diff options
Diffstat (limited to 'tests')
-rw-r--r-- | tests/core/input/test_input_event_key.h | 56 | ||||
-rw-r--r-- | tests/scene/test_camera_3d.h | 12 | ||||
-rw-r--r-- | tests/scene/test_navigation_region_3d.h | 40 | ||||
-rw-r--r-- | tests/servers/test_navigation_server_3d.h | 18 |
4 files changed, 113 insertions, 13 deletions
diff --git a/tests/core/input/test_input_event_key.h b/tests/core/input/test_input_event_key.h index 3317941fad..80918542ce 100644 --- a/tests/core/input/test_input_event_key.h +++ b/tests/core/input/test_input_event_key.h @@ -85,6 +85,16 @@ TEST_CASE("[InputEventKey] Key correctly stores and retrieves unicode") { CHECK(key.get_unicode() != 'y'); } +TEST_CASE("[InputEventKey] Key correctly stores and retrieves location") { + InputEventKey key; + + CHECK(key.get_location() == KeyLocation::UNSPECIFIED); + + key.set_location(KeyLocation::LEFT); + CHECK(key.get_location() == KeyLocation::LEFT); + CHECK(key.get_location() != KeyLocation::RIGHT); +} + TEST_CASE("[InputEventKey] Key correctly stores and checks echo") { InputEventKey key; @@ -144,32 +154,36 @@ TEST_CASE("[InputEventKey] Key correctly converts itself to text") { TEST_CASE("[InputEventKey] Key correctly converts its state to a string representation") { InputEventKey none_key; - CHECK(none_key.to_string() == "InputEventKey: keycode=(Unset), mods=none, physical=false, pressed=false, echo=false"); + CHECK(none_key.to_string() == "InputEventKey: keycode=(Unset), mods=none, physical=false, location=unspecified, pressed=false, echo=false"); // Set physical key to Escape. none_key.set_physical_keycode(Key::ESCAPE); - CHECK(none_key.to_string() == "InputEventKey: keycode=4194305 (Escape), mods=none, physical=true, pressed=false, echo=false"); + CHECK(none_key.to_string() == "InputEventKey: keycode=4194305 (Escape), mods=none, physical=true, location=unspecified, pressed=false, echo=false"); InputEventKey key; // Set physical to None, set keycode to Space. key.set_keycode(Key::SPACE); - CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=none, physical=false, pressed=false, echo=false"); + CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=none, physical=false, location=unspecified, pressed=false, echo=false"); + + // Set location + key.set_location(KeyLocation::RIGHT); + CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=none, physical=false, location=right, pressed=false, echo=false"); // Set pressed to true. key.set_pressed(true); - CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=none, physical=false, pressed=true, echo=false"); + CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=none, physical=false, location=right, pressed=true, echo=false"); // set echo to true. key.set_echo(true); - CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=none, physical=false, pressed=true, echo=true"); + CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=none, physical=false, location=right, pressed=true, echo=true"); // Press Ctrl and Alt. key.set_ctrl_pressed(true); key.set_alt_pressed(true); #ifdef MACOS_ENABLED - CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=Ctrl+Option, physical=false, pressed=true, echo=true"); + CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=Ctrl+Option, physical=false, location=right, pressed=true, echo=true"); #else - CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=Ctrl+Alt, physical=false, pressed=true, echo=true"); + CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=Ctrl+Alt, physical=false, location=right, pressed=true, echo=true"); #endif } @@ -291,6 +305,34 @@ TEST_CASE("[IsMatch] Keys are correctly matched") { CHECK(key2.is_match(match, true) == true); CHECK(key2.is_match(no_match, true) == false); + + // Physical key with location. + InputEventKey key3; + key3.set_keycode(Key::NONE); + key3.set_physical_keycode(Key::SHIFT); + + Ref<InputEventKey> loc_ref = key.create_reference(Key::NONE); + + loc_ref->set_keycode(Key::SHIFT); + loc_ref->set_physical_keycode(Key::SHIFT); + + CHECK(key3.is_match(loc_ref, false) == true); + key3.set_location(KeyLocation::UNSPECIFIED); + CHECK(key3.is_match(loc_ref, false) == true); + + loc_ref->set_location(KeyLocation::LEFT); + CHECK(key3.is_match(loc_ref, false) == true); + + key3.set_location(KeyLocation::LEFT); + CHECK(key3.is_match(loc_ref, false) == true); + + key3.set_location(KeyLocation::RIGHT); + CHECK(key3.is_match(loc_ref, false) == false); + + // Keycode key with location. + key3.set_physical_keycode(Key::NONE); + key3.set_keycode(Key::SHIFT); + CHECK(key3.is_match(loc_ref, false) == true); } } // namespace TestInputEventKey diff --git a/tests/scene/test_camera_3d.h b/tests/scene/test_camera_3d.h index 169486d108..830c667257 100644 --- a/tests/scene/test_camera_3d.h +++ b/tests/scene/test_camera_3d.h @@ -65,17 +65,17 @@ TEST_CASE("[SceneTree][Camera3D] Getters and setters") { } SUBCASE("Camera frustum properties") { - constexpr float near = 0.2f; - constexpr float far = 995.0f; + constexpr float depth_near = 0.2f; + constexpr float depth_far = 995.0f; constexpr float fov = 120.0f; constexpr float size = 7.0f; constexpr float h_offset = 1.1f; constexpr float v_offset = -1.6f; const Vector2 frustum_offset(5, 7); - test_camera->set_near(near); - CHECK(test_camera->get_near() == near); - test_camera->set_far(far); - CHECK(test_camera->get_far() == far); + test_camera->set_near(depth_near); + CHECK(test_camera->get_near() == depth_near); + test_camera->set_far(depth_far); + CHECK(test_camera->get_far() == depth_far); test_camera->set_fov(fov); CHECK(test_camera->get_fov() == fov); test_camera->set_size(size); diff --git a/tests/scene/test_navigation_region_3d.h b/tests/scene/test_navigation_region_3d.h index 4c5ae34615..f7cf7c7912 100644 --- a/tests/scene/test_navigation_region_3d.h +++ b/tests/scene/test_navigation_region_3d.h @@ -31,8 +31,10 @@ #ifndef TEST_NAVIGATION_REGION_3D_H #define TEST_NAVIGATION_REGION_3D_H +#include "scene/3d/mesh_instance_3d.h" #include "scene/3d/navigation_region_3d.h" #include "scene/main/window.h" +#include "scene/resources/primitive_meshes.h" #include "tests/test_macros.h" @@ -44,6 +46,44 @@ TEST_SUITE("[Navigation]") { CHECK(region_node->get_region_rid().is_valid()); memdelete(region_node); } + + TEST_CASE("[SceneTree][NavigationRegion3D] Region should bake successfully from valid geometry") { + Node3D *node_3d = memnew(Node3D); + SceneTree::get_singleton()->get_root()->add_child(node_3d); + Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh); + NavigationRegion3D *navigation_region = memnew(NavigationRegion3D); + navigation_region->set_navigation_mesh(navigation_mesh); + node_3d->add_child(navigation_region); + Ref<PlaneMesh> plane_mesh = memnew(PlaneMesh); + plane_mesh->set_size(Size2(10.0, 10.0)); + MeshInstance3D *mesh_instance = memnew(MeshInstance3D); + mesh_instance->set_mesh(plane_mesh); + navigation_region->add_child(mesh_instance); + + CHECK_FALSE(navigation_region->is_baking()); + CHECK_EQ(navigation_mesh->get_polygon_count(), 0); + CHECK_EQ(navigation_mesh->get_vertices().size(), 0); + + SUBCASE("Synchronous bake should have immediate effects") { + navigation_region->bake_navigation_mesh(false); + CHECK_FALSE(navigation_region->is_baking()); + CHECK_NE(navigation_mesh->get_polygon_count(), 0); + CHECK_NE(navigation_mesh->get_vertices().size(), 0); + } + + // Race condition is present in the below subcase, but baking should take many + // orders of magnitude longer than basic checks on the main thread, so it's fine. + SUBCASE("Asynchronous bake should not be immediate") { + navigation_region->bake_navigation_mesh(true); + CHECK(navigation_region->is_baking()); + CHECK_EQ(navigation_mesh->get_polygon_count(), 0); + CHECK_EQ(navigation_mesh->get_vertices().size(), 0); + } + + memdelete(mesh_instance); + memdelete(navigation_region); + memdelete(node_3d); + } } } //namespace TestNavigationRegion3D diff --git a/tests/servers/test_navigation_server_3d.h b/tests/servers/test_navigation_server_3d.h index 5ab2975b74..5b5c1faac8 100644 --- a/tests/servers/test_navigation_server_3d.h +++ b/tests/servers/test_navigation_server_3d.h @@ -720,6 +720,24 @@ TEST_SUITE("[Navigation]") { navigation_server->free(map); navigation_server->process(0.0); // Give server some cycles to commit. } + + TEST_CASE("[NavigationServer3D] Server should be able to bake asynchronously") { + NavigationServer3D *navigation_server = NavigationServer3D::get_singleton(); + Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh); + Ref<NavigationMeshSourceGeometryData3D> source_geometry = memnew(NavigationMeshSourceGeometryData3D); + + Array arr; + arr.resize(RS::ARRAY_MAX); + BoxMesh::create_mesh_array(arr, Vector3(10.0, 0.001, 10.0)); + source_geometry->add_mesh_array(arr, Transform3D()); + + // Race condition is present below, but baking should take many orders of magnitude + // longer than basic checks on the main thread, so it's fine. + navigation_server->bake_from_source_geometry_data_async(navigation_mesh, source_geometry, Callable()); + CHECK(navigation_server->is_baking_navigation_mesh(navigation_mesh)); + CHECK_EQ(navigation_mesh->get_polygon_count(), 0); + CHECK_EQ(navigation_mesh->get_vertices().size(), 0); + } } } //namespace TestNavigationServer3D |