diff options
Diffstat (limited to 'thirdparty/amd-fsr2/shaders/ffx_fsr2_rcas_pass.glsl')
| -rw-r--r-- | thirdparty/amd-fsr2/shaders/ffx_fsr2_rcas_pass.glsl | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/thirdparty/amd-fsr2/shaders/ffx_fsr2_rcas_pass.glsl b/thirdparty/amd-fsr2/shaders/ffx_fsr2_rcas_pass.glsl new file mode 100644 index 0000000000..f78fa53e6e --- /dev/null +++ b/thirdparty/amd-fsr2/shaders/ffx_fsr2_rcas_pass.glsl @@ -0,0 +1,80 @@ +// This file is part of the FidelityFX SDK. +// +// Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + + + +#extension GL_GOOGLE_include_directive : require +#extension GL_EXT_samplerless_texture_functions : require +// Needed for rw_upscaled_output declaration +#extension GL_EXT_shader_image_load_formatted : require + +#define FSR2_BIND_SRV_INPUT_EXPOSURE 0 +#define FSR2_BIND_SRV_RCAS_INPUT 1 +#define FSR2_BIND_UAV_UPSCALED_OUTPUT 2 +#define FSR2_BIND_CB_FSR2 3 +#define FSR2_BIND_CB_RCAS 4 + +#include "ffx_fsr2_callbacks_glsl.h" +#include "ffx_fsr2_common.h" + +//Move to prototype shader! +#if defined(FSR2_BIND_CB_RCAS) + layout (set = 1, binding = FSR2_BIND_CB_RCAS, std140) uniform cbRCAS_t + { + uvec4 rcasConfig; + } cbRCAS; + + uvec4 RCASConfig() + { + return cbRCAS.rcasConfig; + } +#else + uvec4 RCASConfig() + { + return uvec4(0); + } +#endif + +vec4 LoadRCAS_Input(FfxInt32x2 iPxPos) +{ + return texelFetch(r_rcas_input, iPxPos, 0); +} + +#include "ffx_fsr2_rcas.h" + +#ifndef FFX_FSR2_THREAD_GROUP_WIDTH +#define FFX_FSR2_THREAD_GROUP_WIDTH 64 +#endif // #ifndef FFX_FSR2_THREAD_GROUP_WIDTH +#ifndef FFX_FSR2_THREAD_GROUP_HEIGHT +#define FFX_FSR2_THREAD_GROUP_HEIGHT 1 +#endif // #ifndef FFX_FSR2_THREAD_GROUP_HEIGHT +#ifndef FFX_FSR2_THREAD_GROUP_DEPTH +#define FFX_FSR2_THREAD_GROUP_DEPTH 1 +#endif // #ifndef FFX_FSR2_THREAD_GROUP_DEPTH +#ifndef FFX_FSR2_NUM_THREADS +#define FFX_FSR2_NUM_THREADS layout (local_size_x = FFX_FSR2_THREAD_GROUP_WIDTH, local_size_y = FFX_FSR2_THREAD_GROUP_HEIGHT, local_size_z = FFX_FSR2_THREAD_GROUP_DEPTH) in; +#endif // #ifndef FFX_FSR2_NUM_THREADS + +FFX_FSR2_NUM_THREADS +void main() +{ + RCAS(gl_LocalInvocationID.xyz, gl_WorkGroupID.xyz, gl_GlobalInvocationID.xyz); +}
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