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Diffstat (limited to 'thirdparty/squish/maths.h')
-rw-r--r-- | thirdparty/squish/maths.h | 233 |
1 files changed, 0 insertions, 233 deletions
diff --git a/thirdparty/squish/maths.h b/thirdparty/squish/maths.h deleted file mode 100644 index 59c32196b1..0000000000 --- a/thirdparty/squish/maths.h +++ /dev/null @@ -1,233 +0,0 @@ -/* ----------------------------------------------------------------------------- - - Copyright (c) 2006 Simon Brown si@sjbrown.co.uk - - Permission is hereby granted, free of charge, to any person obtaining - a copy of this software and associated documentation files (the - "Software"), to deal in the Software without restriction, including - without limitation the rights to use, copy, modify, merge, publish, - distribute, sublicense, and/or sell copies of the Software, and to - permit persons to whom the Software is furnished to do so, subject to - the following conditions: - - The above copyright notice and this permission notice shall be included - in all copies or substantial portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY - CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -------------------------------------------------------------------------- */ - -#ifndef SQUISH_MATHS_H -#define SQUISH_MATHS_H - -#include <cmath> -#include <algorithm> -#include "config.h" - -namespace squish { - -class Vec3 -{ -public: - typedef Vec3 const& Arg; - - Vec3() - { - } - - explicit Vec3( float s ) - { - m_x = s; - m_y = s; - m_z = s; - } - - Vec3( float x, float y, float z ) - { - m_x = x; - m_y = y; - m_z = z; - } - - float X() const { return m_x; } - float Y() const { return m_y; } - float Z() const { return m_z; } - - Vec3 operator-() const - { - return Vec3( -m_x, -m_y, -m_z ); - } - - Vec3& operator+=( Arg v ) - { - m_x += v.m_x; - m_y += v.m_y; - m_z += v.m_z; - return *this; - } - - Vec3& operator-=( Arg v ) - { - m_x -= v.m_x; - m_y -= v.m_y; - m_z -= v.m_z; - return *this; - } - - Vec3& operator*=( Arg v ) - { - m_x *= v.m_x; - m_y *= v.m_y; - m_z *= v.m_z; - return *this; - } - - Vec3& operator*=( float s ) - { - m_x *= s; - m_y *= s; - m_z *= s; - return *this; - } - - Vec3& operator/=( Arg v ) - { - m_x /= v.m_x; - m_y /= v.m_y; - m_z /= v.m_z; - return *this; - } - - Vec3& operator/=( float s ) - { - float t = 1.0f/s; - m_x *= t; - m_y *= t; - m_z *= t; - return *this; - } - - friend Vec3 operator+( Arg left, Arg right ) - { - Vec3 copy( left ); - return copy += right; - } - - friend Vec3 operator-( Arg left, Arg right ) - { - Vec3 copy( left ); - return copy -= right; - } - - friend Vec3 operator*( Arg left, Arg right ) - { - Vec3 copy( left ); - return copy *= right; - } - - friend Vec3 operator*( Arg left, float right ) - { - Vec3 copy( left ); - return copy *= right; - } - - friend Vec3 operator*( float left, Arg right ) - { - Vec3 copy( right ); - return copy *= left; - } - - friend Vec3 operator/( Arg left, Arg right ) - { - Vec3 copy( left ); - return copy /= right; - } - - friend Vec3 operator/( Arg left, float right ) - { - Vec3 copy( left ); - return copy /= right; - } - - friend float Dot( Arg left, Arg right ) - { - return left.m_x*right.m_x + left.m_y*right.m_y + left.m_z*right.m_z; - } - - friend Vec3 Min( Arg left, Arg right ) - { - return Vec3( - std::min( left.m_x, right.m_x ), - std::min( left.m_y, right.m_y ), - std::min( left.m_z, right.m_z ) - ); - } - - friend Vec3 Max( Arg left, Arg right ) - { - return Vec3( - std::max( left.m_x, right.m_x ), - std::max( left.m_y, right.m_y ), - std::max( left.m_z, right.m_z ) - ); - } - - friend Vec3 Truncate( Arg v ) - { - return Vec3( - v.m_x > 0.0f ? std::floor( v.m_x ) : std::ceil( v.m_x ), - v.m_y > 0.0f ? std::floor( v.m_y ) : std::ceil( v.m_y ), - v.m_z > 0.0f ? std::floor( v.m_z ) : std::ceil( v.m_z ) - ); - } - -private: - float m_x; - float m_y; - float m_z; -}; - -inline float LengthSquared( Vec3::Arg v ) -{ - return Dot( v, v ); -} - -class Sym3x3 -{ -public: - Sym3x3() - { - } - - Sym3x3( float s ) - { - for( int i = 0; i < 6; ++i ) - m_x[i] = s; - } - - float operator[]( int index ) const - { - return m_x[index]; - } - - float& operator[]( int index ) - { - return m_x[index]; - } - -private: - float m_x[6]; -}; - -Sym3x3 ComputeWeightedCovariance( int n, Vec3 const* points, float const* weights ); -Vec3 ComputePrincipleComponent( Sym3x3 const& matrix ); - -} // namespace squish - -#endif // ndef SQUISH_MATHS_H |