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-rw-r--r--tests/core/math/test_transform_3d.h29
1 files changed, 29 insertions, 0 deletions
diff --git a/tests/core/math/test_transform_3d.h b/tests/core/math/test_transform_3d.h
index 551b20fe74..fba0fcb280 100644
--- a/tests/core/math/test_transform_3d.h
+++ b/tests/core/math/test_transform_3d.h
@@ -107,6 +107,35 @@ TEST_CASE("[Transform3D] Finite number checks") {
"Transform3D with two components infinite should not be finite.");
}
+TEST_CASE("[Transform3D] Rotate around global origin") {
+ // Start with the default orientation, but not centered on the origin.
+ // Rotating should rotate both our basis and the origin.
+ Transform3D transform = Transform3D();
+ transform.origin = Vector3(0, 0, 1);
+
+ Transform3D expected = Transform3D();
+ expected.origin = Vector3(0, 0, -1);
+ expected.basis[0] = Vector3(-1, 0, 0);
+ expected.basis[2] = Vector3(0, 0, -1);
+
+ const Transform3D rotated_transform = transform.rotated(Vector3(0, 1, 0), Math_PI);
+ CHECK_MESSAGE(rotated_transform.is_equal_approx(expected), "The rotated transform should have a new orientation and basis.");
+}
+
+TEST_CASE("[Transform3D] Rotate in-place (local rotation)") {
+ // Start with the default orientation.
+ // Local rotation should not change the origin, only the basis.
+ Transform3D transform = Transform3D();
+ transform.origin = Vector3(1, 2, 3);
+
+ Transform3D expected = Transform3D();
+ expected.origin = Vector3(1, 2, 3);
+ expected.basis[0] = Vector3(-1, 0, 0);
+ expected.basis[2] = Vector3(0, 0, -1);
+
+ const Transform3D rotated_transform = Transform3D(transform.rotated_local(Vector3(0, 1, 0), Math_PI));
+ CHECK_MESSAGE(rotated_transform.is_equal_approx(expected), "The rotated transform should have a new orientation but still be based on the same origin.");
+}
} // namespace TestTransform3D
#endif // TEST_TRANSFORM_3D_H