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-rw-r--r--tests/test_physics_3d.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/tests/test_physics_3d.cpp b/tests/test_physics_3d.cpp
index ed49b60c71..d839ae26b7 100644
--- a/tests/test_physics_3d.cpp
+++ b/tests/test_physics_3d.cpp
@@ -100,18 +100,17 @@ protected:
return body;
}
- RID create_static_plane(const Plane &p_plane) {
+ RID create_world_boundary(const Plane &p_plane) {
PhysicsServer3D *ps = PhysicsServer3D::get_singleton();
- RID world_margin_shape = ps->shape_create(PhysicsServer3D::SHAPE_PLANE);
- ps->shape_set_data(world_margin_shape, p_plane);
+ RID world_boundary_shape = ps->shape_create(PhysicsServer3D::SHAPE_WORLD_BOUNDARY);
+ ps->shape_set_data(world_boundary_shape, p_plane);
RID b = ps->body_create();
ps->body_set_mode(b, PhysicsServer3D::BODY_MODE_STATIC);
ps->body_set_space(b, space);
- //todo set space
- ps->body_add_shape(b, world_margin_shape);
+ ps->body_add_shape(b, world_boundary_shape);
return b;
}
@@ -362,7 +361,7 @@ public:
RID mesh_instance = vs->instance_create2(capsule_mesh, scenario);
character = ps->body_create();
- ps->body_set_mode(character, PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED);
+ ps->body_set_mode(character, PhysicsServer3D::BODY_MODE_DYNAMIC_LINEAR);
ps->body_set_space(character, space);
//todo add space
ps->body_add_shape(character, capsule_shape);
@@ -391,12 +390,12 @@ public:
create_body(type, PhysicsServer3D::BODY_MODE_DYNAMIC, t);
}
- create_static_plane(Plane(Vector3(0, 1, 0), -1));
+ create_world_boundary(Plane(Vector3(0, 1, 0), -1));
}
void test_activate() {
create_body(PhysicsServer3D::SHAPE_BOX, PhysicsServer3D::BODY_MODE_DYNAMIC, Transform3D(Basis(), Vector3(0, 2, 0)), true);
- create_static_plane(Plane(Vector3(0, 1, 0), -1));
+ create_world_boundary(Plane(Vector3(0, 1, 0), -1));
}
virtual bool process(double p_time) override {