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-rw-r--r--servers/audio/audio_rb_resampler.cpp8
-rw-r--r--servers/audio/effects/audio_effect_filter.cpp12
-rw-r--r--servers/audio/effects/audio_stream_generator.cpp2
-rw-r--r--servers/physics_2d/godot_collision_solver_2d_sat.cpp42
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp4
5 files changed, 34 insertions, 34 deletions
diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp
index 0cfba17563..adb0dc32ea 100644
--- a/servers/audio/audio_rb_resampler.cpp
+++ b/servers/audio/audio_rb_resampler.cpp
@@ -57,14 +57,14 @@ uint32_t AudioRBResampler::_resample(AudioFrame *p_dest, int p_todo, int32_t p_i
uint32_t pos_next = (pos + 1) & rb_mask;
// since this is a template with a known compile time value (C), conditionals go away when compiling.
- if (C == 1) {
+ if constexpr (C == 1) {
float v0 = rb[pos];
float v0n = rb[pos_next];
v0 += (v0n - v0) * frac;
p_dest[i] = AudioFrame(v0, v0);
}
- if (C == 2) {
+ if constexpr (C == 2) {
float v0 = rb[(pos << 1) + 0];
float v1 = rb[(pos << 1) + 1];
float v0n = rb[(pos_next << 1) + 0];
@@ -76,7 +76,7 @@ uint32_t AudioRBResampler::_resample(AudioFrame *p_dest, int p_todo, int32_t p_i
}
// This will probably never be used, but added anyway
- if (C == 4) {
+ if constexpr (C == 4) {
float v0 = rb[(pos << 2) + 0];
float v1 = rb[(pos << 2) + 1];
float v0n = rb[(pos_next << 2) + 0];
@@ -86,7 +86,7 @@ uint32_t AudioRBResampler::_resample(AudioFrame *p_dest, int p_todo, int32_t p_i
p_dest[i] = AudioFrame(v0, v1);
}
- if (C == 6) {
+ if constexpr (C == 6) {
float v0 = rb[(pos * 6) + 0];
float v1 = rb[(pos * 6) + 1];
float v0n = rb[(pos_next * 6) + 0];
diff --git a/servers/audio/effects/audio_effect_filter.cpp b/servers/audio/effects/audio_effect_filter.cpp
index a9409076cd..68f8e334df 100644
--- a/servers/audio/effects/audio_effect_filter.cpp
+++ b/servers/audio/effects/audio_effect_filter.cpp
@@ -36,13 +36,13 @@ void AudioEffectFilterInstance::_process_filter(const AudioFrame *p_src_frames,
for (int i = 0; i < p_frame_count; i++) {
float f = p_src_frames[i].l;
filter_process[0][0].process_one(f);
- if (S > 1) {
+ if constexpr (S > 1) {
filter_process[0][1].process_one(f);
}
- if (S > 2) {
+ if constexpr (S > 2) {
filter_process[0][2].process_one(f);
}
- if (S > 3) {
+ if constexpr (S > 3) {
filter_process[0][3].process_one(f);
}
@@ -52,13 +52,13 @@ void AudioEffectFilterInstance::_process_filter(const AudioFrame *p_src_frames,
for (int i = 0; i < p_frame_count; i++) {
float f = p_src_frames[i].r;
filter_process[1][0].process_one(f);
- if (S > 1) {
+ if constexpr (S > 1) {
filter_process[1][1].process_one(f);
}
- if (S > 2) {
+ if constexpr (S > 2) {
filter_process[1][2].process_one(f);
}
- if (S > 3) {
+ if constexpr (S > 3) {
filter_process[1][3].process_one(f);
}
diff --git a/servers/audio/effects/audio_stream_generator.cpp b/servers/audio/effects/audio_stream_generator.cpp
index b5f772408d..547b60a317 100644
--- a/servers/audio/effects/audio_stream_generator.cpp
+++ b/servers/audio/effects/audio_stream_generator.cpp
@@ -108,7 +108,7 @@ bool AudioStreamGeneratorPlayback::push_buffer(const PackedVector2Array &p_frame
}
const Vector2 *r = p_frames.ptr();
- if (sizeof(real_t) == 4) {
+ if constexpr (sizeof(real_t) == 4) {
//write directly
buffer.write((const AudioFrame *)r, to_write);
} else {
diff --git a/servers/physics_2d/godot_collision_solver_2d_sat.cpp b/servers/physics_2d/godot_collision_solver_2d_sat.cpp
index 77186d3810..8aa30ad6a4 100644
--- a/servers/physics_2d/godot_collision_solver_2d_sat.cpp
+++ b/servers/physics_2d/godot_collision_solver_2d_sat.cpp
@@ -498,7 +498,7 @@ static void _collision_segment_rectangle(const GodotShape2D *p_a, const Transfor
return;
}
- if (castA) {
+ if constexpr (castA) {
if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a + p_motion_a))) {
return;
}
@@ -507,7 +507,7 @@ static void _collision_segment_rectangle(const GodotShape2D *p_a, const Transfor
}
}
- if (castB) {
+ if constexpr (castB) {
if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a - p_motion_b))) {
return;
}
@@ -516,7 +516,7 @@ static void _collision_segment_rectangle(const GodotShape2D *p_a, const Transfor
}
}
- if (castA && castB) {
+ if constexpr (castA && castB) {
if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a - p_motion_b + p_motion_a))) {
return;
}
@@ -665,21 +665,21 @@ static void _collision_circle_rectangle(const GodotShape2D *p_a, const Transform
}
}
- if (castA) {
+ if constexpr (castA) {
Vector2 sphereofs = sphere + p_motion_a;
if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs))) {
return;
}
}
- if (castB) {
+ if constexpr (castB) {
Vector2 sphereofs = sphere - p_motion_b;
if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs))) {
return;
}
}
- if (castA && castB) {
+ if constexpr (castA && castB) {
Vector2 sphereofs = sphere - p_motion_b + p_motion_a;
if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs))) {
return;
@@ -786,7 +786,7 @@ static void _collision_rectangle_rectangle(const GodotShape2D *p_a, const Transf
return;
}
- if (withMargin) {
+ if constexpr (withMargin) {
Transform2D invA = p_transform_a.affine_inverse();
Transform2D invB = p_transform_b.affine_inverse();
@@ -794,29 +794,29 @@ static void _collision_rectangle_rectangle(const GodotShape2D *p_a, const Transf
return;
}
- if (castA || castB) {
+ if constexpr (castA || castB) {
Transform2D aofs = p_transform_a;
aofs.columns[2] += p_motion_a;
Transform2D bofs = p_transform_b;
bofs.columns[2] += p_motion_b;
- Transform2D aofsinv = aofs.affine_inverse();
- Transform2D bofsinv = bofs.affine_inverse();
+ [[maybe_unused]] Transform2D aofsinv = aofs.affine_inverse();
+ [[maybe_unused]] Transform2D bofsinv = bofs.affine_inverse();
- if (castA) {
+ if constexpr (castA) {
if (!separator.test_axis(rectangle_A->get_box_axis(aofs, aofsinv, rectangle_B, p_transform_b, invB))) {
return;
}
}
- if (castB) {
+ if constexpr (castB) {
if (!separator.test_axis(rectangle_A->get_box_axis(p_transform_a, invA, rectangle_B, bofs, bofsinv))) {
return;
}
}
- if (castA && castB) {
+ if constexpr (castA && castB) {
if (!separator.test_axis(rectangle_A->get_box_axis(aofs, aofsinv, rectangle_B, bofs, bofsinv))) {
return;
}
@@ -871,7 +871,7 @@ static void _collision_rectangle_capsule(const GodotShape2D *p_a, const Transfor
}
}
- if (castA) {
+ if constexpr (castA) {
Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir;
capsule_endpoint -= p_motion_a;
@@ -880,7 +880,7 @@ static void _collision_rectangle_capsule(const GodotShape2D *p_a, const Transfor
}
}
- if (castB) {
+ if constexpr (castB) {
Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir;
capsule_endpoint += p_motion_b;
@@ -889,7 +889,7 @@ static void _collision_rectangle_capsule(const GodotShape2D *p_a, const Transfor
}
}
- if (castA && castB) {
+ if constexpr (castA && castB) {
Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir;
capsule_endpoint -= p_motion_a;
capsule_endpoint += p_motion_b;
@@ -931,7 +931,7 @@ static void _collision_rectangle_convex_polygon(const GodotShape2D *p_a, const T
//convex faces
Transform2D boxinv;
- if (withMargin) {
+ if constexpr (withMargin) {
boxinv = p_transform_a.affine_inverse();
}
for (int i = 0; i < convex_B->get_point_count(); i++) {
@@ -939,22 +939,22 @@ static void _collision_rectangle_convex_polygon(const GodotShape2D *p_a, const T
return;
}
- if (withMargin) {
+ if constexpr (withMargin) {
//all points vs all points need to be tested if margin exist
if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i))))) {
return;
}
- if (castA) {
+ if constexpr (castA) {
if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) - p_motion_a))) {
return;
}
}
- if (castB) {
+ if constexpr (castB) {
if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) + p_motion_b))) {
return;
}
}
- if (castA && castB) {
+ if constexpr (castA && castB) {
if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) + p_motion_b - p_motion_a))) {
return;
}
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 35953a7120..332e511ff0 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -276,7 +276,7 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
SceneState::PushConstant push_constant;
- if (p_pass_mode == PASS_MODE_DEPTH_MATERIAL) {
+ if constexpr (p_pass_mode == PASS_MODE_DEPTH_MATERIAL) {
push_constant.uv_offset = Math::make_half_float(p_params->uv_offset.y) << 16;
push_constant.uv_offset |= Math::make_half_float(p_params->uv_offset.x);
} else {
@@ -355,7 +355,7 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
uint32_t pipeline_color_pass_flags = 0;
uint32_t pipeline_specialization = 0;
- if (p_pass_mode == PASS_MODE_COLOR) {
+ if constexpr (p_pass_mode == PASS_MODE_COLOR) {
if (element_info.uses_softshadow) {
pipeline_specialization |= SceneShaderForwardClustered::SHADER_SPECIALIZATION_SOFT_SHADOWS;
}