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-rw-r--r--tests/core/math/test_quaternion.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/tests/core/math/test_quaternion.h b/tests/core/math/test_quaternion.h
index 40db43b88b..d78a7e55d0 100644
--- a/tests/core/math/test_quaternion.h
+++ b/tests/core/math/test_quaternion.h
@@ -2,9 +2,11 @@
/* test_quaternion.h */
/**************************************************************************/
/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
+/* REDOT ENGINE */
+/* https://redotengine.org */
/**************************************************************************/
+/* Copyright (c) 2024-present Redot Engine contributors */
+/* (see REDOT_AUTHORS.md) */
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
@@ -292,7 +294,7 @@ TEST_CASE("[Quaternion] Product") {
// Test ZYX dynamic-axes since test data is available online.
// Rotate first about X axis, then new Y axis, then new Z axis.
- // (Godot uses YXZ Yaw-Pitch-Roll order).
+ // (Redot uses YXZ Yaw-Pitch-Roll order).
Quaternion q_yp = q_y * q_p;
CHECK(q_yp[0] == doctest::Approx(0.239118));
CHECK(q_yp[1] == doctest::Approx(0.369644));