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-rw-r--r--tests/scene/test_code_edit.h39
-rw-r--r--tests/scene/test_image_texture_3d.h101
-rw-r--r--tests/scene/test_node.h73
-rw-r--r--tests/servers/test_navigation_server_3d.h6
-rw-r--r--tests/test_main.cpp1
5 files changed, 219 insertions, 1 deletions
diff --git a/tests/scene/test_code_edit.h b/tests/scene/test_code_edit.h
index c02830b6df..317dbe9ab9 100644
--- a/tests/scene/test_code_edit.h
+++ b/tests/scene/test_code_edit.h
@@ -3331,6 +3331,45 @@ TEST_CASE("[SceneTree][CodeEdit] folding") {
CHECK_FALSE(code_edit->is_line_folded(1));
}
+ SUBCASE("[CodeEdit] actions unfold") {
+ // add_selection_for_next_occurrence unfolds.
+ code_edit->set_text("test\n\tline1 test\n\t\tline 2\ntest2");
+ code_edit->select(0, 0, 0, 4);
+ code_edit->fold_line(0);
+ CHECK(code_edit->is_line_folded(0));
+ code_edit->add_selection_for_next_occurrence();
+
+ CHECK(code_edit->get_caret_count() == 2);
+ CHECK(code_edit->has_selection(0));
+ CHECK(code_edit->get_caret_line() == 0);
+ CHECK(code_edit->get_selection_origin_line() == 0);
+ CHECK(code_edit->get_caret_column() == 4);
+ CHECK(code_edit->get_selection_origin_column() == 0);
+ CHECK(code_edit->has_selection(1));
+ CHECK(code_edit->get_caret_line(1) == 1);
+ CHECK(code_edit->get_selection_origin_line(1) == 1);
+ CHECK(code_edit->get_caret_column(1) == 11);
+ CHECK(code_edit->get_selection_origin_column(1) == 7);
+ CHECK_FALSE(code_edit->is_line_folded(0));
+ code_edit->remove_secondary_carets();
+
+ // skip_selection_for_next_occurrence unfolds.
+ code_edit->select(0, 0, 0, 4);
+ code_edit->fold_line(0);
+ CHECK(code_edit->is_line_folded(0));
+ code_edit->skip_selection_for_next_occurrence();
+
+ CHECK(code_edit->get_caret_count() == 1);
+ CHECK(code_edit->has_selection(0));
+ CHECK(code_edit->get_caret_line() == 1);
+ CHECK(code_edit->get_selection_origin_line() == 1);
+ CHECK(code_edit->get_caret_column() == 11);
+ CHECK(code_edit->get_selection_origin_column() == 7);
+ CHECK_FALSE(code_edit->is_line_folded(0));
+ code_edit->remove_secondary_carets();
+ code_edit->deselect();
+ }
+
SUBCASE("[CodeEdit] toggle folding carets") {
code_edit->set_text("test\n\tline1\ntest2\n\tline2");
diff --git a/tests/scene/test_image_texture_3d.h b/tests/scene/test_image_texture_3d.h
new file mode 100644
index 0000000000..f2a7abcf69
--- /dev/null
+++ b/tests/scene/test_image_texture_3d.h
@@ -0,0 +1,101 @@
+/**************************************************************************/
+/* test_image_texture_3d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef TEST_IMAGE_TEXTURE_3D_H
+#define TEST_IMAGE_TEXTURE_3D_H
+
+#include "core/io/image.h"
+#include "scene/resources/image_texture.h"
+
+#include "tests/test_macros.h"
+#include "tests/test_utils.h"
+
+namespace TestImageTexture3D {
+
+// [SceneTree] in a test case name enables initializing a mock render server,
+// which ImageTexture3D is dependent on.
+TEST_CASE("[SceneTree][ImageTexture3D] Constructor") {
+ Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
+ CHECK(image_texture_3d->get_format() == Image::FORMAT_L8);
+ CHECK(image_texture_3d->get_width() == 1);
+ CHECK(image_texture_3d->get_height() == 1);
+ CHECK(image_texture_3d->get_depth() == 1);
+ CHECK(image_texture_3d->has_mipmaps() == false);
+}
+
+TEST_CASE("[SceneTree][ImageTexture3D] get_format") {
+ Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
+ CHECK(image_texture_3d->get_format() == Image::FORMAT_L8);
+}
+
+TEST_CASE("[SceneTree][ImageTexture3D] get_width") {
+ Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
+ CHECK(image_texture_3d->get_width() == 1);
+}
+
+TEST_CASE("[SceneTree][ImageTexture3D] get_height") {
+ Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
+ CHECK(image_texture_3d->get_height() == 1);
+}
+
+TEST_CASE("[SceneTree][ImageTexture3D] get_depth") {
+ Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
+ CHECK(image_texture_3d->get_depth() == 1);
+}
+
+TEST_CASE("[SceneTree][ImageTexture3D] has_mipmaps") {
+ const Vector<Ref<Image>> images = { memnew(Image(8, 8, false, Image::FORMAT_RGBA8)), memnew(Image(8, 8, false, Image::FORMAT_RGBA8)) };
+ Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
+ CHECK(image_texture_3d->has_mipmaps() == false); // No mipmaps.
+ image_texture_3d->create(Image::FORMAT_RGBA8, 2, 2, 2, true, images);
+ CHECK(image_texture_3d->has_mipmaps() == true); // Mipmaps.
+}
+
+TEST_CASE("[SceneTree][ImageTexture3D] create") {
+ const Vector<Ref<Image>> images = { memnew(Image(8, 8, false, Image::FORMAT_RGBA8)), memnew(Image(8, 8, false, Image::FORMAT_RGBA8)) };
+ Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
+ CHECK(image_texture_3d->create(Image::FORMAT_RGBA8, 2, 2, 2, true, images) == OK); // Run create and check return value simultaneously.
+ CHECK(image_texture_3d->get_format() == Image::FORMAT_RGBA8);
+ CHECK(image_texture_3d->get_width() == 2);
+ CHECK(image_texture_3d->get_height() == 2);
+ CHECK(image_texture_3d->get_depth() == 2);
+ CHECK(image_texture_3d->has_mipmaps() == true);
+}
+
+TEST_CASE("[SceneTree][ImageTexture3D] set_path") {
+ Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
+ String path = TestUtils::get_data_path("images/icon.png");
+ image_texture_3d->set_path(path, true);
+ CHECK(image_texture_3d->get_path() == path);
+}
+
+} //namespace TestImageTexture3D
+
+#endif // TEST_IMAGE_TEXTURE_3D_H
diff --git a/tests/scene/test_node.h b/tests/scene/test_node.h
index b3362b02a8..2b14be76e2 100644
--- a/tests/scene/test_node.h
+++ b/tests/scene/test_node.h
@@ -31,7 +31,9 @@
#ifndef TEST_NODE_H
#define TEST_NODE_H
+#include "core/object/class_db.h"
#include "scene/main/node.h"
+#include "scene/resources/packed_scene.h"
#include "tests/test_macros.h"
@@ -62,6 +64,12 @@ protected:
}
}
+ static void _bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_exported_node", "node"), &TestNode::set_exported_node);
+ ClassDB::bind_method(D_METHOD("get_exported_node"), &TestNode::get_exported_node);
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "exported_node", PROPERTY_HINT_NODE_TYPE, "Node"), "set_exported_node", "get_exported_node");
+ }
+
private:
void push_self() {
if (callback_list) {
@@ -75,7 +83,12 @@ public:
int process_counter = 0;
int physics_process_counter = 0;
+ Node *exported_node = nullptr;
+
List<Node *> *callback_list = nullptr;
+
+ void set_exported_node(Node *p_node) { exported_node = p_node; }
+ Node *get_exported_node() const { return exported_node; }
};
TEST_CASE("[SceneTree][Node] Testing node operations with a very simple scene tree") {
@@ -478,6 +491,66 @@ TEST_CASE("[SceneTree][Node] Testing node operations with a more complex simple
memdelete(node2);
}
+TEST_CASE("[SceneTree][Node]Exported node checks") {
+ TestNode *node = memnew(TestNode);
+ SceneTree::get_singleton()->get_root()->add_child(node);
+
+ Node *child = memnew(Node);
+ child->set_name("Child");
+ node->add_child(child);
+ child->set_owner(node);
+
+ node->set("exported_node", child);
+
+ SUBCASE("Property of duplicated node should point to duplicated child") {
+ GDREGISTER_CLASS(TestNode);
+
+ TestNode *dup = Object::cast_to<TestNode>(node->duplicate());
+ Node *new_exported = Object::cast_to<Node>(dup->get("exported_node"));
+ CHECK(new_exported == dup->get_child(0));
+
+ memdelete(dup);
+ }
+
+ SUBCASE("Saving instance with exported node should not store the unchanged property") {
+ node->set_process_mode(Node::PROCESS_MODE_ALWAYS);
+ Ref<PackedScene> ps;
+ ps.instantiate();
+ ps->pack(node);
+
+ String scene_path = OS::get_singleton()->get_cache_path().path_join("test_scene.tscn");
+ ps->set_path(scene_path);
+
+ Node *root = memnew(Node);
+
+ Node *sub_child = ps->instantiate(PackedScene::GEN_EDIT_STATE_MAIN);
+ root->add_child(sub_child);
+ sub_child->set_owner(root);
+
+ Ref<PackedScene> ps2;
+ ps2.instantiate();
+ ps2->pack(root);
+
+ scene_path = OS::get_singleton()->get_cache_path().path_join("new_test_scene.tscn");
+ ResourceSaver::save(ps2, scene_path);
+ memdelete(root);
+
+ bool is_wrong = false;
+ Ref<FileAccess> fa = FileAccess::open(scene_path, FileAccess::READ);
+ while (!fa->eof_reached()) {
+ const String line = fa->get_line();
+ if (line.begins_with("exported_node")) {
+ // The property was saved, while it shouldn't.
+ is_wrong = true;
+ break;
+ }
+ }
+ CHECK_FALSE(is_wrong);
+ }
+
+ memdelete(node);
+}
+
TEST_CASE("[Node] Processing checks") {
Node *node = memnew(Node);
diff --git a/tests/servers/test_navigation_server_3d.h b/tests/servers/test_navigation_server_3d.h
index 8778ea86a6..cf6b89c330 100644
--- a/tests/servers/test_navigation_server_3d.h
+++ b/tests/servers/test_navigation_server_3d.h
@@ -697,12 +697,16 @@ TEST_SUITE("[Navigation]") {
CHECK_NE(navigation_server->map_get_closest_point(map, Vector3(0, 0, 0)), Vector3(0, 0, 0));
CHECK_NE(navigation_server->map_get_closest_point_normal(map, Vector3(0, 0, 0)), Vector3());
CHECK(navigation_server->map_get_closest_point_owner(map, Vector3(0, 0, 0)).is_valid());
- // TODO: Test map_get_closest_point_to_segment() with p_use_collision=true as well.
CHECK_NE(navigation_server->map_get_closest_point_to_segment(map, Vector3(0, 0, 0), Vector3(1, 1, 1), false), Vector3());
+ CHECK_NE(navigation_server->map_get_closest_point_to_segment(map, Vector3(0, 0, 0), Vector3(1, 1, 1), true), Vector3());
CHECK_NE(navigation_server->map_get_path(map, Vector3(0, 0, 0), Vector3(10, 0, 10), true).size(), 0);
CHECK_NE(navigation_server->map_get_path(map, Vector3(0, 0, 0), Vector3(10, 0, 10), false).size(), 0);
}
+ SUBCASE("'map_get_closest_point_to_segment' with 'use_collision' should return default if segment doesn't intersect map") {
+ CHECK_EQ(navigation_server->map_get_closest_point_to_segment(map, Vector3(1, 2, 1), Vector3(1, 1, 1), true), Vector3());
+ }
+
SUBCASE("Elaborate query with 'CORRIDORFUNNEL' post-processing should yield non-empty result") {
Ref<NavigationPathQueryParameters3D> query_parameters = memnew(NavigationPathQueryParameters3D);
query_parameters->set_map(map);
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index 041231888b..3c875797a4 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -111,6 +111,7 @@
#include "tests/scene/test_curve_3d.h"
#include "tests/scene/test_gradient.h"
#include "tests/scene/test_image_texture.h"
+#include "tests/scene/test_image_texture_3d.h"
#include "tests/scene/test_instance_placeholder.h"
#include "tests/scene/test_node.h"
#include "tests/scene/test_node_2d.h"