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Diffstat (limited to 'thirdparty/amd-fsr2/ffx_fsr2_private.h')
| -rw-r--r-- | thirdparty/amd-fsr2/ffx_fsr2_private.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/thirdparty/amd-fsr2/ffx_fsr2_private.h b/thirdparty/amd-fsr2/ffx_fsr2_private.h new file mode 100644 index 0000000000..0face069b6 --- /dev/null +++ b/thirdparty/amd-fsr2/ffx_fsr2_private.h @@ -0,0 +1,86 @@ +// This file is part of the FidelityFX SDK. +// +// Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +#pragma once + +// Constants for FSR2 DX12 dispatches. Must be kept in sync with cbFSR2 in ffx_fsr2_callbacks_hlsl.h +typedef struct Fsr2Constants { + + int32_t renderSize[2]; + int32_t maxRenderSize[2]; + int32_t displaySize[2]; + int32_t inputColorResourceDimensions[2]; + int32_t lumaMipDimensions[2]; + int32_t lumaMipLevelToUse; + int32_t frameIndex; + + float deviceToViewDepth[4]; + float jitterOffset[2]; + float motionVectorScale[2]; + float downscaleFactor[2]; + float motionVectorJitterCancellation[2]; + float preExposure; + float previousFramePreExposure; + float tanHalfFOV; + float jitterPhaseCount; + float deltaTime; + float dynamicResChangeFactor; + float viewSpaceToMetersFactor; + + // -- GODOT start -- + float pad; + float reprojectionMatrix[16]; + // -- GODOT end -- +} Fsr2Constants; + +struct FfxFsr2ContextDescription; +struct FfxDeviceCapabilities; +struct FfxPipelineState; +struct FfxResource; + +// FfxFsr2Context_Private +// The private implementation of the FSR2 context. +typedef struct FfxFsr2Context_Private { + + FfxFsr2ContextDescription contextDescription; + Fsr2Constants constants; + FfxDevice device; + FfxDeviceCapabilities deviceCapabilities; + FfxPipelineState pipelineDepthClip; + FfxPipelineState pipelineReconstructPreviousDepth; + FfxPipelineState pipelineLock; + FfxPipelineState pipelineAccumulate; + FfxPipelineState pipelineAccumulateSharpen; + FfxPipelineState pipelineRCAS; + FfxPipelineState pipelineComputeLuminancePyramid; + FfxPipelineState pipelineGenerateReactive; + FfxPipelineState pipelineTcrAutogenerate; + + // 2 arrays of resources, as e.g. FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_STATUS will use different resources when bound as SRV vs when bound as UAV + FfxResourceInternal srvResources[FFX_FSR2_RESOURCE_IDENTIFIER_COUNT]; + FfxResourceInternal uavResources[FFX_FSR2_RESOURCE_IDENTIFIER_COUNT]; + + bool firstExecution; + bool refreshPipelineStates; + uint32_t resourceFrameIndex; + float previousJitterOffset[2]; + int32_t jitterPhaseCountRemaining; +} FfxFsr2Context_Private; |
