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-rw-r--r--tests/servers/rendering/test_shader_preprocessor.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/tests/servers/rendering/test_shader_preprocessor.h b/tests/servers/rendering/test_shader_preprocessor.h
index e12da8a2db..00cba03a92 100644
--- a/tests/servers/rendering/test_shader_preprocessor.h
+++ b/tests/servers/rendering/test_shader_preprocessor.h
@@ -2,9 +2,11 @@
/* test_shader_preprocessor.h */
/**************************************************************************/
/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
+/* REDOT ENGINE */
+/* https://redotengine.org */
/**************************************************************************/
+/* Copyright (c) 2024-present Redot Engine contributors */
+/* (see REDOT_AUTHORS.md) */
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
@@ -229,7 +231,7 @@ TEST_CASE("[ShaderPreprocessor] Concatenation") {
TEST_CASE("[ShaderPreprocessor] Nested concatenation") {
// Concatenation ## should not expand adjacent tokens if they are macros,
- // but this is currently not implemented in Godot's shader preprocessor.
+ // but this is currently not implemented in Redot's shader preprocessor.
// To force expanding, an extra macro should be required (B in this case).
String code(