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-rw-r--r--tests/core/io/test_image.h23
-rw-r--r--tests/core/math/test_basis.h94
-rw-r--r--tests/core/math/test_math_funcs.h23
-rw-r--r--tests/core/string/test_string.h81
-rw-r--r--tests/core/variant/test_variant.h1033
-rw-r--r--tests/scene/test_camera_3d.h370
-rw-r--r--tests/scene/test_code_edit.h32
-rw-r--r--tests/scene/test_primitives.h2
-rw-r--r--tests/scene/test_text_edit.h59
-rw-r--r--tests/scene/test_viewport.h644
-rw-r--r--tests/servers/test_navigation_server_3d.h99
-rw-r--r--tests/test_main.cpp1
12 files changed, 2433 insertions, 28 deletions
diff --git a/tests/core/io/test_image.h b/tests/core/io/test_image.h
index 07c7c04e36..945a7e1ba3 100644
--- a/tests/core/io/test_image.h
+++ b/tests/core/io/test_image.h
@@ -403,6 +403,29 @@ TEST_CASE("[Image] Custom mipmaps") {
}
}
+TEST_CASE("[Image] Convert image") {
+ for (int format = Image::FORMAT_RF; format < Image::FORMAT_RGBE9995; format++) {
+ for (int new_format = Image::FORMAT_RF; new_format < Image::FORMAT_RGBE9995; new_format++) {
+ Ref<Image> image = memnew(Image(4, 4, false, (Image::Format)format));
+ image->convert((Image::Format)new_format);
+ String format_string = Image::format_names[(Image::Format)format];
+ String new_format_string = Image::format_names[(Image::Format)new_format];
+ format_string = "Error converting from " + format_string + " to " + new_format_string + ".";
+ CHECK_MESSAGE(image->get_format() == new_format, format_string);
+ }
+ }
+
+ Ref<Image> image = memnew(Image(4, 4, false, Image::FORMAT_RGBA8));
+ PackedByteArray image_data = image->get_data();
+ image->convert((Image::Format)-1);
+ CHECK_MESSAGE(image->get_data() == image_data, "Image conversion to invalid type (-1) should not alter image.");
+
+ Ref<Image> image2 = memnew(Image(4, 4, false, Image::FORMAT_RGBA8));
+ image_data = image2->get_data();
+ image2->convert((Image::Format)(Image::FORMAT_MAX + 1));
+ CHECK_MESSAGE(image2->get_data() == image_data, "Image conversion to invalid type (Image::FORMAT_MAX + 1) should not alter image.");
+}
+
} // namespace TestImage
#endif // TEST_IMAGE_H
diff --git a/tests/core/math/test_basis.h b/tests/core/math/test_basis.h
index fcac9a6231..a9bc2e9b99 100644
--- a/tests/core/math/test_basis.h
+++ b/tests/core/math/test_basis.h
@@ -324,6 +324,100 @@ TEST_CASE("[Basis] Is conformal checks") {
CHECK_FALSE_MESSAGE(
Basis(Vector3(Math_SQRT12, Math_SQRT12, 0), Vector3(0, 1, 0), Vector3(0, 0, 1)).is_conformal(),
"Basis with the X axis skewed 45 degrees should not be conformal.");
+
+ CHECK_MESSAGE(
+ Basis(0, 0, 0, 0, 0, 0, 0, 0, 0).is_conformal(),
+ "Edge case: Basis with all zeroes should return true for is_conformal (because a 0 scale is uniform).");
+}
+
+TEST_CASE("[Basis] Is orthogonal checks") {
+ CHECK_MESSAGE(
+ Basis().is_orthogonal(),
+ "Identity Basis should be orthogonal.");
+
+ CHECK_MESSAGE(
+ Basis::from_euler(Vector3(1.2, 3.4, 5.6)).is_orthogonal(),
+ "Basis with only rotation should be orthogonal.");
+
+ CHECK_MESSAGE(
+ Basis::from_scale(Vector3(-1, -1, -1)).is_orthogonal(),
+ "Basis with only a flip should be orthogonal.");
+
+ CHECK_MESSAGE(
+ Basis::from_scale(Vector3(1.2, 3.4, 5.6)).is_orthogonal(),
+ "Basis with only scale should be orthogonal.");
+
+ CHECK_MESSAGE(
+ Basis(Vector3(3, 4, 0), Vector3(4, -3, 0), Vector3(0, 0, 5)).is_orthogonal(),
+ "Basis with a flip, rotation, and uniform scale should be orthogonal.");
+
+ CHECK_FALSE_MESSAGE(
+ Basis(Vector3(Math_SQRT12, Math_SQRT12, 0), Vector3(0, 1, 0), Vector3(0, 0, 1)).is_orthogonal(),
+ "Basis with the X axis skewed 45 degrees should not be orthogonal.");
+
+ CHECK_MESSAGE(
+ Basis(0, 0, 0, 0, 0, 0, 0, 0, 0).is_orthogonal(),
+ "Edge case: Basis with all zeroes should return true for is_orthogonal, since zero vectors are orthogonal to all vectors.");
+}
+
+TEST_CASE("[Basis] Is orthonormal checks") {
+ CHECK_MESSAGE(
+ Basis().is_orthonormal(),
+ "Identity Basis should be orthonormal.");
+
+ CHECK_MESSAGE(
+ Basis::from_euler(Vector3(1.2, 3.4, 5.6)).is_orthonormal(),
+ "Basis with only rotation should be orthonormal.");
+
+ CHECK_MESSAGE(
+ Basis::from_scale(Vector3(-1, -1, -1)).is_orthonormal(),
+ "Basis with only a flip should be orthonormal.");
+
+ CHECK_FALSE_MESSAGE(
+ Basis::from_scale(Vector3(1.2, 3.4, 5.6)).is_orthonormal(),
+ "Basis with only scale should not be orthonormal.");
+
+ CHECK_FALSE_MESSAGE(
+ Basis(Vector3(3, 4, 0), Vector3(4, -3, 0), Vector3(0, 0, 5)).is_orthonormal(),
+ "Basis with a flip, rotation, and uniform scale should not be orthonormal.");
+
+ CHECK_FALSE_MESSAGE(
+ Basis(Vector3(Math_SQRT12, Math_SQRT12, 0), Vector3(0, 1, 0), Vector3(0, 0, 1)).is_orthonormal(),
+ "Basis with the X axis skewed 45 degrees should not be orthonormal.");
+
+ CHECK_FALSE_MESSAGE(
+ Basis(0, 0, 0, 0, 0, 0, 0, 0, 0).is_orthonormal(),
+ "Edge case: Basis with all zeroes should return false for is_orthonormal, since the vectors do not have a length of 1.");
+}
+
+TEST_CASE("[Basis] Is rotation checks") {
+ CHECK_MESSAGE(
+ Basis().is_rotation(),
+ "Identity Basis should be a rotation (a rotation of zero).");
+
+ CHECK_MESSAGE(
+ Basis::from_euler(Vector3(1.2, 3.4, 5.6)).is_rotation(),
+ "Basis with only rotation should be a rotation.");
+
+ CHECK_FALSE_MESSAGE(
+ Basis::from_scale(Vector3(-1, -1, -1)).is_rotation(),
+ "Basis with only a flip should not be a rotation.");
+
+ CHECK_FALSE_MESSAGE(
+ Basis::from_scale(Vector3(1.2, 3.4, 5.6)).is_rotation(),
+ "Basis with only scale should not be a rotation.");
+
+ CHECK_FALSE_MESSAGE(
+ Basis(Vector3(2, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 1)).is_rotation(),
+ "Basis with a squeeze should not be a rotation.");
+
+ CHECK_FALSE_MESSAGE(
+ Basis(Vector3(Math_SQRT12, Math_SQRT12, 0), Vector3(0, 1, 0), Vector3(0, 0, 1)).is_rotation(),
+ "Basis with the X axis skewed 45 degrees should not be a rotation.");
+
+ CHECK_FALSE_MESSAGE(
+ Basis(0, 0, 0, 0, 0, 0, 0, 0, 0).is_rotation(),
+ "Edge case: Basis with all zeroes should return false for is_rotation, because it is not just a rotation (has a scale of 0).");
}
} // namespace TestBasis
diff --git a/tests/core/math/test_math_funcs.h b/tests/core/math/test_math_funcs.h
index 5fbea4aece..0a9d9c97d9 100644
--- a/tests/core/math/test_math_funcs.h
+++ b/tests/core/math/test_math_funcs.h
@@ -110,6 +110,29 @@ TEST_CASE_TEMPLATE("[Math] round/floor/ceil", T, float, double) {
CHECK(Math::ceil((T)-1.9) == (T)-1.0);
}
+TEST_CASE_TEMPLATE("[Math] integer division round up unsigned", T, uint32_t, uint64_t) {
+ CHECK(Math::division_round_up((T)0, (T)64) == 0);
+ CHECK(Math::division_round_up((T)1, (T)64) == 1);
+ CHECK(Math::division_round_up((T)63, (T)64) == 1);
+ CHECK(Math::division_round_up((T)64, (T)64) == 1);
+ CHECK(Math::division_round_up((T)65, (T)64) == 2);
+ CHECK(Math::division_round_up((T)65, (T)1) == 65);
+}
+
+TEST_CASE_TEMPLATE("[Math] integer division round up signed", T, int32_t, int64_t) {
+ CHECK(Math::division_round_up((T)0, (T)64) == 0);
+ CHECK(Math::division_round_up((T)1, (T)64) == 1);
+ CHECK(Math::division_round_up((T)63, (T)64) == 1);
+ CHECK(Math::division_round_up((T)64, (T)64) == 1);
+ CHECK(Math::division_round_up((T)65, (T)64) == 2);
+ CHECK(Math::division_round_up((T)65, (T)1) == 65);
+ CHECK(Math::division_round_up((T)-1, (T)64) == 0);
+ CHECK(Math::division_round_up((T)-1, (T)-1) == 1);
+ CHECK(Math::division_round_up((T)-1, (T)1) == -1);
+ CHECK(Math::division_round_up((T)-1, (T)-2) == 1);
+ CHECK(Math::division_round_up((T)-4, (T)-2) == 2);
+}
+
TEST_CASE_TEMPLATE("[Math] sin/cos/tan", T, float, double) {
CHECK(Math::sin((T)-0.1) == doctest::Approx((T)-0.0998334166));
CHECK(Math::sin((T)0.1) == doctest::Approx((T)0.0998334166));
diff --git a/tests/core/string/test_string.h b/tests/core/string/test_string.h
index 02349aedc0..8a11491bb2 100644
--- a/tests/core/string/test_string.h
+++ b/tests/core/string/test_string.h
@@ -456,30 +456,93 @@ TEST_CASE("[String] Number to string") {
}
TEST_CASE("[String] String to integer") {
- static const char *nums[4] = { "1237461283", "- 22", "0", " - 1123412" };
- static const int num[4] = { 1237461283, -22, 0, -1123412 };
+ static const char *nums[14] = { "1237461283", "- 22", "0", " - 1123412", "", "10_000_000", "-1_2_3_4", "10__000", " 1 2 34 ", "-0", "007", "--45", "---46", "-7-2" };
+ static const int num[14] = { 1237461283, -22, 0, -1123412, 0, 10000000, -1234, 10000, 1234, 0, 7, 45, -46, -72 };
- for (int i = 0; i < 4; i++) {
+ for (int i = 0; i < 14; i++) {
CHECK(String(nums[i]).to_int() == num[i]);
}
+ CHECK(String("0b1011").to_int() == 1011); // Looks like a binary number, but to_int() handles this as a base-10 number, "b" is just ignored.
+ CHECK(String("0x1012").to_int() == 1012); // Looks like a hexadecimal number, but to_int() handles this as a base-10 number, "x" is just ignored.
+
+ ERR_PRINT_OFF
+ CHECK(String("999999999999999999999999999999999999999999999999999999999").to_int() == INT64_MAX); // Too large, largest possible is returned.
+ CHECK(String("-999999999999999999999999999999999999999999999999999999999").to_int() == INT64_MIN); // Too small, smallest possible is returned.
+ ERR_PRINT_ON
}
TEST_CASE("[String] Hex to integer") {
- static const char *nums[4] = { "0xFFAE", "22", "0", "AADDAD" };
- static const int64_t num[4] = { 0xFFAE, 0x22, 0, 0xAADDAD };
+ static const char *nums[12] = { "0xFFAE", "22", "0", "AADDAD", "0x7FFFFFFFFFFFFFFF", "-0xf", "", "000", "000f", "0xaA", "-ff", "-" };
+ static const int64_t num[12] = { 0xFFAE, 0x22, 0, 0xAADDAD, 0x7FFFFFFFFFFFFFFF, -0xf, 0, 0, 0xf, 0xaa, -0xff, 0x0 };
- for (int i = 0; i < 4; i++) {
+ for (int i = 0; i < 12; i++) {
CHECK(String(nums[i]).hex_to_int() == num[i]);
}
+
+ // Invalid hex strings should return 0.
+ static const char *invalid_nums[15] = { "qwerty", "QWERTY", "0xqwerty", "0x00qwerty", "qwerty00", "0x", "0x__", "__", "x12", "+", " ff", "ff ", "f f", "+ff", "--0x78" };
+
+ ERR_PRINT_OFF
+ for (int i = 0; i < 15; i++) {
+ CHECK(String(invalid_nums[i]).hex_to_int() == 0);
+ }
+
+ CHECK(String("0xFFFFFFFFFFFFFFFFFFFFFFF").hex_to_int() == INT64_MAX); // Too large, largest possible is returned.
+ CHECK(String("-0xFFFFFFFFFFFFFFFFFFFFFFF").hex_to_int() == INT64_MIN); // Too small, smallest possible is returned.
+ ERR_PRINT_ON
+}
+
+TEST_CASE("[String] Bin to integer") {
+ static const char *nums[10] = { "", "0", "0b0", "0b1", "0b", "1", "0b1010", "-0b11", "-1010", "0b0111111111111111111111111111111111111111111111111111111111111111" };
+ static const int64_t num[10] = { 0, 0, 0, 1, 0, 1, 10, -3, -10, 0x7FFFFFFFFFFFFFFF };
+
+ for (int i = 0; i < 10; i++) {
+ CHECK(String(nums[i]).bin_to_int() == num[i]);
+ }
+
+ // Invalid bin strings should return 0. The long "0x11...11" is just too long for a 64 bit int.
+ static const char *invalid_nums[16] = { "qwerty", "QWERTY", "0bqwerty", "0b00qwerty", "qwerty00", "0x__", "0b__", "__", "b12", "+", "-", "0x12ab", " 11", "11 ", "1 1", "--0b11" };
+
+ for (int i = 0; i < 16; i++) {
+ CHECK(String(invalid_nums[i]).bin_to_int() == 0);
+ }
+
+ ERR_PRINT_OFF
+ CHECK(String("0b111111111111111111111111111111111111111111111111111111111111111111111111111111111").bin_to_int() == INT64_MAX); // Too large, largest possible is returned.
+ CHECK(String("-0b111111111111111111111111111111111111111111111111111111111111111111111111111111111").bin_to_int() == INT64_MIN); // Too small, smallest possible is returned.
+ ERR_PRINT_ON
}
TEST_CASE("[String] String to float") {
- static const char *nums[4] = { "-12348298412.2", "0.05", "2.0002", " -0.0001" };
- static const double num[4] = { -12348298412.2, 0.05, 2.0002, -0.0001 };
+ static const char *nums[12] = { "-12348298412.2", "0.05", "2.0002", " -0.0001", "0", "000", "123", "0.0", "000.000", "000.007", "234__", "3..14" };
+ static const double num[12] = { -12348298412.2, 0.05, 2.0002, -0.0001, 0.0, 0.0, 123.0, 0.0, 0.0, 0.007, 234.0, 3.0 };
- for (int i = 0; i < 4; i++) {
+ for (int i = 0; i < 12; i++) {
CHECK(!(ABS(String(nums[i]).to_float() - num[i]) > 0.00001));
}
+
+ // Invalid float strings should return 0.
+ static const char *invalid_nums[6] = { "qwerty", "qwerty123", "0xffff", "0b1010", "--3.13", "__345" };
+
+ for (int i = 0; i < 6; i++) {
+ CHECK(String(invalid_nums[i]).to_float() == 0);
+ }
+
+ // Very large exponents.
+ CHECK(String("1e308").to_float() == 1e308);
+ CHECK(String("-1e308").to_float() == -1e308);
+
+ // Exponent is so high that value is INFINITY/-INFINITY.
+ CHECK(String("1e309").to_float() == INFINITY);
+ CHECK(String("1e511").to_float() == INFINITY);
+ CHECK(String("-1e309").to_float() == -INFINITY);
+ CHECK(String("-1e511").to_float() == -INFINITY);
+
+ // Exponent is so high that a warning message is printed. Value is INFINITY/-INFINITY.
+ ERR_PRINT_OFF
+ CHECK(String("1e512").to_float() == INFINITY);
+ CHECK(String("-1e512").to_float() == -INFINITY);
+ ERR_PRINT_ON
}
TEST_CASE("[String] Slicing") {
diff --git a/tests/core/variant/test_variant.h b/tests/core/variant/test_variant.h
index 66b58620d2..54ca06c6c4 100644
--- a/tests/core/variant/test_variant.h
+++ b/tests/core/variant/test_variant.h
@@ -126,7 +126,7 @@ TEST_CASE("[Variant] Writer and parser Variant::FLOAT") {
CHECK_MESSAGE(float_parsed == 1.0e+100, "Should match the double literal.");
}
-TEST_CASE("[Variant] Assignment To Bool from Int,Float,String,Vec2,Vec2i,Vec3,Vec3i and Color") {
+TEST_CASE("[Variant] Assignment To Bool from Int,Float,String,Vec2,Vec2i,Vec3,Vec3i,Vec4,Vec4i,Rect2,Rect2i,Trans2d,Trans3d,Color,Call,Plane,Basis,AABB,Quant,Proj,RID,and Object") {
Variant int_v = 0;
Variant bool_v = true;
int_v = bool_v; // int_v is now a bool
@@ -183,6 +183,54 @@ TEST_CASE("[Variant] Assignment To Bool from Int,Float,String,Vec2,Vec2i,Vec3,Ve
vec3i_v = bool_v;
CHECK(vec3i_v.get_type() == Variant::BOOL);
+ Variant vec4_v = Vector4(0, 0, 0, 0);
+ bool_v = true;
+ vec4_v = bool_v;
+ CHECK(vec4_v == Variant(true));
+ bool_v = false;
+ vec4_v = bool_v;
+ CHECK(vec4_v.get_type() == Variant::BOOL);
+
+ Variant vec4i_v = Vector4i(0, 0, 0, 0);
+ bool_v = true;
+ vec4i_v = bool_v;
+ CHECK(vec4i_v == Variant(true));
+ bool_v = false;
+ vec4i_v = bool_v;
+ CHECK(vec4i_v.get_type() == Variant::BOOL);
+
+ Variant rect2_v = Rect2();
+ bool_v = true;
+ rect2_v = bool_v;
+ CHECK(rect2_v == Variant(true));
+ bool_v = false;
+ rect2_v = bool_v;
+ CHECK(rect2_v.get_type() == Variant::BOOL);
+
+ Variant rect2i_v = Rect2i();
+ bool_v = true;
+ rect2i_v = bool_v;
+ CHECK(rect2i_v == Variant(true));
+ bool_v = false;
+ rect2i_v = bool_v;
+ CHECK(rect2i_v.get_type() == Variant::BOOL);
+
+ Variant transform2d_v = Transform2D();
+ bool_v = true;
+ transform2d_v = bool_v;
+ CHECK(transform2d_v == Variant(true));
+ bool_v = false;
+ transform2d_v = bool_v;
+ CHECK(transform2d_v.get_type() == Variant::BOOL);
+
+ Variant transform3d_v = Transform3D();
+ bool_v = true;
+ transform3d_v = bool_v;
+ CHECK(transform3d_v == Variant(true));
+ bool_v = false;
+ transform3d_v = bool_v;
+ CHECK(transform3d_v.get_type() == Variant::BOOL);
+
Variant col_v = Color(0.5f, 0.2f, 0.75f);
bool_v = true;
col_v = bool_v;
@@ -190,9 +238,74 @@ TEST_CASE("[Variant] Assignment To Bool from Int,Float,String,Vec2,Vec2i,Vec3,Ve
bool_v = false;
col_v = bool_v;
CHECK(col_v.get_type() == Variant::BOOL);
+
+ Variant call_v = Callable();
+ bool_v = true;
+ call_v = bool_v;
+ CHECK(call_v == Variant(true));
+ bool_v = false;
+ call_v = bool_v;
+ CHECK(call_v.get_type() == Variant::BOOL);
+
+ Variant plane_v = Plane();
+ bool_v = true;
+ plane_v = bool_v;
+ CHECK(plane_v == Variant(true));
+ bool_v = false;
+ plane_v = bool_v;
+ CHECK(plane_v.get_type() == Variant::BOOL);
+
+ Variant basis_v = Basis();
+ bool_v = true;
+ basis_v = bool_v;
+ CHECK(basis_v == Variant(true));
+ bool_v = false;
+ basis_v = bool_v;
+ CHECK(basis_v.get_type() == Variant::BOOL);
+
+ Variant aabb_v = AABB();
+ bool_v = true;
+ aabb_v = bool_v;
+ CHECK(aabb_v == Variant(true));
+ bool_v = false;
+ aabb_v = bool_v;
+ CHECK(aabb_v.get_type() == Variant::BOOL);
+
+ Variant quaternion_v = Quaternion();
+ bool_v = true;
+ quaternion_v = bool_v;
+ CHECK(quaternion_v == Variant(true));
+ bool_v = false;
+ quaternion_v = bool_v;
+ CHECK(quaternion_v.get_type() == Variant::BOOL);
+
+ Variant projection_v = Projection();
+ bool_v = true;
+ projection_v = bool_v;
+ CHECK(projection_v == Variant(true));
+ bool_v = false;
+ projection_v = bool_v;
+ CHECK(projection_v.get_type() == Variant::BOOL);
+
+ Variant rid_v = RID();
+ bool_v = true;
+ rid_v = bool_v;
+ CHECK(rid_v == Variant(true));
+ bool_v = false;
+ rid_v = bool_v;
+ CHECK(rid_v.get_type() == Variant::BOOL);
+
+ Object obj_one = Object();
+ Variant object_v = &obj_one;
+ bool_v = true;
+ object_v = bool_v;
+ CHECK(object_v == Variant(true));
+ bool_v = false;
+ object_v = bool_v;
+ CHECK(object_v.get_type() == Variant::BOOL);
}
-TEST_CASE("[Variant] Assignment To Int from Bool,Float,String,Vec2,Vec2i,Vec3,Vec3i and Color") {
+TEST_CASE("[Variant] Assignment To Int from Bool,Float,String,Vec2,Vec2i,Vec3,Vec3i Vec4,Vec4i,Rect2,Rect2i,Trans2d,Trans3d,Color,Call,Plane,Basis,AABB,Quant,Proj,RID,and Object") {
Variant bool_v = false;
Variant int_v = 2;
bool_v = int_v; // Now bool_v is int
@@ -249,6 +362,54 @@ TEST_CASE("[Variant] Assignment To Int from Bool,Float,String,Vec2,Vec2i,Vec3,Ve
vec3i_v = int_v;
CHECK(vec3i_v.get_type() == Variant::INT);
+ Variant vec4_v = Vector4(0, 0, 0, 0);
+ int_v = 2;
+ vec4_v = int_v;
+ CHECK(vec4_v == Variant(2));
+ int_v = -3;
+ vec4_v = int_v;
+ CHECK(vec4_v.get_type() == Variant::INT);
+
+ Variant vec4i_v = Vector4i(0, 0, 0, 0);
+ int_v = 2;
+ vec4i_v = int_v;
+ CHECK(vec4i_v == Variant(2));
+ int_v = -3;
+ vec4i_v = int_v;
+ CHECK(vec4i_v.get_type() == Variant::INT);
+
+ Variant rect2_v = Rect2();
+ int_v = 2;
+ rect2_v = int_v;
+ CHECK(rect2_v == Variant(2));
+ int_v = -3;
+ rect2_v = int_v;
+ CHECK(rect2_v.get_type() == Variant::INT);
+
+ Variant rect2i_v = Rect2i();
+ int_v = 2;
+ rect2i_v = int_v;
+ CHECK(rect2i_v == Variant(2));
+ int_v = -3;
+ rect2i_v = int_v;
+ CHECK(rect2i_v.get_type() == Variant::INT);
+
+ Variant transform2d_v = Transform2D();
+ int_v = 2;
+ transform2d_v = int_v;
+ CHECK(transform2d_v == Variant(2));
+ int_v = -3;
+ transform2d_v = int_v;
+ CHECK(transform2d_v.get_type() == Variant::INT);
+
+ Variant transform3d_v = Transform3D();
+ int_v = 2;
+ transform3d_v = int_v;
+ CHECK(transform3d_v == Variant(2));
+ int_v = -3;
+ transform3d_v = int_v;
+ CHECK(transform3d_v.get_type() == Variant::INT);
+
Variant col_v = Color(0.5f, 0.2f, 0.75f);
int_v = 2;
col_v = int_v;
@@ -256,9 +417,74 @@ TEST_CASE("[Variant] Assignment To Int from Bool,Float,String,Vec2,Vec2i,Vec3,Ve
int_v = -3;
col_v = int_v;
CHECK(col_v.get_type() == Variant::INT);
+
+ Variant call_v = Callable();
+ int_v = 2;
+ call_v = int_v;
+ CHECK(call_v == Variant(2));
+ int_v = -3;
+ call_v = int_v;
+ CHECK(call_v.get_type() == Variant::INT);
+
+ Variant plane_v = Plane();
+ int_v = 2;
+ plane_v = int_v;
+ CHECK(plane_v == Variant(2));
+ int_v = -3;
+ plane_v = int_v;
+ CHECK(plane_v.get_type() == Variant::INT);
+
+ Variant basis_v = Basis();
+ int_v = 2;
+ basis_v = int_v;
+ CHECK(basis_v == Variant(2));
+ int_v = -3;
+ basis_v = int_v;
+ CHECK(basis_v.get_type() == Variant::INT);
+
+ Variant aabb_v = AABB();
+ int_v = 2;
+ aabb_v = int_v;
+ CHECK(aabb_v == Variant(2));
+ int_v = -3;
+ aabb_v = int_v;
+ CHECK(aabb_v.get_type() == Variant::INT);
+
+ Variant quaternion_v = Quaternion();
+ int_v = 2;
+ quaternion_v = int_v;
+ CHECK(quaternion_v == Variant(2));
+ int_v = -3;
+ quaternion_v = int_v;
+ CHECK(quaternion_v.get_type() == Variant::INT);
+
+ Variant projection_v = Projection();
+ int_v = 2;
+ projection_v = int_v;
+ CHECK(projection_v == Variant(2));
+ int_v = -3;
+ projection_v = int_v;
+ CHECK(projection_v.get_type() == Variant::INT);
+
+ Variant rid_v = RID();
+ int_v = 2;
+ rid_v = int_v;
+ CHECK(rid_v == Variant(2));
+ bool_v = -3;
+ rid_v = int_v;
+ CHECK(rid_v.get_type() == Variant::INT);
+
+ Object obj_one = Object();
+ Variant object_v = &obj_one;
+ int_v = 2;
+ object_v = int_v;
+ CHECK(object_v == Variant(2));
+ int_v = -3;
+ object_v = int_v;
+ CHECK(object_v.get_type() == Variant::INT);
}
-TEST_CASE("[Variant] Assignment To Float from Bool,Int,String,Vec2,Vec2i,Vec3,Vec3i and Color") {
+TEST_CASE("[Variant] Assignment To Float from Bool,Int,String,Vec2,Vec2i,Vec3,Vec3i,Vec4,Vec4i,Rect2,Rect2i,Trans2d,Trans3d,Color,Call,Plane,Basis,AABB,Quant,Proj,RID,and Object") {
Variant bool_v = false;
Variant float_v = 1.5f;
bool_v = float_v; // Now bool_v is float
@@ -315,6 +541,54 @@ TEST_CASE("[Variant] Assignment To Float from Bool,Int,String,Vec2,Vec2i,Vec3,Ve
vec3i_v = float_v;
CHECK(vec3i_v.get_type() == Variant::FLOAT);
+ Variant vec4_v = Vector4(0, 0, 0, 0);
+ float_v = 1.5f;
+ vec4_v = float_v;
+ CHECK(vec4_v == Variant(1.5f));
+ float_v = -4.6f;
+ vec4_v = float_v;
+ CHECK(vec4_v.get_type() == Variant::FLOAT);
+
+ Variant vec4i_v = Vector4i(0, 0, 0, 0);
+ float_v = 1.5f;
+ vec4i_v = float_v;
+ CHECK(vec4i_v == Variant(1.5f));
+ float_v = -4.6f;
+ vec4i_v = float_v;
+ CHECK(vec4i_v.get_type() == Variant::FLOAT);
+
+ Variant rect2_v = Rect2();
+ float_v = 1.5f;
+ rect2_v = float_v;
+ CHECK(rect2_v == Variant(1.5f));
+ float_v = -4.6f;
+ rect2_v = float_v;
+ CHECK(rect2_v.get_type() == Variant::FLOAT);
+
+ Variant rect2i_v = Rect2i();
+ float_v = 1.5f;
+ rect2i_v = float_v;
+ CHECK(rect2i_v == Variant(1.5f));
+ float_v = -4.6f;
+ rect2i_v = float_v;
+ CHECK(rect2i_v.get_type() == Variant::FLOAT);
+
+ Variant transform2d_v = Transform2D();
+ float_v = 1.5f;
+ transform2d_v = float_v;
+ CHECK(transform2d_v == Variant(1.5f));
+ float_v = -4.6f;
+ transform2d_v = float_v;
+ CHECK(transform2d_v.get_type() == Variant::FLOAT);
+
+ Variant transform3d_v = Transform3D();
+ float_v = 1.5f;
+ transform3d_v = float_v;
+ CHECK(transform3d_v == Variant(1.5f));
+ float_v = -4.6f;
+ transform3d_v = float_v;
+ CHECK(transform2d_v.get_type() == Variant::FLOAT);
+
Variant col_v = Color(0.5f, 0.2f, 0.75f);
float_v = 1.5f;
col_v = float_v;
@@ -322,9 +596,74 @@ TEST_CASE("[Variant] Assignment To Float from Bool,Int,String,Vec2,Vec2i,Vec3,Ve
float_v = -4.6f;
col_v = float_v;
CHECK(col_v.get_type() == Variant::FLOAT);
+
+ Variant call_v = Callable();
+ float_v = 1.5f;
+ call_v = float_v;
+ CHECK(call_v == Variant(1.5f));
+ float_v = -4.6f;
+ call_v = float_v;
+ CHECK(call_v.get_type() == Variant::FLOAT);
+
+ Variant plane_v = Plane();
+ float_v = 1.5f;
+ plane_v = float_v;
+ CHECK(plane_v == Variant(1.5f));
+ float_v = -4.6f;
+ plane_v = float_v;
+ CHECK(plane_v.get_type() == Variant::FLOAT);
+
+ Variant basis_v = Basis();
+ float_v = 1.5f;
+ basis_v = float_v;
+ CHECK(basis_v == Variant(1.5f));
+ float_v = -4.6f;
+ basis_v = float_v;
+ CHECK(basis_v.get_type() == Variant::FLOAT);
+
+ Variant aabb_v = AABB();
+ float_v = 1.5f;
+ aabb_v = float_v;
+ CHECK(aabb_v == Variant(1.5f));
+ float_v = -4.6f;
+ aabb_v = float_v;
+ CHECK(aabb_v.get_type() == Variant::FLOAT);
+
+ Variant quaternion_v = Quaternion();
+ float_v = 1.5f;
+ quaternion_v = float_v;
+ CHECK(quaternion_v == Variant(1.5f));
+ float_v = -4.6f;
+ quaternion_v = float_v;
+ CHECK(quaternion_v.get_type() == Variant::FLOAT);
+
+ Variant projection_v = Projection();
+ float_v = 1.5f;
+ projection_v = float_v;
+ CHECK(projection_v == Variant(1.5f));
+ float_v = -4.6f;
+ projection_v = float_v;
+ CHECK(projection_v.get_type() == Variant::FLOAT);
+
+ Variant rid_v = RID();
+ float_v = 1.5f;
+ rid_v = float_v;
+ CHECK(rid_v == Variant(1.5f));
+ float_v = -4.6f;
+ rid_v = float_v;
+ CHECK(rid_v.get_type() == Variant::FLOAT);
+
+ Object obj_one = Object();
+ Variant object_v = &obj_one;
+ float_v = 1.5f;
+ object_v = float_v;
+ CHECK(object_v == Variant(1.5f));
+ float_v = -4.6f;
+ object_v = float_v;
+ CHECK(object_v.get_type() == Variant::FLOAT);
}
-TEST_CASE("[Variant] Assignment To String from Bool,Int,Float,Vec2,Vec2i,Vec3,Vec3i and Color") {
+TEST_CASE("[Variant] Assignment To String from Bool,Int,Float,Vec2,Vec2i,Vec3,Vec3i,Vec4,Vec4i,Rect2,Rect2i,Trans2d,Trans3d,Color,Call,Plane,Basis,AABB,Quant,Proj,RID,and Object") {
Variant bool_v = false;
Variant string_v = "Hello";
bool_v = string_v; // Now bool_v is string
@@ -381,6 +720,54 @@ TEST_CASE("[Variant] Assignment To String from Bool,Int,Float,Vec2,Vec2i,Vec3,Ve
vec3i_v = string_v;
CHECK(vec3i_v.get_type() == Variant::STRING);
+ Variant vec4_v = Vector4(0, 0, 0, 0);
+ string_v = "Hello";
+ vec4_v = string_v;
+ CHECK(vec4_v == Variant("Hello"));
+ string_v = "Hello there";
+ vec4_v = string_v;
+ CHECK(vec4_v.get_type() == Variant::STRING);
+
+ Variant vec4i_v = Vector4i(0, 0, 0, 0);
+ string_v = "Hello";
+ vec4i_v = string_v;
+ CHECK(vec4i_v == Variant("Hello"));
+ string_v = "Hello there";
+ vec4i_v = string_v;
+ CHECK(vec4i_v.get_type() == Variant::STRING);
+
+ Variant rect2_v = Rect2();
+ string_v = "Hello";
+ rect2_v = string_v;
+ CHECK(rect2_v == Variant("Hello"));
+ string_v = "Hello there";
+ rect2_v = string_v;
+ CHECK(rect2_v.get_type() == Variant::STRING);
+
+ Variant rect2i_v = Rect2i();
+ string_v = "Hello";
+ rect2i_v = string_v;
+ CHECK(rect2i_v == Variant("Hello"));
+ string_v = "Hello there";
+ rect2i_v = string_v;
+ CHECK(rect2i_v.get_type() == Variant::STRING);
+
+ Variant transform2d_v = Transform2D();
+ string_v = "Hello";
+ transform2d_v = string_v;
+ CHECK(transform2d_v == Variant("Hello"));
+ string_v = "Hello there";
+ transform2d_v = string_v;
+ CHECK(transform2d_v.get_type() == Variant::STRING);
+
+ Variant transform3d_v = Transform3D();
+ string_v = "Hello";
+ transform3d_v = string_v;
+ CHECK(transform3d_v == Variant("Hello"));
+ string_v = "Hello there";
+ transform3d_v = string_v;
+ CHECK(transform3d_v.get_type() == Variant::STRING);
+
Variant col_v = Color(0.5f, 0.2f, 0.75f);
string_v = "Hello";
col_v = string_v;
@@ -388,9 +775,74 @@ TEST_CASE("[Variant] Assignment To String from Bool,Int,Float,Vec2,Vec2i,Vec3,Ve
string_v = "Hello there";
col_v = string_v;
CHECK(col_v.get_type() == Variant::STRING);
+
+ Variant call_v = Callable();
+ string_v = "Hello";
+ call_v = string_v;
+ CHECK(call_v == Variant("Hello"));
+ string_v = "Hello there";
+ call_v = string_v;
+ CHECK(call_v.get_type() == Variant::STRING);
+
+ Variant plane_v = Plane();
+ string_v = "Hello";
+ plane_v = string_v;
+ CHECK(plane_v == Variant("Hello"));
+ string_v = "Hello there";
+ plane_v = string_v;
+ CHECK(plane_v.get_type() == Variant::STRING);
+
+ Variant basis_v = Basis();
+ string_v = "Hello";
+ basis_v = string_v;
+ CHECK(basis_v == Variant("Hello"));
+ string_v = "Hello there";
+ basis_v = string_v;
+ CHECK(basis_v.get_type() == Variant::STRING);
+
+ Variant aabb_v = AABB();
+ string_v = "Hello";
+ aabb_v = string_v;
+ CHECK(aabb_v == Variant("Hello"));
+ string_v = "Hello there";
+ aabb_v = string_v;
+ CHECK(aabb_v.get_type() == Variant::STRING);
+
+ Variant quaternion_v = Quaternion();
+ string_v = "Hello";
+ quaternion_v = string_v;
+ CHECK(quaternion_v == Variant("Hello"));
+ string_v = "Hello there";
+ quaternion_v = string_v;
+ CHECK(quaternion_v.get_type() == Variant::STRING);
+
+ Variant projection_v = Projection();
+ string_v = "Hello";
+ projection_v = string_v;
+ CHECK(projection_v == Variant("Hello"));
+ string_v = "Hello there";
+ projection_v = string_v;
+ CHECK(projection_v.get_type() == Variant::STRING);
+
+ Variant rid_v = RID();
+ string_v = "Hello";
+ rid_v = string_v;
+ CHECK(rid_v == Variant("Hello"));
+ string_v = "Hello there";
+ rid_v = string_v;
+ CHECK(rid_v.get_type() == Variant::STRING);
+
+ Object obj_one = Object();
+ Variant object_v = &obj_one;
+ string_v = "Hello";
+ object_v = string_v;
+ CHECK(object_v == Variant("Hello"));
+ string_v = "Hello there";
+ object_v = string_v;
+ CHECK(object_v.get_type() == Variant::STRING);
}
-TEST_CASE("[Variant] Assignment To Vec2 from Bool,Int,Float,String,Vec2i,Vec3,Vec3i and Color") {
+TEST_CASE("[Variant] Assignment To Vec2 from Bool,Int,Float,String,Vec2i,Vec3,Vec3i,Vec4,Vec4i,Rect2,Rect2i,Trans2d,Trans3d,Color,Call,Plane,Basis,AABB,Quant,Proj,RID,and Object") {
Variant bool_v = false;
Variant vec2_v = Vector2(2.2f, 3.5f);
bool_v = vec2_v; // Now bool_v is Vector2
@@ -447,6 +899,54 @@ TEST_CASE("[Variant] Assignment To Vec2 from Bool,Int,Float,String,Vec2i,Vec3,Ve
vec3i_v = vec2_v;
CHECK(vec3i_v.get_type() == Variant::VECTOR2);
+ Variant vec4_v = Vector4(0, 0, 0, 0);
+ vec2_v = Vector2(2.2f, 3.5f);
+ vec4_v = vec2_v;
+ CHECK(vec4_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ vec4_v = vec2_v;
+ CHECK(vec4_v.get_type() == Variant::VECTOR2);
+
+ Variant vec4i_v = Vector4i(0, 0, 0, 0);
+ vec2_v = Vector2(2.2f, 3.5f);
+ vec4i_v = vec2_v;
+ CHECK(vec4i_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ vec4i_v = vec2_v;
+ CHECK(vec4i_v.get_type() == Variant::VECTOR2);
+
+ Variant rect2_v = Rect2();
+ vec2_v = Vector2(2.2f, 3.5f);
+ rect2_v = vec2_v;
+ CHECK(rect2_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ rect2_v = vec2_v;
+ CHECK(rect2_v.get_type() == Variant::VECTOR2);
+
+ Variant rect2i_v = Rect2i();
+ vec2_v = Vector2(2.2f, 3.5f);
+ rect2i_v = vec2_v;
+ CHECK(rect2i_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ rect2i_v = vec2_v;
+ CHECK(rect2i_v.get_type() == Variant::VECTOR2);
+
+ Variant transform2d_v = Transform2D();
+ vec2_v = Vector2(2.2f, 3.5f);
+ transform2d_v = vec2_v;
+ CHECK(transform2d_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ transform2d_v = vec2_v;
+ CHECK(transform2d_v.get_type() == Variant::VECTOR2);
+
+ Variant transform3d_v = Transform3D();
+ vec2_v = Vector2(2.2f, 3.5f);
+ transform3d_v = vec2_v;
+ CHECK(transform3d_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ transform3d_v = vec2_v;
+ CHECK(transform3d_v.get_type() == Variant::VECTOR2);
+
Variant col_v = Color(0.5f, 0.2f, 0.75f);
vec2_v = Vector2(2.2f, 3.5f);
col_v = vec2_v;
@@ -454,9 +954,74 @@ TEST_CASE("[Variant] Assignment To Vec2 from Bool,Int,Float,String,Vec2i,Vec3,Ve
vec2_v = Vector2(-5.4f, -7.9f);
col_v = vec2_v;
CHECK(col_v.get_type() == Variant::VECTOR2);
+
+ Variant call_v = Callable();
+ vec2_v = Vector2(2.2f, 3.5f);
+ call_v = vec2_v;
+ CHECK(call_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ call_v = vec2_v;
+ CHECK(call_v.get_type() == Variant::VECTOR2);
+
+ Variant plane_v = Plane();
+ vec2_v = Vector2(2.2f, 3.5f);
+ plane_v = vec2_v;
+ CHECK(plane_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ plane_v = vec2_v;
+ CHECK(plane_v.get_type() == Variant::VECTOR2);
+
+ Variant basis_v = Basis();
+ vec2_v = Vector2(2.2f, 3.5f);
+ basis_v = vec2_v;
+ CHECK(basis_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ basis_v = vec2_v;
+ CHECK(basis_v.get_type() == Variant::VECTOR2);
+
+ Variant aabb_v = AABB();
+ vec2_v = Vector2(2.2f, 3.5f);
+ aabb_v = vec2_v;
+ CHECK(aabb_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ aabb_v = vec2_v;
+ CHECK(aabb_v.get_type() == Variant::VECTOR2);
+
+ Variant quaternion_v = Quaternion();
+ vec2_v = Vector2(2.2f, 3.5f);
+ quaternion_v = vec2_v;
+ CHECK(quaternion_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ quaternion_v = vec2_v;
+ CHECK(quaternion_v.get_type() == Variant::VECTOR2);
+
+ Variant projection_v = Projection();
+ vec2_v = Vector2(2.2f, 3.5f);
+ projection_v = vec2_v;
+ CHECK(projection_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ projection_v = vec2_v;
+ CHECK(projection_v.get_type() == Variant::VECTOR2);
+
+ Variant rid_v = RID();
+ vec2_v = Vector2(2.2f, 3.5f);
+ rid_v = vec2_v;
+ CHECK(rid_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ rid_v = vec2_v;
+ CHECK(rid_v.get_type() == Variant::VECTOR2);
+
+ Object obj_one = Object();
+ Variant object_v = &obj_one;
+ vec2_v = Vector2(2.2f, 3.5f);
+ object_v = vec2_v;
+ CHECK(object_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ object_v = vec2_v;
+ CHECK(object_v.get_type() == Variant::VECTOR2);
}
-TEST_CASE("[Variant] Assignment To Vec2i from Bool,Int,Float,String,Vec2,Vec3,Vec3i and Color") {
+TEST_CASE("[Variant] Assignment To Vec2i from Bool,Int,Float,String,Vec2,Vec3,Vec3i,Vec4,Vec4i,Rect2,Rect2i,Trans2d,Trans3d,Color,Call,Plane,Basis,AABB,Quant,Proj,RID,and Object") {
Variant bool_v = false;
Variant vec2i_v = Vector2i(2, 3);
bool_v = vec2i_v; // Now bool_v is Vector2i
@@ -513,6 +1078,54 @@ TEST_CASE("[Variant] Assignment To Vec2i from Bool,Int,Float,String,Vec2,Vec3,Ve
vec3i_v = vec2i_v;
CHECK(vec3i_v.get_type() == Variant::VECTOR2I);
+ Variant vec4_v = Vector4(0, 0, 0, 0);
+ vec2i_v = Vector2i(2, 3);
+ vec4_v = vec2i_v;
+ CHECK(vec4_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ vec4_v = vec2i_v;
+ CHECK(vec4_v.get_type() == Variant::VECTOR2I);
+
+ Variant vec4i_v = Vector4i(0, 0, 0, 0);
+ vec2i_v = Vector2i(2, 3);
+ vec4i_v = vec2i_v;
+ CHECK(vec4i_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ vec4i_v = vec2i_v;
+ CHECK(vec4i_v.get_type() == Variant::VECTOR2I);
+
+ Variant rect2_v = Rect2();
+ vec2i_v = Vector2i(2, 3);
+ rect2_v = vec2i_v;
+ CHECK(rect2_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ rect2_v = vec2i_v;
+ CHECK(rect2_v.get_type() == Variant::VECTOR2I);
+
+ Variant rect2i_v = Rect2i();
+ vec2i_v = Vector2i(2, 3);
+ rect2i_v = vec2i_v;
+ CHECK(rect2i_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ rect2i_v = vec2i_v;
+ CHECK(rect2i_v.get_type() == Variant::VECTOR2I);
+
+ Variant transform2d_v = Transform2D();
+ vec2i_v = Vector2i(2, 3);
+ transform2d_v = vec2i_v;
+ CHECK(transform2d_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ transform2d_v = vec2i_v;
+ CHECK(transform2d_v.get_type() == Variant::VECTOR2I);
+
+ Variant transform3d_v = Transform3D();
+ vec2i_v = Vector2i(2, 3);
+ transform3d_v = vec2i_v;
+ CHECK(transform3d_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ transform3d_v = vec2i_v;
+ CHECK(transform3d_v.get_type() == Variant::VECTOR2I);
+
Variant col_v = Color(0.5f, 0.2f, 0.75f);
vec2i_v = Vector2i(2, 3);
col_v = vec2i_v;
@@ -520,9 +1133,74 @@ TEST_CASE("[Variant] Assignment To Vec2i from Bool,Int,Float,String,Vec2,Vec3,Ve
vec2i_v = Vector2i(-5, -7);
col_v = vec2i_v;
CHECK(col_v.get_type() == Variant::VECTOR2I);
+
+ Variant call_v = Callable();
+ vec2i_v = Vector2i(2, 3);
+ call_v = vec2i_v;
+ CHECK(call_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ call_v = vec2i_v;
+ CHECK(call_v.get_type() == Variant::VECTOR2I);
+
+ Variant plane_v = Plane();
+ vec2i_v = Vector2i(2, 3);
+ plane_v = vec2i_v;
+ CHECK(plane_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ plane_v = vec2i_v;
+ CHECK(plane_v.get_type() == Variant::VECTOR2I);
+
+ Variant basis_v = Basis();
+ vec2i_v = Vector2i(2, 3);
+ basis_v = vec2i_v;
+ CHECK(basis_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ basis_v = vec2i_v;
+ CHECK(basis_v.get_type() == Variant::VECTOR2I);
+
+ Variant aabb_v = AABB();
+ vec2i_v = Vector2i(2, 3);
+ aabb_v = vec2i_v;
+ CHECK(aabb_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ aabb_v = vec2i_v;
+ CHECK(aabb_v.get_type() == Variant::VECTOR2I);
+
+ Variant quaternion_v = Quaternion();
+ vec2i_v = Vector2i(2, 3);
+ quaternion_v = vec2i_v;
+ CHECK(quaternion_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ quaternion_v = vec2i_v;
+ CHECK(quaternion_v.get_type() == Variant::VECTOR2I);
+
+ Variant projection_v = Projection();
+ vec2i_v = Vector2i(2, 3);
+ projection_v = vec2i_v;
+ CHECK(projection_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ projection_v = vec2i_v;
+ CHECK(projection_v.get_type() == Variant::VECTOR2I);
+
+ Variant rid_v = RID();
+ vec2i_v = Vector2i(2, 3);
+ rid_v = vec2i_v;
+ CHECK(rid_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ rid_v = vec2i_v;
+ CHECK(rid_v.get_type() == Variant::VECTOR2I);
+
+ Object obj_one = Object();
+ Variant object_v = &obj_one;
+ vec2i_v = Vector2i(2, 3);
+ object_v = vec2i_v;
+ CHECK(object_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ object_v = vec2i_v;
+ CHECK(object_v.get_type() == Variant::VECTOR2I);
}
-TEST_CASE("[Variant] Assignment To Vec3 from Bool,Int,Float,String,Vec2,Vec2i,Vec3i and Color") {
+TEST_CASE("[Variant] Assignment To Vec3 from Bool,Int,Float,String,Vec2,Vec2i,Vec3i,Vec4,Vec4i,Rect2,Rect2i,Trans2d,Trans3d,Color,Call,Plane,Basis,AABB,Quant,Proj,RID,and Object") {
Variant bool_v = false;
Variant vec3_v = Vector3(2.2f, 3.5f, 5.3f);
bool_v = vec3_v; // Now bool_v is Vector3
@@ -579,6 +1257,54 @@ TEST_CASE("[Variant] Assignment To Vec3 from Bool,Int,Float,String,Vec2,Vec2i,Ve
vec3i_v = vec3_v;
CHECK(vec3i_v.get_type() == Variant::VECTOR3);
+ Variant vec4_v = Vector4(0, 0, 0, 0);
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ vec4_v = vec3_v;
+ CHECK(vec4_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ vec4_v = vec3_v;
+ CHECK(vec4_v.get_type() == Variant::VECTOR3);
+
+ Variant vec4i_v = Vector4i(0, 0, 0, 0);
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ vec4i_v = vec3_v;
+ CHECK(vec4i_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ vec4i_v = vec3_v;
+ CHECK(vec4i_v.get_type() == Variant::VECTOR3);
+
+ Variant rect2_v = Rect2();
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ rect2_v = vec3_v;
+ CHECK(rect2_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ rect2_v = vec3_v;
+ CHECK(rect2_v.get_type() == Variant::VECTOR3);
+
+ Variant rect2i_v = Rect2i();
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ rect2i_v = vec3_v;
+ CHECK(rect2i_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ rect2i_v = vec3_v;
+ CHECK(rect2i_v.get_type() == Variant::VECTOR3);
+
+ Variant transform2d_v = Transform2D();
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ transform2d_v = vec3_v;
+ CHECK(transform2d_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ transform2d_v = vec3_v;
+ CHECK(transform2d_v.get_type() == Variant::VECTOR3);
+
+ Variant transform3d_v = Transform3D();
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ transform3d_v = vec3_v;
+ CHECK(transform3d_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ transform3d_v = vec3_v;
+ CHECK(transform3d_v.get_type() == Variant::VECTOR3);
+
Variant col_v = Color(0.5f, 0.2f, 0.75f);
vec3_v = Vector3(2.2f, 3.5f, 5.3f);
col_v = vec3_v;
@@ -586,6 +1312,71 @@ TEST_CASE("[Variant] Assignment To Vec3 from Bool,Int,Float,String,Vec2,Vec2i,Ve
vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
col_v = vec3_v;
CHECK(col_v.get_type() == Variant::VECTOR3);
+
+ Variant call_v = Callable();
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ call_v = vec3_v;
+ CHECK(call_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ call_v = vec3_v;
+ CHECK(call_v.get_type() == Variant::VECTOR3);
+
+ Variant plane_v = Plane();
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ plane_v = vec3_v;
+ CHECK(plane_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ plane_v = vec3_v;
+ CHECK(plane_v.get_type() == Variant::VECTOR3);
+
+ Variant basis_v = Basis();
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ basis_v = vec3_v;
+ CHECK(basis_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ basis_v = vec3_v;
+ CHECK(basis_v.get_type() == Variant::VECTOR3);
+
+ Variant aabb_v = AABB();
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ aabb_v = vec3_v;
+ CHECK(aabb_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ aabb_v = vec3_v;
+ CHECK(aabb_v.get_type() == Variant::VECTOR3);
+
+ Variant quaternion_v = Quaternion();
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ quaternion_v = vec3_v;
+ CHECK(quaternion_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ quaternion_v = vec3_v;
+ CHECK(quaternion_v.get_type() == Variant::VECTOR3);
+
+ Variant projection_v = Projection();
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ quaternion_v = vec3_v;
+ CHECK(quaternion_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ quaternion_v = vec3_v;
+ CHECK(quaternion_v.get_type() == Variant::VECTOR3);
+
+ Variant rid_v = RID();
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ rid_v = vec3_v;
+ CHECK(rid_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ rid_v = vec3_v;
+ CHECK(rid_v.get_type() == Variant::VECTOR3);
+
+ Object obj_one = Object();
+ Variant object_v = &obj_one;
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ object_v = vec3_v;
+ CHECK(object_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ object_v = vec3_v;
+ CHECK(object_v.get_type() == Variant::VECTOR3);
}
TEST_CASE("[Variant] Assignment To Vec3i from Bool,Int,Float,String,Vec2,Vec2i,Vec3 and Color") {
@@ -645,6 +1436,54 @@ TEST_CASE("[Variant] Assignment To Vec3i from Bool,Int,Float,String,Vec2,Vec2i,V
vec3_v = vec3i_v;
CHECK(vec3_v.get_type() == Variant::VECTOR3I);
+ Variant vec4_v = Vector4(0, 0, 0, 0);
+ vec3i_v = Vector3i(2, 3, 5);
+ vec4_v = vec3i_v;
+ CHECK(vec4_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ vec4_v = vec3i_v;
+ CHECK(vec4_v.get_type() == Variant::VECTOR3I);
+
+ Variant vec4i_v = Vector4i(0, 0, 0, 0);
+ vec3i_v = Vector3i(2, 3, 5);
+ vec4i_v = vec3i_v;
+ CHECK(vec4i_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ vec4i_v = vec3i_v;
+ CHECK(vec4i_v.get_type() == Variant::VECTOR3I);
+
+ Variant rect2_v = Rect2();
+ vec3i_v = Vector3i(2, 3, 5);
+ rect2_v = vec3i_v;
+ CHECK(rect2_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ rect2_v = vec3i_v;
+ CHECK(rect2_v.get_type() == Variant::VECTOR3I);
+
+ Variant rect2i_v = Rect2i();
+ vec3i_v = Vector3i(2, 3, 5);
+ rect2i_v = vec3i_v;
+ CHECK(rect2i_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ rect2i_v = vec3i_v;
+ CHECK(rect2i_v.get_type() == Variant::VECTOR3I);
+
+ Variant transform2d_v = Transform2D();
+ vec3i_v = Vector3i(2, 3, 5);
+ transform2d_v = vec3i_v;
+ CHECK(transform2d_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ transform2d_v = vec3i_v;
+ CHECK(transform2d_v.get_type() == Variant::VECTOR3I);
+
+ Variant transform3d_v = Transform3D();
+ vec3i_v = Vector3i(2, 3, 5);
+ transform3d_v = vec3i_v;
+ CHECK(transform3d_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ transform3d_v = vec3i_v;
+ CHECK(transform3d_v.get_type() == Variant::VECTOR3I);
+
Variant col_v = Color(0.5f, 0.2f, 0.75f);
vec3i_v = Vector3i(2, 3, 5);
col_v = vec3i_v;
@@ -652,9 +1491,74 @@ TEST_CASE("[Variant] Assignment To Vec3i from Bool,Int,Float,String,Vec2,Vec2i,V
vec3i_v = Vector3i(-5, -7, -2);
col_v = vec3i_v;
CHECK(col_v.get_type() == Variant::VECTOR3I);
+
+ Variant call_v = Callable();
+ vec3i_v = Vector3i(2, 3, 5);
+ call_v = vec3i_v;
+ CHECK(call_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ call_v = vec3i_v;
+ CHECK(call_v.get_type() == Variant::VECTOR3I);
+
+ Variant plane_v = Plane();
+ vec3i_v = Vector3i(2, 3, 5);
+ plane_v = vec3i_v;
+ CHECK(plane_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ plane_v = vec3i_v;
+ CHECK(plane_v.get_type() == Variant::VECTOR3I);
+
+ Variant basis_v = Basis();
+ vec3i_v = Vector3i(2, 3, 5);
+ basis_v = vec3i_v;
+ CHECK(basis_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ basis_v = vec3i_v;
+ CHECK(basis_v.get_type() == Variant::VECTOR3I);
+
+ Variant aabb_v = AABB();
+ vec3i_v = Vector3i(2, 3, 5);
+ aabb_v = vec3i_v;
+ CHECK(aabb_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ aabb_v = vec3i_v;
+ CHECK(aabb_v.get_type() == Variant::VECTOR3I);
+
+ Variant quaternion_v = Quaternion();
+ vec3i_v = Vector3i(2, 3, 5);
+ quaternion_v = vec3i_v;
+ CHECK(quaternion_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ quaternion_v = vec3i_v;
+ CHECK(quaternion_v.get_type() == Variant::VECTOR3I);
+
+ Variant projection_v = Projection();
+ vec3i_v = Vector3i(2, 3, 5);
+ projection_v = vec3i_v;
+ CHECK(projection_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ projection_v = vec3i_v;
+ CHECK(projection_v.get_type() == Variant::VECTOR3I);
+
+ Variant rid_v = RID();
+ vec3i_v = Vector3i(2, 3, 5);
+ rid_v = vec3i_v;
+ CHECK(rid_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ rid_v = vec3i_v;
+ CHECK(rid_v.get_type() == Variant::VECTOR3I);
+
+ Object obj_one = Object();
+ Variant object_v = &obj_one;
+ vec3i_v = Vector3i(2, 3, 5);
+ object_v = vec3i_v;
+ CHECK(object_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ object_v = vec3i_v;
+ CHECK(object_v.get_type() == Variant::VECTOR3I);
}
-TEST_CASE("[Variant] Assignment To Color from Bool,Int,Float,String,Vec2,Vec2i,Vec3 and Vec3i") {
+TEST_CASE("[Variant] Assignment To Color from Bool,Int,Float,String,Vec2,Vec2i,Vec3,Vec3i,Vec4,Vec4i,Rect2,Rect2i,Trans2d,Trans3d,Color,Call,Plane,Basis,AABB,Quant,Proj,RID,and Object") {
Variant bool_v = false;
Variant col_v = Color(0.25f, 0.4f, 0.78f);
bool_v = col_v; // Now bool_v is Color
@@ -718,6 +1622,119 @@ TEST_CASE("[Variant] Assignment To Color from Bool,Int,Float,String,Vec2,Vec2i,V
col_v = Color(0.33f, 0.75f, 0.21f);
vec3i_v = col_v;
CHECK(vec3i_v.get_type() == Variant::COLOR);
+
+ Variant vec4_v = Vector4(0, 0, 0, 0);
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ vec4_v = col_v;
+ CHECK(vec4_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ vec4_v = col_v;
+ CHECK(vec4_v.get_type() == Variant::COLOR);
+
+ Variant vec4i_v = Vector4i(0, 0, 0, 0);
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ vec4i_v = col_v;
+ CHECK(vec4i_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ vec4i_v = col_v;
+ CHECK(vec4i_v.get_type() == Variant::COLOR);
+
+ Variant rect2_v = Rect2();
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ rect2_v = col_v;
+ CHECK(rect2_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ rect2_v = col_v;
+ CHECK(rect2_v.get_type() == Variant::COLOR);
+
+ Variant rect2i_v = Rect2i();
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ rect2i_v = col_v;
+ CHECK(rect2i_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ rect2i_v = col_v;
+ CHECK(rect2i_v.get_type() == Variant::COLOR);
+
+ Variant transform2d_v = Transform2D();
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ transform2d_v = col_v;
+ CHECK(transform2d_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ transform2d_v = col_v;
+ CHECK(transform2d_v.get_type() == Variant::COLOR);
+
+ Variant transform3d_v = Transform3D();
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ transform3d_v = col_v;
+ CHECK(transform3d_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ transform3d_v = col_v;
+ CHECK(transform3d_v.get_type() == Variant::COLOR);
+
+ Variant call_v = Callable();
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ call_v = col_v;
+ CHECK(call_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ call_v = col_v;
+ CHECK(call_v.get_type() == Variant::COLOR);
+
+ Variant plane_v = Plane();
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ plane_v = col_v;
+ CHECK(plane_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ plane_v = col_v;
+ CHECK(plane_v.get_type() == Variant::COLOR);
+
+ Variant basis_v = Basis();
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ basis_v = col_v;
+ CHECK(basis_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ basis_v = col_v;
+ CHECK(basis_v.get_type() == Variant::COLOR);
+
+ Variant aabb_v = AABB();
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ aabb_v = col_v;
+ CHECK(aabb_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ aabb_v = col_v;
+ CHECK(aabb_v.get_type() == Variant::COLOR);
+
+ Variant quaternion_v = Quaternion();
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ quaternion_v = col_v;
+ CHECK(quaternion_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ quaternion_v = col_v;
+ CHECK(quaternion_v.get_type() == Variant::COLOR);
+
+ Variant projection_v = Projection();
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ projection_v = col_v;
+ CHECK(projection_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ projection_v = col_v;
+ CHECK(projection_v.get_type() == Variant::COLOR);
+
+ Variant rid_v = RID();
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ rid_v = col_v;
+ CHECK(rid_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ rid_v = col_v;
+ CHECK(rid_v.get_type() == Variant::COLOR);
+
+ Object obj_one = Object();
+ Variant object_v = &obj_one;
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ object_v = col_v;
+ CHECK(object_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ object_v = col_v;
+ CHECK(object_v.get_type() == Variant::COLOR);
}
TEST_CASE("[Variant] Writer and parser array") {
diff --git a/tests/scene/test_camera_3d.h b/tests/scene/test_camera_3d.h
new file mode 100644
index 0000000000..169486d108
--- /dev/null
+++ b/tests/scene/test_camera_3d.h
@@ -0,0 +1,370 @@
+/**************************************************************************/
+/* test_camera_3d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef TEST_CAMERA_3D_H
+#define TEST_CAMERA_3D_H
+
+#include "scene/3d/camera_3d.h"
+#include "scene/main/viewport.h"
+#include "scene/main/window.h"
+
+#include "tests/test_macros.h"
+
+// Constants.
+#define SQRT3 (1.7320508f)
+
+TEST_CASE("[SceneTree][Camera3D] Getters and setters") {
+ Camera3D *test_camera = memnew(Camera3D);
+
+ SUBCASE("Cull mask") {
+ constexpr int cull_mask = (1 << 5) | (1 << 7) | (1 << 9);
+ constexpr int set_enable_layer = 3;
+ constexpr int set_disable_layer = 5;
+ test_camera->set_cull_mask(cull_mask);
+ CHECK(test_camera->get_cull_mask() == cull_mask);
+ test_camera->set_cull_mask_value(set_enable_layer, true);
+ CHECK(test_camera->get_cull_mask_value(set_enable_layer));
+ test_camera->set_cull_mask_value(set_disable_layer, false);
+ CHECK_FALSE(test_camera->get_cull_mask_value(set_disable_layer));
+ }
+
+ SUBCASE("Attributes") {
+ Ref<CameraAttributes> attributes = memnew(CameraAttributes);
+ test_camera->set_attributes(attributes);
+ CHECK(test_camera->get_attributes() == attributes);
+ Ref<CameraAttributesPhysical> physical_attributes = memnew(CameraAttributesPhysical);
+ test_camera->set_attributes(physical_attributes);
+ CHECK(test_camera->get_attributes() == physical_attributes);
+ }
+
+ SUBCASE("Camera frustum properties") {
+ constexpr float near = 0.2f;
+ constexpr float far = 995.0f;
+ constexpr float fov = 120.0f;
+ constexpr float size = 7.0f;
+ constexpr float h_offset = 1.1f;
+ constexpr float v_offset = -1.6f;
+ const Vector2 frustum_offset(5, 7);
+ test_camera->set_near(near);
+ CHECK(test_camera->get_near() == near);
+ test_camera->set_far(far);
+ CHECK(test_camera->get_far() == far);
+ test_camera->set_fov(fov);
+ CHECK(test_camera->get_fov() == fov);
+ test_camera->set_size(size);
+ CHECK(test_camera->get_size() == size);
+ test_camera->set_h_offset(h_offset);
+ CHECK(test_camera->get_h_offset() == h_offset);
+ test_camera->set_v_offset(v_offset);
+ CHECK(test_camera->get_v_offset() == v_offset);
+ test_camera->set_frustum_offset(frustum_offset);
+ CHECK(test_camera->get_frustum_offset() == frustum_offset);
+ test_camera->set_keep_aspect_mode(Camera3D::KeepAspect::KEEP_HEIGHT);
+ CHECK(test_camera->get_keep_aspect_mode() == Camera3D::KeepAspect::KEEP_HEIGHT);
+ test_camera->set_keep_aspect_mode(Camera3D::KeepAspect::KEEP_WIDTH);
+ CHECK(test_camera->get_keep_aspect_mode() == Camera3D::KeepAspect::KEEP_WIDTH);
+ }
+
+ SUBCASE("Projection mode") {
+ test_camera->set_projection(Camera3D::ProjectionType::PROJECTION_ORTHOGONAL);
+ CHECK(test_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_ORTHOGONAL);
+ test_camera->set_projection(Camera3D::ProjectionType::PROJECTION_PERSPECTIVE);
+ CHECK(test_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_PERSPECTIVE);
+ }
+
+ SUBCASE("Helper setters") {
+ constexpr float fov = 90.0f, size = 6.0f;
+ constexpr float near1 = 0.1f, near2 = 0.5f;
+ constexpr float far1 = 1001.0f, far2 = 1005.0f;
+ test_camera->set_perspective(fov, near1, far1);
+ CHECK(test_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_PERSPECTIVE);
+ CHECK(test_camera->get_near() == near1);
+ CHECK(test_camera->get_far() == far1);
+ CHECK(test_camera->get_fov() == fov);
+ test_camera->set_orthogonal(size, near2, far2);
+ CHECK(test_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_ORTHOGONAL);
+ CHECK(test_camera->get_near() == near2);
+ CHECK(test_camera->get_far() == far2);
+ CHECK(test_camera->get_size() == size);
+ }
+
+ SUBCASE("Doppler tracking") {
+ test_camera->set_doppler_tracking(Camera3D::DopplerTracking::DOPPLER_TRACKING_IDLE_STEP);
+ CHECK(test_camera->get_doppler_tracking() == Camera3D::DopplerTracking::DOPPLER_TRACKING_IDLE_STEP);
+ test_camera->set_doppler_tracking(Camera3D::DopplerTracking::DOPPLER_TRACKING_PHYSICS_STEP);
+ CHECK(test_camera->get_doppler_tracking() == Camera3D::DopplerTracking::DOPPLER_TRACKING_PHYSICS_STEP);
+ test_camera->set_doppler_tracking(Camera3D::DopplerTracking::DOPPLER_TRACKING_DISABLED);
+ CHECK(test_camera->get_doppler_tracking() == Camera3D::DopplerTracking::DOPPLER_TRACKING_DISABLED);
+ }
+
+ memdelete(test_camera);
+}
+
+TEST_CASE("[SceneTree][Camera3D] Position queries") {
+ // Cameras need a viewport to know how to compute their frustums, so we make a fake one here.
+ Camera3D *test_camera = memnew(Camera3D);
+ SubViewport *mock_viewport = memnew(SubViewport);
+ // 4:2.
+ mock_viewport->set_size(Vector2(400, 200));
+ SceneTree::get_singleton()->get_root()->add_child(mock_viewport);
+ mock_viewport->add_child(test_camera);
+ test_camera->set_keep_aspect_mode(Camera3D::KeepAspect::KEEP_WIDTH);
+ REQUIRE_MESSAGE(test_camera->is_current(), "Camera3D should be made current upon entering tree.");
+
+ SUBCASE("Orthogonal projection") {
+ test_camera->set_projection(Camera3D::ProjectionType::PROJECTION_ORTHOGONAL);
+ // The orthogonal case is simpler, so we test a more random position + rotation combination here.
+ // For the other cases we'll use zero translation and rotation instead.
+ test_camera->set_global_position(Vector3(1, 2, 3));
+ test_camera->look_at(Vector3(-4, 5, 1));
+ // Width = 5, Aspect Ratio = 400 / 200 = 2, so Height is 2.5.
+ test_camera->set_orthogonal(5.0f, 0.5f, 1000.0f);
+ const Basis basis = test_camera->get_global_basis();
+ // Subtract near so offset starts from the near plane.
+ const Vector3 offset1 = basis.xform(Vector3(-1.5f, 3.5f, 0.2f - test_camera->get_near()));
+ const Vector3 offset2 = basis.xform(Vector3(2.0f, -0.5f, -0.6f - test_camera->get_near()));
+ const Vector3 offset3 = basis.xform(Vector3(-3.0f, 1.0f, -0.6f - test_camera->get_near()));
+ const Vector3 offset4 = basis.xform(Vector3(-2.0f, 1.5f, -0.6f - test_camera->get_near()));
+ const Vector3 offset5 = basis.xform(Vector3(0, 0, 10000.0f - test_camera->get_near()));
+
+ SUBCASE("is_position_behind") {
+ CHECK(test_camera->is_position_behind(test_camera->get_global_position() + offset1));
+ CHECK_FALSE(test_camera->is_position_behind(test_camera->get_global_position() + offset2));
+
+ SUBCASE("h/v offset should have no effect on the result of is_position_behind") {
+ test_camera->set_h_offset(-11.0f);
+ test_camera->set_v_offset(22.1f);
+ CHECK(test_camera->is_position_behind(test_camera->get_global_position() + offset1));
+ test_camera->set_h_offset(4.7f);
+ test_camera->set_v_offset(-3.0f);
+ CHECK_FALSE(test_camera->is_position_behind(test_camera->get_global_position() + offset2));
+ }
+ // Reset h/v offsets.
+ test_camera->set_h_offset(0);
+ test_camera->set_v_offset(0);
+ }
+
+ SUBCASE("is_position_in_frustum") {
+ // If the point is behind the near plane, it is outside the camera frustum.
+ // So offset1 is not in frustum.
+ CHECK_FALSE(test_camera->is_position_in_frustum(test_camera->get_global_position() + offset1));
+ // If |right| > 5 / 2 or |up| > 2.5 / 2, the point is outside the camera frustum.
+ // So offset2 is in frustum and offset3 and offset4 are not.
+ CHECK(test_camera->is_position_in_frustum(test_camera->get_global_position() + offset2));
+ CHECK_FALSE(test_camera->is_position_in_frustum(test_camera->get_global_position() + offset3));
+ CHECK_FALSE(test_camera->is_position_in_frustum(test_camera->get_global_position() + offset4));
+ // offset5 is beyond the far plane, so it is not in frustum.
+ CHECK_FALSE(test_camera->is_position_in_frustum(test_camera->get_global_position() + offset5));
+ }
+ }
+
+ SUBCASE("Perspective projection") {
+ test_camera->set_projection(Camera3D::ProjectionType::PROJECTION_PERSPECTIVE);
+ // Camera at origin, looking at +Z.
+ test_camera->set_global_position(Vector3(0, 0, 0));
+ test_camera->set_global_rotation(Vector3(0, 0, 0));
+ // Keep width, so horizontal fov = 120.
+ // Since the near plane distance is 1,
+ // with trig we know the near plane's width is 2 * sqrt(3), so its height is sqrt(3).
+ test_camera->set_perspective(120.0f, 1.0f, 1000.0f);
+
+ SUBCASE("is_position_behind") {
+ CHECK_FALSE(test_camera->is_position_behind(Vector3(0, 0, -1.5f)));
+ CHECK(test_camera->is_position_behind(Vector3(2, 0, -0.2f)));
+ }
+
+ SUBCASE("is_position_in_frustum") {
+ CHECK(test_camera->is_position_in_frustum(Vector3(-1.3f, 0, -1.1f)));
+ CHECK_FALSE(test_camera->is_position_in_frustum(Vector3(2, 0, -1.1f)));
+ CHECK(test_camera->is_position_in_frustum(Vector3(1, 0.5f, -1.1f)));
+ CHECK_FALSE(test_camera->is_position_in_frustum(Vector3(1, 1, -1.1f)));
+ CHECK(test_camera->is_position_in_frustum(Vector3(0, 0, -1.5f)));
+ CHECK_FALSE(test_camera->is_position_in_frustum(Vector3(0, 0, -0.5f)));
+ }
+ }
+
+ memdelete(test_camera);
+ memdelete(mock_viewport);
+}
+
+TEST_CASE("[SceneTree][Camera3D] Project/Unproject position") {
+ // Cameras need a viewport to know how to compute their frustums, so we make a fake one here.
+ Camera3D *test_camera = memnew(Camera3D);
+ SubViewport *mock_viewport = memnew(SubViewport);
+ // 4:2.
+ mock_viewport->set_size(Vector2(400, 200));
+ SceneTree::get_singleton()->get_root()->add_child(mock_viewport);
+ mock_viewport->add_child(test_camera);
+ test_camera->set_global_position(Vector3(0, 0, 0));
+ test_camera->set_global_rotation(Vector3(0, 0, 0));
+ test_camera->set_keep_aspect_mode(Camera3D::KeepAspect::KEEP_HEIGHT);
+
+ SUBCASE("project_position") {
+ SUBCASE("Orthogonal projection") {
+ test_camera->set_orthogonal(5.0f, 0.5f, 1000.0f);
+ // Center.
+ CHECK(test_camera->project_position(Vector2(200, 100), 0.5f).is_equal_approx(Vector3(0, 0, -0.5f)));
+ // Top left.
+ CHECK(test_camera->project_position(Vector2(0, 0), 1.5f).is_equal_approx(Vector3(-5.0f, 2.5f, -1.5f)));
+ // Bottom right.
+ CHECK(test_camera->project_position(Vector2(400, 200), 5.0f).is_equal_approx(Vector3(5.0f, -2.5f, -5.0f)));
+ }
+
+ SUBCASE("Perspective projection") {
+ test_camera->set_perspective(120.0f, 0.5f, 1000.0f);
+ // Center.
+ CHECK(test_camera->project_position(Vector2(200, 100), 0.5f).is_equal_approx(Vector3(0, 0, -0.5f)));
+ CHECK(test_camera->project_position(Vector2(200, 100), 100.0f).is_equal_approx(Vector3(0, 0, -100.0f)));
+ // 3/4th way to Top left.
+ CHECK(test_camera->project_position(Vector2(100, 50), 0.5f).is_equal_approx(Vector3(-SQRT3 * 0.5f, SQRT3 * 0.25f, -0.5f)));
+ CHECK(test_camera->project_position(Vector2(100, 50), 1.0f).is_equal_approx(Vector3(-SQRT3, SQRT3 * 0.5f, -1.0f)));
+ // 3/4th way to Bottom right.
+ CHECK(test_camera->project_position(Vector2(300, 150), 0.5f).is_equal_approx(Vector3(SQRT3 * 0.5f, -SQRT3 * 0.25f, -0.5f)));
+ CHECK(test_camera->project_position(Vector2(300, 150), 1.0f).is_equal_approx(Vector3(SQRT3, -SQRT3 * 0.5f, -1.0f)));
+ }
+ }
+
+ // Uses cases that are the inverse of the above sub-case.
+ SUBCASE("unproject_position") {
+ SUBCASE("Orthogonal projection") {
+ test_camera->set_orthogonal(5.0f, 0.5f, 1000.0f);
+ // Center
+ CHECK(test_camera->unproject_position(Vector3(0, 0, -0.5f)).is_equal_approx(Vector2(200, 100)));
+ // Top left
+ CHECK(test_camera->unproject_position(Vector3(-5.0f, 2.5f, -1.5f)).is_equal_approx(Vector2(0, 0)));
+ // Bottom right
+ CHECK(test_camera->unproject_position(Vector3(5.0f, -2.5f, -5.0f)).is_equal_approx(Vector2(400, 200)));
+ }
+
+ SUBCASE("Perspective projection") {
+ test_camera->set_perspective(120.0f, 0.5f, 1000.0f);
+ // Center.
+ CHECK(test_camera->unproject_position(Vector3(0, 0, -0.5f)).is_equal_approx(Vector2(200, 100)));
+ CHECK(test_camera->unproject_position(Vector3(0, 0, -100.0f)).is_equal_approx(Vector2(200, 100)));
+ // 3/4th way to Top left.
+ WARN(test_camera->unproject_position(Vector3(-SQRT3 * 0.5f, SQRT3 * 0.25f, -0.5f)).is_equal_approx(Vector2(100, 50)));
+ WARN(test_camera->unproject_position(Vector3(-SQRT3, SQRT3 * 0.5f, -1.0f)).is_equal_approx(Vector2(100, 50)));
+ // 3/4th way to Bottom right.
+ CHECK(test_camera->unproject_position(Vector3(SQRT3 * 0.5f, -SQRT3 * 0.25f, -0.5f)).is_equal_approx(Vector2(300, 150)));
+ CHECK(test_camera->unproject_position(Vector3(SQRT3, -SQRT3 * 0.5f, -1.0f)).is_equal_approx(Vector2(300, 150)));
+ }
+ }
+
+ memdelete(test_camera);
+ memdelete(mock_viewport);
+}
+
+TEST_CASE("[SceneTree][Camera3D] Project ray") {
+ // Cameras need a viewport to know how to compute their frustums, so we make a fake one here.
+ Camera3D *test_camera = memnew(Camera3D);
+ SubViewport *mock_viewport = memnew(SubViewport);
+ // 4:2.
+ mock_viewport->set_size(Vector2(400, 200));
+ SceneTree::get_singleton()->get_root()->add_child(mock_viewport);
+ mock_viewport->add_child(test_camera);
+ test_camera->set_global_position(Vector3(0, 0, 0));
+ test_camera->set_global_rotation(Vector3(0, 0, 0));
+ test_camera->set_keep_aspect_mode(Camera3D::KeepAspect::KEEP_HEIGHT);
+
+ SUBCASE("project_ray_origin") {
+ SUBCASE("Orthogonal projection") {
+ test_camera->set_orthogonal(5.0f, 0.5f, 1000.0f);
+ // Center.
+ CHECK(test_camera->project_ray_origin(Vector2(200, 100)).is_equal_approx(Vector3(0, 0, -0.5f)));
+ // Top left.
+ CHECK(test_camera->project_ray_origin(Vector2(0, 0)).is_equal_approx(Vector3(-5.0f, 2.5f, -0.5f)));
+ // Bottom right.
+ CHECK(test_camera->project_ray_origin(Vector2(400, 200)).is_equal_approx(Vector3(5.0f, -2.5f, -0.5f)));
+ }
+
+ SUBCASE("Perspective projection") {
+ test_camera->set_perspective(120.0f, 0.5f, 1000.0f);
+ // Center.
+ CHECK(test_camera->project_ray_origin(Vector2(200, 100)).is_equal_approx(Vector3(0, 0, 0)));
+ // Top left.
+ CHECK(test_camera->project_ray_origin(Vector2(0, 0)).is_equal_approx(Vector3(0, 0, 0)));
+ // Bottom right.
+ CHECK(test_camera->project_ray_origin(Vector2(400, 200)).is_equal_approx(Vector3(0, 0, 0)));
+ }
+ }
+
+ SUBCASE("project_ray_normal") {
+ SUBCASE("Orthogonal projection") {
+ test_camera->set_orthogonal(5.0f, 0.5f, 1000.0f);
+ // Center.
+ CHECK(test_camera->project_ray_normal(Vector2(200, 100)).is_equal_approx(Vector3(0, 0, -1)));
+ // Top left.
+ CHECK(test_camera->project_ray_normal(Vector2(0, 0)).is_equal_approx(Vector3(0, 0, -1)));
+ // Bottom right.
+ CHECK(test_camera->project_ray_normal(Vector2(400, 200)).is_equal_approx(Vector3(0, 0, -1)));
+ }
+
+ SUBCASE("Perspective projection") {
+ test_camera->set_perspective(120.0f, 0.5f, 1000.0f);
+ // Center.
+ CHECK(test_camera->project_ray_normal(Vector2(200, 100)).is_equal_approx(Vector3(0, 0, -1)));
+ // Top left.
+ CHECK(test_camera->project_ray_normal(Vector2(0, 0)).is_equal_approx(Vector3(-SQRT3, SQRT3 / 2, -0.5f).normalized()));
+ // Bottom right.
+ CHECK(test_camera->project_ray_normal(Vector2(400, 200)).is_equal_approx(Vector3(SQRT3, -SQRT3 / 2, -0.5f).normalized()));
+ }
+ }
+
+ SUBCASE("project_local_ray_normal") {
+ test_camera->set_rotation_degrees(Vector3(60, 60, 60));
+
+ SUBCASE("Orthogonal projection") {
+ test_camera->set_orthogonal(5.0f, 0.5f, 1000.0f);
+ // Center.
+ CHECK(test_camera->project_local_ray_normal(Vector2(200, 100)).is_equal_approx(Vector3(0, 0, -1)));
+ // Top left.
+ CHECK(test_camera->project_local_ray_normal(Vector2(0, 0)).is_equal_approx(Vector3(0, 0, -1)));
+ // Bottom right.
+ CHECK(test_camera->project_local_ray_normal(Vector2(400, 200)).is_equal_approx(Vector3(0, 0, -1)));
+ }
+
+ SUBCASE("Perspective projection") {
+ test_camera->set_perspective(120.0f, 0.5f, 1000.0f);
+ // Center.
+ CHECK(test_camera->project_local_ray_normal(Vector2(200, 100)).is_equal_approx(Vector3(0, 0, -1)));
+ // Top left.
+ CHECK(test_camera->project_local_ray_normal(Vector2(0, 0)).is_equal_approx(Vector3(-SQRT3, SQRT3 / 2, -0.5f).normalized()));
+ // Bottom right.
+ CHECK(test_camera->project_local_ray_normal(Vector2(400, 200)).is_equal_approx(Vector3(SQRT3, -SQRT3 / 2, -0.5f).normalized()));
+ }
+ }
+
+ memdelete(test_camera);
+ memdelete(mock_viewport);
+}
+
+#undef SQRT3
+
+#endif // TEST_CAMERA_3D_H
diff --git a/tests/scene/test_code_edit.h b/tests/scene/test_code_edit.h
index e69ac448e4..7d98372327 100644
--- a/tests/scene/test_code_edit.h
+++ b/tests/scene/test_code_edit.h
@@ -1503,6 +1503,19 @@ TEST_CASE("[SceneTree][CodeEdit] delimiters") {
CHECK(code_edit->is_in_string(1) == -1);
CHECK(code_edit->is_in_string(2) != -1);
CHECK(code_edit->is_in_string(3) == -1);
+
+ /* Next check updating the delimiter cache while typing. */
+ code_edit->set_text("\n\n");
+ code_edit->set_caret_line(0);
+ code_edit->set_caret_column(0);
+ CHECK(code_edit->is_in_string(0) == -1);
+ CHECK(code_edit->is_in_string(1) == -1);
+ code_edit->insert_text_at_caret("#");
+ CHECK(code_edit->is_in_string(0) != -1);
+ CHECK(code_edit->is_in_string(1) != -1);
+ code_edit->insert_text_at_caret("#");
+ CHECK(code_edit->is_in_string(0) != -1);
+ CHECK(code_edit->is_in_string(1) == -1);
}
SUBCASE("[CodeEdit] multiline comment delimiters") {
@@ -1692,6 +1705,19 @@ TEST_CASE("[SceneTree][CodeEdit] delimiters") {
CHECK(code_edit->is_in_comment(1) == -1);
CHECK(code_edit->is_in_comment(2) != -1);
CHECK(code_edit->is_in_comment(3) == -1);
+
+ /* Next check updating the delimiter cache while typing. */
+ code_edit->set_text("\n\n");
+ code_edit->set_caret_line(0);
+ code_edit->set_caret_column(0);
+ CHECK(code_edit->is_in_comment(0) == -1);
+ CHECK(code_edit->is_in_comment(1) == -1);
+ code_edit->insert_text_at_caret("#");
+ CHECK(code_edit->is_in_comment(0) != -1);
+ CHECK(code_edit->is_in_comment(1) != -1);
+ code_edit->insert_text_at_caret("#");
+ CHECK(code_edit->is_in_comment(0) != -1);
+ CHECK(code_edit->is_in_comment(1) == -1);
}
SUBCASE("[CodeEdit] multiline mixed delimiters") {
@@ -2944,15 +2970,15 @@ TEST_CASE("[SceneTree][CodeEdit] region folding") {
CHECK(code_edit->is_line_code_region_end(2));
// Update code region delimiter when removing comment delimiter.
- code_edit->set_text("//region region_name\nline2\n//endregion\n#region region_name\nline2\n#endregion");
+ code_edit->set_text("#region region_name\nline2\n#endregion\n//region region_name\nline2\n//endregion");
code_edit->clear_comment_delimiters();
code_edit->add_comment_delimiter("//", "");
- code_edit->add_comment_delimiter("#", "");
+ code_edit->add_comment_delimiter("#", ""); // A shorter delimiter has higher priority.
CHECK(code_edit->is_line_code_region_start(0));
CHECK(code_edit->is_line_code_region_end(2));
CHECK_FALSE(code_edit->is_line_code_region_start(3));
CHECK_FALSE(code_edit->is_line_code_region_end(5));
- code_edit->remove_comment_delimiter("//");
+ code_edit->remove_comment_delimiter("#");
CHECK_FALSE(code_edit->is_line_code_region_start(0));
CHECK_FALSE(code_edit->is_line_code_region_end(2));
CHECK(code_edit->is_line_code_region_start(3));
diff --git a/tests/scene/test_primitives.h b/tests/scene/test_primitives.h
index 9232a3020d..552f722d24 100644
--- a/tests/scene/test_primitives.h
+++ b/tests/scene/test_primitives.h
@@ -232,7 +232,7 @@ TEST_CASE("[SceneTree][Primitive][Cylinder] Cylinder Primitive") {
CHECK(cylinder->get_bottom_radius() > 0);
CHECK(cylinder->get_height() > 0);
CHECK(cylinder->get_radial_segments() > 0);
- CHECK(cylinder->get_rings() > 0);
+ CHECK(cylinder->get_rings() >= 0);
}
SUBCASE("[SceneTree][Primitive][Cylinder] Set properties and get them") {
diff --git a/tests/scene/test_text_edit.h b/tests/scene/test_text_edit.h
index 840a04becf..8f603c698d 100644
--- a/tests/scene/test_text_edit.h
+++ b/tests/scene/test_text_edit.h
@@ -3186,6 +3186,60 @@ TEST_CASE("[SceneTree][TextEdit] versioning") {
CHECK(text_edit->get_version() == 3); // Should this be cleared?
CHECK(text_edit->get_saved_version() == 0);
+ SUBCASE("[TextEdit] versioning selection") {
+ text_edit->set_text("Godot Engine\nWaiting for Godot\nTest Text for multi carat\nLine 4 Text");
+ text_edit->set_multiple_carets_enabled(true);
+
+ text_edit->remove_secondary_carets();
+ text_edit->deselect();
+ text_edit->set_caret_line(0);
+ text_edit->set_caret_column(0);
+
+ CHECK(text_edit->get_caret_count() == 1);
+
+ Array caret_index;
+ caret_index.push_back(0);
+
+ for (int i = 1; i < 4; i++) {
+ caret_index.push_back(text_edit->add_caret(i, 0));
+ CHECK((int)caret_index.back() >= 0);
+ }
+
+ CHECK(text_edit->get_caret_count() == 4);
+
+ for (int i = 0; i < 4; i++) {
+ text_edit->select(i, 0, i, 5, caret_index[i]);
+ }
+
+ CHECK(text_edit->get_caret_count() == 4);
+ for (int i = 0; i < 4; i++) {
+ CHECK(text_edit->has_selection(caret_index[i]));
+ CHECK(text_edit->get_selection_from_line(caret_index[i]) == i);
+ CHECK(text_edit->get_selection_from_column(caret_index[i]) == 0);
+ CHECK(text_edit->get_selection_to_line(caret_index[i]) == i);
+ CHECK(text_edit->get_selection_to_column(caret_index[i]) == 5);
+ }
+ text_edit->begin_complex_operation();
+ text_edit->deselect();
+ text_edit->set_text("New Line Text");
+ text_edit->select(0, 0, 0, 7, 0);
+ text_edit->end_complex_operation();
+
+ CHECK(text_edit->get_caret_count() == 1);
+ CHECK(text_edit->get_selected_text(0) == "New Lin");
+
+ text_edit->undo();
+
+ CHECK(text_edit->get_caret_count() == 4);
+ for (int i = 0; i < 4; i++) {
+ CHECK(text_edit->has_selection(caret_index[i]));
+ CHECK(text_edit->get_selection_from_line(caret_index[i]) == i);
+ CHECK(text_edit->get_selection_from_column(caret_index[i]) == 0);
+ CHECK(text_edit->get_selection_to_line(caret_index[i]) == i);
+ CHECK(text_edit->get_selection_to_column(caret_index[i]) == 5);
+ }
+ }
+
memdelete(text_edit);
}
@@ -3913,7 +3967,8 @@ TEST_CASE("[SceneTree][TextEdit] viewport") {
CHECK(text_edit->get_h_scroll() == 0);
text_edit->set_h_scroll(10000000);
- CHECK(text_edit->get_h_scroll() == 314);
+ CHECK(text_edit->get_h_scroll() == 306);
+ CHECK(text_edit->get_h_scroll_bar()->get_combined_minimum_size().x == 8);
text_edit->set_h_scroll(-100);
CHECK(text_edit->get_h_scroll() == 0);
@@ -4117,7 +4172,7 @@ TEST_CASE("[SceneTree][TextEdit] setter getters") {
CHECK_FALSE(text_edit->is_drawing_spaces());
}
- SUBCASE("[TextEdit] draw minimao") {
+ SUBCASE("[TextEdit] draw minimap") {
text_edit->set_draw_minimap(true);
CHECK(text_edit->is_drawing_minimap());
text_edit->set_draw_minimap(false);
diff --git a/tests/scene/test_viewport.h b/tests/scene/test_viewport.h
index 0c53668c6d..1afae66ee0 100644
--- a/tests/scene/test_viewport.h
+++ b/tests/scene/test_viewport.h
@@ -50,17 +50,39 @@ protected:
void _notification(int p_what) {
switch (p_what) {
case NOTIFICATION_MOUSE_ENTER: {
+ if (mouse_over) {
+ invalid_order = true;
+ }
mouse_over = true;
} break;
case NOTIFICATION_MOUSE_EXIT: {
+ if (!mouse_over) {
+ invalid_order = true;
+ }
mouse_over = false;
} break;
+
+ case NOTIFICATION_MOUSE_ENTER_SELF: {
+ if (mouse_over_self) {
+ invalid_order = true;
+ }
+ mouse_over_self = true;
+ } break;
+
+ case NOTIFICATION_MOUSE_EXIT_SELF: {
+ if (!mouse_over_self) {
+ invalid_order = true;
+ }
+ mouse_over_self = false;
+ } break;
}
}
public:
bool mouse_over = false;
+ bool mouse_over_self = false;
+ bool invalid_order = false;
};
// `NotificationControlViewport`-derived class that additionally
@@ -119,12 +141,15 @@ public:
TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
DragStart *node_a = memnew(DragStart);
- Control *node_b = memnew(Control);
+ NotificationControlViewport *node_b = memnew(NotificationControlViewport);
Node2D *node_c = memnew(Node2D);
DragTarget *node_d = memnew(DragTarget);
- Control *node_e = memnew(Control);
+ NotificationControlViewport *node_e = memnew(NotificationControlViewport);
Node *node_f = memnew(Node);
- Control *node_g = memnew(Control);
+ NotificationControlViewport *node_g = memnew(NotificationControlViewport);
+ NotificationControlViewport *node_h = memnew(NotificationControlViewport);
+ NotificationControlViewport *node_i = memnew(NotificationControlViewport);
+ NotificationControlViewport *node_j = memnew(NotificationControlViewport);
node_a->set_name(SNAME("NodeA"));
node_b->set_name(SNAME("NodeB"));
@@ -133,6 +158,9 @@ TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
node_e->set_name(SNAME("NodeE"));
node_f->set_name(SNAME("NodeF"));
node_g->set_name(SNAME("NodeG"));
+ node_h->set_name(SNAME("NodeH"));
+ node_i->set_name(SNAME("NodeI"));
+ node_j->set_name(SNAME("NodeJ"));
node_a->set_position(Point2i(0, 0));
node_b->set_position(Point2i(10, 10));
@@ -140,16 +168,25 @@ TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
node_d->set_position(Point2i(10, 10));
node_e->set_position(Point2i(10, 100));
node_g->set_position(Point2i(10, 100));
+ node_h->set_position(Point2i(10, 120));
+ node_i->set_position(Point2i(2, 0));
+ node_j->set_position(Point2i(2, 0));
node_a->set_size(Point2i(30, 30));
node_b->set_size(Point2i(30, 30));
node_d->set_size(Point2i(30, 30));
node_e->set_size(Point2i(10, 10));
node_g->set_size(Point2i(10, 10));
+ node_h->set_size(Point2i(10, 10));
+ node_i->set_size(Point2i(10, 10));
+ node_j->set_size(Point2i(10, 10));
node_a->set_focus_mode(Control::FOCUS_CLICK);
node_b->set_focus_mode(Control::FOCUS_CLICK);
node_d->set_focus_mode(Control::FOCUS_CLICK);
node_e->set_focus_mode(Control::FOCUS_CLICK);
node_g->set_focus_mode(Control::FOCUS_CLICK);
+ node_h->set_focus_mode(Control::FOCUS_CLICK);
+ node_i->set_focus_mode(Control::FOCUS_CLICK);
+ node_j->set_focus_mode(Control::FOCUS_CLICK);
Window *root = SceneTree::get_singleton()->get_root();
DisplayServerMock *DS = (DisplayServerMock *)(DisplayServer::get_singleton());
@@ -162,6 +199,9 @@ TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
// - e (Control)
// - f (Node)
// - g (Control)
+ // - h (Control)
+ // - i (Control)
+ // - j (Control)
root->add_child(node_a);
root->add_child(node_b);
node_b->add_child(node_c);
@@ -169,12 +209,17 @@ TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
root->add_child(node_e);
node_e->add_child(node_f);
node_f->add_child(node_g);
+ root->add_child(node_h);
+ node_h->add_child(node_i);
+ node_i->add_child(node_j);
Point2i on_a = Point2i(5, 5);
Point2i on_b = Point2i(15, 15);
Point2i on_d = Point2i(25, 25);
Point2i on_e = Point2i(15, 105);
Point2i on_g = Point2i(15, 105);
+ Point2i on_i = Point2i(13, 125);
+ Point2i on_j = Point2i(15, 125);
Point2i on_background = Point2i(500, 500);
Point2i on_outside = Point2i(-1, -1);
@@ -419,26 +464,612 @@ TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
SUBCASE("[Viewport][GuiInputEvent] Mouse Motion") {
// FIXME: Tooltips are not yet tested. They likely require an internal clock.
- SUBCASE("[Viewport][GuiInputEvent] Mouse Motion changes the Control, that it is over.") {
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Motion changes the Control that it is over.") {
SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
CHECK_FALSE(node_a->mouse_over);
+ CHECK_FALSE(node_a->mouse_over_self);
// Move over Control.
SEND_GUI_MOUSE_MOTION_EVENT(on_a, MouseButtonMask::NONE, Key::NONE);
CHECK(node_a->mouse_over);
+ CHECK(node_a->mouse_over_self);
// No change.
SEND_GUI_MOUSE_MOTION_EVENT(on_a + Point2i(1, 1), MouseButtonMask::NONE, Key::NONE);
CHECK(node_a->mouse_over);
+ CHECK(node_a->mouse_over_self);
// Move over other Control.
SEND_GUI_MOUSE_MOTION_EVENT(on_d, MouseButtonMask::NONE, Key::NONE);
CHECK_FALSE(node_a->mouse_over);
+ CHECK_FALSE(node_a->mouse_over_self);
CHECK(node_d->mouse_over);
+ CHECK(node_d->mouse_over_self);
- // Move to background
+ // Move to background.
SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
CHECK_FALSE(node_d->mouse_over);
+ CHECK_FALSE(node_d->mouse_over_self);
+
+ CHECK_FALSE(node_a->invalid_order);
+ CHECK_FALSE(node_d->invalid_order);
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Enter/Exit notification propagation.") {
+ node_d->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ node_g->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_b->mouse_over);
+ CHECK_FALSE(node_b->mouse_over_self);
+ CHECK_FALSE(node_d->mouse_over);
+ CHECK_FALSE(node_d->mouse_over_self);
+
+ // Move to Control node_d. node_b receives mouse over since it is only separated by a CanvasItem.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_d, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_b->mouse_over);
+ CHECK_FALSE(node_b->mouse_over_self);
+ CHECK(node_d->mouse_over);
+ CHECK(node_d->mouse_over_self);
+
+ // Move to background.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_b->mouse_over);
+ CHECK_FALSE(node_b->mouse_over_self);
+ CHECK_FALSE(node_d->mouse_over);
+ CHECK_FALSE(node_d->mouse_over_self);
+
+ CHECK_FALSE(node_e->mouse_over);
+ CHECK_FALSE(node_e->mouse_over_self);
+ CHECK_FALSE(node_g->mouse_over);
+ CHECK_FALSE(node_g->mouse_over_self);
+
+ // Move to Control node_g. node_g receives mouse over but node_e does not since it is separated by a non-CanvasItem.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_g, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_e->mouse_over);
+ CHECK_FALSE(node_e->mouse_over_self);
+ CHECK(node_g->mouse_over);
+ CHECK(node_g->mouse_over_self);
+
+ // Move to background.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_e->mouse_over);
+ CHECK_FALSE(node_e->mouse_over_self);
+ CHECK_FALSE(node_g->mouse_over);
+ CHECK_FALSE(node_g->mouse_over_self);
+
+ CHECK_FALSE(node_b->invalid_order);
+ CHECK_FALSE(node_d->invalid_order);
+ CHECK_FALSE(node_e->invalid_order);
+ CHECK_FALSE(node_g->invalid_order);
+
+ node_d->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_g->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Enter/Exit notification propagation when moving into child.") {
+ SIGNAL_WATCH(node_i, SNAME("mouse_entered"));
+ SIGNAL_WATCH(node_i, SNAME("mouse_exited"));
+ Array signal_args;
+ signal_args.push_back(Array());
+
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ // Move to background.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK_FALSE(node_j->mouse_over);
+ CHECK_FALSE(node_j->mouse_over_self);
+
+ // Move to Control node_i.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_i, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_i->mouse_over);
+ CHECK(node_i->mouse_over_self);
+ CHECK_FALSE(node_j->mouse_over);
+ CHECK_FALSE(node_j->mouse_over_self);
+ SIGNAL_CHECK(SNAME("mouse_entered"), signal_args);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Move to child Control node_j. node_i should not receive any new Mouse Enter signals.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Move to parent Control node_i. node_i should not receive any new Mouse Enter signals.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_i, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_i->mouse_over);
+ CHECK(node_i->mouse_over_self);
+ CHECK_FALSE(node_j->mouse_over);
+ CHECK_FALSE(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Move to background.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK_FALSE(node_j->mouse_over);
+ CHECK_FALSE(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK(SNAME("mouse_exited"), signal_args);
+
+ CHECK_FALSE(node_i->invalid_order);
+ CHECK_FALSE(node_j->invalid_order);
+
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+
+ SIGNAL_UNWATCH(node_i, SNAME("mouse_entered"));
+ SIGNAL_UNWATCH(node_i, SNAME("mouse_exited"));
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Enter/Exit notification propagation with top level.") {
+ node_c->set_as_top_level(true);
+ node_i->set_as_top_level(true);
+ node_c->set_position(node_b->get_global_position());
+ node_i->set_position(node_h->get_global_position());
+ node_d->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_b->mouse_over);
+ CHECK_FALSE(node_b->mouse_over_self);
+ CHECK_FALSE(node_d->mouse_over);
+ CHECK_FALSE(node_d->mouse_over_self);
+
+ // Move to Control node_d. node_b does not receive mouse over since node_c is top level.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_d, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_b->mouse_over);
+ CHECK_FALSE(node_b->mouse_over_self);
+ CHECK(node_d->mouse_over);
+ CHECK(node_d->mouse_over_self);
+
+ // Move to background.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_b->mouse_over);
+ CHECK_FALSE(node_b->mouse_over_self);
+ CHECK_FALSE(node_d->mouse_over);
+ CHECK_FALSE(node_d->mouse_over_self);
+
+ CHECK_FALSE(node_g->mouse_over);
+ CHECK_FALSE(node_g->mouse_over_self);
+ CHECK_FALSE(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK_FALSE(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+
+ // Move to Control node_j. node_h does not receive mouse over since node_i is top level.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+
+ // Move to background.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK_FALSE(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK_FALSE(node_j->mouse_over);
+ CHECK_FALSE(node_j->mouse_over_self);
+
+ CHECK_FALSE(node_b->invalid_order);
+ CHECK_FALSE(node_d->invalid_order);
+ CHECK_FALSE(node_e->invalid_order);
+ CHECK_FALSE(node_h->invalid_order);
+ CHECK_FALSE(node_i->invalid_order);
+ CHECK_FALSE(node_j->invalid_order);
+
+ node_c->set_as_top_level(false);
+ node_i->set_as_top_level(false);
+ node_c->set_position(Point2i(0, 0));
+ node_i->set_position(Point2i(0, 0));
+ node_d->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Enter/Exit notification propagation with mouse filter stop.") {
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ // Move to background.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK_FALSE(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK_FALSE(node_j->mouse_over);
+ CHECK_FALSE(node_j->mouse_over_self);
+
+ // Move to Control node_j. node_h does not receive mouse over since node_i is MOUSE_FILTER_STOP.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+
+ // Move to background.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK_FALSE(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK_FALSE(node_j->mouse_over);
+ CHECK_FALSE(node_j->mouse_over_self);
+
+ CHECK_FALSE(node_h->invalid_order);
+ CHECK_FALSE(node_i->invalid_order);
+ CHECK_FALSE(node_j->invalid_order);
+
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Enter/Exit notification propagation with mouse filter ignore.") {
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ // Move to background.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK_FALSE(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK_FALSE(node_j->mouse_over);
+ CHECK_FALSE(node_j->mouse_over_self);
+
+ // Move to Control node_j. node_i does not receive mouse over since node_i is MOUSE_FILTER_IGNORE.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK_FALSE(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+
+ // Move to background.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK_FALSE(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK_FALSE(node_j->mouse_over);
+ CHECK_FALSE(node_j->mouse_over_self);
+
+ CHECK_FALSE(node_h->invalid_order);
+ CHECK_FALSE(node_i->invalid_order);
+ CHECK_FALSE(node_j->invalid_order);
+
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Enter/Exit notification when changing top level.") {
+ SIGNAL_WATCH(node_i, SNAME("mouse_entered"));
+ SIGNAL_WATCH(node_i, SNAME("mouse_exited"));
+ Array signal_args;
+ signal_args.push_back(Array());
+
+ node_d->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ // Move to Control node_d.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_d, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_b->mouse_over);
+ CHECK_FALSE(node_b->mouse_over_self);
+ CHECK(node_d->mouse_over);
+ CHECK(node_d->mouse_over_self);
+
+ // Change node_c to be top level. node_b should receive Mouse Exit.
+ node_c->set_as_top_level(true);
+ CHECK_FALSE(node_b->mouse_over);
+ CHECK_FALSE(node_b->mouse_over_self);
+ CHECK(node_d->mouse_over);
+ CHECK(node_d->mouse_over_self);
+
+ // Change node_c to be not top level. node_b should receive Mouse Enter.
+ node_c->set_as_top_level(false);
+ CHECK(node_b->mouse_over);
+ CHECK_FALSE(node_b->mouse_over_self);
+ CHECK(node_d->mouse_over);
+ CHECK(node_d->mouse_over_self);
+
+ // Move to Control node_j.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK(SNAME("mouse_entered"), signal_args);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Change node_i to top level. node_h should receive Mouse Exit. node_i should not receive any new signals.
+ node_i->set_as_top_level(true);
+ CHECK_FALSE(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Change node_i to not top level. node_h should receive Mouse Enter. node_i should not receive any new signals.
+ node_i->set_as_top_level(false);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ CHECK_FALSE(node_b->invalid_order);
+ CHECK_FALSE(node_d->invalid_order);
+ CHECK_FALSE(node_e->invalid_order);
+ CHECK_FALSE(node_h->invalid_order);
+ CHECK_FALSE(node_i->invalid_order);
+ CHECK_FALSE(node_j->invalid_order);
+
+ node_d->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+
+ SIGNAL_UNWATCH(node_i, SNAME("mouse_entered"));
+ SIGNAL_UNWATCH(node_i, SNAME("mouse_exited"));
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Enter/Exit notification when changing the mouse filter to stop.") {
+ SIGNAL_WATCH(node_i, SNAME("mouse_entered"));
+ SIGNAL_WATCH(node_i, SNAME("mouse_exited"));
+ Array signal_args;
+ signal_args.push_back(Array());
+
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ // Move to Control node_j.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK(SNAME("mouse_entered"), signal_args);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Change node_i to MOUSE_FILTER_STOP. node_h should receive Mouse Exit. node_i should not receive any new signals.
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ CHECK_FALSE(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Change node_i to MOUSE_FILTER_PASS. node_h should receive Mouse Enter. node_i should not receive any new signals.
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ CHECK_FALSE(node_h->invalid_order);
+ CHECK_FALSE(node_i->invalid_order);
+ CHECK_FALSE(node_j->invalid_order);
+
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+
+ SIGNAL_UNWATCH(node_i, SNAME("mouse_entered"));
+ SIGNAL_UNWATCH(node_i, SNAME("mouse_exited"));
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Enter/Exit notification when changing the mouse filter to ignore.") {
+ SIGNAL_WATCH(node_i, SNAME("mouse_entered"));
+ SIGNAL_WATCH(node_i, SNAME("mouse_exited"));
+ Array signal_args;
+ signal_args.push_back(Array());
+
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ // Move to Control node_j.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK(SNAME("mouse_entered"), signal_args);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Change node_i to MOUSE_FILTER_IGNORE. node_i should receive Mouse Exit.
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK_FALSE(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK(SNAME("mouse_exited"), signal_args);
+
+ // Change node_i to MOUSE_FILTER_PASS. node_i should receive Mouse Enter.
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK(SNAME("mouse_entered"), signal_args);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Change node_j to MOUSE_FILTER_IGNORE. After updating the mouse motion, node_i should now have mouse_over_self.
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK(node_i->mouse_over_self);
+ CHECK_FALSE(node_j->mouse_over);
+ CHECK_FALSE(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Change node_j to MOUSE_FILTER_PASS. After updating the mouse motion, node_j should now have mouse_over_self.
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ CHECK_FALSE(node_h->invalid_order);
+ CHECK_FALSE(node_i->invalid_order);
+ CHECK_FALSE(node_j->invalid_order);
+
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+
+ SIGNAL_UNWATCH(node_i, SNAME("mouse_entered"));
+ SIGNAL_UNWATCH(node_i, SNAME("mouse_exited"));
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Enter/Exit notification when removing the hovered Control.") {
+ SIGNAL_WATCH(node_h, SNAME("mouse_entered"));
+ SIGNAL_WATCH(node_h, SNAME("mouse_exited"));
+ Array signal_args;
+ signal_args.push_back(Array());
+
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ // Move to Control node_j.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK(SNAME("mouse_entered"), signal_args);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Remove node_i from the tree. node_i and node_j should receive Mouse Exit. node_h should not receive any new signals.
+ node_h->remove_child(node_i);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK_FALSE(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK_FALSE(node_j->mouse_over);
+ CHECK_FALSE(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Add node_i to the tree and update the mouse. node_i and node_j should receive Mouse Enter. node_h should not receive any new signals.
+ node_h->add_child(node_i);
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ CHECK_FALSE(node_h->invalid_order);
+ CHECK_FALSE(node_i->invalid_order);
+ CHECK_FALSE(node_j->invalid_order);
+
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+
+ SIGNAL_UNWATCH(node_h, SNAME("mouse_entered"));
+ SIGNAL_UNWATCH(node_h, SNAME("mouse_exited"));
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Enter/Exit notification when hiding the hovered Control.") {
+ SIGNAL_WATCH(node_h, SNAME("mouse_entered"));
+ SIGNAL_WATCH(node_h, SNAME("mouse_exited"));
+ Array signal_args;
+ signal_args.push_back(Array());
+
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ // Move to Control node_j.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK(SNAME("mouse_entered"), signal_args);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Hide node_i. node_i and node_j should receive Mouse Exit. node_h should not receive any new signals.
+ node_i->hide();
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK_FALSE(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK_FALSE(node_j->mouse_over);
+ CHECK_FALSE(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Show node_i and update the mouse. node_i and node_j should receive Mouse Enter. node_h should not receive any new signals.
+ node_i->show();
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ CHECK_FALSE(node_h->invalid_order);
+ CHECK_FALSE(node_i->invalid_order);
+ CHECK_FALSE(node_j->invalid_order);
+
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+
+ SIGNAL_UNWATCH(node_h, SNAME("mouse_entered"));
+ SIGNAL_UNWATCH(node_h, SNAME("mouse_exited"));
}
SUBCASE("[Viewport][GuiInputEvent] Window Mouse Enter/Exit signals.") {
@@ -710,6 +1341,9 @@ TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
}
}
+ memdelete(node_j);
+ memdelete(node_i);
+ memdelete(node_h);
memdelete(node_g);
memdelete(node_f);
memdelete(node_e);
diff --git a/tests/servers/test_navigation_server_3d.h b/tests/servers/test_navigation_server_3d.h
index 691536da8e..5ab2975b74 100644
--- a/tests/servers/test_navigation_server_3d.h
+++ b/tests/servers/test_navigation_server_3d.h
@@ -429,6 +429,105 @@ TEST_SUITE("[Navigation]") {
navigation_server->free(map);
}
+ TEST_CASE("[NavigationServer3D] Server should make agents avoid dynamic obstacles when avoidance enabled") {
+ NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
+
+ RID map = navigation_server->map_create();
+ RID agent_1 = navigation_server->agent_create();
+ RID obstacle_1 = navigation_server->obstacle_create();
+
+ navigation_server->map_set_active(map, true);
+
+ navigation_server->agent_set_map(agent_1, map);
+ navigation_server->agent_set_avoidance_enabled(agent_1, true);
+ navigation_server->agent_set_position(agent_1, Vector3(0, 0, 0));
+ navigation_server->agent_set_radius(agent_1, 1);
+ navigation_server->agent_set_velocity(agent_1, Vector3(1, 0, 0));
+ CallableMock agent_1_avoidance_callback_mock;
+ navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1));
+
+ navigation_server->obstacle_set_map(obstacle_1, map);
+ navigation_server->obstacle_set_avoidance_enabled(obstacle_1, true);
+ navigation_server->obstacle_set_position(obstacle_1, Vector3(2.5, 0, 0.5));
+ navigation_server->obstacle_set_radius(obstacle_1, 1);
+
+ CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0);
+ navigation_server->process(0.0); // Give server some cycles to commit.
+ CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1);
+ Vector3 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0;
+ CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "Agent 1 should move a bit along desired velocity (+X).");
+ CHECK_MESSAGE(agent_1_safe_velocity.z < 0, "Agent 1 should move a bit to the side so that it avoids obstacle.");
+
+ navigation_server->free(obstacle_1);
+ navigation_server->free(agent_1);
+ navigation_server->free(map);
+ navigation_server->process(0.0); // Give server some cycles to commit.
+ }
+
+ TEST_CASE("[NavigationServer3D] Server should make agents avoid static obstacles when avoidance enabled") {
+ NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
+
+ RID map = navigation_server->map_create();
+ RID agent_1 = navigation_server->agent_create();
+ RID agent_2 = navigation_server->agent_create();
+ RID obstacle_1 = navigation_server->obstacle_create();
+
+ navigation_server->map_set_active(map, true);
+
+ navigation_server->agent_set_map(agent_1, map);
+ navigation_server->agent_set_avoidance_enabled(agent_1, true);
+ navigation_server->agent_set_radius(agent_1, 1.6); // Have hit the obstacle already.
+ navigation_server->agent_set_velocity(agent_1, Vector3(1, 0, 0));
+ CallableMock agent_1_avoidance_callback_mock;
+ navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1));
+
+ navigation_server->agent_set_map(agent_2, map);
+ navigation_server->agent_set_avoidance_enabled(agent_2, true);
+ navigation_server->agent_set_radius(agent_2, 1.4); // Haven't hit the obstacle yet.
+ navigation_server->agent_set_velocity(agent_2, Vector3(1, 0, 0));
+ CallableMock agent_2_avoidance_callback_mock;
+ navigation_server->agent_set_avoidance_callback(agent_2, callable_mp(&agent_2_avoidance_callback_mock, &CallableMock::function1));
+
+ navigation_server->obstacle_set_map(obstacle_1, map);
+ navigation_server->obstacle_set_avoidance_enabled(obstacle_1, true);
+ PackedVector3Array obstacle_1_vertices;
+
+ SUBCASE("Static obstacles should work on ground level") {
+ navigation_server->agent_set_position(agent_1, Vector3(0, 0, 0));
+ navigation_server->agent_set_position(agent_2, Vector3(0, 0, 5));
+ obstacle_1_vertices.push_back(Vector3(1.5, 0, 0.5));
+ obstacle_1_vertices.push_back(Vector3(1.5, 0, 4.5));
+ }
+
+ SUBCASE("Static obstacles should work when elevated") {
+ navigation_server->agent_set_position(agent_1, Vector3(0, 5, 0));
+ navigation_server->agent_set_position(agent_2, Vector3(0, 5, 5));
+ obstacle_1_vertices.push_back(Vector3(1.5, 0, 0.5));
+ obstacle_1_vertices.push_back(Vector3(1.5, 0, 4.5));
+ navigation_server->obstacle_set_position(obstacle_1, Vector3(0, 5, 0));
+ }
+
+ navigation_server->obstacle_set_vertices(obstacle_1, obstacle_1_vertices);
+
+ CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0);
+ CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 0);
+ navigation_server->process(0.0); // Give server some cycles to commit.
+ CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1);
+ CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 1);
+ Vector3 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0;
+ Vector3 agent_2_safe_velocity = agent_2_avoidance_callback_mock.function1_latest_arg0;
+ CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "Agent 1 should move a bit along desired velocity (+X).");
+ CHECK_MESSAGE(agent_1_safe_velocity.z < 0, "Agent 1 should move a bit to the side so that it avoids obstacle.");
+ CHECK_MESSAGE(agent_2_safe_velocity.x > 0, "Agent 2 should move a bit along desired velocity (+X).");
+ CHECK_MESSAGE(agent_2_safe_velocity.z == 0, "Agent 2 should not move to the side.");
+
+ navigation_server->free(obstacle_1);
+ navigation_server->free(agent_2);
+ navigation_server->free(agent_1);
+ navigation_server->free(map);
+ navigation_server->process(0.0); // Give server some cycles to commit.
+ }
+
#ifndef DISABLE_DEPRECATED
// This test case uses only public APIs on purpose - other test cases use simplified baking.
// FIXME: Remove once deprecated `region_bake_navigation_mesh()` is removed.
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index 8c120f6d3a..5187ebd00f 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -94,6 +94,7 @@
#include "tests/scene/test_arraymesh.h"
#include "tests/scene/test_audio_stream_wav.h"
#include "tests/scene/test_bit_map.h"
+#include "tests/scene/test_camera_3d.h"
#include "tests/scene/test_code_edit.h"
#include "tests/scene/test_color_picker.h"
#include "tests/scene/test_control.h"