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diff --git a/thirdparty/etc2comp/EtcSortedBlockList.cpp b/thirdparty/etc2comp/EtcSortedBlockList.cpp
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+/*
+ * Copyright 2015 The Etc2Comp Authors.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+EtcSortedBlockList.cpp
+
+SortedBlockList is a list of 4x4 blocks that can be used by the "effort" system to prioritize
+the encoding of the 4x4 blocks.
+
+The sorting is done with buckets, where each bucket is an indication of how much error each 4x4 block has
+
+*/
+
+#include "EtcConfig.h"
+#include "EtcSortedBlockList.h"
+
+#include "EtcBlock4x4.h"
+
+#include <stdio.h>
+#include <string.h>
+#include <assert.h>
+
+namespace Etc
+{
+
+ // ----------------------------------------------------------------------------------------------------
+ // construct an empty list
+ //
+ // allocate enough memory to add all of the image's 4x4 blocks later
+ // allocate enough buckets to sort the blocks
+ //
+ SortedBlockList::SortedBlockList(unsigned int a_uiImageBlocks, unsigned int a_uiBuckets)
+ {
+ m_uiImageBlocks = a_uiImageBlocks;
+ m_iBuckets = (int)a_uiBuckets;
+
+ m_uiAddedBlocks = 0;
+ m_uiSortedBlocks = 0;
+ m_palinkPool = new Link[m_uiImageBlocks];
+ m_pabucket = new Bucket[m_iBuckets];
+ m_fMaxError = 0.0f;
+
+ InitBuckets();
+
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ //
+ SortedBlockList::~SortedBlockList(void)
+ {
+ delete[] m_palinkPool;
+ delete[] m_pabucket;
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ // add a 4x4 block to the list
+ // the 4x4 block will be sorted later
+ //
+ void SortedBlockList::AddBlock(Block4x4 *a_pblock)
+ {
+ assert(m_uiAddedBlocks < m_uiImageBlocks);
+ Link *plink = &m_palinkPool[m_uiAddedBlocks++];
+ plink->Init(a_pblock);
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ // sort all of the 4x4 blocks that have been added to the list
+ //
+ // first, determine the maximum error, then assign an error range to each bucket
+ // next, determine which bucket each 4x4 block belongs to based on the 4x4 block's error
+ // add the 4x4 block to the appropriate bucket
+ // lastly, walk thru the buckets and add each bucket to a sorted linked list
+ //
+ // the resultant sorting is an approximate sorting from most to least error
+ //
+ void SortedBlockList::Sort(void)
+ {
+ assert(m_uiAddedBlocks == m_uiImageBlocks);
+ InitBuckets();
+
+ // find max block error
+ m_fMaxError = -1.0f;
+
+ for (unsigned int uiLink = 0; uiLink < m_uiAddedBlocks; uiLink++)
+ {
+ Link *plinkBlock = &m_palinkPool[uiLink];
+
+ float fBlockError = plinkBlock->GetBlock()->GetError();
+ if (fBlockError > m_fMaxError)
+ {
+ m_fMaxError = fBlockError;
+ }
+ }
+ // prevent divide by zero or divide by negative
+ if (m_fMaxError <= 0.0f)
+ {
+ m_fMaxError = 1.0f;
+ }
+ //used for debugging
+ //int numDone = 0;
+ // put all of the blocks with unfinished encodings into the appropriate bucket
+ m_uiSortedBlocks = 0;
+ for (unsigned int uiLink = 0; uiLink < m_uiAddedBlocks; uiLink++)
+ {
+ Link *plinkBlock = &m_palinkPool[uiLink];
+
+ // if the encoding is done, don't add it to the list
+ if (plinkBlock->GetBlock()->GetEncoding()->IsDone())
+ {
+ //numDone++;
+ continue;
+ }
+
+ // calculate the appropriate sort bucket
+ float fBlockError = plinkBlock->GetBlock()->GetError();
+ int iBucket = (int) floorf(m_iBuckets * fBlockError / m_fMaxError);
+ // clamp to bucket index
+ iBucket = iBucket < 0 ? 0 : iBucket >= m_iBuckets ? m_iBuckets - 1 : iBucket;
+
+ // add block to bucket
+ {
+ Bucket *pbucket = &m_pabucket[iBucket];
+ if (pbucket->plinkLast)
+ {
+ pbucket->plinkLast->SetNext(plinkBlock);
+ pbucket->plinkLast = plinkBlock;
+ }
+ else
+ {
+ pbucket->plinkFirst = pbucket->plinkLast = plinkBlock;
+ }
+ plinkBlock->SetNext(nullptr);
+ }
+
+ m_uiSortedBlocks++;
+
+ if (0)
+ {
+ printf("%u: e=%.3f\n", uiLink, fBlockError);
+ Print();
+ printf("\n\n\n");
+ }
+ }
+ //printf("num blocks already done: %d\n",numDone);
+ //link the blocks together across buckets
+ m_plinkFirst = nullptr;
+ m_plinkLast = nullptr;
+ for (int iBucket = m_iBuckets - 1; iBucket >= 0; iBucket--)
+ {
+ Bucket *pbucket = &m_pabucket[iBucket];
+
+ if (pbucket->plinkFirst)
+ {
+ if (m_plinkFirst == nullptr)
+ {
+ m_plinkFirst = pbucket->plinkFirst;
+ }
+ else
+ {
+ assert(pbucket->plinkLast->GetNext() == nullptr);
+ m_plinkLast->SetNext(pbucket->plinkFirst);
+ }
+
+ m_plinkLast = pbucket->plinkLast;
+ }
+ }
+
+
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ // clear all of the buckets. normally done in preparation for a sort
+ //
+ void SortedBlockList::InitBuckets(void)
+ {
+ for (int iBucket = 0; iBucket < m_iBuckets; iBucket++)
+ {
+ Bucket *pbucket = &m_pabucket[iBucket];
+
+ pbucket->plinkFirst = 0;
+ pbucket->plinkLast = 0;
+ }
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ // print out the list of sorted 4x4 blocks
+ // normally used for debugging
+ //
+ void SortedBlockList::Print(void)
+ {
+ for (int iBucket = m_iBuckets-1; iBucket >= 0; iBucket--)
+ {
+ Bucket *pbucket = &m_pabucket[iBucket];
+
+ unsigned int uiBlocks = 0;
+ for (Link *plink = pbucket->plinkFirst; plink != nullptr; plink = plink->GetNext() )
+ {
+ uiBlocks++;
+
+ if (plink == pbucket->plinkLast)
+ {
+ break;
+ }
+ }
+
+ float fBucketError = m_fMaxError * iBucket / m_iBuckets;
+ float fBucketRMS = sqrtf(fBucketError / (4.0f*16.0f) );
+ printf("%3d: e=%.3f rms=%.6f %u\n", iBucket, fBucketError, fBucketRMS, uiBlocks);
+ }
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ //
+
+} // namespace Etc