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-rw-r--r--tests/scene/test_path_follow_2d.h128
1 files changed, 73 insertions, 55 deletions
diff --git a/tests/scene/test_path_follow_2d.h b/tests/scene/test_path_follow_2d.h
index 1958befa18..45ae0dff5d 100644
--- a/tests/scene/test_path_follow_2d.h
+++ b/tests/scene/test_path_follow_2d.h
@@ -32,205 +32,223 @@
#define TEST_PATH_FOLLOW_2D_H
#include "scene/2d/path_2d.h"
+#include "scene/main/window.h"
#include "tests/test_macros.h"
namespace TestPathFollow2D {
-TEST_CASE("[PathFollow2D] Sampling with progress ratio") {
- const Ref<Curve2D> &curve = memnew(Curve2D());
+bool is_equal_approx(const Vector2 &p_a, const Vector2 &p_b) {
+ const real_t tolerance = 0.001;
+ return Math::is_equal_approx(p_a.x, p_b.x, tolerance) &&
+ Math::is_equal_approx(p_a.y, p_b.y, tolerance);
+}
+
+TEST_CASE("[SceneTree][PathFollow2D] Sampling with progress ratio") {
+ Ref<Curve2D> curve = memnew(Curve2D);
+ curve->set_bake_interval(1);
curve->add_point(Vector2(0, 0));
curve->add_point(Vector2(100, 0));
curve->add_point(Vector2(100, 100));
curve->add_point(Vector2(0, 100));
curve->add_point(Vector2(0, 0));
- const Path2D *path = memnew(Path2D);
+ Path2D *path = memnew(Path2D);
path->set_curve(curve);
- const PathFollow2D *path_follow_2d = memnew(PathFollow2D);
+ PathFollow2D *path_follow_2d = memnew(PathFollow2D);
+ path_follow_2d->set_loop(false);
path->add_child(path_follow_2d);
+ SceneTree::get_singleton()->get_root()->add_child(path);
path_follow_2d->set_progress_ratio(0);
- CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(0, 0)));
+ CHECK(is_equal_approx(Vector2(0, 0), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress_ratio(0.125);
- CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(50, 0)));
+ CHECK(is_equal_approx(Vector2(50, 0), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress_ratio(0.25);
- CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(100, 0)));
+ CHECK(is_equal_approx(Vector2(100, 0), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress_ratio(0.375);
- CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(100, 50)));
+ CHECK(is_equal_approx(Vector2(100, 50), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress_ratio(0.5);
- CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(100, 100)));
+ CHECK(is_equal_approx(Vector2(100, 100), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress_ratio(0.625);
- CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(50, 100)));
+ CHECK(is_equal_approx(Vector2(50, 100), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress_ratio(0.75);
- CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(0, 100)));
+ CHECK(is_equal_approx(Vector2(0, 100), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress_ratio(0.875);
- CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(0, 50)));
+ CHECK(is_equal_approx(Vector2(0, 50), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress_ratio(1);
- CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(0, 0)));
+ CHECK(is_equal_approx(Vector2(0, 0), path_follow_2d->get_transform().get_origin()));
memdelete(path);
}
-TEST_CASE("[PathFollow2D] Sampling with progress") {
- const Ref<Curve2D> &curve = memnew(Curve2D());
+TEST_CASE("[SceneTree][PathFollow2D] Sampling with progress") {
+ Ref<Curve2D> curve = memnew(Curve2D);
+ curve->set_bake_interval(1);
curve->add_point(Vector2(0, 0));
curve->add_point(Vector2(100, 0));
curve->add_point(Vector2(100, 100));
curve->add_point(Vector2(0, 100));
curve->add_point(Vector2(0, 0));
- const Path2D *path = memnew(Path2D);
+ Path2D *path = memnew(Path2D);
path->set_curve(curve);
- const PathFollow2D *path_follow_2d = memnew(PathFollow2D);
+ PathFollow2D *path_follow_2d = memnew(PathFollow2D);
+ path_follow_2d->set_loop(false);
path->add_child(path_follow_2d);
+ SceneTree::get_singleton()->get_root()->add_child(path);
path_follow_2d->set_progress(0);
- CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(0, 0)));
+ CHECK(is_equal_approx(Vector2(0, 0), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress(50);
- CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(50, 0)));
+ CHECK(is_equal_approx(Vector2(50, 0), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress(100);
- CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(100, 0)));
+ CHECK(is_equal_approx(Vector2(100, 0), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress(150);
- CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(100, 50)));
+ CHECK(is_equal_approx(Vector2(100, 50), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress(200);
- CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(100, 100)));
+ CHECK(is_equal_approx(Vector2(100, 100), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress(250);
- CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(50, 100)));
+ CHECK(is_equal_approx(Vector2(50, 100), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress(300);
- CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(0, 100)));
+ CHECK(is_equal_approx(Vector2(0, 100), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress(350);
- CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(0, 50)));
+ CHECK(is_equal_approx(Vector2(0, 50), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress(400);
- CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(0, 0)));
+ CHECK(is_equal_approx(Vector2(0, 0), path_follow_2d->get_transform().get_origin()));
memdelete(path);
}
-TEST_CASE("[PathFollow2D] Removal of a point in curve") {
- const Ref<Curve2D> &curve = memnew(Curve2D());
+TEST_CASE("[SceneTree][PathFollow2D] Removal of a point in curve") {
+ Ref<Curve2D> curve = memnew(Curve2D);
curve->add_point(Vector2(0, 0));
curve->add_point(Vector2(100, 0));
curve->add_point(Vector2(100, 100));
- const Path2D *path = memnew(Path2D);
+ Path2D *path = memnew(Path2D);
path->set_curve(curve);
- const PathFollow2D *path_follow_2d = memnew(PathFollow2D);
+ PathFollow2D *path_follow_2d = memnew(PathFollow2D);
path->add_child(path_follow_2d);
+ SceneTree::get_singleton()->get_root()->add_child(path);
path_follow_2d->set_progress_ratio(0.5);
- CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(100, 0)));
+ CHECK(is_equal_approx(Vector2(100, 0), path_follow_2d->get_transform().get_origin()));
curve->remove_point(1);
+ path_follow_2d->set_progress_ratio(0.5);
CHECK_MESSAGE(
- path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(50, 50)),
+ is_equal_approx(Vector2(50, 50), path_follow_2d->get_transform().get_origin()),
"Path follow's position should be updated after removing a point from the curve");
memdelete(path);
}
-TEST_CASE("[PathFollow2D] Setting h_offset and v_offset") {
- const Ref<Curve2D> &curve = memnew(Curve2D());
+TEST_CASE("[SceneTree][PathFollow2D] Setting h_offset and v_offset") {
+ Ref<Curve2D> curve = memnew(Curve2D);
curve->add_point(Vector2(0, 0));
curve->add_point(Vector2(100, 0));
- const Path2D *path = memnew(Path2D);
+ Path2D *path = memnew(Path2D);
path->set_curve(curve);
- const PathFollow2D *path_follow_2d = memnew(PathFollow2D);
+ PathFollow2D *path_follow_2d = memnew(PathFollow2D);
path->add_child(path_follow_2d);
+ SceneTree::get_singleton()->get_root()->add_child(path);
path_follow_2d->set_progress_ratio(0.5);
- CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(50, 0)));
+ CHECK(is_equal_approx(Vector2(50, 0), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_h_offset(25);
- CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(75, 0)));
+ CHECK(is_equal_approx(Vector2(75, 0), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_v_offset(25);
- CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(75, 25)));
+ CHECK(is_equal_approx(Vector2(75, 25), path_follow_2d->get_transform().get_origin()));
memdelete(path);
}
-TEST_CASE("[PathFollow2D] Unit offset out of range") {
- const Ref<Curve2D> &curve = memnew(Curve2D());
+TEST_CASE("[SceneTree][PathFollow2D] Progress ratio out of range") {
+ Ref<Curve2D> curve = memnew(Curve2D);
curve->add_point(Vector2(0, 0));
curve->add_point(Vector2(100, 0));
- const Path2D *path = memnew(Path2D);
+ Path2D *path = memnew(Path2D);
path->set_curve(curve);
- const PathFollow2D *path_follow_2d = memnew(PathFollow2D);
+ PathFollow2D *path_follow_2d = memnew(PathFollow2D);
path->add_child(path_follow_2d);
+ SceneTree::get_singleton()->get_root()->add_child(path);
path_follow_2d->set_loop(true);
path_follow_2d->set_progress_ratio(-0.3);
CHECK_MESSAGE(
- path_follow_2d->get_progress_ratio() == 0.7,
+ Math::is_equal_approx(path_follow_2d->get_progress_ratio(), (real_t)0.7),
"Progress Ratio should loop back from the end in the opposite direction");
path_follow_2d->set_progress_ratio(1.3);
CHECK_MESSAGE(
- path_follow_2d->get_progress_ratio() == 0.3,
+ Math::is_equal_approx(path_follow_2d->get_progress_ratio(), (real_t)0.3),
"Progress Ratio should loop back from the end in the opposite direction");
path_follow_2d->set_loop(false);
path_follow_2d->set_progress_ratio(-0.3);
CHECK_MESSAGE(
- path_follow_2d->get_progress_ratio() == 0,
+ Math::is_equal_approx(path_follow_2d->get_progress_ratio(), 0),
"Progress Ratio should be clamped at 0");
path_follow_2d->set_progress_ratio(1.3);
CHECK_MESSAGE(
- path_follow_2d->get_progress_ratio() == 1,
+ Math::is_equal_approx(path_follow_2d->get_progress_ratio(), 1),
"Progress Ratio should be clamped at 1");
memdelete(path);
}
-TEST_CASE("[PathFollow2D] Progress out of range") {
- const Ref<Curve2D> &curve = memnew(Curve2D());
+TEST_CASE("[SceneTree][PathFollow2D] Progress out of range") {
+ Ref<Curve2D> curve = memnew(Curve2D);
curve->add_point(Vector2(0, 0));
curve->add_point(Vector2(100, 0));
- const Path2D *path = memnew(Path2D);
+ Path2D *path = memnew(Path2D);
path->set_curve(curve);
- const PathFollow2D *path_follow_2d = memnew(PathFollow2D);
+ PathFollow2D *path_follow_2d = memnew(PathFollow2D);
path->add_child(path_follow_2d);
+ SceneTree::get_singleton()->get_root()->add_child(path);
path_follow_2d->set_loop(true);
path_follow_2d->set_progress(-50);
CHECK_MESSAGE(
- path_follow_2d->get_progress() == 50,
+ Math::is_equal_approx(path_follow_2d->get_progress(), 50),
"Progress should loop back from the end in the opposite direction");
path_follow_2d->set_progress(150);
CHECK_MESSAGE(
- path_follow_2d->get_progress() == 50,
+ Math::is_equal_approx(path_follow_2d->get_progress(), 50),
"Progress should loop back from the end in the opposite direction");
path_follow_2d->set_loop(false);
path_follow_2d->set_progress(-50);
CHECK_MESSAGE(
- path_follow_2d->get_progress() == 0,
+ Math::is_equal_approx(path_follow_2d->get_progress(), 0),
"Progress should be clamped at 0");
path_follow_2d->set_progress(150);
CHECK_MESSAGE(
- path_follow_2d->get_progress() == 100,
+ Math::is_equal_approx(path_follow_2d->get_progress(), 100),
"Progress should be clamped at 1");
memdelete(path);