diff options
Diffstat (limited to 'tests')
-rw-r--r-- | tests/core/math/test_transform_2d.h | 110 | ||||
-rw-r--r-- | tests/scene/test_instance_placeholder.h | 532 | ||||
-rw-r--r-- | tests/scene/test_node.h | 73 | ||||
-rw-r--r-- | tests/test_main.cpp | 1 |
4 files changed, 703 insertions, 13 deletions
diff --git a/tests/core/math/test_transform_2d.h b/tests/core/math/test_transform_2d.h index 36d27ce7a9..6d3c80e5ca 100644 --- a/tests/core/math/test_transform_2d.h +++ b/tests/core/math/test_transform_2d.h @@ -45,48 +45,132 @@ Transform2D identity() { return Transform2D(); } +TEST_CASE("[Transform2D] Default constructor") { + Transform2D default_constructor = Transform2D(); + CHECK(default_constructor == Transform2D(Vector2(1, 0), Vector2(0, 1), Vector2(0, 0))); +} + +TEST_CASE("[Transform2D] Copy constructor") { + Transform2D T = create_dummy_transform(); + Transform2D copy_constructor = Transform2D(T); + CHECK(T == copy_constructor); +} + +TEST_CASE("[Transform2D] Constructor from angle and position") { + constexpr float ROTATION = Math_PI / 4; + const Vector2 TRANSLATION = Vector2(20, -20); + + const Transform2D test = Transform2D(ROTATION, TRANSLATION); + const Transform2D expected = Transform2D().rotated(ROTATION).translated(TRANSLATION); + CHECK(test == expected); +} + +TEST_CASE("[Transform2D] Constructor from angle, scale, skew and position") { + constexpr float ROTATION = Math_PI / 2; + const Vector2 SCALE = Vector2(2, 0.5); + constexpr float SKEW = Math_PI / 4; + const Vector2 TRANSLATION = Vector2(30, 0); + + const Transform2D test = Transform2D(ROTATION, SCALE, SKEW, TRANSLATION); + Transform2D expected = Transform2D().scaled(SCALE).rotated(ROTATION).translated(TRANSLATION); + expected.set_skew(SKEW); + + CHECK(test.is_equal_approx(expected)); +} + +TEST_CASE("[Transform2D] Constructor from raw values") { + const Transform2D test = Transform2D(1, 2, 3, 4, 5, 6); + const Transform2D expected = Transform2D(Vector2(1, 2), Vector2(3, 4), Vector2(5, 6)); + CHECK(test == expected); +} + +TEST_CASE("[Transform2D] xform") { + const Vector2 v = Vector2(2, 3); + const Transform2D T = Transform2D(Vector2(1, 2), Vector2(3, 4), Vector2(5, 6)); + const Vector2 expected = Vector2(1 * 2 + 3 * 3 + 5 * 1, 2 * 2 + 4 * 3 + 6 * 1); + CHECK(T.xform(v) == expected); +} + +TEST_CASE("[Transform2D] Basis xform") { + const Vector2 v = Vector2(2, 2); + const Transform2D T1 = Transform2D(Vector2(1, 2), Vector2(3, 4), Vector2(0, 0)); + + // Both versions should be the same when the origin is (0,0). + CHECK(T1.basis_xform(v) == T1.xform(v)); + + const Transform2D T2 = Transform2D(Vector2(1, 2), Vector2(3, 4), Vector2(5, 6)); + + // Each version should be different when the origin is not (0,0). + CHECK_FALSE(T2.basis_xform(v) == T2.xform(v)); +} + +TEST_CASE("[Transform2D] Affine inverse") { + const Transform2D orig = create_dummy_transform(); + const Transform2D affine_inverted = orig.affine_inverse(); + const Transform2D affine_inverted_again = affine_inverted.affine_inverse(); + CHECK(affine_inverted_again == orig); +} + +TEST_CASE("[Transform2D] Orthonormalized") { + const Transform2D T = create_dummy_transform(); + const Transform2D orthonormalized_T = T.orthonormalized(); + + // Check each basis has length 1. + CHECK(Math::is_equal_approx(orthonormalized_T[0].length_squared(), 1)); + CHECK(Math::is_equal_approx(orthonormalized_T[1].length_squared(), 1)); + + const Vector2 vx = Vector2(orthonormalized_T[0].x, orthonormalized_T[1].x); + const Vector2 vy = Vector2(orthonormalized_T[0].y, orthonormalized_T[1].y); + + // Check the basis are orthogonal. + CHECK(Math::is_equal_approx(orthonormalized_T.tdotx(vx), 1)); + CHECK(Math::is_equal_approx(orthonormalized_T.tdotx(vy), 0)); + CHECK(Math::is_equal_approx(orthonormalized_T.tdoty(vx), 0)); + CHECK(Math::is_equal_approx(orthonormalized_T.tdoty(vy), 1)); +} + TEST_CASE("[Transform2D] translation") { - Vector2 offset = Vector2(1, 2); + const Vector2 offset = Vector2(1, 2); // Both versions should give the same result applied to identity. CHECK(identity().translated(offset) == identity().translated_local(offset)); // Check both versions against left and right multiplications. - Transform2D orig = create_dummy_transform(); - Transform2D T = identity().translated(offset); + const Transform2D orig = create_dummy_transform(); + const Transform2D T = identity().translated(offset); CHECK(orig.translated(offset) == T * orig); CHECK(orig.translated_local(offset) == orig * T); } TEST_CASE("[Transform2D] scaling") { - Vector2 scaling = Vector2(1, 2); + const Vector2 scaling = Vector2(1, 2); // Both versions should give the same result applied to identity. CHECK(identity().scaled(scaling) == identity().scaled_local(scaling)); // Check both versions against left and right multiplications. - Transform2D orig = create_dummy_transform(); - Transform2D S = identity().scaled(scaling); + const Transform2D orig = create_dummy_transform(); + const Transform2D S = identity().scaled(scaling); CHECK(orig.scaled(scaling) == S * orig); CHECK(orig.scaled_local(scaling) == orig * S); } TEST_CASE("[Transform2D] rotation") { - real_t phi = 1.0; + constexpr real_t phi = 1.0; // Both versions should give the same result applied to identity. CHECK(identity().rotated(phi) == identity().rotated_local(phi)); // Check both versions against left and right multiplications. - Transform2D orig = create_dummy_transform(); - Transform2D R = identity().rotated(phi); + const Transform2D orig = create_dummy_transform(); + const Transform2D R = identity().rotated(phi); CHECK(orig.rotated(phi) == R * orig); CHECK(orig.rotated_local(phi) == orig * R); } TEST_CASE("[Transform2D] Interpolation") { - Transform2D rotate_scale_skew_pos = Transform2D(Math::deg_to_rad(170.0), Vector2(3.6, 8.0), Math::deg_to_rad(20.0), Vector2(2.4, 6.8)); - Transform2D rotate_scale_skew_pos_halfway = Transform2D(Math::deg_to_rad(85.0), Vector2(2.3, 4.5), Math::deg_to_rad(10.0), Vector2(1.2, 3.4)); + const Transform2D rotate_scale_skew_pos = Transform2D(Math::deg_to_rad(170.0), Vector2(3.6, 8.0), Math::deg_to_rad(20.0), Vector2(2.4, 6.8)); + const Transform2D rotate_scale_skew_pos_halfway = Transform2D(Math::deg_to_rad(85.0), Vector2(2.3, 4.5), Math::deg_to_rad(10.0), Vector2(1.2, 3.4)); Transform2D interpolated = Transform2D().interpolate_with(rotate_scale_skew_pos, 0.5); CHECK(interpolated.get_origin().is_equal_approx(rotate_scale_skew_pos_halfway.get_origin())); CHECK(interpolated.get_rotation() == doctest::Approx(rotate_scale_skew_pos_halfway.get_rotation())); @@ -98,8 +182,8 @@ TEST_CASE("[Transform2D] Interpolation") { } TEST_CASE("[Transform2D] Finite number checks") { - const Vector2 x(0, 1); - const Vector2 infinite(NAN, NAN); + const Vector2 x = Vector2(0, 1); + const Vector2 infinite = Vector2(NAN, NAN); CHECK_MESSAGE( Transform2D(x, x, x).is_finite(), diff --git a/tests/scene/test_instance_placeholder.h b/tests/scene/test_instance_placeholder.h new file mode 100644 index 0000000000..8e8cf7c9df --- /dev/null +++ b/tests/scene/test_instance_placeholder.h @@ -0,0 +1,532 @@ +/**************************************************************************/ +/* test_instance_placeholder.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef TEST_INSTANCE_PLACEHOLDER_H +#define TEST_INSTANCE_PLACEHOLDER_H + +#include "scene/main/instance_placeholder.h" +#include "scene/resources/packed_scene.h" + +#include "tests/test_macros.h" + +class _TestInstancePlaceholderNode : public Node { + GDCLASS(_TestInstancePlaceholderNode, Node); + +protected: + static void _bind_methods() { + ClassDB::bind_method(D_METHOD("set_int_property", "int_property"), &_TestInstancePlaceholderNode::set_int_property); + ClassDB::bind_method(D_METHOD("get_int_property"), &_TestInstancePlaceholderNode::get_int_property); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "int_property"), "set_int_property", "get_int_property"); + + ClassDB::bind_method(D_METHOD("set_reference_property", "reference_property"), &_TestInstancePlaceholderNode::set_reference_property); + ClassDB::bind_method(D_METHOD("get_reference_property"), &_TestInstancePlaceholderNode::get_reference_property); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "reference_property", PROPERTY_HINT_NODE_TYPE), "set_reference_property", "get_reference_property"); + + ClassDB::bind_method(D_METHOD("set_reference_array_property", "reference_array_property"), &_TestInstancePlaceholderNode::set_reference_array_property); + ClassDB::bind_method(D_METHOD("get_reference_array_property"), &_TestInstancePlaceholderNode::get_reference_array_property); + + // The hint string value "24/34:Node" is determined from existing PackedScenes with typed Array properties. + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "reference_array_property", PROPERTY_HINT_TYPE_STRING, "24/34:Node"), "set_reference_array_property", "get_reference_array_property"); + } + +public: + int int_property = 0; + + void set_int_property(int p_int) { + int_property = p_int; + } + + int get_int_property() const { + return int_property; + } + + Variant reference_property; + + void set_reference_property(const Variant &p_node) { + reference_property = p_node; + } + + Variant get_reference_property() const { + return reference_property; + } + + Array reference_array_property; + + void set_reference_array_property(const Array &p_array) { + reference_array_property = p_array; + } + + Array get_reference_array_property() const { + return reference_array_property; + } + + _TestInstancePlaceholderNode() { + reference_array_property.set_typed(Variant::OBJECT, "Node", Variant()); + } +}; + +namespace TestInstancePlaceholder { + +TEST_CASE("[SceneTree][InstancePlaceholder] Instantiate from placeholder with no overrides") { + GDREGISTER_CLASS(_TestInstancePlaceholderNode); + + SUBCASE("with non-node values") { + InstancePlaceholder *ip = memnew(InstancePlaceholder); + ip->set_name("TestScene"); + Node *root = memnew(Node); + SceneTree::get_singleton()->get_root()->add_child(root); + + root->add_child(ip); + // Create a scene to instance. + _TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode); + scene->set_int_property(12); + + // Pack the scene. + PackedScene *packed_scene = memnew(PackedScene); + const Error err = packed_scene->pack(scene); + REQUIRE(err == OK); + + // Instantiate the scene. + _TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene)); + REQUIRE(created != nullptr); + CHECK(created->get_name() == "TestScene"); + CHECK(created->get_int_property() == 12); + + root->queue_free(); + memdelete(scene); + } + + SUBCASE("with node value") { + InstancePlaceholder *ip = memnew(InstancePlaceholder); + ip->set_name("TestScene"); + Node *root = memnew(Node); + SceneTree::get_singleton()->get_root()->add_child(root); + + root->add_child(ip); + // Create a scene to instance. + _TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode); + Node *referenced = memnew(Node); + scene->add_child(referenced); + referenced->set_owner(scene); + scene->set_reference_property(referenced); + // Pack the scene. + PackedScene *packed_scene = memnew(PackedScene); + const Error err = packed_scene->pack(scene); + REQUIRE(err == OK); + + // Instantiate the scene. + _TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene)); + REQUIRE(created != nullptr); + CHECK(created->get_name() == "TestScene"); + CHECK(created->get_child_count() == 1); + CHECK(created->get_reference_property().identity_compare(created->get_child(0, false))); + CHECK_FALSE(created->get_reference_property().identity_compare(referenced)); + + root->queue_free(); + memdelete(scene); + } + + SUBCASE("with node-array value") { + InstancePlaceholder *ip = memnew(InstancePlaceholder); + ip->set_name("TestScene"); + Node *root = memnew(Node); + SceneTree::get_singleton()->get_root()->add_child(root); + + root->add_child(ip); + // Create a scene to instance. + _TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode); + Node *referenced1 = memnew(Node); + Node *referenced2 = memnew(Node); + scene->add_child(referenced1); + scene->add_child(referenced2); + referenced1->set_owner(scene); + referenced2->set_owner(scene); + Array node_array; + node_array.set_typed(Variant::OBJECT, "Node", Variant()); + node_array.push_back(referenced1); + node_array.push_back(referenced2); + scene->set_reference_array_property(node_array); + // Pack the scene. + PackedScene *packed_scene = memnew(PackedScene); + const Error err = packed_scene->pack(scene); + REQUIRE(err == OK); + + // Instantiate the scene. + _TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene)); + REQUIRE(created != nullptr); + CHECK(created->get_name() == "TestScene"); + CHECK(created->get_child_count() == 2); + Array created_array = created->get_reference_array_property(); + REQUIRE(created_array.size() == node_array.size()); + REQUIRE(created_array.size() == created->get_child_count()); + + // Iterate over all nodes, since the ordering is not guaranteed. + for (int i = 0; i < node_array.size(); i++) { + bool node_found = false; + for (int j = 0; j < created->get_child_count(); j++) { + if (created_array[i].identity_compare(created->get_child(j, true))) { + node_found = true; + } + } + CHECK(node_found); + } + root->queue_free(); + memdelete(scene); + } +} + +TEST_CASE("[SceneTree][InstancePlaceholder] Instantiate from placeholder with overrides") { + GDREGISTER_CLASS(_TestInstancePlaceholderNode); + + SUBCASE("with non-node values") { + InstancePlaceholder *ip = memnew(InstancePlaceholder); + Node *root = memnew(Node); + SceneTree::get_singleton()->get_root()->add_child(root); + + root->add_child(ip); + ip->set_name("TestScene"); + ip->set("int_property", 45); + // Create a scene to pack. + _TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode); + scene->set_int_property(12); + + // Pack the scene. + PackedScene *packed_scene = memnew(PackedScene); + packed_scene->pack(scene); + + // Instantiate the scene. + _TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene)); + REQUIRE(created != nullptr); + CHECK(created->get_int_property() == 45); + + root->queue_free(); + memdelete(scene); + } + + SUBCASE("with node values") { + InstancePlaceholder *ip = memnew(InstancePlaceholder); + ip->set_name("TestScene"); + Node *root = memnew(Node); + Node *overriding = memnew(Node); + SceneTree::get_singleton()->get_root()->add_child(root); + + root->add_child(ip); + root->add_child(overriding); + ip->set("reference_property", overriding); + // Create a scene to instance. + _TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode); + Node *referenced = memnew(Node); + scene->add_child(referenced); + referenced->set_owner(scene); + scene->set_reference_property(referenced); + // Pack the scene. + PackedScene *packed_scene = memnew(PackedScene); + const Error err = packed_scene->pack(scene); + REQUIRE(err == OK); + + // Instantiate the scene. + _TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene)); + REQUIRE(created != nullptr); + CHECK(created->get_name() == "TestScene"); + CHECK(created->get_child_count() == 1); + CHECK(created->get_reference_property().identity_compare(overriding)); + CHECK_FALSE(created->get_reference_property().identity_compare(referenced)); + + root->queue_free(); + memdelete(scene); + } + + SUBCASE("with node-array value") { + InstancePlaceholder *ip = memnew(InstancePlaceholder); + ip->set_name("TestScene"); + Node *root = memnew(Node); + SceneTree::get_singleton()->get_root()->add_child(root); + + Node *override1 = memnew(Node); + Node *override2 = memnew(Node); + Node *override3 = memnew(Node); + root->add_child(ip); + root->add_child(override1); + root->add_child(override2); + root->add_child(override3); + + Array override_node_array; + override_node_array.set_typed(Variant::OBJECT, "Node", Variant()); + override_node_array.push_back(override1); + override_node_array.push_back(override2); + override_node_array.push_back(override3); + + ip->set("reference_array_property", override_node_array); + + // Create a scene to instance. + _TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode); + Node *referenced1 = memnew(Node); + Node *referenced2 = memnew(Node); + + scene->add_child(referenced1); + scene->add_child(referenced2); + + referenced1->set_owner(scene); + referenced2->set_owner(scene); + Array referenced_array; + referenced_array.set_typed(Variant::OBJECT, "Node", Variant()); + referenced_array.push_back(referenced1); + referenced_array.push_back(referenced2); + + scene->set_reference_array_property(referenced_array); + // Pack the scene. + PackedScene *packed_scene = memnew(PackedScene); + const Error err = packed_scene->pack(scene); + REQUIRE(err == OK); + + // Instantiate the scene. + _TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene)); + REQUIRE(created != nullptr); + CHECK(created->get_name() == "TestScene"); + CHECK(created->get_child_count() == 2); + Array created_array = created->get_reference_array_property(); + REQUIRE_FALSE(created_array.size() == referenced_array.size()); + REQUIRE(created_array.size() == override_node_array.size()); + REQUIRE_FALSE(created_array.size() == created->get_child_count()); + + // Iterate over all nodes, since the ordering is not guaranteed. + for (int i = 0; i < override_node_array.size(); i++) { + bool node_found = false; + for (int j = 0; j < created_array.size(); j++) { + if (override_node_array[i].identity_compare(created_array[j])) { + node_found = true; + } + } + CHECK(node_found); + } + root->queue_free(); + memdelete(scene); + } +} + +TEST_CASE("[SceneTree][InstancePlaceholder] Instance a PackedScene containing an InstancePlaceholder with no overrides") { + GDREGISTER_CLASS(_TestInstancePlaceholderNode); + + // Create the internal scene. + _TestInstancePlaceholderNode *internal = memnew(_TestInstancePlaceholderNode); + internal->set_name("InternalNode"); + Node *referenced = memnew(Node); + referenced->set_name("OriginalReference"); + internal->add_child(referenced); + referenced->set_owner(internal); + internal->set_reference_property(referenced); + + // Pack the internal scene. + PackedScene *internal_scene = memnew(PackedScene); + Error err = internal_scene->pack(internal); + REQUIRE(err == OK); + + const String internal_path = OS::get_singleton()->get_cache_path().path_join("instance_placeholder_test_internal.tscn"); + err = ResourceSaver::save(internal_scene, internal_path); + REQUIRE(err == OK); + + Ref<PackedScene> internal_scene_loaded = ResourceLoader::load(internal_path, "PackedScene", ResourceFormatLoader::CacheMode::CACHE_MODE_IGNORE, &err); + REQUIRE(err == OK); + + // Create the main scene. + Node *root = memnew(Node); + root->set_name("MainNode"); + Node *overriding = memnew(Node); + overriding->set_name("OverridingReference"); + + _TestInstancePlaceholderNode *internal_created = Object::cast_to<_TestInstancePlaceholderNode>(internal_scene_loaded->instantiate(PackedScene::GEN_EDIT_STATE_MAIN_INHERITED)); + internal_created->set_scene_instance_load_placeholder(true); + root->add_child(internal_created); + internal_created->set_owner(root); + + root->add_child(overriding); + overriding->set_owner(root); + // Here we introduce an error, we override the property with an internal node to the instance placeholder. + // The InstancePlaceholder is now forced to properly resolve the Node. + internal_created->set("reference_property", NodePath("OriginalReference")); + + // Pack the main scene. + PackedScene *main_scene = memnew(PackedScene); + err = main_scene->pack(root); + REQUIRE(err == OK); + + const String main_path = OS::get_singleton()->get_cache_path().path_join("instance_placeholder_test_main.tscn"); + err = ResourceSaver::save(main_scene, main_path); + REQUIRE(err == OK); + + // // Instantiate the scene. + Ref<PackedScene> main_scene_loaded = ResourceLoader::load(main_path, "PackedScene", ResourceFormatLoader::CacheMode::CACHE_MODE_IGNORE, &err); + REQUIRE(err == OK); + + Node *instanced_main_node = main_scene_loaded->instantiate(); + REQUIRE(instanced_main_node != nullptr); + SceneTree::get_singleton()->get_root()->add_child(instanced_main_node); + CHECK(instanced_main_node->get_name() == "MainNode"); + REQUIRE(instanced_main_node->get_child_count() == 2); + InstancePlaceholder *instanced_placeholder = Object::cast_to<InstancePlaceholder>(instanced_main_node->get_child(0, true)); + REQUIRE(instanced_placeholder != nullptr); + + _TestInstancePlaceholderNode *final_node = Object::cast_to<_TestInstancePlaceholderNode>(instanced_placeholder->create_instance(true)); + REQUIRE(final_node != nullptr); + REQUIRE(final_node->get_child_count() == 1); + REQUIRE(final_node->get_reference_property().identity_compare(final_node->get_child(0, true))); + + instanced_main_node->queue_free(); + memdelete(overriding); + memdelete(root); + memdelete(internal); + DirAccess::remove_file_or_error(internal_path); + DirAccess::remove_file_or_error(main_path); +} + +TEST_CASE("[SceneTree][InstancePlaceholder] Instance a PackedScene containing an InstancePlaceholder with overrides") { + GDREGISTER_CLASS(_TestInstancePlaceholderNode); + + // Create the internal scene. + _TestInstancePlaceholderNode *internal = memnew(_TestInstancePlaceholderNode); + internal->set_name("InternalNode"); + Node *referenced = memnew(Node); + referenced->set_name("OriginalReference"); + internal->add_child(referenced); + referenced->set_owner(internal); + internal->set_reference_property(referenced); + + Node *array_ref1 = memnew(Node); + array_ref1->set_name("ArrayRef1"); + internal->add_child(array_ref1); + array_ref1->set_owner(internal); + Node *array_ref2 = memnew(Node); + array_ref2->set_name("ArrayRef2"); + internal->add_child(array_ref2); + array_ref2->set_owner(internal); + Array referenced_array; + referenced_array.set_typed(Variant::OBJECT, "Node", Variant()); + referenced_array.push_back(array_ref1); + referenced_array.push_back(array_ref2); + internal->set_reference_array_property(referenced_array); + + // Pack the internal scene. + PackedScene *internal_scene = memnew(PackedScene); + Error err = internal_scene->pack(internal); + REQUIRE(err == OK); + + const String internal_path = OS::get_singleton()->get_cache_path().path_join("instance_placeholder_test_internal_override.tscn"); + err = ResourceSaver::save(internal_scene, internal_path); + REQUIRE(err == OK); + + Ref<PackedScene> internal_scene_loaded = ResourceLoader::load(internal_path, "PackedScene", ResourceFormatLoader::CacheMode::CACHE_MODE_IGNORE, &err); + REQUIRE(err == OK); + + // Create the main scene. + Node *root = memnew(Node); + root->set_name("MainNode"); + Node *overriding = memnew(Node); + overriding->set_name("OverridingReference"); + Node *array_ext = memnew(Node); + array_ext->set_name("ExternalArrayMember"); + + _TestInstancePlaceholderNode *internal_created = Object::cast_to<_TestInstancePlaceholderNode>(internal_scene_loaded->instantiate(PackedScene::GEN_EDIT_STATE_MAIN_INHERITED)); + internal_created->set_scene_instance_load_placeholder(true); + root->add_child(internal_created); + internal_created->set_owner(root); + + root->add_child(overriding); + overriding->set_owner(root); + root->add_child(array_ext); + array_ext->set_owner(root); + // Here we introduce an error, we override the property with an internal node to the instance placeholder. + // The InstancePlaceholder is now forced to properly resolve the Node. + internal_created->set_reference_property(overriding); + Array internal_array = internal_created->get_reference_array_property(); + Array override_array; + override_array.set_typed(Variant::OBJECT, "Node", Variant()); + for (int i = 0; i < internal_array.size(); i++) { + override_array.push_back(internal_array[i]); + } + override_array.push_back(array_ext); + internal_created->set_reference_array_property(override_array); + + // Pack the main scene. + PackedScene *main_scene = memnew(PackedScene); + err = main_scene->pack(root); + REQUIRE(err == OK); + + const String main_path = OS::get_singleton()->get_cache_path().path_join("instance_placeholder_test_main_override.tscn"); + err = ResourceSaver::save(main_scene, main_path); + REQUIRE(err == OK); + + // // Instantiate the scene. + Ref<PackedScene> main_scene_loaded = ResourceLoader::load(main_path, "PackedScene", ResourceFormatLoader::CacheMode::CACHE_MODE_IGNORE, &err); + REQUIRE(err == OK); + + Node *instanced_main_node = main_scene_loaded->instantiate(); + REQUIRE(instanced_main_node != nullptr); + SceneTree::get_singleton()->get_root()->add_child(instanced_main_node); + CHECK(instanced_main_node->get_name() == "MainNode"); + REQUIRE(instanced_main_node->get_child_count() == 3); + InstancePlaceholder *instanced_placeholder = Object::cast_to<InstancePlaceholder>(instanced_main_node->get_child(0, true)); + REQUIRE(instanced_placeholder != nullptr); + + _TestInstancePlaceholderNode *final_node = Object::cast_to<_TestInstancePlaceholderNode>(instanced_placeholder->create_instance(true)); + REQUIRE(final_node != nullptr); + REQUIRE(final_node->get_child_count() == 3); + REQUIRE(final_node->get_reference_property().identity_compare(instanced_main_node->get_child(1, true))); + Array final_array = final_node->get_reference_array_property(); + REQUIRE(final_array.size() == 3); + Array wanted_node_array; + wanted_node_array.push_back(instanced_main_node->get_child(2, true)); // ExternalArrayMember + wanted_node_array.push_back(final_node->get_child(1, true)); // ArrayRef1 + wanted_node_array.push_back(final_node->get_child(2, true)); // ArrayRef2 + + // Iterate over all nodes, since the ordering is not guaranteed. + for (int i = 0; i < wanted_node_array.size(); i++) { + bool node_found = false; + for (int j = 0; j < final_array.size(); j++) { + if (wanted_node_array[i].identity_compare(final_array[j])) { + node_found = true; + } + } + CHECK(node_found); + } + + instanced_main_node->queue_free(); + memdelete(array_ext); + memdelete(overriding); + memdelete(root); + memdelete(internal); + DirAccess::remove_file_or_error(internal_path); + DirAccess::remove_file_or_error(main_path); +} + +} //namespace TestInstancePlaceholder + +#endif // TEST_INSTANCE_PLACEHOLDER_H diff --git a/tests/scene/test_node.h b/tests/scene/test_node.h index b3362b02a8..2b14be76e2 100644 --- a/tests/scene/test_node.h +++ b/tests/scene/test_node.h @@ -31,7 +31,9 @@ #ifndef TEST_NODE_H #define TEST_NODE_H +#include "core/object/class_db.h" #include "scene/main/node.h" +#include "scene/resources/packed_scene.h" #include "tests/test_macros.h" @@ -62,6 +64,12 @@ protected: } } + static void _bind_methods() { + ClassDB::bind_method(D_METHOD("set_exported_node", "node"), &TestNode::set_exported_node); + ClassDB::bind_method(D_METHOD("get_exported_node"), &TestNode::get_exported_node); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "exported_node", PROPERTY_HINT_NODE_TYPE, "Node"), "set_exported_node", "get_exported_node"); + } + private: void push_self() { if (callback_list) { @@ -75,7 +83,12 @@ public: int process_counter = 0; int physics_process_counter = 0; + Node *exported_node = nullptr; + List<Node *> *callback_list = nullptr; + + void set_exported_node(Node *p_node) { exported_node = p_node; } + Node *get_exported_node() const { return exported_node; } }; TEST_CASE("[SceneTree][Node] Testing node operations with a very simple scene tree") { @@ -478,6 +491,66 @@ TEST_CASE("[SceneTree][Node] Testing node operations with a more complex simple memdelete(node2); } +TEST_CASE("[SceneTree][Node]Exported node checks") { + TestNode *node = memnew(TestNode); + SceneTree::get_singleton()->get_root()->add_child(node); + + Node *child = memnew(Node); + child->set_name("Child"); + node->add_child(child); + child->set_owner(node); + + node->set("exported_node", child); + + SUBCASE("Property of duplicated node should point to duplicated child") { + GDREGISTER_CLASS(TestNode); + + TestNode *dup = Object::cast_to<TestNode>(node->duplicate()); + Node *new_exported = Object::cast_to<Node>(dup->get("exported_node")); + CHECK(new_exported == dup->get_child(0)); + + memdelete(dup); + } + + SUBCASE("Saving instance with exported node should not store the unchanged property") { + node->set_process_mode(Node::PROCESS_MODE_ALWAYS); + Ref<PackedScene> ps; + ps.instantiate(); + ps->pack(node); + + String scene_path = OS::get_singleton()->get_cache_path().path_join("test_scene.tscn"); + ps->set_path(scene_path); + + Node *root = memnew(Node); + + Node *sub_child = ps->instantiate(PackedScene::GEN_EDIT_STATE_MAIN); + root->add_child(sub_child); + sub_child->set_owner(root); + + Ref<PackedScene> ps2; + ps2.instantiate(); + ps2->pack(root); + + scene_path = OS::get_singleton()->get_cache_path().path_join("new_test_scene.tscn"); + ResourceSaver::save(ps2, scene_path); + memdelete(root); + + bool is_wrong = false; + Ref<FileAccess> fa = FileAccess::open(scene_path, FileAccess::READ); + while (!fa->eof_reached()) { + const String line = fa->get_line(); + if (line.begins_with("exported_node")) { + // The property was saved, while it shouldn't. + is_wrong = true; + break; + } + } + CHECK_FALSE(is_wrong); + } + + memdelete(node); +} + TEST_CASE("[Node] Processing checks") { Node *node = memnew(Node); diff --git a/tests/test_main.cpp b/tests/test_main.cpp index dd30003c01..041231888b 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -111,6 +111,7 @@ #include "tests/scene/test_curve_3d.h" #include "tests/scene/test_gradient.h" #include "tests/scene/test_image_texture.h" +#include "tests/scene/test_instance_placeholder.h" #include "tests/scene/test_node.h" #include "tests/scene/test_node_2d.h" #include "tests/scene/test_packed_scene.h" |