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-rw-r--r--thirdparty/oidn/core/autoencoder.cpp26
1 files changed, 21 insertions, 5 deletions
diff --git a/thirdparty/oidn/core/autoencoder.cpp b/thirdparty/oidn/core/autoencoder.cpp
index 8ae2421fa6..d8da684cb8 100644
--- a/thirdparty/oidn/core/autoencoder.cpp
+++ b/thirdparty/oidn/core/autoencoder.cpp
@@ -90,12 +90,19 @@ namespace oidn {
if (!dirty)
return;
- {
+ // -- GODOT start --
+ //device->executeTask([&]()
+ //{
+ // GODOT end --
+
if (mayiuse(avx512_common))
net = buildNet<16>();
else
net = buildNet<8>();
- }
+
+ // GODOT start --
+ //});
+ // GODOT end --
dirty = false;
}
@@ -107,8 +114,10 @@ namespace oidn {
if (!net)
return;
-
- {
+ // -- GODOT start --
+ //device->executeTask([&]()
+ //{
+ // -- GODOT end --
Progress progress;
progress.func = progressFunc;
progress.userPtr = progressUserPtr;
@@ -154,7 +163,9 @@ namespace oidn {
tileIndex++;
}
}
- }
+ // -- GODOT start --
+ //});
+ // -- GODOT end --
}
void AutoencoderFilter::computeTileSize()
@@ -462,8 +473,11 @@ namespace oidn {
return std::make_shared<GammaTransferFunction>();
}
+// -- GODOT start --
// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
#if 0
+// -- GODOT end --
+
// --------------------------------------------------------------------------
// RTFilter
// --------------------------------------------------------------------------
@@ -491,7 +505,9 @@ namespace oidn {
weightData.hdr_alb = weights::rt_hdr_alb;
weightData.hdr_alb_nrm = weights::rt_hdr_alb_nrm;
}
+// -- GODOT start --
#endif
+// -- GODOT end --
// --------------------------------------------------------------------------
// RTLightmapFilter