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Diffstat (limited to 'thirdparty/thorvg/src/common/tvgMath.h')
-rw-r--r-- | thirdparty/thorvg/src/common/tvgMath.h | 184 |
1 files changed, 184 insertions, 0 deletions
diff --git a/thirdparty/thorvg/src/common/tvgMath.h b/thirdparty/thorvg/src/common/tvgMath.h new file mode 100644 index 0000000000..004fff1e7b --- /dev/null +++ b/thirdparty/thorvg/src/common/tvgMath.h @@ -0,0 +1,184 @@ +/* + * Copyright (c) 2021 - 2023 the ThorVG project. All rights reserved. + + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef _TVG_MATH_H_ +#define _TVG_MATH_H_ + + #define _USE_MATH_DEFINES + +#include <float.h> +#include <math.h> +#include "tvgCommon.h" + +#define MATH_PI 3.14159265358979323846f +#define MATH_PI2 1.57079632679489661923f + +#define mathMin(x, y) (((x) < (y)) ? (x) : (y)) +#define mathMax(x, y) (((x) > (y)) ? (x) : (y)) + + +bool mathInverse(const Matrix* m, Matrix* out); +Matrix mathMultiply(const Matrix* lhs, const Matrix* rhs); +void mathRotate(Matrix* m, float degree); +bool mathIdentity(const Matrix* m); +void mathMultiply(Point* pt, const Matrix* transform); + + +static inline bool mathZero(float a) +{ + return (fabsf(a) < FLT_EPSILON) ? true : false; +} + + +static inline bool mathEqual(float a, float b) +{ + return (fabsf(a - b) < FLT_EPSILON); +} + + +static inline bool mathEqual(const Matrix& a, const Matrix& b) +{ + if (!mathEqual(a.e11, b.e11) || !mathEqual(a.e12, b.e12) || !mathEqual(a.e13, b.e13) || + !mathEqual(a.e21, b.e21) || !mathEqual(a.e22, b.e22) || !mathEqual(a.e23, b.e23) || + !mathEqual(a.e31, b.e31) || !mathEqual(a.e32, b.e32) || !mathEqual(a.e33, b.e33)) { + return false; + } + return true; +} + + +static inline bool mathRightAngle(const Matrix* m) +{ + auto radian = fabsf(atan2f(m->e21, m->e11)); + if (radian < FLT_EPSILON || mathEqual(radian, float(M_PI_2)) || mathEqual(radian, float(M_PI))) return true; + return false; +} + + +static inline bool mathSkewed(const Matrix* m) +{ + return (fabsf(m->e21 + m->e12) > FLT_EPSILON); +} + + +static inline void mathIdentity(Matrix* m) +{ + m->e11 = 1.0f; + m->e12 = 0.0f; + m->e13 = 0.0f; + m->e21 = 0.0f; + m->e22 = 1.0f; + m->e23 = 0.0f; + m->e31 = 0.0f; + m->e32 = 0.0f; + m->e33 = 1.0f; +} + + +static inline void mathTransform(Matrix* transform, Point* coord) +{ + auto x = coord->x; + auto y = coord->y; + coord->x = x * transform->e11 + y * transform->e12 + transform->e13; + coord->y = x * transform->e21 + y * transform->e22 + transform->e23; +} + + +static inline void mathScale(Matrix* m, float sx, float sy) +{ + m->e11 *= sx; + m->e22 *= sy; +} + + +static inline void mathScaleR(Matrix* m, float x, float y) +{ + if (x != 1.0f) { + m->e11 *= x; + m->e21 *= x; + } + if (y != 1.0f) { + m->e22 *= y; + m->e12 *= y; + } +} + + +static inline void mathTranslate(Matrix* m, float x, float y) +{ + m->e13 += x; + m->e23 += y; +} + + +static inline void mathTranslateR(Matrix* m, float x, float y) +{ + if (x == 0.0f && y == 0.0f) return; + m->e13 += (x * m->e11 + y * m->e12); + m->e23 += (x * m->e21 + y * m->e22); +} + + +static inline void mathLog(Matrix* m) +{ + TVGLOG("MATH", "Matrix: [%f %f %f] [%f %f %f] [%f %f %f]", m->e11, m->e12, m->e13, m->e21, m->e22, m->e23, m->e31, m->e32, m->e33); +} + + +static inline float mathLength(const Point* a, const Point* b) +{ + auto x = b->x - a->x; + auto y = b->y - a->y; + + if (x < 0) x = -x; + if (y < 0) y = -y; + + return (x > y) ? (x + 0.375f * y) : (y + 0.375f * x); +} + + +static inline Point operator-(const Point& lhs, const Point& rhs) +{ + return {lhs.x - rhs.x, lhs.y - rhs.y}; +} + + +static inline Point operator+(const Point& lhs, const Point& rhs) +{ + return {lhs.x + rhs.x, lhs.y + rhs.y}; +} + + +static inline Point operator*(const Point& lhs, float rhs) +{ + return {lhs.x * rhs, lhs.y * rhs}; +} + + +template <typename T> +static inline T mathLerp(const T &start, const T &end, float t) +{ + return static_cast<T>(start + (end - start) * t); +} + + +#endif //_TVG_MATH_H_ |