summaryrefslogtreecommitdiffstats
path: root/thirdparty/amd-fsr2/ffx_fsr2_private.h
diff options
context:
space:
mode:
Diffstat (limited to 'thirdparty/amd-fsr2/ffx_fsr2_private.h')
-rw-r--r--thirdparty/amd-fsr2/ffx_fsr2_private.h86
1 files changed, 86 insertions, 0 deletions
diff --git a/thirdparty/amd-fsr2/ffx_fsr2_private.h b/thirdparty/amd-fsr2/ffx_fsr2_private.h
new file mode 100644
index 0000000000..0face069b6
--- /dev/null
+++ b/thirdparty/amd-fsr2/ffx_fsr2_private.h
@@ -0,0 +1,86 @@
+// This file is part of the FidelityFX SDK.
+//
+// Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#pragma once
+
+// Constants for FSR2 DX12 dispatches. Must be kept in sync with cbFSR2 in ffx_fsr2_callbacks_hlsl.h
+typedef struct Fsr2Constants {
+
+ int32_t renderSize[2];
+ int32_t maxRenderSize[2];
+ int32_t displaySize[2];
+ int32_t inputColorResourceDimensions[2];
+ int32_t lumaMipDimensions[2];
+ int32_t lumaMipLevelToUse;
+ int32_t frameIndex;
+
+ float deviceToViewDepth[4];
+ float jitterOffset[2];
+ float motionVectorScale[2];
+ float downscaleFactor[2];
+ float motionVectorJitterCancellation[2];
+ float preExposure;
+ float previousFramePreExposure;
+ float tanHalfFOV;
+ float jitterPhaseCount;
+ float deltaTime;
+ float dynamicResChangeFactor;
+ float viewSpaceToMetersFactor;
+
+ // -- GODOT start --
+ float pad;
+ float reprojectionMatrix[16];
+ // -- GODOT end --
+} Fsr2Constants;
+
+struct FfxFsr2ContextDescription;
+struct FfxDeviceCapabilities;
+struct FfxPipelineState;
+struct FfxResource;
+
+// FfxFsr2Context_Private
+// The private implementation of the FSR2 context.
+typedef struct FfxFsr2Context_Private {
+
+ FfxFsr2ContextDescription contextDescription;
+ Fsr2Constants constants;
+ FfxDevice device;
+ FfxDeviceCapabilities deviceCapabilities;
+ FfxPipelineState pipelineDepthClip;
+ FfxPipelineState pipelineReconstructPreviousDepth;
+ FfxPipelineState pipelineLock;
+ FfxPipelineState pipelineAccumulate;
+ FfxPipelineState pipelineAccumulateSharpen;
+ FfxPipelineState pipelineRCAS;
+ FfxPipelineState pipelineComputeLuminancePyramid;
+ FfxPipelineState pipelineGenerateReactive;
+ FfxPipelineState pipelineTcrAutogenerate;
+
+ // 2 arrays of resources, as e.g. FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_STATUS will use different resources when bound as SRV vs when bound as UAV
+ FfxResourceInternal srvResources[FFX_FSR2_RESOURCE_IDENTIFIER_COUNT];
+ FfxResourceInternal uavResources[FFX_FSR2_RESOURCE_IDENTIFIER_COUNT];
+
+ bool firstExecution;
+ bool refreshPipelineStates;
+ uint32_t resourceFrameIndex;
+ float previousJitterOffset[2];
+ int32_t jitterPhaseCountRemaining;
+} FfxFsr2Context_Private;