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-rw-r--r--thirdparty/recastnavigation/Recast/Source/RecastRasterization.cpp658
1 files changed, 378 insertions, 280 deletions
diff --git a/thirdparty/recastnavigation/Recast/Source/RecastRasterization.cpp b/thirdparty/recastnavigation/Recast/Source/RecastRasterization.cpp
index 673550e79e..2a4f619fb8 100644
--- a/thirdparty/recastnavigation/Recast/Source/RecastRasterization.cpp
+++ b/thirdparty/recastnavigation/Recast/Source/RecastRasterization.cpp
@@ -16,377 +16,485 @@
// 3. This notice may not be removed or altered from any source distribution.
//
-#define _USE_MATH_DEFINES
#include <math.h>
#include <stdio.h>
#include "Recast.h"
#include "RecastAlloc.h"
#include "RecastAssert.h"
-inline bool overlapBounds(const float* amin, const float* amax, const float* bmin, const float* bmax)
+/// Check whether two bounding boxes overlap
+///
+/// @param[in] aMin Min axis extents of bounding box A
+/// @param[in] aMax Max axis extents of bounding box A
+/// @param[in] bMin Min axis extents of bounding box B
+/// @param[in] bMax Max axis extents of bounding box B
+/// @returns true if the two bounding boxes overlap. False otherwise.
+static bool overlapBounds(const float* aMin, const float* aMax, const float* bMin, const float* bMax)
{
- bool overlap = true;
- overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
- overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
- overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap;
- return overlap;
+ return
+ aMin[0] <= bMax[0] && aMax[0] >= bMin[0] &&
+ aMin[1] <= bMax[1] && aMax[1] >= bMin[1] &&
+ aMin[2] <= bMax[2] && aMax[2] >= bMin[2];
}
-inline bool overlapInterval(unsigned short amin, unsigned short amax,
- unsigned short bmin, unsigned short bmax)
-{
- if (amax < bmin) return false;
- if (amin > bmax) return false;
- return true;
-}
-
-
+/// Allocates a new span in the heightfield.
+/// Use a memory pool and free list to minimize actual allocations.
+///
+/// @param[in] hf The heightfield
+/// @returns A pointer to the allocated or re-used span memory.
static rcSpan* allocSpan(rcHeightfield& hf)
{
- // If running out of memory, allocate new page and update the freelist.
- if (!hf.freelist || !hf.freelist->next)
+ // If necessary, allocate new page and update the freelist.
+ if (hf.freelist == NULL || hf.freelist->next == NULL)
{
// Create new page.
// Allocate memory for the new pool.
- rcSpanPool* pool = (rcSpanPool*)rcAlloc(sizeof(rcSpanPool), RC_ALLOC_PERM);
- if (!pool) return 0;
+ rcSpanPool* spanPool = (rcSpanPool*)rcAlloc(sizeof(rcSpanPool), RC_ALLOC_PERM);
+ if (spanPool == NULL)
+ {
+ return NULL;
+ }
// Add the pool into the list of pools.
- pool->next = hf.pools;
- hf.pools = pool;
- // Add new items to the free list.
- rcSpan* freelist = hf.freelist;
- rcSpan* head = &pool->items[0];
- rcSpan* it = &pool->items[RC_SPANS_PER_POOL];
+ spanPool->next = hf.pools;
+ hf.pools = spanPool;
+
+ // Add new spans to the free list.
+ rcSpan* freeList = hf.freelist;
+ rcSpan* head = &spanPool->items[0];
+ rcSpan* it = &spanPool->items[RC_SPANS_PER_POOL];
do
{
--it;
- it->next = freelist;
- freelist = it;
+ it->next = freeList;
+ freeList = it;
}
while (it != head);
hf.freelist = it;
}
-
- // Pop item from in front of the free list.
- rcSpan* it = hf.freelist;
+
+ // Pop item from the front of the free list.
+ rcSpan* newSpan = hf.freelist;
hf.freelist = hf.freelist->next;
- return it;
+ return newSpan;
}
-static void freeSpan(rcHeightfield& hf, rcSpan* ptr)
+/// Releases the memory used by the span back to the heightfield, so it can be re-used for new spans.
+/// @param[in] hf The heightfield.
+/// @param[in] span A pointer to the span to free
+static void freeSpan(rcHeightfield& hf, rcSpan* span)
{
- if (!ptr) return;
- // Add the node in front of the free list.
- ptr->next = hf.freelist;
- hf.freelist = ptr;
+ if (span == NULL)
+ {
+ return;
+ }
+ // Add the span to the front of the free list.
+ span->next = hf.freelist;
+ hf.freelist = span;
}
-static bool addSpan(rcHeightfield& hf, const int x, const int y,
- const unsigned short smin, const unsigned short smax,
- const unsigned char area, const int flagMergeThr)
+/// Adds a span to the heightfield. If the new span overlaps existing spans,
+/// it will merge the new span with the existing ones.
+///
+/// @param[in] hf Heightfield to add spans to
+/// @param[in] x The new span's column cell x index
+/// @param[in] z The new span's column cell z index
+/// @param[in] min The new span's minimum cell index
+/// @param[in] max The new span's maximum cell index
+/// @param[in] areaID The new span's area type ID
+/// @param[in] flagMergeThreshold How close two spans maximum extents need to be to merge area type IDs
+static bool addSpan(rcHeightfield& hf,
+ const int x, const int z,
+ const unsigned short min, const unsigned short max,
+ const unsigned char areaID, const int flagMergeThreshold)
{
-
- int idx = x + y*hf.width;
-
- rcSpan* s = allocSpan(hf);
- if (!s)
- return false;
- s->smin = smin;
- s->smax = smax;
- s->area = area;
- s->next = 0;
-
- // Empty cell, add the first span.
- if (!hf.spans[idx])
+ // Create the new span.
+ rcSpan* newSpan = allocSpan(hf);
+ if (newSpan == NULL)
{
- hf.spans[idx] = s;
- return true;
+ return false;
}
- rcSpan* prev = 0;
- rcSpan* cur = hf.spans[idx];
+ newSpan->smin = min;
+ newSpan->smax = max;
+ newSpan->area = areaID;
+ newSpan->next = NULL;
+
+ const int columnIndex = x + z * hf.width;
+ rcSpan* previousSpan = NULL;
+ rcSpan* currentSpan = hf.spans[columnIndex];
- // Insert and merge spans.
- while (cur)
+ // Insert the new span, possibly merging it with existing spans.
+ while (currentSpan != NULL)
{
- if (cur->smin > s->smax)
+ if (currentSpan->smin > newSpan->smax)
{
- // Current span is further than the new span, break.
+ // Current span is completely after the new span, break.
break;
}
- else if (cur->smax < s->smin)
+
+ if (currentSpan->smax < newSpan->smin)
{
- // Current span is before the new span advance.
- prev = cur;
- cur = cur->next;
+ // Current span is completely before the new span. Keep going.
+ previousSpan = currentSpan;
+ currentSpan = currentSpan->next;
}
else
{
- // Merge spans.
- if (cur->smin < s->smin)
- s->smin = cur->smin;
- if (cur->smax > s->smax)
- s->smax = cur->smax;
+ // The new span overlaps with an existing span. Merge them.
+ if (currentSpan->smin < newSpan->smin)
+ {
+ newSpan->smin = currentSpan->smin;
+ }
+ if (currentSpan->smax > newSpan->smax)
+ {
+ newSpan->smax = currentSpan->smax;
+ }
// Merge flags.
- if (rcAbs((int)s->smax - (int)cur->smax) <= flagMergeThr)
- s->area = rcMax(s->area, cur->area);
+ if (rcAbs((int)newSpan->smax - (int)currentSpan->smax) <= flagMergeThreshold)
+ {
+ // Higher area ID numbers indicate higher resolution priority.
+ newSpan->area = rcMax(newSpan->area, currentSpan->area);
+ }
- // Remove current span.
- rcSpan* next = cur->next;
- freeSpan(hf, cur);
- if (prev)
- prev->next = next;
+ // Remove the current span since it's now merged with newSpan.
+ // Keep going because there might be other overlapping spans that also need to be merged.
+ rcSpan* next = currentSpan->next;
+ freeSpan(hf, currentSpan);
+ if (previousSpan)
+ {
+ previousSpan->next = next;
+ }
else
- hf.spans[idx] = next;
- cur = next;
+ {
+ hf.spans[columnIndex] = next;
+ }
+ currentSpan = next;
}
}
- // Insert new span.
- if (prev)
+ // Insert new span after prev
+ if (previousSpan != NULL)
{
- s->next = prev->next;
- prev->next = s;
+ newSpan->next = previousSpan->next;
+ previousSpan->next = newSpan;
}
else
{
- s->next = hf.spans[idx];
- hf.spans[idx] = s;
+ // This span should go before the others in the list
+ newSpan->next = hf.spans[columnIndex];
+ hf.spans[columnIndex] = newSpan;
}
return true;
}
-/// @par
-///
-/// The span addition can be set to favor flags. If the span is merged to
-/// another span and the new @p smax is within @p flagMergeThr units
-/// from the existing span, the span flags are merged.
-///
-/// @see rcHeightfield, rcSpan.
-bool rcAddSpan(rcContext* ctx, rcHeightfield& hf, const int x, const int y,
- const unsigned short smin, const unsigned short smax,
- const unsigned char area, const int flagMergeThr)
+bool rcAddSpan(rcContext* context, rcHeightfield& heightfield,
+ const int x, const int z,
+ const unsigned short spanMin, const unsigned short spanMax,
+ const unsigned char areaID, const int flagMergeThreshold)
{
- rcAssert(ctx);
+ rcAssert(context);
- if (!addSpan(hf, x, y, smin, smax, area, flagMergeThr))
+ if (!addSpan(heightfield, x, z, spanMin, spanMax, areaID, flagMergeThreshold))
{
- ctx->log(RC_LOG_ERROR, "rcAddSpan: Out of memory.");
+ context->log(RC_LOG_ERROR, "rcAddSpan: Out of memory.");
return false;
}
return true;
}
-// divides a convex polygons into two convex polygons on both sides of a line
-static void dividePoly(const float* in, int nin,
- float* out1, int* nout1,
- float* out2, int* nout2,
- float x, int axis)
+enum rcAxis
+{
+ RC_AXIS_X = 0,
+ RC_AXIS_Y = 1,
+ RC_AXIS_Z = 2
+};
+
+/// Divides a convex polygon of max 12 vertices into two convex polygons
+/// across a separating axis.
+///
+/// @param[in] inVerts The input polygon vertices
+/// @param[in] inVertsCount The number of input polygon vertices
+/// @param[out] outVerts1 Resulting polygon 1's vertices
+/// @param[out] outVerts1Count The number of resulting polygon 1 vertices
+/// @param[out] outVerts2 Resulting polygon 2's vertices
+/// @param[out] outVerts2Count The number of resulting polygon 2 vertices
+/// @param[in] axisOffset THe offset along the specified axis
+/// @param[in] axis The separating axis
+static void dividePoly(const float* inVerts, int inVertsCount,
+ float* outVerts1, int* outVerts1Count,
+ float* outVerts2, int* outVerts2Count,
+ float axisOffset, rcAxis axis)
{
- float d[12];
- for (int i = 0; i < nin; ++i)
- d[i] = x - in[i*3+axis];
+ rcAssert(inVertsCount <= 12);
+
+ // How far positive or negative away from the separating axis is each vertex.
+ float inVertAxisDelta[12];
+ for (int inVert = 0; inVert < inVertsCount; ++inVert)
+ {
+ inVertAxisDelta[inVert] = axisOffset - inVerts[inVert * 3 + axis];
+ }
- int m = 0, n = 0;
- for (int i = 0, j = nin-1; i < nin; j=i, ++i)
+ int poly1Vert = 0;
+ int poly2Vert = 0;
+ for (int inVertA = 0, inVertB = inVertsCount - 1; inVertA < inVertsCount; inVertB = inVertA, ++inVertA)
{
- bool ina = d[j] >= 0;
- bool inb = d[i] >= 0;
- if (ina != inb)
+ // If the two vertices are on the same side of the separating axis
+ bool sameSide = (inVertAxisDelta[inVertA] >= 0) == (inVertAxisDelta[inVertB] >= 0);
+
+ if (!sameSide)
{
- float s = d[j] / (d[j] - d[i]);
- out1[m*3+0] = in[j*3+0] + (in[i*3+0] - in[j*3+0])*s;
- out1[m*3+1] = in[j*3+1] + (in[i*3+1] - in[j*3+1])*s;
- out1[m*3+2] = in[j*3+2] + (in[i*3+2] - in[j*3+2])*s;
- rcVcopy(out2 + n*3, out1 + m*3);
- m++;
- n++;
- // add the i'th point to the right polygon. Do NOT add points that are on the dividing line
+ float s = inVertAxisDelta[inVertB] / (inVertAxisDelta[inVertB] - inVertAxisDelta[inVertA]);
+ outVerts1[poly1Vert * 3 + 0] = inVerts[inVertB * 3 + 0] + (inVerts[inVertA * 3 + 0] - inVerts[inVertB * 3 + 0]) * s;
+ outVerts1[poly1Vert * 3 + 1] = inVerts[inVertB * 3 + 1] + (inVerts[inVertA * 3 + 1] - inVerts[inVertB * 3 + 1]) * s;
+ outVerts1[poly1Vert * 3 + 2] = inVerts[inVertB * 3 + 2] + (inVerts[inVertA * 3 + 2] - inVerts[inVertB * 3 + 2]) * s;
+ rcVcopy(&outVerts2[poly2Vert * 3], &outVerts1[poly1Vert * 3]);
+ poly1Vert++;
+ poly2Vert++;
+
+ // add the inVertA point to the right polygon. Do NOT add points that are on the dividing line
// since these were already added above
- if (d[i] > 0)
+ if (inVertAxisDelta[inVertA] > 0)
{
- rcVcopy(out1 + m*3, in + i*3);
- m++;
+ rcVcopy(&outVerts1[poly1Vert * 3], &inVerts[inVertA * 3]);
+ poly1Vert++;
}
- else if (d[i] < 0)
+ else if (inVertAxisDelta[inVertA] < 0)
{
- rcVcopy(out2 + n*3, in + i*3);
- n++;
+ rcVcopy(&outVerts2[poly2Vert * 3], &inVerts[inVertA * 3]);
+ poly2Vert++;
}
}
- else // same side
+ else
{
- // add the i'th point to the right polygon. Addition is done even for points on the dividing line
- if (d[i] >= 0)
+ // add the inVertA point to the right polygon. Addition is done even for points on the dividing line
+ if (inVertAxisDelta[inVertA] >= 0)
{
- rcVcopy(out1 + m*3, in + i*3);
- m++;
- if (d[i] != 0)
+ rcVcopy(&outVerts1[poly1Vert * 3], &inVerts[inVertA * 3]);
+ poly1Vert++;
+ if (inVertAxisDelta[inVertA] != 0)
+ {
continue;
+ }
}
- rcVcopy(out2 + n*3, in + i*3);
- n++;
+ rcVcopy(&outVerts2[poly2Vert * 3], &inVerts[inVertA * 3]);
+ poly2Vert++;
}
}
- *nout1 = m;
- *nout2 = n;
+ *outVerts1Count = poly1Vert;
+ *outVerts2Count = poly2Vert;
}
-
-
+/// Rasterize a single triangle to the heightfield.
+///
+/// This code is extremely hot, so much care should be given to maintaining maximum perf here.
+///
+/// @param[in] v0 Triangle vertex 0
+/// @param[in] v1 Triangle vertex 1
+/// @param[in] v2 Triangle vertex 2
+/// @param[in] areaID The area ID to assign to the rasterized spans
+/// @param[in] hf Heightfield to rasterize into
+/// @param[in] hfBBMin The min extents of the heightfield bounding box
+/// @param[in] hfBBMax The max extents of the heightfield bounding box
+/// @param[in] cellSize The x and z axis size of a voxel in the heightfield
+/// @param[in] inverseCellSize 1 / cellSize
+/// @param[in] inverseCellHeight 1 / cellHeight
+/// @param[in] flagMergeThreshold The threshold in which area flags will be merged
+/// @returns true if the operation completes successfully. false if there was an error adding spans to the heightfield.
static bool rasterizeTri(const float* v0, const float* v1, const float* v2,
- const unsigned char area, rcHeightfield& hf,
- const float* bmin, const float* bmax,
- const float cs, const float ics, const float ich,
- const int flagMergeThr)
+ const unsigned char areaID, rcHeightfield& hf,
+ const float* hfBBMin, const float* hfBBMax,
+ const float cellSize, const float inverseCellSize, const float inverseCellHeight,
+ const int flagMergeThreshold)
{
- const int w = hf.width;
- const int h = hf.height;
- float tmin[3], tmax[3];
- const float by = bmax[1] - bmin[1];
-
// Calculate the bounding box of the triangle.
- rcVcopy(tmin, v0);
- rcVcopy(tmax, v0);
- rcVmin(tmin, v1);
- rcVmin(tmin, v2);
- rcVmax(tmax, v1);
- rcVmax(tmax, v2);
-
- // If the triangle does not touch the bbox of the heightfield, skip the triagle.
- if (!overlapBounds(bmin, bmax, tmin, tmax))
+ float triBBMin[3];
+ rcVcopy(triBBMin, v0);
+ rcVmin(triBBMin, v1);
+ rcVmin(triBBMin, v2);
+
+ float triBBMax[3];
+ rcVcopy(triBBMax, v0);
+ rcVmax(triBBMax, v1);
+ rcVmax(triBBMax, v2);
+
+ // If the triangle does not touch the bounding box of the heightfield, skip the triangle.
+ if (!overlapBounds(triBBMin, triBBMax, hfBBMin, hfBBMax))
+ {
return true;
-
- // Calculate the footprint of the triangle on the grid's y-axis
- int y0 = (int)((tmin[2] - bmin[2])*ics);
- int y1 = (int)((tmax[2] - bmin[2])*ics);
+ }
+
+ const int w = hf.width;
+ const int h = hf.height;
+ const float by = hfBBMax[1] - hfBBMin[1];
+
+ // Calculate the footprint of the triangle on the grid's z-axis
+ int z0 = (int)((triBBMin[2] - hfBBMin[2]) * inverseCellSize);
+ int z1 = (int)((triBBMax[2] - hfBBMin[2]) * inverseCellSize);
+
// use -1 rather than 0 to cut the polygon properly at the start of the tile
- y0 = rcClamp(y0, -1, h-1);
- y1 = rcClamp(y1, 0, h-1);
-
+ z0 = rcClamp(z0, -1, h - 1);
+ z1 = rcClamp(z1, 0, h - 1);
+
// Clip the triangle into all grid cells it touches.
- float buf[7*3*4];
- float *in = buf, *inrow = buf+7*3, *p1 = inrow+7*3, *p2 = p1+7*3;
+ float buf[7 * 3 * 4];
+ float* in = buf;
+ float* inRow = buf + 7 * 3;
+ float* p1 = inRow + 7 * 3;
+ float* p2 = p1 + 7 * 3;
rcVcopy(&in[0], v0);
- rcVcopy(&in[1*3], v1);
- rcVcopy(&in[2*3], v2);
- int nvrow, nvIn = 3;
-
- for (int y = y0; y <= y1; ++y)
+ rcVcopy(&in[1 * 3], v1);
+ rcVcopy(&in[2 * 3], v2);
+ int nvRow;
+ int nvIn = 3;
+
+ for (int z = z0; z <= z1; ++z)
{
// Clip polygon to row. Store the remaining polygon as well
- const float cz = bmin[2] + y*cs;
- dividePoly(in, nvIn, inrow, &nvrow, p1, &nvIn, cz+cs, 2);
+ const float cellZ = hfBBMin[2] + (float)z * cellSize;
+ dividePoly(in, nvIn, inRow, &nvRow, p1, &nvIn, cellZ + cellSize, RC_AXIS_Z);
rcSwap(in, p1);
- if (nvrow < 3) continue;
- if (y < 0) continue;
- // find the horizontal bounds in the row
- float minX = inrow[0], maxX = inrow[0];
- for (int i=1; i<nvrow; ++i)
+
+ if (nvRow < 3)
{
- if (minX > inrow[i*3]) minX = inrow[i*3];
- if (maxX < inrow[i*3]) maxX = inrow[i*3];
+ continue;
}
- int x0 = (int)((minX - bmin[0])*ics);
- int x1 = (int)((maxX - bmin[0])*ics);
- if (x1 < 0 || x0 >= w) {
+ if (z < 0)
+ {
continue;
}
- x0 = rcClamp(x0, -1, w-1);
- x1 = rcClamp(x1, 0, w-1);
+
+ // find X-axis bounds of the row
+ float minX = inRow[0];
+ float maxX = inRow[0];
+ for (int vert = 1; vert < nvRow; ++vert)
+ {
+ if (minX > inRow[vert * 3])
+ {
+ minX = inRow[vert * 3];
+ }
+ if (maxX < inRow[vert * 3])
+ {
+ maxX = inRow[vert * 3];
+ }
+ }
+ int x0 = (int)((minX - hfBBMin[0]) * inverseCellSize);
+ int x1 = (int)((maxX - hfBBMin[0]) * inverseCellSize);
+ if (x1 < 0 || x0 >= w)
+ {
+ continue;
+ }
+ x0 = rcClamp(x0, -1, w - 1);
+ x1 = rcClamp(x1, 0, w - 1);
- int nv, nv2 = nvrow;
+ int nv;
+ int nv2 = nvRow;
for (int x = x0; x <= x1; ++x)
{
// Clip polygon to column. store the remaining polygon as well
- const float cx = bmin[0] + x*cs;
- dividePoly(inrow, nv2, p1, &nv, p2, &nv2, cx+cs, 0);
- rcSwap(inrow, p2);
- if (nv < 3) continue;
- if (x < 0) continue;
+ const float cx = hfBBMin[0] + (float)x * cellSize;
+ dividePoly(inRow, nv2, p1, &nv, p2, &nv2, cx + cellSize, RC_AXIS_X);
+ rcSwap(inRow, p2);
+
+ if (nv < 3)
+ {
+ continue;
+ }
+ if (x < 0)
+ {
+ continue;
+ }
+
// Calculate min and max of the span.
- float smin = p1[1], smax = p1[1];
- for (int i = 1; i < nv; ++i)
+ float spanMin = p1[1];
+ float spanMax = p1[1];
+ for (int vert = 1; vert < nv; ++vert)
{
- smin = rcMin(smin, p1[i*3+1]);
- smax = rcMax(smax, p1[i*3+1]);
+ spanMin = rcMin(spanMin, p1[vert * 3 + 1]);
+ spanMax = rcMax(spanMax, p1[vert * 3 + 1]);
}
- smin -= bmin[1];
- smax -= bmin[1];
- // Skip the span if it is outside the heightfield bbox
- if (smax < 0.0f) continue;
- if (smin > by) continue;
- // Clamp the span to the heightfield bbox.
- if (smin < 0.0f) smin = 0;
- if (smax > by) smax = by;
+ spanMin -= hfBBMin[1];
+ spanMax -= hfBBMin[1];
- // Snap the span to the heightfield height grid.
- unsigned short ismin = (unsigned short)rcClamp((int)floorf(smin * ich), 0, RC_SPAN_MAX_HEIGHT);
- unsigned short ismax = (unsigned short)rcClamp((int)ceilf(smax * ich), (int)ismin+1, RC_SPAN_MAX_HEIGHT);
+ // Skip the span if it's completely outside the heightfield bounding box
+ if (spanMax < 0.0f)
+ {
+ continue;
+ }
+ if (spanMin > by)
+ {
+ continue;
+ }
- if (!addSpan(hf, x, y, ismin, ismax, area, flagMergeThr))
+ // Clamp the span to the heightfield bounding box.
+ if (spanMin < 0.0f)
+ {
+ spanMin = 0;
+ }
+ if (spanMax > by)
+ {
+ spanMax = by;
+ }
+
+ // Snap the span to the heightfield height grid.
+ unsigned short spanMinCellIndex = (unsigned short)rcClamp((int)floorf(spanMin * inverseCellHeight), 0, RC_SPAN_MAX_HEIGHT);
+ unsigned short spanMaxCellIndex = (unsigned short)rcClamp((int)ceilf(spanMax * inverseCellHeight), (int)spanMinCellIndex + 1, RC_SPAN_MAX_HEIGHT);
+
+ if (!addSpan(hf, x, z, spanMinCellIndex, spanMaxCellIndex, areaID, flagMergeThreshold))
+ {
return false;
+ }
}
}
return true;
}
-/// @par
-///
-/// No spans will be added if the triangle does not overlap the heightfield grid.
-///
-/// @see rcHeightfield
-bool rcRasterizeTriangle(rcContext* ctx, const float* v0, const float* v1, const float* v2,
- const unsigned char area, rcHeightfield& solid,
- const int flagMergeThr)
+bool rcRasterizeTriangle(rcContext* context,
+ const float* v0, const float* v1, const float* v2,
+ const unsigned char areaID, rcHeightfield& heightfield, const int flagMergeThreshold)
{
- rcAssert(ctx);
+ rcAssert(context != NULL);
- rcScopedTimer timer(ctx, RC_TIMER_RASTERIZE_TRIANGLES);
+ rcScopedTimer timer(context, RC_TIMER_RASTERIZE_TRIANGLES);
- const float ics = 1.0f/solid.cs;
- const float ich = 1.0f/solid.ch;
- if (!rasterizeTri(v0, v1, v2, area, solid, solid.bmin, solid.bmax, solid.cs, ics, ich, flagMergeThr))
+ // Rasterize the single triangle.
+ const float inverseCellSize = 1.0f / heightfield.cs;
+ const float inverseCellHeight = 1.0f / heightfield.ch;
+ if (!rasterizeTri(v0, v1, v2, areaID, heightfield, heightfield.bmin, heightfield.bmax, heightfield.cs, inverseCellSize, inverseCellHeight, flagMergeThreshold))
{
- ctx->log(RC_LOG_ERROR, "rcRasterizeTriangle: Out of memory.");
+ context->log(RC_LOG_ERROR, "rcRasterizeTriangle: Out of memory.");
return false;
}
return true;
}
-/// @par
-///
-/// Spans will only be added for triangles that overlap the heightfield grid.
-///
-/// @see rcHeightfield
-bool rcRasterizeTriangles(rcContext* ctx, const float* verts, const int /*nv*/,
- const int* tris, const unsigned char* areas, const int nt,
- rcHeightfield& solid, const int flagMergeThr)
+bool rcRasterizeTriangles(rcContext* context,
+ const float* verts, const int /*nv*/,
+ const int* tris, const unsigned char* triAreaIDs, const int numTris,
+ rcHeightfield& heightfield, const int flagMergeThreshold)
{
- rcAssert(ctx);
+ rcAssert(context != NULL);
- rcScopedTimer timer(ctx, RC_TIMER_RASTERIZE_TRIANGLES);
+ rcScopedTimer timer(context, RC_TIMER_RASTERIZE_TRIANGLES);
- const float ics = 1.0f/solid.cs;
- const float ich = 1.0f/solid.ch;
- // Rasterize triangles.
- for (int i = 0; i < nt; ++i)
+ // Rasterize the triangles.
+ const float inverseCellSize = 1.0f / heightfield.cs;
+ const float inverseCellHeight = 1.0f / heightfield.ch;
+ for (int triIndex = 0; triIndex < numTris; ++triIndex)
{
- const float* v0 = &verts[tris[i*3+0]*3];
- const float* v1 = &verts[tris[i*3+1]*3];
- const float* v2 = &verts[tris[i*3+2]*3];
- // Rasterize.
- if (!rasterizeTri(v0, v1, v2, areas[i], solid, solid.bmin, solid.bmax, solid.cs, ics, ich, flagMergeThr))
+ const float* v0 = &verts[tris[triIndex * 3 + 0] * 3];
+ const float* v1 = &verts[tris[triIndex * 3 + 1] * 3];
+ const float* v2 = &verts[tris[triIndex * 3 + 2] * 3];
+ if (!rasterizeTri(v0, v1, v2, triAreaIDs[triIndex], heightfield, heightfield.bmin, heightfield.bmax, heightfield.cs, inverseCellSize, inverseCellHeight, flagMergeThreshold))
{
- ctx->log(RC_LOG_ERROR, "rcRasterizeTriangles: Out of memory.");
+ context->log(RC_LOG_ERROR, "rcRasterizeTriangles: Out of memory.");
return false;
}
}
@@ -394,31 +502,26 @@ bool rcRasterizeTriangles(rcContext* ctx, const float* verts, const int /*nv*/,
return true;
}
-/// @par
-///
-/// Spans will only be added for triangles that overlap the heightfield grid.
-///
-/// @see rcHeightfield
-bool rcRasterizeTriangles(rcContext* ctx, const float* verts, const int /*nv*/,
- const unsigned short* tris, const unsigned char* areas, const int nt,
- rcHeightfield& solid, const int flagMergeThr)
+bool rcRasterizeTriangles(rcContext* context,
+ const float* verts, const int /*nv*/,
+ const unsigned short* tris, const unsigned char* triAreaIDs, const int numTris,
+ rcHeightfield& heightfield, const int flagMergeThreshold)
{
- rcAssert(ctx);
+ rcAssert(context != NULL);
- rcScopedTimer timer(ctx, RC_TIMER_RASTERIZE_TRIANGLES);
-
- const float ics = 1.0f/solid.cs;
- const float ich = 1.0f/solid.ch;
- // Rasterize triangles.
- for (int i = 0; i < nt; ++i)
+ rcScopedTimer timer(context, RC_TIMER_RASTERIZE_TRIANGLES);
+
+ // Rasterize the triangles.
+ const float inverseCellSize = 1.0f / heightfield.cs;
+ const float inverseCellHeight = 1.0f / heightfield.ch;
+ for (int triIndex = 0; triIndex < numTris; ++triIndex)
{
- const float* v0 = &verts[tris[i*3+0]*3];
- const float* v1 = &verts[tris[i*3+1]*3];
- const float* v2 = &verts[tris[i*3+2]*3];
- // Rasterize.
- if (!rasterizeTri(v0, v1, v2, areas[i], solid, solid.bmin, solid.bmax, solid.cs, ics, ich, flagMergeThr))
+ const float* v0 = &verts[tris[triIndex * 3 + 0] * 3];
+ const float* v1 = &verts[tris[triIndex * 3 + 1] * 3];
+ const float* v2 = &verts[tris[triIndex * 3 + 2] * 3];
+ if (!rasterizeTri(v0, v1, v2, triAreaIDs[triIndex], heightfield, heightfield.bmin, heightfield.bmax, heightfield.cs, inverseCellSize, inverseCellHeight, flagMergeThreshold))
{
- ctx->log(RC_LOG_ERROR, "rcRasterizeTriangles: Out of memory.");
+ context->log(RC_LOG_ERROR, "rcRasterizeTriangles: Out of memory.");
return false;
}
}
@@ -426,30 +529,25 @@ bool rcRasterizeTriangles(rcContext* ctx, const float* verts, const int /*nv*/,
return true;
}
-/// @par
-///
-/// Spans will only be added for triangles that overlap the heightfield grid.
-///
-/// @see rcHeightfield
-bool rcRasterizeTriangles(rcContext* ctx, const float* verts, const unsigned char* areas, const int nt,
- rcHeightfield& solid, const int flagMergeThr)
+bool rcRasterizeTriangles(rcContext* context,
+ const float* verts, const unsigned char* triAreaIDs, const int numTris,
+ rcHeightfield& heightfield, const int flagMergeThreshold)
{
- rcAssert(ctx);
-
- rcScopedTimer timer(ctx, RC_TIMER_RASTERIZE_TRIANGLES);
+ rcAssert(context != NULL);
+
+ rcScopedTimer timer(context, RC_TIMER_RASTERIZE_TRIANGLES);
- const float ics = 1.0f/solid.cs;
- const float ich = 1.0f/solid.ch;
- // Rasterize triangles.
- for (int i = 0; i < nt; ++i)
+ // Rasterize the triangles.
+ const float inverseCellSize = 1.0f / heightfield.cs;
+ const float inverseCellHeight = 1.0f / heightfield.ch;
+ for (int triIndex = 0; triIndex < numTris; ++triIndex)
{
- const float* v0 = &verts[(i*3+0)*3];
- const float* v1 = &verts[(i*3+1)*3];
- const float* v2 = &verts[(i*3+2)*3];
- // Rasterize.
- if (!rasterizeTri(v0, v1, v2, areas[i], solid, solid.bmin, solid.bmax, solid.cs, ics, ich, flagMergeThr))
+ const float* v0 = &verts[(triIndex * 3 + 0) * 3];
+ const float* v1 = &verts[(triIndex * 3 + 1) * 3];
+ const float* v2 = &verts[(triIndex * 3 + 2) * 3];
+ if (!rasterizeTri(v0, v1, v2, triAreaIDs[triIndex], heightfield, heightfield.bmin, heightfield.bmax, heightfield.cs, inverseCellSize, inverseCellHeight, flagMergeThreshold))
{
- ctx->log(RC_LOG_ERROR, "rcRasterizeTriangles: Out of memory.");
+ context->log(RC_LOG_ERROR, "rcRasterizeTriangles: Out of memory.");
return false;
}
}