.h b/servers/arvr_server.h index 948895cb27..9b84ee2e99 100644 --- a/servers/arvr_server.h +++ b/servers/arvr_server.h @@ -137,6 +137,7 @@ public: int get_interface_count() const; Ref<ARVRInterface> get_interface(int p_index) const; Ref<ARVRInterface> find_interface(const String &p_name) const; + Array get_interfaces() const; /* note, more then one interface can technically be active, especially on mobile, but only one interface is used for diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp index 0e3d5824d9..d7b2c2c5e0 100644 --- a/servers/audio/audio_stream.cpp +++ b/servers/audio/audio_stream.cpp @@ -191,12 +191,12 @@ void AudioStreamPlaybackRandomPitch::seek(float p_time) { } } -void AudioStreamPlaybackRandomPitch::mix(AudioFrame *p_bufer, float p_rate_scale, int p_frames) { +void AudioStreamPlaybackRandomPitch::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) { if (playing.is_valid()) { - playing->mix(p_bufer, p_rate_scale * pitch_scale, p_frames); + playing->mix(p_buffer, p_rate_scale * pitch_scale, p_frames); } else { for (int i = 0; i < p_frames; i++) { - p_bufer[i] = AudioFrame(0, 0); + p_buffer[i] = AudioFrame(0, 0); } } } diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h index 3324597b41..dc931502b4 100644 --- a/servers/audio/audio_stream.h +++ b/servers/audio/audio_stream.h @@ -48,7 +48,7 @@ public: virtual float get_playback_position() const = 0; virtual void seek(float p_time) = 0; - virtual void mix(AudioFrame *p_bufer, float p_rate_scale, int p_frames) = 0; + virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) = 0; virtual float get_length() const = 0; //if supported, otherwise return 0 }; @@ -70,7 +70,7 @@ class AudioStreamPlaybackResampled : public AudioStreamPlayback { protected: void _begin_resample(); - virtual void _mix_internal(AudioFrame *p_bufer, int p_frames) = 0; + virtual void _mix_internal(AudioFrame *p_buffer, int p_frames) = 0; virtual float get_stream_sampling_rate() = 0; public: @@ -136,7 +136,7 @@ public: virtual float get_playback_position() const; virtual void seek(float p_time); - virtual void mix(AudioFrame *p_bufer, float p_rate_scale, int p_frames); + virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames); virtual float get_length() const; //if supported, otherwise return 0 diff --git a/servers/audio/effects/audio_effect_filter.cpp b/servers/audio/effects/audio_effect_filter.cpp index 019494c74a..95354230c6 100644 --- a/servers/audio/effects/audio_effect_filter.cpp +++ b/servers/audio/effects/audio_effect_filter.cpp @@ -158,7 +158,7 @@ void AudioEffectFilter::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "cutoff_hz", PROPERTY_HINT_RANGE, "1,40000,0.1"), "set_cutoff", "get_cutoff"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "resonance", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_resonance", "get_resonance"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "gain", PROPERTY_HINT_RANGE, "0,4,0.01"), "set_gain", "get_gain"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "dB", PROPERTY_HINT_ENUM, "6db,12db,18db,24db"), "set_db", "get_db"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "db", PROPERTY_HINT_ENUM, "6 dB,12 dB,18 dB,24 dB"), "set_db", "get_db"); BIND_ENUM_CONSTANT(FILTER_6DB); BIND_ENUM_CONSTANT(FILTER_12DB); diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index 078236d222..6a10d7539d 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -226,7 +226,7 @@ void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) { static int total = 0; ticks = OS::get_singleton()->get_ticks_msec(); - if ((ticks - first_ticks) > 10 * 1000) { + if ((ticks - first_ticks) > 10 * 1000 && count > 0) { print_line("Audio Driver " + String(AudioDriver::get_singleton()->get_name()) + " average latency: " + itos(total / count) + "ms (frame=" + itos(p_frames) + ")"); first_ticks = ticks; total = 0; diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp index a289b4b0ca..ef54eb58cf 100644 --- a/servers/physics/body_pair_sw.cpp +++ b/servers/physics/body_pair_sw.cpp @@ -46,6 +46,7 @@ //#define ALLOWED_PENETRATION 0.01 #define RELAXATION_TIMESTEPS 3 #define MIN_VELOCITY 0.0001 +#define MAX_BIAS_ROTATION (Math_PI / 8) void BodyPairSW::_contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) { @@ -71,6 +72,7 @@ void BodyPairSW::contact_added_callback(const Vector3 &p_point_A, const Vector3 contact.acc_normal_impulse = 0; contact.acc_bias_impulse = 0; + contact.acc_bias_impulse_center_of_mass = 0; contact.acc_tangent_impulse = Vector3(); contact.local_A = local_A; contact.local_B = local_B; @@ -82,12 +84,12 @@ void BodyPairSW::contact_added_callback(const Vector3 &p_point_A, const Vector3 for (int i = 0; i < contact_count; i++) { Contact &c = contacts[i]; - if ( - c.local_A.distance_squared_to(local_A) < (contact_recycle_radius * contact_recycle_radius) && + if (c.local_A.distance_squared_to(local_A) < (contact_recycle_radius * contact_recycle_radius) && c.local_B.distance_squared_to(local_B) < (contact_recycle_radius * contact_recycle_radius)) { contact.acc_normal_impulse = c.acc_normal_impulse; contact.acc_bias_impulse = c.acc_bias_impulse; + contact.acc_bias_impulse_center_of_mass = c.acc_bias_impulse_center_of_mass; contact.acc_tangent_impulse = c.acc_tangent_impulse; new_index = i; break; @@ -325,9 +327,7 @@ bool BodyPairSW::setup(real_t p_step) { A->apply_impulse(c.rA + A->get_center_of_mass(), -j_vec); B->apply_impulse(c.rB + B->get_center_of_mass(), j_vec); c.acc_bias_impulse = 0; - Vector3 jb_vec = c.normal * c.acc_bias_impulse; - A->apply_bias_impulse(c.rA + A->get_center_of_mass(), -jb_vec); - B->apply_bias_impulse(c.rB + B->get_center_of_mass(), jb_vec); + c.acc_bias_impulse_center_of_mass = 0; c.bounce = MAX(A->get_bounce(), B->get_bounce()); if (c.bounce) { @@ -356,7 +356,7 @@ void BodyPairSW::solve(real_t p_step) { c.active = false; //try to deactivate, will activate itself if still needed - //bias impule + //bias impulse Vector3 crbA = A->get_biased_angular_velocity().cross(c.rA); Vector3 crbB = B->get_biased_angular_velocity().cross(c.rB); @@ -372,8 +372,26 @@ void BodyPairSW::solve(real_t p_step) { Vector3 jb = c.normal * (c.acc_bias_impulse - jbnOld); - A->apply_bias_impulse(c.rA + A->get_center_of_mass(), -jb); - B->apply_bias_impulse(c.rB + B->get_center_of_mass(), jb); + A->apply_bias_impulse(c.rA + A->get_center_of_mass(), -jb, MAX_BIAS_ROTATION / p_step); + B->apply_bias_impulse(c.rB + B->get_center_of_mass(), jb, MAX_BIAS_ROTATION / p_step); + + crbA = A->get_biased_angular_velocity().cross(c.rA); + crbB = B->get_biased_angular_velocity().cross(c.rB); + dbv = B->get_biased_linear_velocity() + crbB - A->get_biased_linear_velocity() - crbA; + + vbn = dbv.dot(c.normal); + + if (Math::abs(-vbn + c.bias) > MIN_VELOCITY) { + + real_t jbn_com = (-vbn + c.bias) / (A->get_inv_mass() + B->get_inv_mass()); + real_t jbnOld_com = c.acc_bias_impulse_center_of_mass; + c.acc_bias_impulse_center_of_mass = MAX(jbnOld_com + jbn_com, 0.0f); + + Vector3 jb_com = c.normal * (c.acc_bias_impulse_center_of_mass - jbnOld_com); + + A->apply_bias_impulse(A->get_center_of_mass(), -jb_com, 0.0f); + B->apply_bias_impulse(B->get_center_of_mass(), jb_com, 0.0f); + } c.active = true; } @@ -382,7 +400,7 @@ void BodyPairSW::solve(real_t p_step) { Vector3 crB = B->get_angular_velocity().cross(c.rB); Vector3 dv = B->get_linear_velocity() + crB - A->get_linear_velocity() - crA; - //normal impule + //normal impulse real_t vn = dv.dot(c.normal); if (Math::abs(vn) > MIN_VELOCITY) { @@ -399,7 +417,7 @@ void BodyPairSW::solve(real_t p_step) { c.active = true; } - //friction impule + //friction impulse real_t friction = A->get_friction() * B->get_friction(); diff --git a/servers/physics/body_pair_sw.h b/servers/physics/body_pair_sw.h index f09c977950..74fda60998 100644 --- a/servers/physics/body_pair_sw.h +++ b/servers/physics/body_pair_sw.h @@ -59,6 +59,7 @@ class BodyPairSW : public ConstraintSW { real_t acc_normal_impulse; // accumulated normal impulse (Pn) Vector3 acc_tangent_impulse; // accumulated tangent impulse (Pt) real_t acc_bias_impulse; // accumulated normal impulse for position bias (Pnb) + real_t acc_bias_impulse_center_of_mass; // accumulated normal impulse for position bias applied to com real_t mass_normal; real_t bias; real_t bounce; diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp index 46a5192e52..f8cd6ca858 100644 --- a/servers/physics/body_sw.cpp +++ b/servers/physics/body_sw.cpp @@ -45,8 +45,9 @@ void BodySW::_update_transform_dependant() { // update inertia tensor Basis tb = principal_inertia_axes; Basis tbt = tb.transposed(); - tb.scale(_inv_inertia); - _inv_inertia_tensor = tb * tbt; + Basis diag; + diag.scale(_inv_inertia); + _inv_inertia_tensor = tb * diag * tbt; } void BodySW::update_inertias() { @@ -735,6 +736,10 @@ void BodySW::set_force_integration_callback(ObjectID p_id, const StringName &p_m } } +void BodySW::set_kinematic_margin(real_t p_margin) { + kinematic_safe_margin = p_margin; +} + BodySW::BodySW() : CollisionObjectSW(TYPE_BODY), active_list(this), inertia_update_list(this), direct_state_query_list(this) { @@ -742,6 +747,7 @@ BodySW::BodySW() active = true; mass = 1; + kinematic_safe_margin = 0.01; //_inv_inertia=Transform(); _inv_mass = 1; bounce = 0; diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h index 782bf14a4b..738d99c764 100644 --- a/servers/physics/body_sw.h +++ b/servers/physics/body_sw.h @@ -55,6 +55,7 @@ class BodySW : public CollisionObjectSW { PhysicsServer::BodyAxisLock axis_lock; + real_t kinematic_safe_margin; real_t _inv_mass; Vector3 _inv_inertia; // Relative to the principal axes of inertia @@ -149,6 +150,9 @@ class BodySW : public CollisionObjectSW { public: void set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant()); + void set_kinematic_margin(real_t p_margin); + _FORCE_INLINE_ real_t get_kinematic_margin() { return kinematic_safe_margin; } + _FORCE_INLINE_ void add_area(AreaSW *p_area) { int index = areas.find(AreaCMP(p_area)); if (index > -1) { @@ -223,10 +227,16 @@ public: angular_velocity += _inv_inertia_tensor.xform(p_j); } - _FORCE_INLINE_ void apply_bias_impulse(const Vector3 &p_pos, const Vector3 &p_j) { + _FORCE_INLINE_ void apply_bias_impulse(const Vector3 &p_pos, const Vector3 &p_j, real_t p_max_delta_av = -1.0) { biased_linear_velocity += p_j * _inv_mass; - biased_angular_velocity += _inv_inertia_tensor.xform((p_pos - center_of_mass).cross(p_j)); + if (p_max_delta_av != 0.0) { + Vector3 delta_av = _inv_inertia_tensor.xform((p_pos - center_of_mass).cross(p_j)); + if (p_max_delta_av > 0 && delta_av.length() > p_max_delta_av) { + delta_av = delta_av.normalized() * p_max_delta_av; + } + biased_angular_velocity += delta_av; + } } _FORCE_INLINE_ void apply_bias_torque_impulse(const Vector3 &p_j) { diff --git a/servers/physics/joints/generic_6dof_joint_sw.cpp b/servers/physics/joints/generic_6dof_joint_sw.cpp index 70cc549e2d..1e323be36c 100644 --- a/servers/physics/joints/generic_6dof_joint_sw.cpp +++ b/servers/physics/joints/generic_6dof_joint_sw.cpp @@ -219,9 +219,9 @@ Generic6DOFJointSW::Generic6DOFJointSW(BodySW *rbA, BodySW *rbB, const Transform } void Generic6DOFJointSW::calculateAngleInfo() { - Basis relative_frame = m_calculatedTransformA.basis.inverse() * m_calculatedTransformB.basis; + Basis relative_frame = m_calculatedTransformB.basis.inverse() * m_calculatedTransformA.basis; - m_calculatedAxisAngleDiff = relative_frame.get_euler(); + m_calculatedAxisAngleDiff = relative_frame.get_euler_xyz(); // in euler angle mode we do not actually constrain the angular velocity // along the axes axis[0] and axis[2] (although we do use axis[1]) : diff --git a/servers/physics/joints/pin_joint_sw.h b/servers/physics/joints/pin_joint_sw.h index ee9272ce06..f6c11c49b0 100644 --- a/servers/physics/joints/pin_joint_sw.h +++ b/servers/physics/joints/pin_joint_sw.h @@ -86,8 +86,8 @@ public: void set_pos_a(const Vector3 &p_pos) { m_pivotInA = p_pos; } void set_pos_b(const Vector3 &p_pos) { m_pivotInB = p_pos; } - Vector3 get_position_a() { return m_pivotInB; } - Vector3 get_position_b() { return m_pivotInA; } + Vector3 get_position_a() { return m_pivotInA; } + Vector3 get_position_b() { return m_pivotInB; } PinJointSW(BodySW *p_body_a, const Vector3 &p_pos_a, BodySW *p_body_b, const Vector3 &p_pos_b); ~PinJointSW(); diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp index a7c31cf16c..ce63d84617 100644 --- a/servers/physics/physics_server_sw.cpp +++ b/servers/physics/physics_server_sw.cpp @@ -233,14 +233,7 @@ void PhysicsServerSW::area_set_space(RID p_area, RID p_space) { if (area->get_space() == space) return; //pointless - for (Set<ConstraintSW *>::Element *E = area->get_constraints().front(); E; E = E->next()) { - RID self = E->get()->get_self(); - if (!self.is_valid()) - continue; - free(self); - } area->clear_constraints(); - area->set_space(space); }; @@ -494,14 +487,7 @@ void PhysicsServerSW::body_set_space(RID p_body, RID p_space) { if (body->get_space() == space) return; //pointless - for (Map<ConstraintSW *, int>::Element *E = body->get_constraint_map().front(); E; E = E->next()) { - RID self = E->key()->get_self(); - if (!self.is_valid()) - continue; - free(self); - } body->clear_constraint_map(); - body->set_space(space); }; @@ -709,6 +695,19 @@ real_t PhysicsServerSW::body_get_param(RID p_body, BodyParameter p_param) const return body->get_param(p_param); }; +void PhysicsServerSW::body_set_kinematic_safe_margin(RID p_body, real_t p_margin) { + BodySW *body = body_owner.get(p_body); + ERR_FAIL_COND(!body); + body->set_kinematic_margin(p_margin); +} + +real_t PhysicsServerSW::body_get_kinematic_safe_margin(RID p_body) const { + BodySW *body = body_owner.get(p_body); + ERR_FAIL_COND_V(!body, 0); + + return body->get_kinematic_margin(); +} + void PhysicsServerSW::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) { BodySW *body = body_owner.get(p_body); @@ -902,7 +901,7 @@ bool PhysicsServerSW::body_is_ray_pickable(RID p_body) const { return body->is_ray_pickable(); } -bool PhysicsServerSW::body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, float p_margin, MotionResult *r_result) { +bool PhysicsServerSW::body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, MotionResult *r_result) { BodySW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, false); @@ -911,7 +910,7 @@ bool PhysicsServerSW::body_test_motion(RID p_body, const Transform &p_from, cons _update_shapes(); - return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result); + return body->get_space()->test_body_motion(body, p_from, p_motion, body->get_kinematic_margin(), r_result); } PhysicsDirectBodyState *PhysicsServerSW::body_get_direct_state(RID p_body) { diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h index f9eb8fa454..fa754a1c8f 100644 --- a/servers/physics/physics_server_sw.h +++ b/servers/physics/physics_server_sw.h @@ -187,6 +187,9 @@ public: virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value); virtual real_t body_get_param(RID p_body, BodyParameter p_param) const; + virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin); + virtual real_t body_get_kinematic_safe_margin(RID p_body) const; + virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant); virtual Variant body_get_state(RID p_body, BodyState p_state) const; @@ -221,7 +224,7 @@ public: virtual void body_set_ray_pickable(RID p_body, bool p_enable); virtual bool body_is_ray_pickable(RID p_body) const; - virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, float p_margin = 0.001, MotionResult *r_result = NULL); + virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, MotionResult *r_result = NULL); // this function only works on physics process, errors and returns null otherwise virtual PhysicsDirectBodyState *body_get_direct_state(RID p_body); diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp index 17e2df6c9e..7fac56f3d7 100644 --- a/servers/physics/space_sw.cpp +++ b/servers/physics/space_sw.cpp @@ -33,9 +33,9 @@ #include "physics_server_sw.h" #include "project_settings.h" -_FORCE_INLINE_ static bool _match_object_type_query(CollisionObjectSW *p_object, uint32_t p_collision_layer, uint32_t p_type_mask) { +_FORCE_INLINE_ static bool _match_object_type_query(CollisionObjectSW *p_object, uint32_t p_collision_mask, uint32_t p_type_mask) { - if ((p_object->get_collision_layer() & p_collision_layer) == 0) + if ((p_object->get_collision_layer() & p_collision_mask) == 0) return false; if (p_object->get_type() == CollisionObjectSW::TYPE_AREA) @@ -46,7 +46,7 @@ _FORCE_INLINE_ static bool _match_object_type_query(CollisionObjectSW *p_object, return (1 << body->get_mode()) & p_type_mask; } -int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) { +int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) { ERR_FAIL_COND_V(space->locked, false); int amount = space->broadphase->cull_point(p_point, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results); @@ -59,7 +59,7 @@ int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResu if (cc >= p_result_max) break; - if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask)) + if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask)) continue; //area can't be picked by ray (default) @@ -90,7 +90,7 @@ int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResu return cc; } -bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask, bool p_pick_ray) { +bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask, bool p_pick_ray) { ERR_FAIL_COND_V(space->locked, false); @@ -112,7 +112,7 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vecto for (int i = 0; i < amount; i++) { - if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask)) + if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask)) continue; if (p_pick_ray && !(static_cast<CollisionObjectSW *>(space->intersection_query_results[i])->is_ray_pickable())) @@ -168,7 +168,7 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vecto return true; } -int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) { +int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) { if (p_result_max <= 0) return 0; @@ -189,7 +189,7 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transfo if (cc >= p_result_max) break; - if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask)) + if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask)) continue; //area can't be picked by ray (default) @@ -219,7 +219,7 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transfo return cc; } -bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask, ShapeRestInfo *r_info) { +bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask, ShapeRestInfo *r_info) { ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape); ERR_FAIL_COND_V(!shape, false); @@ -249,7 +249,7 @@ bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform for (int i = 0; i < amount; i++) { - if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask)) + if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask)) continue; if (p_exclude.has(space->intersection_query_results[i]->get_self())) @@ -333,7 +333,7 @@ bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform return true; } -bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) { +bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) { if (p_result_max <= 0) return 0; @@ -363,7 +363,7 @@ bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_sh for (int i = 0; i < amount; i++) { - if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask)) + if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask)) continue; const CollisionObjectSW *col_obj = space->intersection_query_results[i]; @@ -412,7 +412,7 @@ static void _rest_cbk_result(const Vector3 &p_point_A, const Vector3 &p_point_B, rd->best_object = rd->object; rd->best_shape = rd->shape; } -bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) { +bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) { ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape); ERR_FAIL_COND_V(!shape, 0); @@ -429,7 +429,7 @@ bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_ for (int i = 0; i < amount; i++) { - if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask)) + if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask)) continue; const CollisionObjectSW *col_obj = space->intersection_query_results[i]; @@ -956,15 +956,15 @@ void SpaceSW::call_queries() { while (state_query_list.first()) { BodySW *b = state_query_list.first()->self(); - b->call_queries(); state_query_list.remove(state_query_list.first()); + b->call_queries(); } while (monitor_query_list.first()) { AreaSW *a = monitor_query_list.first()->self(); - a->call_queries(); monitor_query_list.remove(monitor_query_list.first()); + a->call_queries(); } } diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h index 56f4d2f10d..270e4ef1bd 100644 --- a/servers/physics/space_sw.h +++ b/servers/physics/space_sw.h @@ -47,12 +47,12 @@ class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState { public: SpaceSW *space; - virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); - virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_ray = false); - virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); - virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, ShapeRestInfo *r_info = NULL); - virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); - virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); + virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); + virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_ray = false); + virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); + virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, ShapeRestInfo *r_info = NULL); + virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); + virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const; PhysicsDirectSpaceStateSW(); diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp index df3bf72a31..475a3fe3b3 100644 --- a/servers/physics_2d/physics_2d_server_sw.cpp +++ b/servers/physics_2d/physics_2d_server_sw.cpp @@ -35,7 +35,7 @@ #include "project_settings.h" #include "script_language.h" -RID Physics2DServerSW::shape_create(ShapeType p_shape) { +RID Physics2DServerSW::_shape_create(ShapeType p_shape) { Shape2DSW *shape = NULL; switch (p_shape) { @@ -83,7 +83,42 @@ RID Physics2DServerSW::shape_create(ShapeType p_shape) { shape->set_self(id); return id; -}; +} + +RID Physics2DServerSW::line_shape_create() { + + return _shape_create(SHAPE_LINE); +} + +RID Physics2DServerSW::ray_shape_create() { + + return _shape_create(SHAPE_RAY); +} +RID Physics2DServerSW::segment_shape_create() { + + return _shape_create(SHAPE_SEGMENT); +} +RID Physics2DServerSW::circle_shape_create() { + + return _shape_create(SHAPE_CIRCLE); +} +RID Physics2DServerSW::rectangle_shape_create() { + + return _shape_create(SHAPE_RECTANGLE); +} +RID Physics2DServerSW::capsule_shape_create() { + + return _shape_create(SHAPE_CAPSULE); +} + +RID Physics2DServerSW::convex_polygon_shape_create() { + + return _shape_create(SHAPE_CONVEX_POLYGON); +} +RID Physics2DServerSW::concave_polygon_shape_create() { + + return _shape_create(SHAPE_CONCAVE_POLYGON); +} void Physics2DServerSW::shape_set_data(RID p_shape, const Variant &p_data) { @@ -299,14 +334,7 @@ void Physics2DServerSW::area_set_space(RID p_area, RID p_space) { if (area->get_space() == space) return; //pointless - for (Set<Constraint2DSW *>::Element *E = area->get_constraints().front(); E; E = E->next()) { - RID self = E->get()->get_self(); - if (!self.is_valid()) - continue; - free(self); - } area->clear_constraints(); - area->set_space(space); }; @@ -526,17 +554,13 @@ void Physics2DServerSW::area_set_area_monitor_callback(RID p_area, Object *p_rec /* BODY API */ -RID Physics2DServerSW::body_create(BodyMode p_mode, bool p_init_sleeping) { +RID Physics2DServerSW::body_create() { Body2DSW *body = memnew(Body2DSW); - if (p_mode != BODY_MODE_RIGID) - body->set_mode(p_mode); - if (p_init_sleeping) - body->set_state(BODY_STATE_SLEEPING, p_init_sleeping); RID rid = body_owner.make_rid(body); body->set_self(rid); return rid; -}; +} void Physics2DServerSW::body_set_space(RID p_body, RID p_space) { @@ -551,14 +575,7 @@ void Physics2DServerSW::body_set_space(RID p_body, RID p_space) { if (body->get_space() == space) return; //pointless - for (Map<Constraint2DSW *, int>::Element *E = body->get_constraint_map().front(); E; E = E->next()) { - RID self = E->key()->get_self(); - if (!self.is_valid()) - continue; - free(self); - } body->clear_constraint_map(); - body->set_space(space); }; diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h index c40cf0e3e0..171a0b7a81 100644 --- a/servers/physics_2d/physics_2d_server_sw.h +++ b/servers/physics_2d/physics_2d_server_sw.h @@ -67,6 +67,9 @@ class Physics2DServerSW : public Physics2DServer { static Physics2DServerSW *singletonsw; //void _clear_query(Query2DSW *p_query); + + RID _shape_create(ShapeType p_shape); + public: struct CollCbkData { @@ -78,9 +81,17 @@ public: Vector2 *ptr; }; + virtual RID line_shape_create(); + virtual RID ray_shape_create(); + virtual RID segment_shape_create(); + virtual RID circle_shape_create(); + virtual RID rectangle_shape_create(); + virtual RID capsule_shape_create(); + virtual RID convex_polygon_shape_create(); + virtual RID concave_polygon_shape_create(); + static void _shape_col_cbk(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata); - virtual RID shape_create(ShapeType p_shape); virtual void shape_set_data(RID p_shape, const Variant &p_data); virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias); @@ -149,7 +160,7 @@ public: /* BODY API */ // create a body of a given type - virtual RID body_create(BodyMode p_mode = BODY_MODE_RIGID, bool p_init_sleeping = false); + virtual RID body_create(); virtual void body_set_space(RID p_body, RID p_space); virtual RID body_get_space(RID p_body) const; diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.cpp b/servers/physics_2d/physics_2d_server_wrap_mt.cpp index f8f3b620d4..f92ed18de2 100644 --- a/servers/physics_2d/physics_2d_server_wrap_mt.cpp +++ b/servers/physics_2d/physics_2d_server_wrap_mt.cpp @@ -130,19 +130,23 @@ void Physics2DServerWrapMT::finish() { Thread::wait_to_finish(thread); memdelete(thread); - /* - shape_free_cached_ids(); - area_free_cached_ids(); - body_free_cached_ids(); - pin_joint_free_cached_ids(); - groove_joint_free_cached_ids(); - damped_string_free_cached_ids(); -*/ thread = NULL; } else { physics_2d_server->finish(); } + line_shape_free_cached_ids(); + ray_shape_free_cached_ids(); + segment_shape_free_cached_ids(); + circle_shape_free_cached_ids(); + rectangle_shape_free_cached_ids(); + convex_polygon_shape_free_cached_ids(); + concave_polygon_shape_free_cached_ids(); + + space_free_cached_ids(); + area_free_cached_ids(); + body_free_cached_ids(); + if (step_sem) memdelete(step_sem); } @@ -158,12 +162,7 @@ Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer *p_contained, bool step_thread_up = false; alloc_mutex = Mutex::create(); - shape_pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc"); - area_pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc"); - body_pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc"); - pin_joint_pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc"); - groove_joint_pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc"); - damped_spring_joint_pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc"); + pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc"); if (!p_create_thread) { server_thread = Thread::get_caller_id(); diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h index 50e9ab1005..cbc316cb7a 100644 --- a/servers/physics_2d/physics_2d_server_wrap_mt.h +++ b/servers/physics_2d/physics_2d_server_wrap_mt.h @@ -64,21 +64,10 @@ class Physics2DServerWrapMT : public Physics2DServer { void thread_exit(); - Mutex *alloc_mutex; bool first_frame; - int shape_pool_max_size; - List<RID> shape_id_pool; - int area_pool_max_size; - List<RID> area_id_pool; - int body_pool_max_size; - List<RID> body_id_pool; - int pin_joint_pool_max_size; - List<RID> pin_joint_id_pool; - int groove_joint_pool_max_size; - List<RID> groove_joint_id_pool; - int damped_spring_joint_pool_max_size; - List<RID> damped_spring_joint_id_pool; + Mutex *alloc_mutex; + int pool_max_size; public: #define ServerName Physics2DServer @@ -87,7 +76,15 @@ public: #include "servers/server_wrap_mt_common.h" //FUNC1RID(shape,ShapeType); todo fix - FUNC1R(RID, shape_create, ShapeType); + FUNCRID(line_shape) + FUNCRID(ray_shape) + FUNCRID(segment_shape) + FUNCRID(circle_shape) + FUNCRID(rectangle_shape) + FUNCRID(capsule_shape) + FUNCRID(convex_polygon_shape) + FUNCRID(concave_polygon_shape) + FUNC2(shape_set_data, RID, const Variant &); FUNC2(shape_set_custom_solver_bias, RID, real_t); @@ -104,7 +101,7 @@ public: /* SPACE API */ - FUNC0R(RID, space_create); + FUNCRID(space); FUNC2(space_set_active, RID, bool); FUNC1RC(bool, space_is_active, RID); @@ -134,7 +131,7 @@ public: /* AREA API */ //FUNC0RID(area); - FUNC0R(RID, area_create); + FUNCRID(area); FUNC2(area_set_space, RID, RID); FUNC1RC(RID, area_get_space, RID); @@ -174,7 +171,7 @@ public: /* BODY API */ //FUNC2RID(body,BodyMode,bool); - FUNC2R(RID, body_create, BodyMode, bool) + FUNCRID(body) FUNC2(body_set_space, RID, RID); FUNC1RC(RID, body_get_space, RID); @@ -269,6 +266,8 @@ public: ///FUNC5RID(groove_joint,const Vector2&,const Vector2&,const Vector2&,RID,RID); ///FUNC4RID(damped_spring_joint,const Vector2&,const Vector2&,RID,RID); + //TODO need to convert this to FUNCRID, but it's a hassle.. + FUNC3R(RID, pin_joint_create, const Vector2 &, RID, RID); FUNC5R(RID, groove_joint_create, const Vector2 &, const Vector2 &, const Vector2 &, RID, RID); FUNC4R(RID, damped_spring_joint_create, const Vector2 &, const Vector2 &, RID, RID); diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 8f22d1cd44..3b8eb19dd1 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -32,9 +32,9 @@ #include "collision_solver_2d_sw.h" #include "pair.h" #include "physics_2d_server_sw.h" -_FORCE_INLINE_ static bool _match_object_type_query(CollisionObject2DSW *p_object, uint32_t p_collision_layer, uint32_t p_type_mask) { +_FORCE_INLINE_ static bool _match_object_type_query(CollisionObject2DSW *p_object, uint32_t p_collision_mask, uint32_t p_type_mask) { - if ((p_object->get_collision_layer() & p_collision_layer) == 0) + if ((p_object->get_collision_layer() & p_collision_mask) == 0) return false; if (p_object->get_type() == CollisionObject2DSW::TYPE_AREA) @@ -45,7 +45,7 @@ _FORCE_INLINE_ static bool _match_object_type_query(CollisionObject2DSW *p_objec return (1 << body->get_mode()) & p_type_mask; } -int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask, bool p_pick_point) { +int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask, bool p_pick_point) { if (p_result_max <= 0) return 0; @@ -60,7 +60,7 @@ int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeRe for (int i = 0; i < amount; i++) { - if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask)) + if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask)) continue; if (p_exclude.has(space->intersection_query_results[i]->get_self())) @@ -96,7 +96,7 @@ int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeRe return cc; } -bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) { +bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) { ERR_FAIL_COND_V(space->locked, false); @@ -118,7 +118,7 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vec for (int i = 0; i < amount; i++) { - if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask)) + if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask)) continue; if (p_exclude.has(space->intersection_query_results[i]->get_self())) @@ -176,7 +176,7 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vec return true; } -int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) { +int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) { if (p_result_max <= 0) return 0; @@ -193,7 +193,7 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Trans for (int i = 0; i < amount; i++) { - if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask)) + if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask)) continue; if (p_exclude.has(space->intersection_query_results[i]->get_self())) @@ -218,7 +218,7 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Trans return cc; } -bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) { +bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) { Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape); ERR_FAIL_COND_V(!shape, false); @@ -239,7 +239,7 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transfor for (int i = 0; i < amount; i++) { - if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask)) + if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask)) continue; if (p_exclude.has(space->intersection_query_results[i]->get_self())) @@ -302,7 +302,7 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transfor return true; } -bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) { +bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) { if (p_result_max <= 0) return 0; @@ -333,7 +333,7 @@ bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D & for (int i = 0; i < amount; i++) { - if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask)) + if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask)) continue; const CollisionObject2DSW *col_obj = space->intersection_query_results[i]; @@ -391,7 +391,7 @@ static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B, rd->best_shape = rd->shape; } -bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) { +bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) { Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape); ERR_FAIL_COND_V(!shape, 0); @@ -409,7 +409,7 @@ bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_sh for (int i = 0; i < amount; i++) { - if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask)) + if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask)) continue; const CollisionObject2DSW *col_obj = space->intersection_query_results[i]; @@ -626,13 +626,13 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co int amount = _cull_aabb_for_body(p_body, motion_aabb); - for (int j = 0; j < p_body->get_shape_count(); j++) { + for (int body_shape_idx = 0; body_shape_idx < p_body->get_shape_count(); body_shape_idx++) { - if (p_body->is_shape_set_as_disabled(j)) + if (p_body->is_shape_set_as_disabled(body_shape_idx)) continue; - Transform2D body_shape_xform = body_transform * p_body->get_shape_transform(j); - Shape2DSW *body_shape = p_body->get_shape(j); + Transform2D body_shape_xform = body_transform * p_body->get_shape_transform(body_shape_idx); + Shape2DSW *body_shape = p_body->get_shape(body_shape_idx); bool stuck = false; @@ -642,14 +642,14 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co for (int i = 0; i < amount; i++) { const CollisionObject2DSW *col_obj = intersection_query_results[i]; - int shape_idx = intersection_query_subindex_results[i]; - Shape2DSW *against_shape = col_obj->get_shape(shape_idx); + int col_shape_idx = intersection_query_subindex_results[i]; + Shape2DSW *against_shape = col_obj->get_shape(col_shape_idx); bool excluded = false; for (int k = 0; k < excluded_shape_pair_count; k++) { - if (excluded_shape_pairs[k].local_shape == body_shape && excluded_shape_pairs[k].against_object == col_obj && excluded_shape_pairs[k].against_shape_index == shape_idx) { + if (excluded_shape_pairs[k].local_shape == body_shape && excluded_shape_pairs[k].against_object == col_obj && excluded_shape_pairs[k].against_shape_index == col_shape_idx) { excluded = true; break; } @@ -660,7 +660,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co continue; } - Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx); + Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(col_shape_idx); //test initial overlap, does it collide if going all the way? if (!CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion, against_shape, col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) { continue; @@ -669,7 +669,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co //test initial overlap if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) { - if (col_obj->is_shape_set_as_one_way_collision(j)) { + if (col_obj->is_shape_set_as_one_way_collision(col_shape_idx)) { continue; } @@ -698,7 +698,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co } } - if (col_obj->is_shape_set_as_one_way_collision(j)) { + if (col_obj->is_shape_set_as_one_way_collision(col_shape_idx)) { Vector2 cd[2]; Physics2DServerSW::CollCbkData cbk; @@ -710,7 +710,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co cbk.valid_depth = 10e20; Vector2 sep = mnormal; //important optimization for this to work fast enough - bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * (hi + contact_max_allowed_penetration), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), Physics2DServerSW::_shape_col_cbk, &cbk, &sep, 0); + bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * (hi + contact_max_allowed_penetration), col_obj->get_shape(col_shape_idx), col_obj_xform, Vector2(), Physics2DServerSW::_shape_col_cbk, &cbk, &sep, 0); if (!collided || cbk.amount == 0) { continue; } @@ -726,7 +726,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co safe = 0; unsafe = 0; - best_shape = j; //sadly it's the best + best_shape = body_shape_idx; //sadly it's the best break; } if (best_safe == 1.0) { @@ -736,7 +736,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co safe = best_safe; unsafe = best_unsafe; - best_shape = j; + best_shape = body_shape_idx; } } } @@ -969,15 +969,15 @@ void Space2DSW::call_queries() { while (state_query_list.first()) { Body2DSW *b = state_query_list.first()->self(); - b->call_queries(); state_query_list.remove(state_query_list.first()); + b->call_queries(); } while (monitor_query_list.first()) { Area2DSW *a = monitor_query_list.first()->self(); - a->call_queries(); monitor_query_list.remove(monitor_query_list.first()); + a->call_queries(); } } diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h index c7e7497397..bf0796fb22 100644 --- a/servers/physics_2d/space_2d_sw.h +++ b/servers/physics_2d/space_2d_sw.h @@ -47,12 +47,12 @@ class Physics2DDirectSpaceStateSW : public Physics2DDirectSpaceState { public: Space2DSW *space; - virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_point = false); - virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); - virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); - virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); - virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); - virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); + virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_point = false); + virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); + virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); + virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); + virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); + virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); Physics2DDirectSpaceStateSW(); }; diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp index 671c31e6a3..650d3d0f62 100644 --- a/servers/physics_2d_server.cpp +++ b/servers/physics_2d_server.cpp @@ -28,7 +28,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "physics_2d_server.h" +#include "core/project_settings.h" #include "print_string.h" + Physics2DServer *Physics2DServer::singleton = NULL; void Physics2DDirectBodyState::integrate_forces() { @@ -358,8 +360,8 @@ void Physics2DDirectSpaceState::_bind_methods() { BIND_ENUM_CONSTANT(TYPE_MASK_KINEMATIC_BODY); BIND_ENUM_CONSTANT(TYPE_MASK_RIGID_BODY); BIND_ENUM_CONSTANT(TYPE_MASK_CHARACTER_BODY); - BIND_ENUM_CONSTANT(TYPE_MASK_AREA); BIND_ENUM_CONSTANT(TYPE_MASK_COLLISION); + BIND_ENUM_CONSTANT(TYPE_MASK_AREA); } int Physics2DShapeQueryResult::get_result_count() const { @@ -473,7 +475,15 @@ bool Physics2DServer::_body_test_motion(RID p_body, const Transform2D &p_from, c void Physics2DServer::_bind_methods() { - ClassDB::bind_method(D_METHOD("shape_create", "type"), &Physics2DServer::shape_create); + ClassDB::bind_method(D_METHOD("line_shape_create"), &Physics2DServer::line_shape_create); + ClassDB::bind_method(D_METHOD("ray_shape_create"), &Physics2DServer::ray_shape_create); + ClassDB::bind_method(D_METHOD("segment_shape_create"), &Physics2DServer::segment_shape_create); + ClassDB::bind_method(D_METHOD("circle_shape_create"), &Physics2DServer::circle_shape_create); + ClassDB::bind_method(D_METHOD("rectangle_shape_create"), &Physics2DServer::rectangle_shape_create); + ClassDB::bind_method(D_METHOD("capsule_shape_create"), &Physics2DServer::capsule_shape_create); + ClassDB::bind_method(D_METHOD("convex_polygon_shape_create"), &Physics2DServer::convex_polygon_shape_create); + ClassDB::bind_method(D_METHOD("concave_polygon_shape_create"), &Physics2DServer::concave_polygon_shape_create); + ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &Physics2DServer::shape_set_data); ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &Physics2DServer::shape_get_type); @@ -519,7 +529,7 @@ void Physics2DServer::_bind_methods() { ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &Physics2DServer::area_set_monitor_callback); - ClassDB::bind_method(D_METHOD("body_create", "mode", "init_sleeping"), &Physics2DServer::body_create, DEFVAL(BODY_MODE_RIGID), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("body_create"), &Physics2DServer::body_create); ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &Physics2DServer::body_set_space); ClassDB::bind_method(D_METHOD("body_get_space", "body"), &Physics2DServer::body_get_space); @@ -615,6 +625,7 @@ void Physics2DServer::_bind_methods() { BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS); BIND_ENUM_CONSTANT(SHAPE_LINE); + BIND_ENUM_CONSTANT(SHAPE_RAY); BIND_ENUM_CONSTANT(SHAPE_SEGMENT); BIND_ENUM_CONSTANT(SHAPE_CIRCLE); BIND_ENUM_CONSTANT(SHAPE_RECTANGLE); @@ -691,3 +702,68 @@ Physics2DServer::~Physics2DServer() { singleton = NULL; } + +Vector<Physics2DServerManager::ClassInfo> Physics2DServerManager::physics_2d_servers; +int Physics2DServerManager::default_server_id = -1; +int Physics2DServerManager::default_server_priority = -1; +const String Physics2DServerManager::setting_property_name("physics/2d/physics_engine"); + +void Physics2DServerManager::on_servers_changed() { + + String physics_servers("DEFAULT"); + for (int i = get_servers_count() - 1; 0 <= i; --i) { + physics_servers += "," + get_server_name(i); + } + ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, physics_servers)); +} + +void Physics2DServerManager::register_server(const String &p_name, CreatePhysics2DServerCallback p_creat_callback) { + + ERR_FAIL_COND(!p_creat_callback); + ERR_FAIL_COND(find_server_id(p_name) != -1); + physics_2d_servers.push_back(ClassInfo(p_name, p_creat_callback)); + on_servers_changed(); +} + +void Physics2DServerManager::set_default_server(const String &p_name, int p_priority) { + + const int id = find_server_id(p_name); + ERR_FAIL_COND(id == -1); // Not found + if (default_server_priority < p_priority) { + default_server_id = id; + default_server_priority = p_priority; + } +} + +int Physics2DServerManager::find_server_id(const String &p_name) { + + for (int i = physics_2d_servers.size() - 1; 0 <= i; --i) { + if (p_name == physics_2d_servers[i].name) { + return i; + } + } + return -1; +} + +int Physics2DServerManager::get_servers_count() { + return physics_2d_servers.size(); +} + +String Physics2DServerManager::get_server_name(int p_id) { + ERR_FAIL_INDEX_V(p_id, get_servers_count(), ""); + return physics_2d_servers[p_id].name; +} + +Physics2DServer *Physics2DServerManager::new_default_server() { + ERR_FAIL_COND_V(default_server_id == -1, NULL); + return physics_2d_servers[default_server_id].create_callback(); +} + +Physics2DServer *Physics2DServerManager::new_server(const String &p_name) { + int id = find_server_id(p_name); + if (id == -1) { + return NULL; + } else { + return physics_2d_servers[id].create_callback(); + } +} diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h index 18f4f460b6..241255bdb5 100644 --- a/servers/physics_2d_server.h +++ b/servers/physics_2d_server.h @@ -252,7 +252,15 @@ public: SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error }; - virtual RID shape_create(ShapeType p_shape) = 0; + virtual RID line_shape_create() = 0; + virtual RID ray_shape_create() = 0; + virtual RID segment_shape_create() = 0; + virtual RID circle_shape_create() = 0; + virtual RID rectangle_shape_create() = 0; + virtual RID capsule_shape_create() = 0; + virtual RID convex_polygon_shape_create() = 0; + virtual RID concave_polygon_shape_create() = 0; + virtual void shape_set_data(RID p_shape, const Variant &p_data) = 0; virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) = 0; @@ -366,7 +374,7 @@ public: //BODY_MODE_SOFT ?? }; - virtual RID body_create(BodyMode p_mode = BODY_MODE_RIGID, bool p_init_sleeping = false) = 0; + virtual RID body_create() = 0; virtual void body_set_space(RID p_body, RID p_space) = 0; virtual RID body_get_space(RID p_body) const = 0; @@ -590,6 +598,43 @@ public: Physics2DTestMotionResult(); }; +typedef Physics2DServer *(*CreatePhysics2DServerCallback)(); + +class Physics2DServerManager { + struct ClassInfo { + String name; + CreatePhysics2DServerCallback create_callback; + + ClassInfo() + : name(""), create_callback(NULL) {} + + ClassInfo(String p_name, CreatePhysics2DServerCallback p_create_callback) + : name(p_name), create_callback(p_create_callback) {} + + ClassInfo(const ClassInfo &p_ci) + : name(p_ci.name), create_callback(p_ci.create_callback) {} + }; + + static Vector<ClassInfo> physics_2d_servers; + static int default_server_id; + static int default_server_priority; + +public: + static const String setting_property_name; + +private: + static void on_servers_changed(); + +public: + static void register_server(const String &p_name, CreatePhysics2DServerCallback p_creat_callback); + static void set_default_server(const String &p_name, int p_priority = 0); + static int find_server_id(const String &p_name); + static int get_servers_count(); + static String get_server_name(int p_id); + static Physics2DServer *new_default_server(); + static Physics2DServer *new_server(const String &p_name); +}; + VARIANT_ENUM_CAST(Physics2DServer::ShapeType); VARIANT_ENUM_CAST(Physics2DServer::SpaceParameter); VARIANT_ENUM_CAST(Physics2DServer::AreaParameter); diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp index 6d192886a5..88cd728a94 100644 --- a/servers/physics_server.cpp +++ b/servers/physics_server.cpp @@ -28,7 +28,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "physics_server.h" +#include "core/project_settings.h" #include "print_string.h" + PhysicsServer *PhysicsServer::singleton = NULL; void PhysicsDirectBodyState::integrate_forces() { @@ -353,8 +355,8 @@ void PhysicsDirectSpaceState::_bind_methods() { BIND_ENUM_CONSTANT(TYPE_MASK_KINEMATIC_BODY); BIND_ENUM_CONSTANT(TYPE_MASK_RIGID_BODY); BIND_ENUM_CONSTANT(TYPE_MASK_CHARACTER_BODY); - BIND_ENUM_CONSTANT(TYPE_MASK_AREA); BIND_ENUM_CONSTANT(TYPE_MASK_COLLISION); + BIND_ENUM_CONSTANT(TYPE_MASK_AREA); } int PhysicsShapeQueryResult::get_result_count() const { @@ -479,6 +481,9 @@ void PhysicsServer::_bind_methods() { ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer::body_set_param); ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer::body_get_param); + ClassDB::bind_method(D_METHOD("body_set_kinematic_safe_margin", "body", "margin"), &PhysicsServer::body_set_kinematic_safe_margin); + ClassDB::bind_method(D_METHOD("body_get_kinematic_safe_margin", "body"), &PhysicsServer::body_get_kinematic_safe_margin); + ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer::body_set_state); ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer::body_get_state); @@ -673,14 +678,15 @@ void PhysicsServer::_bind_methods() { BIND_ENUM_CONSTANT(BODY_MODE_STATIC); BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC); BIND_ENUM_CONSTANT(BODY_MODE_RIGID); + BIND_ENUM_CONSTANT(BODY_MODE_SOFT); BIND_ENUM_CONSTANT(BODY_MODE_CHARACTER); BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE); BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION); BIND_ENUM_CONSTANT(BODY_PARAM_MASS); BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE); - BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP); BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP); + BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP); BIND_ENUM_CONSTANT(BODY_PARAM_MAX); BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM); @@ -732,3 +738,68 @@ PhysicsServer::~PhysicsServer() { singleton = NULL; } + +Vector<PhysicsServerManager::ClassInfo> PhysicsServerManager::physics_servers; +int PhysicsServerManager::default_server_id = -1; +int PhysicsServerManager::default_server_priority = -1; +const String PhysicsServerManager::setting_property_name("physics/3d/physics_engine"); + +void PhysicsServerManager::on_servers_changed() { + + String physics_servers("DEFAULT"); + for (int i = get_servers_count() - 1; 0 <= i; --i) { + physics_servers += "," + get_server_name(i); + } + ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, physics_servers)); +} + +void PhysicsServerManager::register_server(const String &p_name, CreatePhysicsServerCallback p_creat_callback) { + + ERR_FAIL_COND(!p_creat_callback); + ERR_FAIL_COND(find_server_id(p_name) != -1); + physics_servers.push_back(ClassInfo(p_name, p_creat_callback)); + on_servers_changed(); +} + +void PhysicsServerManager::set_default_server(const String &p_name, int p_priority) { + + const int id = find_server_id(p_name); + ERR_FAIL_COND(id == -1); // Not found + if (default_server_priority < p_priority) { + default_server_id = id; + default_server_priority = p_priority; + } +} + +int PhysicsServerManager::find_server_id(const String &p_name) { + + for (int i = physics_servers.size() - 1; 0 <= i; --i) { + if (p_name == physics_servers[i].name) { + return i; + } + } + return -1; +} + +int PhysicsServerManager::get_servers_count() { + return physics_servers.size(); +} + +String PhysicsServerManager::get_server_name(int p_id) { + ERR_FAIL_INDEX_V(p_id, get_servers_count(), ""); + return physics_servers[p_id].name; +} + +PhysicsServer *PhysicsServerManager::new_default_server() { + ERR_FAIL_COND_V(default_server_id == -1, NULL); + return physics_servers[default_server_id].create_callback(); +} + +PhysicsServer *PhysicsServerManager::new_server(const String &p_name) { + int id = find_server_id(p_name); + if (id == -1) { + return NULL; + } else { + return physics_servers[id].create_callback(); + } +} diff --git a/servers/physics_server.h b/servers/physics_server.h index 8cec125646..64c67eae2a 100644 --- a/servers/physics_server.h +++ b/servers/physics_server.h @@ -357,7 +357,7 @@ public: BODY_MODE_STATIC, BODY_MODE_KINEMATIC, BODY_MODE_RIGID, - //BODY_MODE_SOFT + BODY_MODE_SOFT, BODY_MODE_CHARACTER }; @@ -411,6 +411,9 @@ public: virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value) = 0; virtual float body_get_param(RID p_body, BodyParameter p_param) const = 0; + virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin) = 0; + virtual real_t body_get_kinematic_safe_margin(RID p_body) const = 0; + //state enum BodyState { BODY_STATE_TRANSFORM, @@ -482,7 +485,7 @@ public: Variant collider_metadata; }; - virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, float p_margin = 0.001, MotionResult *r_result = NULL) = 0; + virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, MotionResult *r_result = NULL) = 0; /* JOINT API */ @@ -658,6 +661,43 @@ public: ~PhysicsServer(); }; +typedef PhysicsServer *(*CreatePhysicsServerCallback)(); + +class PhysicsServerManager { + struct ClassInfo { + String name; + CreatePhysicsServerCallback create_callback; + + ClassInfo() + : name(""), create_callback(NULL) {} + + ClassInfo(String p_name, CreatePhysicsServerCallback p_create_callback) + : name(p_name), create_callback(p_create_callback) {} + + ClassInfo(const ClassInfo &p_ci) + : name(p_ci.name), create_callback(p_ci.create_callback) {} + }; + + static Vector<ClassInfo> physics_servers; + static int default_server_id; + static int default_server_priority; + +public: + static const String setting_property_name; + +private: + static void on_servers_changed(); + +public: + static void register_server(const String &p_name, CreatePhysicsServerCallback p_creat_callback); + static void set_default_server(const String &p_name, int p_priority = 0); + static int find_server_id(const String &p_name); + static int get_servers_count(); + static String get_server_name(int p_id); + static PhysicsServer *new_default_server(); + static PhysicsServer *new_server(const String &p_name); +}; + VARIANT_ENUM_CAST(PhysicsServer::ShapeType); VARIANT_ENUM_CAST(PhysicsServer::SpaceParameter); VARIANT_ENUM_CAST(PhysicsServer::AreaParameter); diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 7a9328e30f..1ba9e7b174 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -49,6 +49,9 @@ #include "audio/effects/audio_effect_reverb.h" #include "audio/effects/audio_effect_stereo_enhance.h" #include "audio_server.h" +#include "physics/physics_server_sw.h" +#include "physics_2d/physics_2d_server_sw.h" +#include "physics_2d/physics_2d_server_wrap_mt.h" #include "physics_2d_server.h" #include "physics_server.h" #include "script_debugger_remote.h" @@ -74,6 +77,14 @@ static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsag ShaderTypes *shader_types = NULL; +PhysicsServer *_createGodotPhysicsCallback() { + return memnew(PhysicsServerSW); +} + +Physics2DServer *_createGodotPhysics2DCallback() { + return Physics2DServerWrapMT::init_server<Physics2DServerSW>(); +} + void register_server_types() { ClassDB::register_virtual_class<VisualServer>(); @@ -82,12 +93,6 @@ void register_server_types() { ClassDB::register_virtual_class<Physics2DServer>(); ClassDB::register_class<ARVRServer>(); - ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("VisualServer", VisualServer::get_singleton())); - ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("AudioServer", AudioServer::get_singleton())); - ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("PhysicsServer", PhysicsServer::get_singleton())); - ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("Physics2DServer", Physics2DServer::get_singleton())); - ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("ARVRServer", ARVRServer::get_singleton())); - shader_types = memnew(ShaderTypes); ClassDB::register_virtual_class<ARVRInterface>(); @@ -144,9 +149,31 @@ void register_server_types() { ClassDB::register_virtual_class<PhysicsShapeQueryResult>(); ScriptDebuggerRemote::resource_usage_func = _debugger_get_resource_usage; + + // Physics 2D + GLOBAL_DEF(Physics2DServerManager::setting_property_name, "DEFAULT"); + ProjectSettings::get_singleton()->set_custom_property_info(Physics2DServerManager::setting_property_name, PropertyInfo(Variant::STRING, Physics2DServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT")); + + Physics2DServerManager::register_server("GodotPhysics", &_createGodotPhysics2DCallback); + Physics2DServerManager::set_default_server("GodotPhysics"); + + // Physics 3D + GLOBAL_DEF(PhysicsServerManager::setting_property_name, "DEFAULT"); + ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServerManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT")); + + PhysicsServerManager::register_server("GodotPhysics", &_createGodotPhysicsCallback); + PhysicsServerManager::set_default_server("GodotPhysics"); } void unregister_server_types() { memdelete(shader_types); } + +void register_server_singletons() { + ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("VisualServer", VisualServer::get_singleton())); + ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("AudioServer", AudioServer::get_singleton())); + ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("PhysicsServer", PhysicsServer::get_singleton())); + ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("Physics2DServer", Physics2DServer::get_singleton())); + ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("ARVRServer", ARVRServer::get_singleton())); +} diff --git a/servers/register_server_types.h b/servers/register_server_types.h index 2b3ac816ac..e53626ca30 100644 --- a/servers/register_server_types.h +++ b/servers/register_server_types.h @@ -33,4 +33,6 @@ void register_server_types(); void unregister_server_types(); +void register_server_singletons(); + #endif // REGISTER_SERVER_TYPES_H diff --git a/servers/server_wrap_mt_common.h b/servers/server_wrap_mt_common.h index 267e5c63b9..51e7f446ea 100644 --- a/servers/server_wrap_mt_common.h +++ b/servers/server_wrap_mt_common.h @@ -775,3 +775,12 @@ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11); \ } \ } + +#define FUNC12(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10, m_arg11, m_arg12) \ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10, m_arg11 p11, m_arg12 p12) { \ + if (Thread::get_caller_id() != server_thread) { \ + command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12); \ + } else { \ + server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12); \ + } \ + } diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index b3f6b243de..164baa8c9b 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -65,7 +65,7 @@ public: virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0; virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0; - virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, bool p_blur) = 0; + virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0; virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0; @@ -320,6 +320,10 @@ public: virtual RID light_create(VS::LightType p_type) = 0; + RID directional_light_create() { return light_create(VS::LIGHT_DIRECTIONAL); } + RID omni_light_create() { return light_create(VS::LIGHT_OMNI); } + RID spot_light_create() { return light_create(VS::LIGHT_SPOT); } + virtual void light_set_color(RID p_light, const Color &p_color) = 0; virtual void light_set_param(RID p_light, VS::LightParam p_param, float p_value) = 0; virtual void light_set_shadow(RID p_light, bool p_enabled) = 0; diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index b2a11deea1..8fee6050a0 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -2586,6 +2586,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons } else if (tk.type == TK_BRACKET_OPEN) { Node *index = _parse_and_reduce_expression(p_block, p_builtin_types); + if (!index) + return NULL; if (index->get_datatype() != TYPE_INT && index->get_datatype() != TYPE_UINT) { _set_error("Only integer datatypes are allowed for indexing"); diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h index 09ac9959f9..a92370f1f0 100644 --- a/servers/visual/visual_server_canvas.h +++ b/servers/visual/visual_server_canvas.h @@ -175,7 +175,7 @@ public: void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color); void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color); void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID()); - void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = true); + void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = false); void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode = VS::NINE_PATCH_STRETCH, VS::NinePatchAxisMode p_y_axis_mode = VS::NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID()); void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID()); void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false); diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 68ca586caf..69e2d1c162 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -90,17 +90,10 @@ void VisualServerRaster::request_frame_drawn_callback(Object *p_where, const Str fdc.param = p_userdata; frame_drawn_callbacks.push_back(fdc); - - print_line("added callback to draw"); } void VisualServerRaster::draw() { - /* - if (changes) - print_line("changes: "+itos(changes)); - */ - changes = 0; VSG::rasterizer->begin_frame(); @@ -109,9 +102,8 @@ void VisualServerRaster::draw() { VSG::viewport->draw_viewports(); VSG::scene->render_probes(); - //_draw_cursors_and_margins(); + _draw_margins(); VSG::rasterizer->end_frame(); - //draw_extra_frame=VS:rasterizer->needs_to_draw_next_frame(); while (frame_drawn_callbacks.front()) { @@ -128,8 +120,6 @@ void VisualServerRaster::draw() { frame_drawn_callbacks.pop_front(); } - - _draw_margins(); } void VisualServerRaster::sync() { } diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 888fb29f93..b579f4032f 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -281,7 +281,7 @@ class VisualServerRaster : public VisualServer { Set<Instance*> owned_instances; BakedLightSampler *sampler; int resolution; - Vector<Color> light_bufer; + Vector<Color> light_buffer; RID sampled_light; uint64_t last_pass; Transform xform; // viewspace normal to lightspace, might not use one. @@ -652,6 +652,8 @@ public: void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); } #define BIND11(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11) \ void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); } +#define BIND12(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12) \ + void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12); } //from now on, calls forwarded to this singleton #define BINDBASE VSG::storage @@ -797,7 +799,9 @@ public: /* Light API */ - BIND1R(RID, light_create, LightType) + BIND0R(RID, directional_light_create) + BIND0R(RID, omni_light_create) + BIND0R(RID, spot_light_create) BIND2(light_set_color, RID, const Color &) BIND3(light_set_param, RID, LightParam, float) @@ -974,7 +978,7 @@ public: BIND2(environment_set_canvas_max_layer, RID, int) BIND4(environment_set_ambient_light, RID, const Color &, float, float) BIND7(environment_set_ssr, RID, bool, int, float, float, float, bool) - BIND10(environment_set_ssao, RID, bool, float, float, float, float, float, float, const Color &, bool) + BIND12(environment_set_ssao, RID, bool, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float) BIND6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality) BIND6(environment_set_dof_blur_far, RID, bool, float, float, float, EnvironmentDOFBlurQuality) diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp index 0dca09a5bf..fbf593f5b9 100644 --- a/servers/visual/visual_server_viewport.cpp +++ b/servers/visual/visual_server_viewport.cpp @@ -54,7 +54,7 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E bool can_draw_3d = !p_viewport->disable_3d && !p_viewport->disable_3d_by_usage && VSG::scene->camera_owner.owns(p_viewport->camera); if (p_viewport->clear_mode != VS::VIEWPORT_CLEAR_NEVER) { - VSG::rasterizer->clear_render_target(clear_color); + VSG::rasterizer->clear_render_target(p_viewport->transparent_bg ? Color(0, 0, 0, 0) : clear_color); if (p_viewport->clear_mode == VS::VIEWPORT_CLEAR_ONLY_NEXT_FRAME) { p_viewport->clear_mode = VS::VIEWPORT_CLEAR_NEVER; } @@ -268,7 +268,7 @@ void VisualServerViewport::draw_viewports() { if (vp->use_arvr && arvr_interface.is_valid()) { // override our size, make sure it matches our required size - Size2 size = arvr_interface->get_recommended_render_targetsize(); + Size2 size = arvr_interface->get_render_targetsize(); VSG::storage->render_target_set_size(vp->render_target, size.x, size.y); // render mono or left eye first @@ -504,6 +504,7 @@ void VisualServerViewport::viewport_set_transparent_background(RID p_viewport, b ERR_FAIL_COND(!viewport); VSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_TRANSPARENT, p_enabled); + viewport->transparent_bg = true; } void VisualServerViewport::viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform) { diff --git a/servers/visual/visual_server_viewport.h b/servers/visual/visual_server_viewport.h index 8a294a9129..8db6eda133 100644 --- a/servers/visual/visual_server_viewport.h +++ b/servers/visual/visual_server_viewport.h @@ -72,6 +72,8 @@ public: VS::ViewportClearMode clear_mode; + bool transparent_bg; + struct CanvasKey { int layer; @@ -101,6 +103,7 @@ public: Viewport() { update_mode = VS::VIEWPORT_UPDATE_WHEN_VISIBLE; clear_mode = VS::VIEWPORT_CLEAR_ALWAYS; + transparent_bg = false; disable_environment = false; viewport_to_screen = 0; shadow_atlas_size = 0; diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp index d9a0077e60..1a03c72529 100644 --- a/servers/visual/visual_server_wrap_mt.cpp +++ b/servers/visual/visual_server_wrap_mt.cpp @@ -154,14 +154,34 @@ void VisualServerWrapMT::finish() { Thread::wait_to_finish(thread); memdelete(thread); - texture_free_cached_ids(); - //mesh_free_cached_ids(); - thread = NULL; } else { visual_server->finish(); } + texture_free_cached_ids(); + shader_free_cached_ids(); + material_free_cached_ids(); + mesh_free_cached_ids(); + multimesh_free_cached_ids(); + immediate_free_cached_ids(); + skeleton_free_cached_ids(); + directional_light_free_cached_ids(); + omni_light_free_cached_ids(); + spot_light_free_cached_ids(); + reflection_probe_free_cached_ids(); + gi_probe_free_cached_ids(); + particles_free_cached_ids(); + camera_free_cached_ids(); + viewport_free_cached_ids(); + environment_free_cached_ids(); + scenario_free_cached_ids(); + instance_free_cached_ids(); + canvas_free_cached_ids(); + canvas_item_free_cached_ids(); + canvas_light_occluder_free_cached_ids(); + canvas_occluder_polygon_free_cached_ids(); + if (draw_mutex) memdelete(draw_mutex); } diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index caec890217..80a1ef3879 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -103,12 +103,12 @@ public: /* SKY API */ - FUNC0R(RID, sky_create) + FUNCRID(sky) FUNC3(sky_set_texture, RID, RID, int) /* SHADER API */ - FUNC0R(RID, shader_create) + FUNCRID(shader) FUNC2(shader_set_code, RID, const String &) FUNC1RC(String, shader_get_code, RID) @@ -120,7 +120,7 @@ public: /* COMMON MATERIAL API */ - FUNC0R(RID, material_create) + FUNCRID(material) FUNC2(material_set_shader, RID, RID) FUNC1RC(RID, material_get_shader, RID) @@ -134,7 +134,7 @@ public: /* MESH API */ - FUNC0R(RID, mesh_create) + FUNCRID(mesh) FUNC10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const Rect3 &, const Vector<PoolVector<uint8_t> > &, const Vector<Rect3> &) @@ -170,7 +170,7 @@ public: /* MULTIMESH API */ - FUNC0R(RID, multimesh_create) + FUNCRID(multimesh) FUNC4(multimesh_allocate, RID, int, MultimeshTransformFormat, MultimeshColorFormat) FUNC1RC(int, multimesh_get_instance_count, RID) @@ -192,7 +192,7 @@ public: /* IMMEDIATE API */ - FUNC0R(RID, immediate_create) + FUNCRID(immediate) FUNC3(immediate_begin, RID, PrimitiveType, RID) FUNC2(immediate_vertex, RID, const Vector3 &) FUNC2(immediate_normal, RID, const Vector3 &) @@ -207,7 +207,7 @@ public: /* SKELETON API */ - FUNC0R(RID, skeleton_create) + FUNCRID(skeleton) FUNC3(skeleton_allocate, RID, int, bool) FUNC1RC(int, skeleton_get_bone_count, RID) FUNC3(skeleton_bone_set_transform, RID, int, const Transform &) @@ -217,7 +217,9 @@ public: /* Light API */ - FUNC1R(RID, light_create, LightType) + FUNCRID(directional_light) + FUNCRID(omni_light) + FUNCRID(spot_light) FUNC2(light_set_color, RID, const Color &) FUNC3(light_set_param, RID, LightParam, float) @@ -237,7 +239,7 @@ public: /* PROBE API */ - FUNC0R(RID, reflection_probe_create) + FUNCRID(reflection_probe) FUNC2(reflection_probe_set_update_mode, RID, ReflectionProbeUpdateMode) FUNC2(reflection_probe_set_intensity, RID, float) @@ -254,7 +256,7 @@ public: /* BAKED LIGHT API */ - FUNC0R(RID, gi_probe_create) + FUNCRID(gi_probe) FUNC2(gi_probe_set_bounds, RID, const Rect3 &) FUNC1RC(Rect3, gi_probe_get_bounds, RID) @@ -291,7 +293,7 @@ public: /* PARTICLES */ - FUNC0R(RID, particles_create) + FUNCRID(particles) FUNC2(particles_set_emitting, RID, bool) FUNC2(particles_set_amount, RID, int) @@ -318,7 +320,7 @@ public: /* CAMERA API */ - FUNC0R(RID, camera_create) + FUNCRID(camera) FUNC4(camera_set_perspective, RID, float, float, float) FUNC4(camera_set_orthogonal, RID, float, float, float) FUNC2(camera_set_transform, RID, const Transform &) @@ -328,7 +330,7 @@ public: /* VIEWPORT TARGET API */ - FUNC0R(RID, viewport_create) + FUNCRID(viewport) FUNC2(viewport_set_use_arvr, RID, bool) @@ -377,7 +379,7 @@ public: /* ENVIRONMENT API */ - FUNC0R(RID, environment_create) + FUNCRID(environment) FUNC2(environment_set_background, RID, EnvironmentBG) FUNC2(environment_set_sky, RID, RID) @@ -387,7 +389,7 @@ public: FUNC2(environment_set_canvas_max_layer, RID, int) FUNC4(environment_set_ambient_light, RID, const Color &, float, float) FUNC7(environment_set_ssr, RID, bool, int, float, float, float, bool) - FUNC10(environment_set_ssao, RID, bool, float, float, float, float, float, float, const Color &, bool) + FUNC12(environment_set_ssao, RID, bool, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float) FUNC6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality) FUNC6(environment_set_dof_blur_far, RID, bool, float, float, float, EnvironmentDOFBlurQuality) @@ -401,7 +403,7 @@ public: FUNC6(environment_set_fog_depth, RID, bool, float, float, bool, float) FUNC5(environment_set_fog_height, RID, bool, float, float, float) - FUNC0R(RID, scenario_create) + FUNCRID(scenario) FUNC2(scenario_set_debug, RID, ScenarioDebugMode) FUNC2(scenario_set_environment, RID, RID) @@ -410,7 +412,7 @@ public: /* INSTANCING API */ // from can be mesh, light, area and portal so far. - FUNC0R(RID, instance_create) + FUNCRID(instance) FUNC2(instance_set_base, RID, RID) // from can be mesh, light, poly, area and portal so far. FUNC2(instance_set_scenario, RID, RID) // from can be mesh, light, poly, area and portal so far. @@ -440,11 +442,11 @@ public: /* CANVAS (2D) */ - FUNC0R(RID, canvas_create) + FUNCRID(canvas) FUNC3(canvas_set_item_mirroring, RID, RID, const Point2 &) FUNC2(canvas_set_modulate, RID, const Color &) - FUNC0R(RID, canvas_item_create) + FUNCRID(canvas_item) FUNC2(canvas_item_set_parent, RID, RID) FUNC2(canvas_item_set_visible, RID, bool) @@ -510,14 +512,14 @@ public: FUNC2(canvas_light_set_shadow_color, RID, const Color &) FUNC2(canvas_light_set_shadow_smooth, RID, float) - FUNC0R(RID, canvas_light_occluder_create) + FUNCRID(canvas_light_occluder) FUNC2(canvas_light_occluder_attach_to_canvas, RID, RID) FUNC2(canvas_light_occluder_set_enabled, RID, bool) FUNC2(canvas_light_occluder_set_polygon, RID, RID) FUNC2(canvas_light_occluder_set_transform, RID, const Transform2D &) FUNC2(canvas_light_occluder_set_light_mask, RID, int) - FUNC0R(RID, canvas_occluder_polygon_create) + FUNCRID(canvas_occluder_polygon) FUNC3(canvas_occluder_polygon_set_shape, RID, const PoolVector<Vector2> &, bool) FUNC2(canvas_occluder_polygon_set_shape_as_lines, RID, const PoolVector<Vector2> &) diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 2b34aa0e42..2234ddda0d 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -62,6 +62,31 @@ RID VisualServer::texture_create_from_image(const Ref<Image> &p_image, uint32_t return texture; } +Array VisualServer::_texture_debug_usage_bind() { + + List<TextureInfo> list; + texture_debug_usage(&list); + Array arr; + for (const List<TextureInfo>::Element *E = list.front(); E; E = E->next()) { + + Dictionary dict; + dict["texture"] = E->get().texture; + dict["size"] = E->get().size; + dict["format"] = E->get().format; + dict["bytes"] = E->get().bytes; + dict["path"] = E->get().path; + arr.push_back(dict); + } + return arr; +} + +Array VisualServer::_shader_get_param_list_bind(RID p_shader) const { + + List<PropertyInfo> l; + shader_get_param_list(p_shader, &l); + return convert_property_list(&l); +} + RID VisualServer::get_test_texture() { if (test_texture.is_valid()) { @@ -1443,21 +1468,394 @@ Array VisualServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surfac } } +Array VisualServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const { + + Vector<Rect3> vec = VS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface); + Array arr; + for (int i = 0; i < vec.size(); i++) { + arr[i] = vec[i]; + } + return arr; +} + void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("force_sync"), &VisualServer::sync); ClassDB::bind_method(D_METHOD("force_draw"), &VisualServer::draw); + ClassDB::bind_method(D_METHOD("texture_create"), &VisualServer::texture_create); ClassDB::bind_method(D_METHOD("texture_create_from_image", "image", "flags"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT)); - //ClassDB::bind_method(D_METHOD("texture_allocate"),&VisualServer::texture_allocate,DEFVAL( TEXTURE_FLAGS_DEFAULT ) ); - //ClassDB::bind_method(D_METHOD("texture_set_data"),&VisualServer::texture_blit_rect,DEFVAL( CUBEMAP_LEFT ) ); - //ClassDB::bind_method(D_METHOD("texture_get_rect"),&VisualServer::texture_get_rect ); + ClassDB::bind_method(D_METHOD("texture_allocate", "texture", "width", "height", "format", "flags"), &VisualServer::texture_allocate, DEFVAL(TEXTURE_FLAGS_DEFAULT)); + ClassDB::bind_method(D_METHOD("texture_set_data", "texture", "image", "cube_side"), &VisualServer::texture_set_data, DEFVAL(CUBEMAP_LEFT)); + ClassDB::bind_method(D_METHOD("texture_get_data", "texture", "cube_side"), &VisualServer::texture_get_data, DEFVAL(CUBEMAP_LEFT)); ClassDB::bind_method(D_METHOD("texture_set_flags", "texture", "flags"), &VisualServer::texture_set_flags); ClassDB::bind_method(D_METHOD("texture_get_flags", "texture"), &VisualServer::texture_get_flags); + ClassDB::bind_method(D_METHOD("texture_get_format", "texture"), &VisualServer::texture_get_format); + ClassDB::bind_method(D_METHOD("texture_get_texid", "texture"), &VisualServer::texture_get_texid); ClassDB::bind_method(D_METHOD("texture_get_width", "texture"), &VisualServer::texture_get_width); ClassDB::bind_method(D_METHOD("texture_get_height", "texture"), &VisualServer::texture_get_height); - + ClassDB::bind_method(D_METHOD("texture_set_size_override", "texture", "width", "height"), &VisualServer::texture_set_size_override); + ClassDB::bind_method(D_METHOD("texture_set_path", "texture", "path"), &VisualServer::texture_set_path); + ClassDB::bind_method(D_METHOD("texture_get_path", "texture"), &VisualServer::texture_get_path); ClassDB::bind_method(D_METHOD("texture_set_shrink_all_x2_on_set_data", "shrink"), &VisualServer::texture_set_shrink_all_x2_on_set_data); + + ClassDB::bind_method(D_METHOD("texture_debug_usage"), &VisualServer::_texture_debug_usage_bind); + ClassDB::bind_method(D_METHOD("textures_keep_original", "enable"), &VisualServer::textures_keep_original); + + ClassDB::bind_method(D_METHOD("sky_create"), &VisualServer::sky_create); + ClassDB::bind_method(D_METHOD("sky_set_texture", "sky", "cube_map", "radiance_size"), &VisualServer::sky_set_texture); + + ClassDB::bind_method(D_METHOD("shader_create"), &VisualServer::shader_create); + ClassDB::bind_method(D_METHOD("shader_set_code", "shader", "code"), &VisualServer::shader_set_code); + ClassDB::bind_method(D_METHOD("shader_get_code", "shader"), &VisualServer::shader_get_code); + ClassDB::bind_method(D_METHOD("shader_get_param_list", "shader"), &VisualServer::_shader_get_param_list_bind); + ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "name", "texture"), &VisualServer::shader_set_default_texture_param); + ClassDB::bind_method(D_METHOD("shader_get_default_texture_param", "shader", "name"), &VisualServer::shader_get_default_texture_param); + + ClassDB::bind_method(D_METHOD("material_create"), &VisualServer::material_create); + ClassDB::bind_method(D_METHOD("material_set_shader", "shader_material", "shader"), &VisualServer::material_set_shader); + ClassDB::bind_method(D_METHOD("material_get_shader", "shader_material"), &VisualServer::material_get_shader); + ClassDB::bind_method(D_METHOD("material_set_param", "material", "parameter", "value"), &VisualServer::material_set_param); + ClassDB::bind_method(D_METHOD("material_get_param", "material", "parameter"), &VisualServer::material_get_param); + ClassDB::bind_method(D_METHOD("material_set_render_priority", "material", "priority"), &VisualServer::material_set_render_priority); + ClassDB::bind_method(D_METHOD("material_set_line_width", "material", "width"), &VisualServer::material_set_line_width); + ClassDB::bind_method(D_METHOD("material_set_next_pass", "material", "next_material"), &VisualServer::material_set_next_pass); + + ClassDB::bind_method(D_METHOD("mesh_create"), &VisualServer::mesh_create); + ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primtive", "arrays", "blend_shapes", "compress_format"), &VisualServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT)); + ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_count", "mesh", "amount"), &VisualServer::mesh_set_blend_shape_count); + ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &VisualServer::mesh_get_blend_shape_count); + ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &VisualServer::mesh_set_blend_shape_mode); + ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &VisualServer::mesh_get_blend_shape_mode); + ClassDB::bind_method(D_METHOD("mesh_surface_set_material", "mesh", "surface", "material"), &VisualServer::mesh_surface_set_material); + ClassDB::bind_method(D_METHOD("mesh_surface_get_material", "mesh", "surface"), &VisualServer::mesh_surface_get_material); + ClassDB::bind_method(D_METHOD("mesh_surface_get_array_len", "mesh", "surface"), &VisualServer::mesh_surface_get_array_len); + ClassDB::bind_method(D_METHOD("mesh_surface_get_array_index_len", "mesh", "surface"), &VisualServer::mesh_surface_get_array_index_len); + ClassDB::bind_method(D_METHOD("mesh_surface_get_array", "mesh", "surface"), &VisualServer::mesh_surface_get_array); + ClassDB::bind_method(D_METHOD("mesh_surface_get_index_array", "mesh", "surface"), &VisualServer::mesh_surface_get_index_array); + ClassDB::bind_method(D_METHOD("mesh_surface_get_arrays", "mesh", "surface"), &VisualServer::mesh_surface_get_arrays); + ClassDB::bind_method(D_METHOD("mesh_surface_get_blend_shape_arrays", "mesh", "surface"), &VisualServer::mesh_surface_get_blend_shape_arrays); + ClassDB::bind_method(D_METHOD("mesh_surface_get_format", "mesh", "surface"), &VisualServer::mesh_surface_get_format); + ClassDB::bind_method(D_METHOD("mesh_surface_get_primitive_type", "mesh", "surface"), &VisualServer::mesh_surface_get_primitive_type); + ClassDB::bind_method(D_METHOD("mesh_surface_get_aabb", "mesh", "surface"), &VisualServer::mesh_surface_get_aabb); + ClassDB::bind_method(D_METHOD("mesh_surface_get_skeleton_aabb", "mesh", "surface"), &VisualServer::_mesh_surface_get_skeleton_aabb_bind); + ClassDB::bind_method(D_METHOD("mesh_remove_surface", "mesh", "index"), &VisualServer::mesh_remove_surface); + ClassDB::bind_method(D_METHOD("mesh_get_surface_count", "mesh"), &VisualServer::mesh_get_surface_count); + ClassDB::bind_method(D_METHOD("mesh_set_custom_aabb", "mesh", "aabb"), &VisualServer::mesh_set_custom_aabb); + ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &VisualServer::mesh_get_custom_aabb); + ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &VisualServer::mesh_clear); + + // TODO: multimesh_*, immediate_*, skeleton_*, light_*, reflection_probe_*, gi_probe_*, particles_*, camera_* + + ClassDB::bind_method(D_METHOD("viewport_create"), &VisualServer::viewport_create); + ClassDB::bind_method(D_METHOD("viewport_set_use_arvr", "viewport", "use_arvr"), &VisualServer::viewport_set_use_arvr); + ClassDB::bind_method(D_METHOD("viewport_set_size", "viewport", "width", "height"), &VisualServer::viewport_set_size); + ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &VisualServer::viewport_set_active); + ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &VisualServer::viewport_set_parent_viewport); + ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &VisualServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("viewport_detach", "viewport"), &VisualServer::viewport_detach); + ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &VisualServer::viewport_set_update_mode); + ClassDB::bind_method(D_METHOD("viewport_set_vflip", "viewport", "enabled"), &VisualServer::viewport_set_vflip); + ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &VisualServer::viewport_set_clear_mode); + ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &VisualServer::viewport_get_texture); + ClassDB::bind_method(D_METHOD("viewport_set_hide_scenario", "viewport", "hidden"), &VisualServer::viewport_set_hide_scenario); + ClassDB::bind_method(D_METHOD("viewport_set_hide_canvas", "viewport", "hidden"), &VisualServer::viewport_set_hide_canvas); + ClassDB::bind_method(D_METHOD("viewport_set_disable_environment", "viewport", "disabled"), &VisualServer::viewport_set_disable_environment); + ClassDB::bind_method(D_METHOD("viewport_set_disable_3d", "viewport", "disabled"), &VisualServer::viewport_set_disable_3d); + ClassDB::bind_method(D_METHOD("viewport_attach_camera", "viewport", "camera"), &VisualServer::viewport_attach_camera); + ClassDB::bind_method(D_METHOD("viewport_set_scenario", "viewport", "scenario"), &VisualServer::viewport_set_scenario); + ClassDB::bind_method(D_METHOD("viewport_attach_canvas", "viewport", "canvas"), &VisualServer::viewport_attach_canvas); + ClassDB::bind_method(D_METHOD("viewport_remove_canvas", "viewport", "canvas"), &VisualServer::viewport_remove_canvas); + ClassDB::bind_method(D_METHOD("viewport_set_canvas_transform", "viewport", "canvas", "offset"), &VisualServer::viewport_set_canvas_transform); + ClassDB::bind_method(D_METHOD("viewport_set_transparent_background", "viewport", "enabled"), &VisualServer::viewport_set_transparent_background); + ClassDB::bind_method(D_METHOD("viewport_set_global_canvas_transform", "viewport", "transform"), &VisualServer::viewport_set_global_canvas_transform); + ClassDB::bind_method(D_METHOD("viewport_set_canvas_layer", "viewport", "canvas", "layer"), &VisualServer::viewport_set_canvas_layer); + ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_size", "viewport", "size"), &VisualServer::viewport_set_shadow_atlas_size); + ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &VisualServer::viewport_set_shadow_atlas_quadrant_subdivision); + ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &VisualServer::viewport_set_msaa); + ClassDB::bind_method(D_METHOD("viewport_set_hdr", "viewport", "enabled"), &VisualServer::viewport_set_hdr); + ClassDB::bind_method(D_METHOD("viewport_set_usage", "viewport", "usage"), &VisualServer::viewport_set_usage); + ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "info"), &VisualServer::viewport_get_render_info); + ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &VisualServer::viewport_set_debug_draw); + + // TODO: environment_*, scenario_*, instance_* + + ClassDB::bind_method(D_METHOD("canvas_create"), &VisualServer::canvas_create); + ClassDB::bind_method(D_METHOD("canvas_set_item_mirroring", "canvas", "item", "mirroring"), &VisualServer::canvas_set_item_mirroring); + ClassDB::bind_method(D_METHOD("canvas_set_modulate", "canvas", "color"), &VisualServer::canvas_set_modulate); + + ClassDB::bind_method(D_METHOD("canvas_item_create"), &VisualServer::canvas_item_create); + ClassDB::bind_method(D_METHOD("canvas_item_set_parent", "item", "parent"), &VisualServer::canvas_item_set_parent); + ClassDB::bind_method(D_METHOD("canvas_item_set_visible", "item", "visible"), &VisualServer::canvas_item_set_visible); + ClassDB::bind_method(D_METHOD("canvas_item_set_light_mask", "item", "mask"), &VisualServer::canvas_item_set_light_mask); + ClassDB::bind_method(D_METHOD("canvas_item_set_transform", "item", "transform"), &VisualServer::canvas_item_set_transform); + ClassDB::bind_method(D_METHOD("canvas_item_set_clip", "item", "clip"), &VisualServer::canvas_item_set_clip); + ClassDB::bind_method(D_METHOD("canvas_item_set_distance_field_mode", "item", "enabled"), &VisualServer::canvas_item_set_distance_field_mode); + ClassDB::bind_method(D_METHOD("canvas_item_set_custom_rect", "item", "use_custom_rect", "rect"), &VisualServer::canvas_item_set_custom_rect, DEFVAL(Rect2())); + ClassDB::bind_method(D_METHOD("canvas_item_set_modulate", "item", "color"), &VisualServer::canvas_item_set_modulate); + ClassDB::bind_method(D_METHOD("canvas_item_set_self_modulate", "item", "color"), &VisualServer::canvas_item_set_self_modulate); + ClassDB::bind_method(D_METHOD("canvas_item_set_draw_behind_parent", "item", "enabled"), &VisualServer::canvas_item_set_draw_behind_parent); + ClassDB::bind_method(D_METHOD("canvas_item_add_line", "item", "from", "to", "color", "width", "antialiased"), &VisualServer::canvas_item_add_line, DEFVAL(1.0), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("canvas_item_add_polyline", "item", "points", "colors", "width", "antialiased"), &VisualServer::canvas_item_add_polyline, DEFVAL(1.0), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color"), &VisualServer::canvas_item_add_rect); + ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color"), &VisualServer::canvas_item_add_circle); + ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect", "item", "rect", "texture", "tile", "modulate", "transpose", "normal_map"), &VisualServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(RID())); + ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(RID()), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate", "normal_map"), &VisualServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1)), DEFVAL(RID())); + ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture", "width", "normal_map"), &VisualServer::canvas_item_add_primitive, DEFVAL(1.0), DEFVAL(RID())); + ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture", "normal_map", "antialiased"), &VisualServer::canvas_item_add_polygon, DEFVAL(Vector<Point2>()), DEFVAL(RID()), DEFVAL(RID()), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "texture", "count", "normal_map"), &VisualServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(RID()), DEFVAL(-1), DEFVAL(RID())); + ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "skeleton"), &VisualServer::canvas_item_add_mesh, DEFVAL(RID())); + ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "skeleton"), &VisualServer::canvas_item_add_multimesh, DEFVAL(RID())); + ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture", "normal_map", "h_frames", "v_frames"), &VisualServer::canvas_item_add_particles); + ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &VisualServer::canvas_item_add_set_transform); + ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &VisualServer::canvas_item_add_clip_ignore); + ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &VisualServer::canvas_item_set_sort_children_by_y); + ClassDB::bind_method(D_METHOD("canvas_item_set_z", "item", "z"), &VisualServer::canvas_item_set_z); + ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &VisualServer::canvas_item_set_z_as_relative_to_parent); + ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer", "item", "enabled", "rect"), &VisualServer::canvas_item_set_copy_to_backbuffer); + ClassDB::bind_method(D_METHOD("canvas_item_clear", "item"), &VisualServer::canvas_item_clear); + ClassDB::bind_method(D_METHOD("canvas_item_set_draw_index", "item", "index"), &VisualServer::canvas_item_set_draw_index); + ClassDB::bind_method(D_METHOD("canvas_item_set_material", "item", "material"), &VisualServer::canvas_item_set_material); + ClassDB::bind_method(D_METHOD("canvas_item_set_use_parent_material", "item", "enabled"), &VisualServer::canvas_item_set_use_parent_material); + ClassDB::bind_method(D_METHOD("canvas_light_create"), &VisualServer::canvas_light_create); + ClassDB::bind_method(D_METHOD("canvas_light_attach_to_canvas", "light", "canvas"), &VisualServer::canvas_light_attach_to_canvas); + ClassDB::bind_method(D_METHOD("canvas_light_set_enabled", "light", "enabled"), &VisualServer::canvas_light_set_enabled); + ClassDB::bind_method(D_METHOD("canvas_light_set_scale", "light", "scale"), &VisualServer::canvas_light_set_scale); + ClassDB::bind_method(D_METHOD("canvas_light_set_transform", "light", "transform"), &VisualServer::canvas_light_set_transform); + ClassDB::bind_method(D_METHOD("canvas_light_set_texture", "light", "texture"), &VisualServer::canvas_light_set_texture); + ClassDB::bind_method(D_METHOD("canvas_light_set_texture_offset", "light", "offset"), &VisualServer::canvas_light_set_texture_offset); + ClassDB::bind_method(D_METHOD("canvas_light_set_color", "light", "color"), &VisualServer::canvas_light_set_color); + ClassDB::bind_method(D_METHOD("canvas_light_set_height", "light", "height"), &VisualServer::canvas_light_set_height); + ClassDB::bind_method(D_METHOD("canvas_light_set_energy", "light", "energy"), &VisualServer::canvas_light_set_energy); + ClassDB::bind_method(D_METHOD("canvas_light_set_z_range", "light", "min_z", "max_z"), &VisualServer::canvas_light_set_z_range); + ClassDB::bind_method(D_METHOD("canvas_light_set_layer_range", "light", "min_layer", "max_layer"), &VisualServer::canvas_light_set_layer_range); + ClassDB::bind_method(D_METHOD("canvas_light_set_item_cull_mask", "light", "mask"), &VisualServer::canvas_light_set_item_cull_mask); + ClassDB::bind_method(D_METHOD("canvas_light_set_item_shadow_cull_mask", "light", "mask"), &VisualServer::canvas_light_set_item_shadow_cull_mask); + ClassDB::bind_method(D_METHOD("canvas_light_set_mode", "light", "mode"), &VisualServer::canvas_light_set_mode); + ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_enabled", "light", "enabled"), &VisualServer::canvas_light_set_shadow_enabled); + ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_buffer_size", "light", "size"), &VisualServer::canvas_light_set_shadow_buffer_size); + ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_gradient_length", "light", "length"), &VisualServer::canvas_light_set_shadow_gradient_length); + ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &VisualServer::canvas_light_set_shadow_filter); + ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &VisualServer::canvas_light_set_shadow_color); + ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &VisualServer::canvas_light_set_shadow_smooth); + + ClassDB::bind_method(D_METHOD("canvas_light_occluder_create"), &VisualServer::canvas_light_occluder_create); + ClassDB::bind_method(D_METHOD("canvas_light_occluder_attach_to_canvas", "occluder", "canvas"), &VisualServer::canvas_light_occluder_attach_to_canvas); + ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_enabled", "occluder", "enabled"), &VisualServer::canvas_light_occluder_set_enabled); + ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_polygon", "occluder", "polygon"), &VisualServer::canvas_light_occluder_set_polygon); + ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_transform", "occluder", "transform"), &VisualServer::canvas_light_occluder_set_transform); + ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_light_mask", "occluder", "mask"), &VisualServer::canvas_light_occluder_set_light_mask); + + ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_create"), &VisualServer::canvas_occluder_polygon_create); + ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape", "occluder_polygon", "shape", "closed"), &VisualServer::canvas_occluder_polygon_set_shape); + ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape_as_lines", "occluder_polygon", "shape"), &VisualServer::canvas_occluder_polygon_set_shape_as_lines); + ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_cull_mode", "occluder_polygon", "mode"), &VisualServer::canvas_occluder_polygon_set_cull_mode); + + ClassDB::bind_method(D_METHOD("black_bars_set_margins", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_margins); + ClassDB::bind_method(D_METHOD("black_bars_set_images", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_images); + + ClassDB::bind_method(D_METHOD("free", "rid"), &VisualServer::free); + + ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "where", "method", "userdata"), &VisualServer::request_frame_drawn_callback); + ClassDB::bind_method(D_METHOD("draw"), &VisualServer::draw); + ClassDB::bind_method(D_METHOD("sync"), &VisualServer::sync); + ClassDB::bind_method(D_METHOD("has_changed"), &VisualServer::has_changed); + ClassDB::bind_method(D_METHOD("init"), &VisualServer::init); + ClassDB::bind_method(D_METHOD("finish"), &VisualServer::finish); + ClassDB::bind_method(D_METHOD("get_render_info", "info"), &VisualServer::get_render_info); + + ClassDB::bind_method(D_METHOD("get_test_cube"), &VisualServer::get_test_cube); + ClassDB::bind_method(D_METHOD("get_test_texture"), &VisualServer::get_test_texture); + ClassDB::bind_method(D_METHOD("get_white_texture"), &VisualServer::get_white_texture); + + ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &VisualServer::make_sphere_mesh); + + ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale"), &VisualServer::set_boot_image); + ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &VisualServer::set_default_clear_color); + + ClassDB::bind_method(D_METHOD("has_feature", "feature"), &VisualServer::has_feature); + ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &VisualServer::has_os_feature); + ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &VisualServer::set_debug_generate_wireframes); + + BIND_CONSTANT(NO_INDEX_ARRAY); + BIND_CONSTANT(ARRAY_WEIGHTS_SIZE); + BIND_CONSTANT(CANVAS_ITEM_Z_MIN); + BIND_CONSTANT(CANVAS_ITEM_Z_MAX); + BIND_CONSTANT(MAX_GLOW_LEVELS); + BIND_CONSTANT(MAX_CURSORS); + BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN); + BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX); + + BIND_ENUM_CONSTANT(CUBEMAP_LEFT); + BIND_ENUM_CONSTANT(CUBEMAP_RIGHT); + BIND_ENUM_CONSTANT(CUBEMAP_BOTTOM); + BIND_ENUM_CONSTANT(CUBEMAP_TOP); + BIND_ENUM_CONSTANT(CUBEMAP_FRONT); + BIND_ENUM_CONSTANT(CUBEMAP_BACK); + + BIND_ENUM_CONSTANT(TEXTURE_FLAG_MIPMAPS); + BIND_ENUM_CONSTANT(TEXTURE_FLAG_REPEAT); + BIND_ENUM_CONSTANT(TEXTURE_FLAG_FILTER); + BIND_ENUM_CONSTANT(TEXTURE_FLAG_ANISOTROPIC_FILTER); + BIND_ENUM_CONSTANT(TEXTURE_FLAG_CONVERT_TO_LINEAR); + BIND_ENUM_CONSTANT(TEXTURE_FLAG_MIRRORED_REPEAT); + BIND_ENUM_CONSTANT(TEXTURE_FLAG_CUBEMAP); + BIND_ENUM_CONSTANT(TEXTURE_FLAG_USED_FOR_STREAMING); + BIND_ENUM_CONSTANT(TEXTURE_FLAGS_DEFAULT); + + BIND_ENUM_CONSTANT(SHADER_SPATIAL); + BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM); + BIND_ENUM_CONSTANT(SHADER_PARTICLES); + BIND_ENUM_CONSTANT(SHADER_MAX); + + BIND_ENUM_CONSTANT(ARRAY_VERTEX); + BIND_ENUM_CONSTANT(ARRAY_NORMAL); + BIND_ENUM_CONSTANT(ARRAY_TANGENT); + BIND_ENUM_CONSTANT(ARRAY_COLOR); + BIND_ENUM_CONSTANT(ARRAY_TEX_UV); + BIND_ENUM_CONSTANT(ARRAY_TEX_UV2); + BIND_ENUM_CONSTANT(ARRAY_BONES); + BIND_ENUM_CONSTANT(ARRAY_WEIGHTS); + BIND_ENUM_CONSTANT(ARRAY_INDEX); + BIND_ENUM_CONSTANT(ARRAY_MAX); + + BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX); + BIND_ENUM_CONSTANT(ARRAY_COMPRESS_VERTEX); + BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL); + BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT); + BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR); + BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV); + BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2); + BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BONES); + BIND_ENUM_CONSTANT(ARRAY_COMPRESS_WEIGHTS); + BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX); + BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES); + BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_16_BIT_BONES); + BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT); + + BIND_ENUM_CONSTANT(PRIMITIVE_POINTS); + BIND_ENUM_CONSTANT(PRIMITIVE_LINES); + BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP); + BIND_ENUM_CONSTANT(PRIMITIVE_LINE_LOOP); + BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES); + BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP); + BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_FAN); + BIND_ENUM_CONSTANT(PRIMITIVE_MAX); + + BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED); + BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE); + + BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL); + BIND_ENUM_CONSTANT(LIGHT_OMNI); + BIND_ENUM_CONSTANT(LIGHT_SPOT); + + BIND_ENUM_CONSTANT(LIGHT_PARAM_ENERGY); + BIND_ENUM_CONSTANT(LIGHT_PARAM_SPECULAR); + BIND_ENUM_CONSTANT(LIGHT_PARAM_RANGE); + BIND_ENUM_CONSTANT(LIGHT_PARAM_ATTENUATION); + BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ANGLE); + BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION); + BIND_ENUM_CONSTANT(LIGHT_PARAM_CONTACT_SHADOW_SIZE); + BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_MAX_DISTANCE); + BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET); + BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET); + BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET); + BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_NORMAL_BIAS); + BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS); + BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE); + BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX); + + BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_DISABLED); + BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE); + BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE); + BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ALWAYS); + + BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ALWAYS); + BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_NEVER); + BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ONLY_NEXT_FRAME); + + BIND_ENUM_CONSTANT(VIEWPORT_MSAA_DISABLED); + BIND_ENUM_CONSTANT(VIEWPORT_MSAA_2X); + BIND_ENUM_CONSTANT(VIEWPORT_MSAA_4X); + BIND_ENUM_CONSTANT(VIEWPORT_MSAA_8X); + BIND_ENUM_CONSTANT(VIEWPORT_MSAA_16X); + + BIND_ENUM_CONSTANT(VIEWPORT_USAGE_2D); + BIND_ENUM_CONSTANT(VIEWPORT_USAGE_2D_NO_SAMPLING); + BIND_ENUM_CONSTANT(VIEWPORT_USAGE_3D); + BIND_ENUM_CONSTANT(VIEWPORT_USAGE_3D_NO_EFFECTS); + + BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME); + BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME); + BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME); + BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME); + BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME); + BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME); + BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MAX); + + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLED); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_UNSHADED); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OVERDRAW); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_WIREFRAME); + + BIND_ENUM_CONSTANT(SCENARIO_DEBUG_DISABLED); + BIND_ENUM_CONSTANT(SCENARIO_DEBUG_WIREFRAME); + BIND_ENUM_CONSTANT(SCENARIO_DEBUG_OVERDRAW); + BIND_ENUM_CONSTANT(SCENARIO_DEBUG_SHADELESS); + + BIND_ENUM_CONSTANT(INSTANCE_NONE); + BIND_ENUM_CONSTANT(INSTANCE_MESH); + BIND_ENUM_CONSTANT(INSTANCE_MULTIMESH); + BIND_ENUM_CONSTANT(INSTANCE_IMMEDIATE); + BIND_ENUM_CONSTANT(INSTANCE_PARTICLES); + BIND_ENUM_CONSTANT(INSTANCE_LIGHT); + BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE); + BIND_ENUM_CONSTANT(INSTANCE_GI_PROBE); + BIND_ENUM_CONSTANT(INSTANCE_MAX); + BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK); + + BIND_ENUM_CONSTANT(NINE_PATCH_STRETCH); + BIND_ENUM_CONSTANT(NINE_PATCH_TILE); + BIND_ENUM_CONSTANT(NINE_PATCH_TILE_FIT); + + BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_ADD); + BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_SUB); + BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_MIX); + BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_MASK); + + BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_NONE); + BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF3); + BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF5); + BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF7); + BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF9); + BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF13); + + BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_DISABLED); + BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE); + BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE); + + BIND_ENUM_CONSTANT(INFO_OBJECTS_IN_FRAME); + BIND_ENUM_CONSTANT(INFO_VERTICES_IN_FRAME); + BIND_ENUM_CONSTANT(INFO_MATERIAL_CHANGES_IN_FRAME); + BIND_ENUM_CONSTANT(INFO_SHADER_CHANGES_IN_FRAME); + BIND_ENUM_CONSTANT(INFO_SURFACE_CHANGES_IN_FRAME); + BIND_ENUM_CONSTANT(INFO_DRAW_CALLS_IN_FRAME); + BIND_ENUM_CONSTANT(INFO_USAGE_VIDEO_MEM_TOTAL); + BIND_ENUM_CONSTANT(INFO_VIDEO_MEM_USED); + BIND_ENUM_CONSTANT(INFO_TEXTURE_MEM_USED); + BIND_ENUM_CONSTANT(INFO_VERTEX_MEM_USED); + + BIND_ENUM_CONSTANT(FEATURE_SHADERS); + BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED); } void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate) { diff --git a/servers/visual_server.h b/servers/visual_server.h index 1cc097f50e..7b0976b100 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -137,6 +137,7 @@ public: }; virtual void texture_debug_usage(List<TextureInfo> *r_info) = 0; + Array _texture_debug_usage_bind(); virtual void textures_keep_original(bool p_enable) = 0; @@ -160,6 +161,7 @@ public: virtual void shader_set_code(RID p_shader, const String &p_code) = 0; virtual String shader_get_code(RID p_shader) const = 0; virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0; + Array _shader_get_param_list_bind(RID p_shader) const; virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0; virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0; @@ -275,6 +277,7 @@ public: virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0; virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const = 0; virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0; + Array _mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const; virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0; virtual int mesh_get_surface_count(RID p_mesh) const = 0; @@ -370,7 +373,9 @@ public: LIGHT_PARAM_MAX }; - virtual RID light_create(LightType p_type) = 0; + virtual RID directional_light_create() = 0; + virtual RID omni_light_create() = 0; + virtual RID spot_light_create() = 0; virtual void light_set_color(RID p_light, const Color &p_color) = 0; virtual void light_set_param(RID p_light, LightParam p_param, float p_value) = 0; @@ -675,7 +680,21 @@ public: virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) = 0; virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0; - virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, bool p_blur) = 0; + + enum EnvironmentSSAOQuality { + ENV_SSAO_QUALITY_LOW, + ENV_SSAO_QUALITY_MEDIUM, + ENV_SSAO_QUALITY_HIGH, + }; + + enum EnvironmentSSAOBlur { + ENV_SSAO_BLUR_DISABLED, + ENV_SSAO_BLUR_1x1, + ENV_SSAO_BLUR_2x2, + ENV_SSAO_BLUR_3x3, + }; + + virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, EnvironmentSSAOQuality p_quality, EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0; virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0; virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0; @@ -791,7 +810,7 @@ public: virtual void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) = 0; virtual void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) = 0; virtual void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID()) = 0; - virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = true) = 0; + virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = false) = 0; virtual void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, NinePatchAxisMode p_x_axis_mode = NINE_PATCH_STRETCH, NinePatchAxisMode p_y_axis_mode = NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID()) = 0; virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID()) = 0; virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false) = 0; @@ -941,18 +960,29 @@ public: }; // make variant understand the enums - VARIANT_ENUM_CAST(VisualServer::CubeMapSide); VARIANT_ENUM_CAST(VisualServer::TextureFlags); VARIANT_ENUM_CAST(VisualServer::ShaderMode); VARIANT_ENUM_CAST(VisualServer::ArrayType); VARIANT_ENUM_CAST(VisualServer::ArrayFormat); VARIANT_ENUM_CAST(VisualServer::PrimitiveType); +VARIANT_ENUM_CAST(VisualServer::BlendShapeMode); VARIANT_ENUM_CAST(VisualServer::LightType); VARIANT_ENUM_CAST(VisualServer::LightParam); +VARIANT_ENUM_CAST(VisualServer::ViewportUpdateMode); +VARIANT_ENUM_CAST(VisualServer::ViewportClearMode); +VARIANT_ENUM_CAST(VisualServer::ViewportMSAA); +VARIANT_ENUM_CAST(VisualServer::ViewportUsage); +VARIANT_ENUM_CAST(VisualServer::ViewportRenderInfo); +VARIANT_ENUM_CAST(VisualServer::ViewportDebugDraw); VARIANT_ENUM_CAST(VisualServer::ScenarioDebugMode); VARIANT_ENUM_CAST(VisualServer::InstanceType); +VARIANT_ENUM_CAST(VisualServer::NinePatchAxisMode); +VARIANT_ENUM_CAST(VisualServer::CanvasLightMode); +VARIANT_ENUM_CAST(VisualServer::CanvasLightShadowFilter); +VARIANT_ENUM_CAST(VisualServer::CanvasOccluderPolygonCullMode); VARIANT_ENUM_CAST(VisualServer::RenderInfo); +VARIANT_ENUM_CAST(VisualServer::Features); //typedef VisualServer VS; // makes it easier to use #define VS VisualServer |
