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-rw-r--r--thirdparty/harfbuzz/src/hb-subset-instancer-solver.cc52
1 files changed, 30 insertions, 22 deletions
diff --git a/thirdparty/harfbuzz/src/hb-subset-instancer-solver.cc b/thirdparty/harfbuzz/src/hb-subset-instancer-solver.cc
index c698d944ce..4cb3f8a485 100644
--- a/thirdparty/harfbuzz/src/hb-subset-instancer-solver.cc
+++ b/thirdparty/harfbuzz/src/hb-subset-instancer-solver.cc
@@ -253,9 +253,8 @@ _solve (Triple tent, Triple axisLimit, bool negative = false)
* axisDef axisMax
*/
float newUpper = peak + (1 - gain) * (upper - peak);
- // I feel like the first condition is always true because
- // outGain >= gain.
- if (axisMax <= newUpper && newUpper <= axisDef + (axisMax - axisDef) * 2)
+ assert (axisMax <= newUpper); // Because outGain >= gain
+ if (newUpper <= axisDef + (axisMax - axisDef) * 2)
{
upper = newUpper;
if (!negative && axisDef + (axisMax - axisDef) * MAX_F2DOT14 < upper)
@@ -362,38 +361,47 @@ _solve (Triple tent, Triple axisLimit, bool negative = false)
return out;
}
-/* Normalizes value based on a min/default/max triple. */
-static inline float normalizeValue (float v, const Triple &triple, bool extrapolate = false)
+static inline TripleDistances _reverse_triple_distances (const TripleDistances &v)
+{ return TripleDistances (v.positive, v.negative); }
+
+float renormalizeValue (float v, const Triple &triple,
+ const TripleDistances &triple_distances, bool extrapolate)
{
- /*
- >>> normalizeValue(400, (100, 400, 900))
- 0.0
- >>> normalizeValue(100, (100, 400, 900))
- -1.0
- >>> normalizeValue(650, (100, 400, 900))
- 0.5
- */
float lower = triple.minimum, def = triple.middle, upper = triple.maximum;
assert (lower <= def && def <= upper);
if (!extrapolate)
v = hb_max (hb_min (v, upper), lower);
- if ((v == def) || (lower == upper))
+ if (v == def)
return 0.f;
- if ((v < def && lower != def) || (v > def && upper == def))
+ if (def < 0.f)
+ return -renormalizeValue (-v, _reverse_negate (triple),
+ _reverse_triple_distances (triple_distances), extrapolate);
+
+ /* default >= 0 and v != default */
+ if (v > def)
+ return (v - def) / (upper - def);
+
+ /* v < def */
+ if (lower >= 0.f)
return (v - def) / (def - lower);
+
+ /* lower < 0 and v < default */
+ float total_distance = triple_distances.negative * (-lower) + triple_distances.positive * def;
+
+ float v_distance;
+ if (v >= 0.f)
+ v_distance = (def - v) * triple_distances.positive;
else
- {
- assert ((v > def && upper != def) ||
- (v < def && lower == def));
- return (v - def) / (upper - def);
- }
+ v_distance = (-v) * triple_distances.negative + triple_distances.positive * def;
+
+ return (-v_distance) /total_distance;
}
result_t
-rebase_tent (Triple tent, Triple axisLimit)
+rebase_tent (Triple tent, Triple axisLimit, TripleDistances axis_triple_distances)
{
assert (-1.f <= axisLimit.minimum && axisLimit.minimum <= axisLimit.middle && axisLimit.middle <= axisLimit.maximum && axisLimit.maximum <= +1.f);
assert (-2.f <= tent.minimum && tent.minimum <= tent.middle && tent.middle <= tent.maximum && tent.maximum <= +2.f);
@@ -401,7 +409,7 @@ rebase_tent (Triple tent, Triple axisLimit)
result_t sols = _solve (tent, axisLimit);
- auto n = [&axisLimit] (float v) { return normalizeValue (v, axisLimit, true); };
+ auto n = [&axisLimit, &axis_triple_distances] (float v) { return renormalizeValue (v, axisLimit, axis_triple_distances); };
result_t out;
for (auto &p : sols)