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+/**************************************************************************/
+/* test_image_texture.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef TEST_IMAGE_TEXTURE_H
+#define TEST_IMAGE_TEXTURE_H
+
+#include "core/io/image.h"
+#include "scene/resources/image_texture.h"
+
+#include "tests/test_macros.h"
+#include "tests/test_utils.h"
+
+namespace TestImageTexture {
+
+// [SceneTree] in a test case name enables initializing a mock render server,
+// which ImageTexture is dependent on.
+TEST_CASE("[SceneTree][ImageTexture] constructor") {
+ Ref<ImageTexture> image_texture = memnew(ImageTexture);
+ CHECK(image_texture->get_width() == 0);
+ CHECK(image_texture->get_height() == 0);
+ CHECK(image_texture->get_format() == 0);
+ CHECK(image_texture->has_alpha() == false);
+ CHECK(image_texture->get_image() == Ref<Image>());
+}
+
+TEST_CASE("[SceneTree][ImageTexture] create_from_image") {
+ Ref<Image> image = memnew(Image(16, 8, true, Image::FORMAT_RGBA8));
+ Ref<ImageTexture> image_texture = ImageTexture::create_from_image(image);
+ CHECK(image_texture->get_width() == 16);
+ CHECK(image_texture->get_height() == 8);
+ CHECK(image_texture->get_format() == Image::FORMAT_RGBA8);
+ CHECK(image_texture->has_alpha() == true);
+ CHECK(image_texture->get_rid().is_valid() == true);
+}
+
+TEST_CASE("[SceneTree][ImageTexture] set_image") {
+ Ref<ImageTexture> image_texture = memnew(ImageTexture);
+ Ref<Image> image = memnew(Image(8, 4, false, Image::FORMAT_RGB8));
+ image_texture->set_image(image);
+ CHECK(image_texture->get_width() == 8);
+ CHECK(image_texture->get_height() == 4);
+ CHECK(image_texture->get_format() == Image::FORMAT_RGB8);
+ CHECK(image_texture->has_alpha() == false);
+ CHECK(image_texture->get_width() == image_texture->get_image()->get_width());
+ CHECK(image_texture->get_height() == image_texture->get_image()->get_height());
+ CHECK(image_texture->get_format() == image_texture->get_image()->get_format());
+}
+
+TEST_CASE("[SceneTree][ImageTexture] set_size_override") {
+ Ref<Image> image = memnew(Image(16, 8, false, Image::FORMAT_RGB8));
+ Ref<ImageTexture> image_texture = ImageTexture::create_from_image(image);
+ CHECK(image_texture->get_width() == 16);
+ CHECK(image_texture->get_height() == 8);
+ image_texture->set_size_override(Size2i(32, 16));
+ CHECK(image_texture->get_width() == 32);
+ CHECK(image_texture->get_height() == 16);
+}
+
+TEST_CASE("[SceneTree][ImageTexture] is_pixel_opaque") {
+ Ref<Image> image = memnew(Image(8, 8, false, Image::FORMAT_RGBA8));
+ image->set_pixel(0, 0, Color(0.0, 0.0, 0.0, 0.0)); // not opaque
+ image->set_pixel(0, 1, Color(0.0, 0.0, 0.0, 0.1)); // not opaque
+ image->set_pixel(0, 2, Color(0.0, 0.0, 0.0, 0.5)); // opaque
+ image->set_pixel(0, 3, Color(0.0, 0.0, 0.0, 0.9)); // opaque
+ image->set_pixel(0, 4, Color(0.0, 0.0, 0.0, 1.0)); // opaque
+
+ Ref<ImageTexture> image_texture = ImageTexture::create_from_image(image);
+ CHECK(image_texture->is_pixel_opaque(0, 0) == false);
+ CHECK(image_texture->is_pixel_opaque(0, 1) == false);
+ CHECK(image_texture->is_pixel_opaque(0, 2) == true);
+ CHECK(image_texture->is_pixel_opaque(0, 3) == true);
+ CHECK(image_texture->is_pixel_opaque(0, 4) == true);
+}
+
+TEST_CASE("[SceneTree][ImageTexture] set_path") {
+ Ref<ImageTexture> image_texture = memnew(ImageTexture);
+ String path = TestUtils::get_data_path("images/icon.png");
+ image_texture->set_path(path, true);
+ CHECK(image_texture->get_path() == path);
+}
+
+} //namespace TestImageTexture
+
+#endif // TEST_IMAGE_TEXTURE_H