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-rw-r--r--tests/core/io/test_image.h23
-rw-r--r--tests/core/math/test_basis.h94
-rw-r--r--tests/core/string/test_string.h81
-rw-r--r--tests/core/variant/test_variant.h60
-rw-r--r--tests/scene/test_primitives.h2
-rw-r--r--tests/scene/test_text_edit.h2
-rw-r--r--tests/scene/test_viewport.h644
-rw-r--r--tests/servers/test_navigation_server_3d.h99
8 files changed, 959 insertions, 46 deletions
diff --git a/tests/core/io/test_image.h b/tests/core/io/test_image.h
index 07c7c04e36..945a7e1ba3 100644
--- a/tests/core/io/test_image.h
+++ b/tests/core/io/test_image.h
@@ -403,6 +403,29 @@ TEST_CASE("[Image] Custom mipmaps") {
}
}
+TEST_CASE("[Image] Convert image") {
+ for (int format = Image::FORMAT_RF; format < Image::FORMAT_RGBE9995; format++) {
+ for (int new_format = Image::FORMAT_RF; new_format < Image::FORMAT_RGBE9995; new_format++) {
+ Ref<Image> image = memnew(Image(4, 4, false, (Image::Format)format));
+ image->convert((Image::Format)new_format);
+ String format_string = Image::format_names[(Image::Format)format];
+ String new_format_string = Image::format_names[(Image::Format)new_format];
+ format_string = "Error converting from " + format_string + " to " + new_format_string + ".";
+ CHECK_MESSAGE(image->get_format() == new_format, format_string);
+ }
+ }
+
+ Ref<Image> image = memnew(Image(4, 4, false, Image::FORMAT_RGBA8));
+ PackedByteArray image_data = image->get_data();
+ image->convert((Image::Format)-1);
+ CHECK_MESSAGE(image->get_data() == image_data, "Image conversion to invalid type (-1) should not alter image.");
+
+ Ref<Image> image2 = memnew(Image(4, 4, false, Image::FORMAT_RGBA8));
+ image_data = image2->get_data();
+ image2->convert((Image::Format)(Image::FORMAT_MAX + 1));
+ CHECK_MESSAGE(image2->get_data() == image_data, "Image conversion to invalid type (Image::FORMAT_MAX + 1) should not alter image.");
+}
+
} // namespace TestImage
#endif // TEST_IMAGE_H
diff --git a/tests/core/math/test_basis.h b/tests/core/math/test_basis.h
index fcac9a6231..a9bc2e9b99 100644
--- a/tests/core/math/test_basis.h
+++ b/tests/core/math/test_basis.h
@@ -324,6 +324,100 @@ TEST_CASE("[Basis] Is conformal checks") {
CHECK_FALSE_MESSAGE(
Basis(Vector3(Math_SQRT12, Math_SQRT12, 0), Vector3(0, 1, 0), Vector3(0, 0, 1)).is_conformal(),
"Basis with the X axis skewed 45 degrees should not be conformal.");
+
+ CHECK_MESSAGE(
+ Basis(0, 0, 0, 0, 0, 0, 0, 0, 0).is_conformal(),
+ "Edge case: Basis with all zeroes should return true for is_conformal (because a 0 scale is uniform).");
+}
+
+TEST_CASE("[Basis] Is orthogonal checks") {
+ CHECK_MESSAGE(
+ Basis().is_orthogonal(),
+ "Identity Basis should be orthogonal.");
+
+ CHECK_MESSAGE(
+ Basis::from_euler(Vector3(1.2, 3.4, 5.6)).is_orthogonal(),
+ "Basis with only rotation should be orthogonal.");
+
+ CHECK_MESSAGE(
+ Basis::from_scale(Vector3(-1, -1, -1)).is_orthogonal(),
+ "Basis with only a flip should be orthogonal.");
+
+ CHECK_MESSAGE(
+ Basis::from_scale(Vector3(1.2, 3.4, 5.6)).is_orthogonal(),
+ "Basis with only scale should be orthogonal.");
+
+ CHECK_MESSAGE(
+ Basis(Vector3(3, 4, 0), Vector3(4, -3, 0), Vector3(0, 0, 5)).is_orthogonal(),
+ "Basis with a flip, rotation, and uniform scale should be orthogonal.");
+
+ CHECK_FALSE_MESSAGE(
+ Basis(Vector3(Math_SQRT12, Math_SQRT12, 0), Vector3(0, 1, 0), Vector3(0, 0, 1)).is_orthogonal(),
+ "Basis with the X axis skewed 45 degrees should not be orthogonal.");
+
+ CHECK_MESSAGE(
+ Basis(0, 0, 0, 0, 0, 0, 0, 0, 0).is_orthogonal(),
+ "Edge case: Basis with all zeroes should return true for is_orthogonal, since zero vectors are orthogonal to all vectors.");
+}
+
+TEST_CASE("[Basis] Is orthonormal checks") {
+ CHECK_MESSAGE(
+ Basis().is_orthonormal(),
+ "Identity Basis should be orthonormal.");
+
+ CHECK_MESSAGE(
+ Basis::from_euler(Vector3(1.2, 3.4, 5.6)).is_orthonormal(),
+ "Basis with only rotation should be orthonormal.");
+
+ CHECK_MESSAGE(
+ Basis::from_scale(Vector3(-1, -1, -1)).is_orthonormal(),
+ "Basis with only a flip should be orthonormal.");
+
+ CHECK_FALSE_MESSAGE(
+ Basis::from_scale(Vector3(1.2, 3.4, 5.6)).is_orthonormal(),
+ "Basis with only scale should not be orthonormal.");
+
+ CHECK_FALSE_MESSAGE(
+ Basis(Vector3(3, 4, 0), Vector3(4, -3, 0), Vector3(0, 0, 5)).is_orthonormal(),
+ "Basis with a flip, rotation, and uniform scale should not be orthonormal.");
+
+ CHECK_FALSE_MESSAGE(
+ Basis(Vector3(Math_SQRT12, Math_SQRT12, 0), Vector3(0, 1, 0), Vector3(0, 0, 1)).is_orthonormal(),
+ "Basis with the X axis skewed 45 degrees should not be orthonormal.");
+
+ CHECK_FALSE_MESSAGE(
+ Basis(0, 0, 0, 0, 0, 0, 0, 0, 0).is_orthonormal(),
+ "Edge case: Basis with all zeroes should return false for is_orthonormal, since the vectors do not have a length of 1.");
+}
+
+TEST_CASE("[Basis] Is rotation checks") {
+ CHECK_MESSAGE(
+ Basis().is_rotation(),
+ "Identity Basis should be a rotation (a rotation of zero).");
+
+ CHECK_MESSAGE(
+ Basis::from_euler(Vector3(1.2, 3.4, 5.6)).is_rotation(),
+ "Basis with only rotation should be a rotation.");
+
+ CHECK_FALSE_MESSAGE(
+ Basis::from_scale(Vector3(-1, -1, -1)).is_rotation(),
+ "Basis with only a flip should not be a rotation.");
+
+ CHECK_FALSE_MESSAGE(
+ Basis::from_scale(Vector3(1.2, 3.4, 5.6)).is_rotation(),
+ "Basis with only scale should not be a rotation.");
+
+ CHECK_FALSE_MESSAGE(
+ Basis(Vector3(2, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 1)).is_rotation(),
+ "Basis with a squeeze should not be a rotation.");
+
+ CHECK_FALSE_MESSAGE(
+ Basis(Vector3(Math_SQRT12, Math_SQRT12, 0), Vector3(0, 1, 0), Vector3(0, 0, 1)).is_rotation(),
+ "Basis with the X axis skewed 45 degrees should not be a rotation.");
+
+ CHECK_FALSE_MESSAGE(
+ Basis(0, 0, 0, 0, 0, 0, 0, 0, 0).is_rotation(),
+ "Edge case: Basis with all zeroes should return false for is_rotation, because it is not just a rotation (has a scale of 0).");
}
} // namespace TestBasis
diff --git a/tests/core/string/test_string.h b/tests/core/string/test_string.h
index 02349aedc0..8a11491bb2 100644
--- a/tests/core/string/test_string.h
+++ b/tests/core/string/test_string.h
@@ -456,30 +456,93 @@ TEST_CASE("[String] Number to string") {
}
TEST_CASE("[String] String to integer") {
- static const char *nums[4] = { "1237461283", "- 22", "0", " - 1123412" };
- static const int num[4] = { 1237461283, -22, 0, -1123412 };
+ static const char *nums[14] = { "1237461283", "- 22", "0", " - 1123412", "", "10_000_000", "-1_2_3_4", "10__000", " 1 2 34 ", "-0", "007", "--45", "---46", "-7-2" };
+ static const int num[14] = { 1237461283, -22, 0, -1123412, 0, 10000000, -1234, 10000, 1234, 0, 7, 45, -46, -72 };
- for (int i = 0; i < 4; i++) {
+ for (int i = 0; i < 14; i++) {
CHECK(String(nums[i]).to_int() == num[i]);
}
+ CHECK(String("0b1011").to_int() == 1011); // Looks like a binary number, but to_int() handles this as a base-10 number, "b" is just ignored.
+ CHECK(String("0x1012").to_int() == 1012); // Looks like a hexadecimal number, but to_int() handles this as a base-10 number, "x" is just ignored.
+
+ ERR_PRINT_OFF
+ CHECK(String("999999999999999999999999999999999999999999999999999999999").to_int() == INT64_MAX); // Too large, largest possible is returned.
+ CHECK(String("-999999999999999999999999999999999999999999999999999999999").to_int() == INT64_MIN); // Too small, smallest possible is returned.
+ ERR_PRINT_ON
}
TEST_CASE("[String] Hex to integer") {
- static const char *nums[4] = { "0xFFAE", "22", "0", "AADDAD" };
- static const int64_t num[4] = { 0xFFAE, 0x22, 0, 0xAADDAD };
+ static const char *nums[12] = { "0xFFAE", "22", "0", "AADDAD", "0x7FFFFFFFFFFFFFFF", "-0xf", "", "000", "000f", "0xaA", "-ff", "-" };
+ static const int64_t num[12] = { 0xFFAE, 0x22, 0, 0xAADDAD, 0x7FFFFFFFFFFFFFFF, -0xf, 0, 0, 0xf, 0xaa, -0xff, 0x0 };
- for (int i = 0; i < 4; i++) {
+ for (int i = 0; i < 12; i++) {
CHECK(String(nums[i]).hex_to_int() == num[i]);
}
+
+ // Invalid hex strings should return 0.
+ static const char *invalid_nums[15] = { "qwerty", "QWERTY", "0xqwerty", "0x00qwerty", "qwerty00", "0x", "0x__", "__", "x12", "+", " ff", "ff ", "f f", "+ff", "--0x78" };
+
+ ERR_PRINT_OFF
+ for (int i = 0; i < 15; i++) {
+ CHECK(String(invalid_nums[i]).hex_to_int() == 0);
+ }
+
+ CHECK(String("0xFFFFFFFFFFFFFFFFFFFFFFF").hex_to_int() == INT64_MAX); // Too large, largest possible is returned.
+ CHECK(String("-0xFFFFFFFFFFFFFFFFFFFFFFF").hex_to_int() == INT64_MIN); // Too small, smallest possible is returned.
+ ERR_PRINT_ON
+}
+
+TEST_CASE("[String] Bin to integer") {
+ static const char *nums[10] = { "", "0", "0b0", "0b1", "0b", "1", "0b1010", "-0b11", "-1010", "0b0111111111111111111111111111111111111111111111111111111111111111" };
+ static const int64_t num[10] = { 0, 0, 0, 1, 0, 1, 10, -3, -10, 0x7FFFFFFFFFFFFFFF };
+
+ for (int i = 0; i < 10; i++) {
+ CHECK(String(nums[i]).bin_to_int() == num[i]);
+ }
+
+ // Invalid bin strings should return 0. The long "0x11...11" is just too long for a 64 bit int.
+ static const char *invalid_nums[16] = { "qwerty", "QWERTY", "0bqwerty", "0b00qwerty", "qwerty00", "0x__", "0b__", "__", "b12", "+", "-", "0x12ab", " 11", "11 ", "1 1", "--0b11" };
+
+ for (int i = 0; i < 16; i++) {
+ CHECK(String(invalid_nums[i]).bin_to_int() == 0);
+ }
+
+ ERR_PRINT_OFF
+ CHECK(String("0b111111111111111111111111111111111111111111111111111111111111111111111111111111111").bin_to_int() == INT64_MAX); // Too large, largest possible is returned.
+ CHECK(String("-0b111111111111111111111111111111111111111111111111111111111111111111111111111111111").bin_to_int() == INT64_MIN); // Too small, smallest possible is returned.
+ ERR_PRINT_ON
}
TEST_CASE("[String] String to float") {
- static const char *nums[4] = { "-12348298412.2", "0.05", "2.0002", " -0.0001" };
- static const double num[4] = { -12348298412.2, 0.05, 2.0002, -0.0001 };
+ static const char *nums[12] = { "-12348298412.2", "0.05", "2.0002", " -0.0001", "0", "000", "123", "0.0", "000.000", "000.007", "234__", "3..14" };
+ static const double num[12] = { -12348298412.2, 0.05, 2.0002, -0.0001, 0.0, 0.0, 123.0, 0.0, 0.0, 0.007, 234.0, 3.0 };
- for (int i = 0; i < 4; i++) {
+ for (int i = 0; i < 12; i++) {
CHECK(!(ABS(String(nums[i]).to_float() - num[i]) > 0.00001));
}
+
+ // Invalid float strings should return 0.
+ static const char *invalid_nums[6] = { "qwerty", "qwerty123", "0xffff", "0b1010", "--3.13", "__345" };
+
+ for (int i = 0; i < 6; i++) {
+ CHECK(String(invalid_nums[i]).to_float() == 0);
+ }
+
+ // Very large exponents.
+ CHECK(String("1e308").to_float() == 1e308);
+ CHECK(String("-1e308").to_float() == -1e308);
+
+ // Exponent is so high that value is INFINITY/-INFINITY.
+ CHECK(String("1e309").to_float() == INFINITY);
+ CHECK(String("1e511").to_float() == INFINITY);
+ CHECK(String("-1e309").to_float() == -INFINITY);
+ CHECK(String("-1e511").to_float() == -INFINITY);
+
+ // Exponent is so high that a warning message is printed. Value is INFINITY/-INFINITY.
+ ERR_PRINT_OFF
+ CHECK(String("1e512").to_float() == INFINITY);
+ CHECK(String("-1e512").to_float() == -INFINITY);
+ ERR_PRINT_ON
}
TEST_CASE("[String] Slicing") {
diff --git a/tests/core/variant/test_variant.h b/tests/core/variant/test_variant.h
index 93ae3b4c43..54ca06c6c4 100644
--- a/tests/core/variant/test_variant.h
+++ b/tests/core/variant/test_variant.h
@@ -980,45 +980,45 @@ TEST_CASE("[Variant] Assignment To Vec2 from Bool,Int,Float,String,Vec2i,Vec3,Ve
CHECK(basis_v.get_type() == Variant::VECTOR2);
Variant aabb_v = AABB();
- string_v = "Hello";
- aabb_v = string_v;
- CHECK(aabb_v == Variant("Hello"));
- string_v = "Hello there";
- aabb_v = string_v;
- CHECK(aabb_v.get_type() == Variant::STRING);
+ vec2_v = Vector2(2.2f, 3.5f);
+ aabb_v = vec2_v;
+ CHECK(aabb_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ aabb_v = vec2_v;
+ CHECK(aabb_v.get_type() == Variant::VECTOR2);
Variant quaternion_v = Quaternion();
- string_v = "Hello";
- quaternion_v = string_v;
- CHECK(quaternion_v == Variant("Hello"));
- string_v = "Hello there";
- quaternion_v = string_v;
- CHECK(quaternion_v.get_type() == Variant::STRING);
+ vec2_v = Vector2(2.2f, 3.5f);
+ quaternion_v = vec2_v;
+ CHECK(quaternion_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ quaternion_v = vec2_v;
+ CHECK(quaternion_v.get_type() == Variant::VECTOR2);
Variant projection_v = Projection();
- string_v = "Hello";
- projection_v = string_v;
- CHECK(projection_v == Variant("Hello"));
- string_v = "Hello there";
- projection_v = string_v;
- CHECK(projection_v.get_type() == Variant::STRING);
+ vec2_v = Vector2(2.2f, 3.5f);
+ projection_v = vec2_v;
+ CHECK(projection_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ projection_v = vec2_v;
+ CHECK(projection_v.get_type() == Variant::VECTOR2);
Variant rid_v = RID();
- string_v = "Hello";
- rid_v = string_v;
- CHECK(rid_v == Variant("Hello"));
- string_v = "Hello there";
- rid_v = string_v;
- CHECK(rid_v.get_type() == Variant::STRING);
+ vec2_v = Vector2(2.2f, 3.5f);
+ rid_v = vec2_v;
+ CHECK(rid_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ rid_v = vec2_v;
+ CHECK(rid_v.get_type() == Variant::VECTOR2);
Object obj_one = Object();
Variant object_v = &obj_one;
- string_v = "Hello";
- object_v = string_v;
- CHECK(object_v == Variant("Hello"));
- string_v = "Hello there";
- object_v = string_v;
- CHECK(object_v.get_type() == Variant::STRING);
+ vec2_v = Vector2(2.2f, 3.5f);
+ object_v = vec2_v;
+ CHECK(object_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ object_v = vec2_v;
+ CHECK(object_v.get_type() == Variant::VECTOR2);
}
TEST_CASE("[Variant] Assignment To Vec2i from Bool,Int,Float,String,Vec2,Vec3,Vec3i,Vec4,Vec4i,Rect2,Rect2i,Trans2d,Trans3d,Color,Call,Plane,Basis,AABB,Quant,Proj,RID,and Object") {
diff --git a/tests/scene/test_primitives.h b/tests/scene/test_primitives.h
index 9232a3020d..552f722d24 100644
--- a/tests/scene/test_primitives.h
+++ b/tests/scene/test_primitives.h
@@ -232,7 +232,7 @@ TEST_CASE("[SceneTree][Primitive][Cylinder] Cylinder Primitive") {
CHECK(cylinder->get_bottom_radius() > 0);
CHECK(cylinder->get_height() > 0);
CHECK(cylinder->get_radial_segments() > 0);
- CHECK(cylinder->get_rings() > 0);
+ CHECK(cylinder->get_rings() >= 0);
}
SUBCASE("[SceneTree][Primitive][Cylinder] Set properties and get them") {
diff --git a/tests/scene/test_text_edit.h b/tests/scene/test_text_edit.h
index 9c9ade4445..e81578a862 100644
--- a/tests/scene/test_text_edit.h
+++ b/tests/scene/test_text_edit.h
@@ -4118,7 +4118,7 @@ TEST_CASE("[SceneTree][TextEdit] setter getters") {
CHECK_FALSE(text_edit->is_drawing_spaces());
}
- SUBCASE("[TextEdit] draw minimao") {
+ SUBCASE("[TextEdit] draw minimap") {
text_edit->set_draw_minimap(true);
CHECK(text_edit->is_drawing_minimap());
text_edit->set_draw_minimap(false);
diff --git a/tests/scene/test_viewport.h b/tests/scene/test_viewport.h
index 0c53668c6d..1afae66ee0 100644
--- a/tests/scene/test_viewport.h
+++ b/tests/scene/test_viewport.h
@@ -50,17 +50,39 @@ protected:
void _notification(int p_what) {
switch (p_what) {
case NOTIFICATION_MOUSE_ENTER: {
+ if (mouse_over) {
+ invalid_order = true;
+ }
mouse_over = true;
} break;
case NOTIFICATION_MOUSE_EXIT: {
+ if (!mouse_over) {
+ invalid_order = true;
+ }
mouse_over = false;
} break;
+
+ case NOTIFICATION_MOUSE_ENTER_SELF: {
+ if (mouse_over_self) {
+ invalid_order = true;
+ }
+ mouse_over_self = true;
+ } break;
+
+ case NOTIFICATION_MOUSE_EXIT_SELF: {
+ if (!mouse_over_self) {
+ invalid_order = true;
+ }
+ mouse_over_self = false;
+ } break;
}
}
public:
bool mouse_over = false;
+ bool mouse_over_self = false;
+ bool invalid_order = false;
};
// `NotificationControlViewport`-derived class that additionally
@@ -119,12 +141,15 @@ public:
TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
DragStart *node_a = memnew(DragStart);
- Control *node_b = memnew(Control);
+ NotificationControlViewport *node_b = memnew(NotificationControlViewport);
Node2D *node_c = memnew(Node2D);
DragTarget *node_d = memnew(DragTarget);
- Control *node_e = memnew(Control);
+ NotificationControlViewport *node_e = memnew(NotificationControlViewport);
Node *node_f = memnew(Node);
- Control *node_g = memnew(Control);
+ NotificationControlViewport *node_g = memnew(NotificationControlViewport);
+ NotificationControlViewport *node_h = memnew(NotificationControlViewport);
+ NotificationControlViewport *node_i = memnew(NotificationControlViewport);
+ NotificationControlViewport *node_j = memnew(NotificationControlViewport);
node_a->set_name(SNAME("NodeA"));
node_b->set_name(SNAME("NodeB"));
@@ -133,6 +158,9 @@ TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
node_e->set_name(SNAME("NodeE"));
node_f->set_name(SNAME("NodeF"));
node_g->set_name(SNAME("NodeG"));
+ node_h->set_name(SNAME("NodeH"));
+ node_i->set_name(SNAME("NodeI"));
+ node_j->set_name(SNAME("NodeJ"));
node_a->set_position(Point2i(0, 0));
node_b->set_position(Point2i(10, 10));
@@ -140,16 +168,25 @@ TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
node_d->set_position(Point2i(10, 10));
node_e->set_position(Point2i(10, 100));
node_g->set_position(Point2i(10, 100));
+ node_h->set_position(Point2i(10, 120));
+ node_i->set_position(Point2i(2, 0));
+ node_j->set_position(Point2i(2, 0));
node_a->set_size(Point2i(30, 30));
node_b->set_size(Point2i(30, 30));
node_d->set_size(Point2i(30, 30));
node_e->set_size(Point2i(10, 10));
node_g->set_size(Point2i(10, 10));
+ node_h->set_size(Point2i(10, 10));
+ node_i->set_size(Point2i(10, 10));
+ node_j->set_size(Point2i(10, 10));
node_a->set_focus_mode(Control::FOCUS_CLICK);
node_b->set_focus_mode(Control::FOCUS_CLICK);
node_d->set_focus_mode(Control::FOCUS_CLICK);
node_e->set_focus_mode(Control::FOCUS_CLICK);
node_g->set_focus_mode(Control::FOCUS_CLICK);
+ node_h->set_focus_mode(Control::FOCUS_CLICK);
+ node_i->set_focus_mode(Control::FOCUS_CLICK);
+ node_j->set_focus_mode(Control::FOCUS_CLICK);
Window *root = SceneTree::get_singleton()->get_root();
DisplayServerMock *DS = (DisplayServerMock *)(DisplayServer::get_singleton());
@@ -162,6 +199,9 @@ TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
// - e (Control)
// - f (Node)
// - g (Control)
+ // - h (Control)
+ // - i (Control)
+ // - j (Control)
root->add_child(node_a);
root->add_child(node_b);
node_b->add_child(node_c);
@@ -169,12 +209,17 @@ TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
root->add_child(node_e);
node_e->add_child(node_f);
node_f->add_child(node_g);
+ root->add_child(node_h);
+ node_h->add_child(node_i);
+ node_i->add_child(node_j);
Point2i on_a = Point2i(5, 5);
Point2i on_b = Point2i(15, 15);
Point2i on_d = Point2i(25, 25);
Point2i on_e = Point2i(15, 105);
Point2i on_g = Point2i(15, 105);
+ Point2i on_i = Point2i(13, 125);
+ Point2i on_j = Point2i(15, 125);
Point2i on_background = Point2i(500, 500);
Point2i on_outside = Point2i(-1, -1);
@@ -419,26 +464,612 @@ TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
SUBCASE("[Viewport][GuiInputEvent] Mouse Motion") {
// FIXME: Tooltips are not yet tested. They likely require an internal clock.
- SUBCASE("[Viewport][GuiInputEvent] Mouse Motion changes the Control, that it is over.") {
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Motion changes the Control that it is over.") {
SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
CHECK_FALSE(node_a->mouse_over);
+ CHECK_FALSE(node_a->mouse_over_self);
// Move over Control.
SEND_GUI_MOUSE_MOTION_EVENT(on_a, MouseButtonMask::NONE, Key::NONE);
CHECK(node_a->mouse_over);
+ CHECK(node_a->mouse_over_self);
// No change.
SEND_GUI_MOUSE_MOTION_EVENT(on_a + Point2i(1, 1), MouseButtonMask::NONE, Key::NONE);
CHECK(node_a->mouse_over);
+ CHECK(node_a->mouse_over_self);
// Move over other Control.
SEND_GUI_MOUSE_MOTION_EVENT(on_d, MouseButtonMask::NONE, Key::NONE);
CHECK_FALSE(node_a->mouse_over);
+ CHECK_FALSE(node_a->mouse_over_self);
CHECK(node_d->mouse_over);
+ CHECK(node_d->mouse_over_self);
- // Move to background
+ // Move to background.
SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
CHECK_FALSE(node_d->mouse_over);
+ CHECK_FALSE(node_d->mouse_over_self);
+
+ CHECK_FALSE(node_a->invalid_order);
+ CHECK_FALSE(node_d->invalid_order);
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Enter/Exit notification propagation.") {
+ node_d->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ node_g->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_b->mouse_over);
+ CHECK_FALSE(node_b->mouse_over_self);
+ CHECK_FALSE(node_d->mouse_over);
+ CHECK_FALSE(node_d->mouse_over_self);
+
+ // Move to Control node_d. node_b receives mouse over since it is only separated by a CanvasItem.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_d, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_b->mouse_over);
+ CHECK_FALSE(node_b->mouse_over_self);
+ CHECK(node_d->mouse_over);
+ CHECK(node_d->mouse_over_self);
+
+ // Move to background.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_b->mouse_over);
+ CHECK_FALSE(node_b->mouse_over_self);
+ CHECK_FALSE(node_d->mouse_over);
+ CHECK_FALSE(node_d->mouse_over_self);
+
+ CHECK_FALSE(node_e->mouse_over);
+ CHECK_FALSE(node_e->mouse_over_self);
+ CHECK_FALSE(node_g->mouse_over);
+ CHECK_FALSE(node_g->mouse_over_self);
+
+ // Move to Control node_g. node_g receives mouse over but node_e does not since it is separated by a non-CanvasItem.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_g, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_e->mouse_over);
+ CHECK_FALSE(node_e->mouse_over_self);
+ CHECK(node_g->mouse_over);
+ CHECK(node_g->mouse_over_self);
+
+ // Move to background.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_e->mouse_over);
+ CHECK_FALSE(node_e->mouse_over_self);
+ CHECK_FALSE(node_g->mouse_over);
+ CHECK_FALSE(node_g->mouse_over_self);
+
+ CHECK_FALSE(node_b->invalid_order);
+ CHECK_FALSE(node_d->invalid_order);
+ CHECK_FALSE(node_e->invalid_order);
+ CHECK_FALSE(node_g->invalid_order);
+
+ node_d->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_g->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Enter/Exit notification propagation when moving into child.") {
+ SIGNAL_WATCH(node_i, SNAME("mouse_entered"));
+ SIGNAL_WATCH(node_i, SNAME("mouse_exited"));
+ Array signal_args;
+ signal_args.push_back(Array());
+
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ // Move to background.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK_FALSE(node_j->mouse_over);
+ CHECK_FALSE(node_j->mouse_over_self);
+
+ // Move to Control node_i.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_i, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_i->mouse_over);
+ CHECK(node_i->mouse_over_self);
+ CHECK_FALSE(node_j->mouse_over);
+ CHECK_FALSE(node_j->mouse_over_self);
+ SIGNAL_CHECK(SNAME("mouse_entered"), signal_args);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Move to child Control node_j. node_i should not receive any new Mouse Enter signals.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Move to parent Control node_i. node_i should not receive any new Mouse Enter signals.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_i, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_i->mouse_over);
+ CHECK(node_i->mouse_over_self);
+ CHECK_FALSE(node_j->mouse_over);
+ CHECK_FALSE(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Move to background.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK_FALSE(node_j->mouse_over);
+ CHECK_FALSE(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK(SNAME("mouse_exited"), signal_args);
+
+ CHECK_FALSE(node_i->invalid_order);
+ CHECK_FALSE(node_j->invalid_order);
+
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+
+ SIGNAL_UNWATCH(node_i, SNAME("mouse_entered"));
+ SIGNAL_UNWATCH(node_i, SNAME("mouse_exited"));
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Enter/Exit notification propagation with top level.") {
+ node_c->set_as_top_level(true);
+ node_i->set_as_top_level(true);
+ node_c->set_position(node_b->get_global_position());
+ node_i->set_position(node_h->get_global_position());
+ node_d->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_b->mouse_over);
+ CHECK_FALSE(node_b->mouse_over_self);
+ CHECK_FALSE(node_d->mouse_over);
+ CHECK_FALSE(node_d->mouse_over_self);
+
+ // Move to Control node_d. node_b does not receive mouse over since node_c is top level.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_d, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_b->mouse_over);
+ CHECK_FALSE(node_b->mouse_over_self);
+ CHECK(node_d->mouse_over);
+ CHECK(node_d->mouse_over_self);
+
+ // Move to background.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_b->mouse_over);
+ CHECK_FALSE(node_b->mouse_over_self);
+ CHECK_FALSE(node_d->mouse_over);
+ CHECK_FALSE(node_d->mouse_over_self);
+
+ CHECK_FALSE(node_g->mouse_over);
+ CHECK_FALSE(node_g->mouse_over_self);
+ CHECK_FALSE(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK_FALSE(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+
+ // Move to Control node_j. node_h does not receive mouse over since node_i is top level.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+
+ // Move to background.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK_FALSE(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK_FALSE(node_j->mouse_over);
+ CHECK_FALSE(node_j->mouse_over_self);
+
+ CHECK_FALSE(node_b->invalid_order);
+ CHECK_FALSE(node_d->invalid_order);
+ CHECK_FALSE(node_e->invalid_order);
+ CHECK_FALSE(node_h->invalid_order);
+ CHECK_FALSE(node_i->invalid_order);
+ CHECK_FALSE(node_j->invalid_order);
+
+ node_c->set_as_top_level(false);
+ node_i->set_as_top_level(false);
+ node_c->set_position(Point2i(0, 0));
+ node_i->set_position(Point2i(0, 0));
+ node_d->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Enter/Exit notification propagation with mouse filter stop.") {
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ // Move to background.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK_FALSE(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK_FALSE(node_j->mouse_over);
+ CHECK_FALSE(node_j->mouse_over_self);
+
+ // Move to Control node_j. node_h does not receive mouse over since node_i is MOUSE_FILTER_STOP.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+
+ // Move to background.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK_FALSE(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK_FALSE(node_j->mouse_over);
+ CHECK_FALSE(node_j->mouse_over_self);
+
+ CHECK_FALSE(node_h->invalid_order);
+ CHECK_FALSE(node_i->invalid_order);
+ CHECK_FALSE(node_j->invalid_order);
+
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Enter/Exit notification propagation with mouse filter ignore.") {
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ // Move to background.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK_FALSE(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK_FALSE(node_j->mouse_over);
+ CHECK_FALSE(node_j->mouse_over_self);
+
+ // Move to Control node_j. node_i does not receive mouse over since node_i is MOUSE_FILTER_IGNORE.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK_FALSE(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+
+ // Move to background.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK_FALSE(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK_FALSE(node_j->mouse_over);
+ CHECK_FALSE(node_j->mouse_over_self);
+
+ CHECK_FALSE(node_h->invalid_order);
+ CHECK_FALSE(node_i->invalid_order);
+ CHECK_FALSE(node_j->invalid_order);
+
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Enter/Exit notification when changing top level.") {
+ SIGNAL_WATCH(node_i, SNAME("mouse_entered"));
+ SIGNAL_WATCH(node_i, SNAME("mouse_exited"));
+ Array signal_args;
+ signal_args.push_back(Array());
+
+ node_d->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ // Move to Control node_d.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_d, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_b->mouse_over);
+ CHECK_FALSE(node_b->mouse_over_self);
+ CHECK(node_d->mouse_over);
+ CHECK(node_d->mouse_over_self);
+
+ // Change node_c to be top level. node_b should receive Mouse Exit.
+ node_c->set_as_top_level(true);
+ CHECK_FALSE(node_b->mouse_over);
+ CHECK_FALSE(node_b->mouse_over_self);
+ CHECK(node_d->mouse_over);
+ CHECK(node_d->mouse_over_self);
+
+ // Change node_c to be not top level. node_b should receive Mouse Enter.
+ node_c->set_as_top_level(false);
+ CHECK(node_b->mouse_over);
+ CHECK_FALSE(node_b->mouse_over_self);
+ CHECK(node_d->mouse_over);
+ CHECK(node_d->mouse_over_self);
+
+ // Move to Control node_j.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK(SNAME("mouse_entered"), signal_args);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Change node_i to top level. node_h should receive Mouse Exit. node_i should not receive any new signals.
+ node_i->set_as_top_level(true);
+ CHECK_FALSE(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Change node_i to not top level. node_h should receive Mouse Enter. node_i should not receive any new signals.
+ node_i->set_as_top_level(false);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ CHECK_FALSE(node_b->invalid_order);
+ CHECK_FALSE(node_d->invalid_order);
+ CHECK_FALSE(node_e->invalid_order);
+ CHECK_FALSE(node_h->invalid_order);
+ CHECK_FALSE(node_i->invalid_order);
+ CHECK_FALSE(node_j->invalid_order);
+
+ node_d->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+
+ SIGNAL_UNWATCH(node_i, SNAME("mouse_entered"));
+ SIGNAL_UNWATCH(node_i, SNAME("mouse_exited"));
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Enter/Exit notification when changing the mouse filter to stop.") {
+ SIGNAL_WATCH(node_i, SNAME("mouse_entered"));
+ SIGNAL_WATCH(node_i, SNAME("mouse_exited"));
+ Array signal_args;
+ signal_args.push_back(Array());
+
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ // Move to Control node_j.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK(SNAME("mouse_entered"), signal_args);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Change node_i to MOUSE_FILTER_STOP. node_h should receive Mouse Exit. node_i should not receive any new signals.
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ CHECK_FALSE(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Change node_i to MOUSE_FILTER_PASS. node_h should receive Mouse Enter. node_i should not receive any new signals.
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ CHECK_FALSE(node_h->invalid_order);
+ CHECK_FALSE(node_i->invalid_order);
+ CHECK_FALSE(node_j->invalid_order);
+
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+
+ SIGNAL_UNWATCH(node_i, SNAME("mouse_entered"));
+ SIGNAL_UNWATCH(node_i, SNAME("mouse_exited"));
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Enter/Exit notification when changing the mouse filter to ignore.") {
+ SIGNAL_WATCH(node_i, SNAME("mouse_entered"));
+ SIGNAL_WATCH(node_i, SNAME("mouse_exited"));
+ Array signal_args;
+ signal_args.push_back(Array());
+
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ // Move to Control node_j.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK(SNAME("mouse_entered"), signal_args);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Change node_i to MOUSE_FILTER_IGNORE. node_i should receive Mouse Exit.
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK_FALSE(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK(SNAME("mouse_exited"), signal_args);
+
+ // Change node_i to MOUSE_FILTER_PASS. node_i should receive Mouse Enter.
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK(SNAME("mouse_entered"), signal_args);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Change node_j to MOUSE_FILTER_IGNORE. After updating the mouse motion, node_i should now have mouse_over_self.
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK(node_i->mouse_over_self);
+ CHECK_FALSE(node_j->mouse_over);
+ CHECK_FALSE(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Change node_j to MOUSE_FILTER_PASS. After updating the mouse motion, node_j should now have mouse_over_self.
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ CHECK_FALSE(node_h->invalid_order);
+ CHECK_FALSE(node_i->invalid_order);
+ CHECK_FALSE(node_j->invalid_order);
+
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+
+ SIGNAL_UNWATCH(node_i, SNAME("mouse_entered"));
+ SIGNAL_UNWATCH(node_i, SNAME("mouse_exited"));
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Enter/Exit notification when removing the hovered Control.") {
+ SIGNAL_WATCH(node_h, SNAME("mouse_entered"));
+ SIGNAL_WATCH(node_h, SNAME("mouse_exited"));
+ Array signal_args;
+ signal_args.push_back(Array());
+
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ // Move to Control node_j.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK(SNAME("mouse_entered"), signal_args);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Remove node_i from the tree. node_i and node_j should receive Mouse Exit. node_h should not receive any new signals.
+ node_h->remove_child(node_i);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK_FALSE(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK_FALSE(node_j->mouse_over);
+ CHECK_FALSE(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Add node_i to the tree and update the mouse. node_i and node_j should receive Mouse Enter. node_h should not receive any new signals.
+ node_h->add_child(node_i);
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ CHECK_FALSE(node_h->invalid_order);
+ CHECK_FALSE(node_i->invalid_order);
+ CHECK_FALSE(node_j->invalid_order);
+
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+
+ SIGNAL_UNWATCH(node_h, SNAME("mouse_entered"));
+ SIGNAL_UNWATCH(node_h, SNAME("mouse_exited"));
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Enter/Exit notification when hiding the hovered Control.") {
+ SIGNAL_WATCH(node_h, SNAME("mouse_entered"));
+ SIGNAL_WATCH(node_h, SNAME("mouse_exited"));
+ Array signal_args;
+ signal_args.push_back(Array());
+
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ // Move to Control node_j.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK(SNAME("mouse_entered"), signal_args);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Hide node_i. node_i and node_j should receive Mouse Exit. node_h should not receive any new signals.
+ node_i->hide();
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK_FALSE(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK_FALSE(node_j->mouse_over);
+ CHECK_FALSE(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ // Show node_i and update the mouse. node_i and node_j should receive Mouse Enter. node_h should not receive any new signals.
+ node_i->show();
+ SEND_GUI_MOUSE_MOTION_EVENT(on_j, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_h->mouse_over);
+ CHECK_FALSE(node_h->mouse_over_self);
+ CHECK(node_i->mouse_over);
+ CHECK_FALSE(node_i->mouse_over_self);
+ CHECK(node_j->mouse_over);
+ CHECK(node_j->mouse_over_self);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ CHECK_FALSE(node_h->invalid_order);
+ CHECK_FALSE(node_i->invalid_order);
+ CHECK_FALSE(node_j->invalid_order);
+
+ node_i->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_j->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+
+ SIGNAL_UNWATCH(node_h, SNAME("mouse_entered"));
+ SIGNAL_UNWATCH(node_h, SNAME("mouse_exited"));
}
SUBCASE("[Viewport][GuiInputEvent] Window Mouse Enter/Exit signals.") {
@@ -710,6 +1341,9 @@ TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
}
}
+ memdelete(node_j);
+ memdelete(node_i);
+ memdelete(node_h);
memdelete(node_g);
memdelete(node_f);
memdelete(node_e);
diff --git a/tests/servers/test_navigation_server_3d.h b/tests/servers/test_navigation_server_3d.h
index 691536da8e..5ab2975b74 100644
--- a/tests/servers/test_navigation_server_3d.h
+++ b/tests/servers/test_navigation_server_3d.h
@@ -429,6 +429,105 @@ TEST_SUITE("[Navigation]") {
navigation_server->free(map);
}
+ TEST_CASE("[NavigationServer3D] Server should make agents avoid dynamic obstacles when avoidance enabled") {
+ NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
+
+ RID map = navigation_server->map_create();
+ RID agent_1 = navigation_server->agent_create();
+ RID obstacle_1 = navigation_server->obstacle_create();
+
+ navigation_server->map_set_active(map, true);
+
+ navigation_server->agent_set_map(agent_1, map);
+ navigation_server->agent_set_avoidance_enabled(agent_1, true);
+ navigation_server->agent_set_position(agent_1, Vector3(0, 0, 0));
+ navigation_server->agent_set_radius(agent_1, 1);
+ navigation_server->agent_set_velocity(agent_1, Vector3(1, 0, 0));
+ CallableMock agent_1_avoidance_callback_mock;
+ navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1));
+
+ navigation_server->obstacle_set_map(obstacle_1, map);
+ navigation_server->obstacle_set_avoidance_enabled(obstacle_1, true);
+ navigation_server->obstacle_set_position(obstacle_1, Vector3(2.5, 0, 0.5));
+ navigation_server->obstacle_set_radius(obstacle_1, 1);
+
+ CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0);
+ navigation_server->process(0.0); // Give server some cycles to commit.
+ CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1);
+ Vector3 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0;
+ CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "Agent 1 should move a bit along desired velocity (+X).");
+ CHECK_MESSAGE(agent_1_safe_velocity.z < 0, "Agent 1 should move a bit to the side so that it avoids obstacle.");
+
+ navigation_server->free(obstacle_1);
+ navigation_server->free(agent_1);
+ navigation_server->free(map);
+ navigation_server->process(0.0); // Give server some cycles to commit.
+ }
+
+ TEST_CASE("[NavigationServer3D] Server should make agents avoid static obstacles when avoidance enabled") {
+ NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
+
+ RID map = navigation_server->map_create();
+ RID agent_1 = navigation_server->agent_create();
+ RID agent_2 = navigation_server->agent_create();
+ RID obstacle_1 = navigation_server->obstacle_create();
+
+ navigation_server->map_set_active(map, true);
+
+ navigation_server->agent_set_map(agent_1, map);
+ navigation_server->agent_set_avoidance_enabled(agent_1, true);
+ navigation_server->agent_set_radius(agent_1, 1.6); // Have hit the obstacle already.
+ navigation_server->agent_set_velocity(agent_1, Vector3(1, 0, 0));
+ CallableMock agent_1_avoidance_callback_mock;
+ navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1));
+
+ navigation_server->agent_set_map(agent_2, map);
+ navigation_server->agent_set_avoidance_enabled(agent_2, true);
+ navigation_server->agent_set_radius(agent_2, 1.4); // Haven't hit the obstacle yet.
+ navigation_server->agent_set_velocity(agent_2, Vector3(1, 0, 0));
+ CallableMock agent_2_avoidance_callback_mock;
+ navigation_server->agent_set_avoidance_callback(agent_2, callable_mp(&agent_2_avoidance_callback_mock, &CallableMock::function1));
+
+ navigation_server->obstacle_set_map(obstacle_1, map);
+ navigation_server->obstacle_set_avoidance_enabled(obstacle_1, true);
+ PackedVector3Array obstacle_1_vertices;
+
+ SUBCASE("Static obstacles should work on ground level") {
+ navigation_server->agent_set_position(agent_1, Vector3(0, 0, 0));
+ navigation_server->agent_set_position(agent_2, Vector3(0, 0, 5));
+ obstacle_1_vertices.push_back(Vector3(1.5, 0, 0.5));
+ obstacle_1_vertices.push_back(Vector3(1.5, 0, 4.5));
+ }
+
+ SUBCASE("Static obstacles should work when elevated") {
+ navigation_server->agent_set_position(agent_1, Vector3(0, 5, 0));
+ navigation_server->agent_set_position(agent_2, Vector3(0, 5, 5));
+ obstacle_1_vertices.push_back(Vector3(1.5, 0, 0.5));
+ obstacle_1_vertices.push_back(Vector3(1.5, 0, 4.5));
+ navigation_server->obstacle_set_position(obstacle_1, Vector3(0, 5, 0));
+ }
+
+ navigation_server->obstacle_set_vertices(obstacle_1, obstacle_1_vertices);
+
+ CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0);
+ CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 0);
+ navigation_server->process(0.0); // Give server some cycles to commit.
+ CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1);
+ CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 1);
+ Vector3 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0;
+ Vector3 agent_2_safe_velocity = agent_2_avoidance_callback_mock.function1_latest_arg0;
+ CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "Agent 1 should move a bit along desired velocity (+X).");
+ CHECK_MESSAGE(agent_1_safe_velocity.z < 0, "Agent 1 should move a bit to the side so that it avoids obstacle.");
+ CHECK_MESSAGE(agent_2_safe_velocity.x > 0, "Agent 2 should move a bit along desired velocity (+X).");
+ CHECK_MESSAGE(agent_2_safe_velocity.z == 0, "Agent 2 should not move to the side.");
+
+ navigation_server->free(obstacle_1);
+ navigation_server->free(agent_2);
+ navigation_server->free(agent_1);
+ navigation_server->free(map);
+ navigation_server->process(0.0); // Give server some cycles to commit.
+ }
+
#ifndef DISABLE_DEPRECATED
// This test case uses only public APIs on purpose - other test cases use simplified baking.
// FIXME: Remove once deprecated `region_bake_navigation_mesh()` is removed.