Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #57948 from akien-mga/vulkan-1.3.204 | Rémi Verschelde | 2022-02-11 | 80 | -23826/+79722 |
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| * | spirv-reflect: Update to latest commit, adds SPIRV 1.6 support | Rémi Verschelde | 2022-02-11 | 5 | -111/+557 |
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| * | vulkan: Update volk, headers and glslang to 1.3.204 | Rémi Verschelde | 2022-02-10 | 76 | -23715/+79165 |
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* | | Merge pull request #57968 from reduz/variant-ref-assignment-fix | Rémi Verschelde | 2022-02-11 | 3 | -4/+21 |
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| * | | Fix Variant Ref<> assignment. | reduz | 2022-02-11 | 3 | -4/+21 |
| | | | | | | | | | | | | | | | | | | -Creating from object pointer via funcptr API was missing reference initialization. -Supersedes https://github.com/godotengine/godot-cpp/pull/662 -Fixes several crashes in GDExtension | ||||
* | | | Merge pull request #57917 from raulsntos/csharp-signal-documentation | Ignacio Roldán Etcheverry | 2022-02-11 | 2 | -11/+58 |
|\ \ \ | | | | | | | | | Support signals in C# generated documentation | ||||
| * | | | Support signals in C# documentation | Raul Santos | 2022-02-10 | 2 | -11/+58 |
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* | | | | Merge pull request #57963 from bruvzg/rtl_vis_chars | Rémi Verschelde | 2022-02-11 | 2 | -19/+20 |
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| * | | | [RTL / Label] Reorganize property order to ensure "visible_characters" / ↵ | bruvzg | 2022-02-11 | 2 | -19/+20 |
|/ / / | | | | | | | | | | "percent_visible" are set after the "text". | ||||
* | | | Merge pull request #57919 from mbrlabs/region-select-fixes | JFonS | 2022-02-11 | 2 | -11/+17 |
|\ \ \ | | | | | | | | | Fixed issues with 3D region-select in the editor | ||||
| * | | | Fixed issues with 3D region-select in the editor | Marcus Brummer | 2022-02-11 | 2 | -11/+17 |
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* | | | | Merge pull request #57888 from dusakus/depanoramize-spot-projector | Rémi Verschelde | 2022-02-11 | 1 | -3/+3 |
|\ \ \ \ | | | | | | | | | | | remove normal_to_panorama from spotlight projector | ||||
| * | | | | remove normal_to_panorama from spotlight projector | Bartłomiej Dusak | 2022-02-09 | 1 | -3/+3 |
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* | | | | Merge pull request #57961 from bruvzg/fix_win_drap_drop | Rémi Verschelde | 2022-02-11 | 1 | -3/+4 |
|\ \ \ \ | | | | | | | | | | | [Windows] Fix drag-and-drop. | ||||
| * | | | | [Windows] Fix drag-and-drop. | bruvzg | 2022-02-11 | 1 | -3/+4 |
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* | | | | | Merge pull request #57944 from Calinou/doc-audiostreamplayer-area-mask | Rémi Verschelde | 2022-02-11 | 2 | -2/+2 |
|\ \ \ \ \ | | | | | | | | | | | | | Improve the `AudioStreamPlayer2D/3D.area_mask` documentation | ||||
| * | | | | | Improve the `AudioStreamPlayer2D/3D.area_mask` documentation | Hugo Locurcio | 2022-02-10 | 2 | -2/+2 |
| | |_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The documentation was stating that the area mask affects where sounds can be heard, which is not true. Instead, the area mask affects audio bus redirection. Thanks to Azedaxen on the Godot forums for providing this description :) | ||||
* | | | | | Merge pull request #57946 from Razoric480/raz/fix_track_select | Rémi Verschelde | 2022-02-11 | 2 | -2/+2 |
|\ \ \ \ \ | |_|/ / / |/| | | | | Fix selecting keys in Animation Track Editor | ||||
| * | | | | Fix selecting keys in Track Edit | Francois Belair | 2022-02-10 | 2 | -2/+2 |
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* | | | | Merge pull request #57934 from Faless/js/4.x_fetch_creds | Rémi Verschelde | 2022-02-11 | 1 | -0/+1 |
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| * | | | [HTML5] Fetch API now passes credentials. | Fabio Alessandrelli | 2022-02-10 | 1 | -0/+1 |
| | | | | | | | | | | | | | | | | | | | | Used default value before, i.e. "same-origin", now uses "include" (i.e. include for cross-origin if cross-origin is allowed). | ||||
* | | | | Merge pull request #57932 from pycbouh/docs-extract-links | Rémi Verschelde | 2022-02-10 | 1 | -5/+7 |
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| * | | | | Extract link titles for translation if available | Yuri Sizov | 2022-02-10 | 1 | -5/+7 |
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* | | | | | Merge pull request #57902 from aaronfranke/canvas-editor-scale | Rémi Verschelde | 2022-02-10 | 1 | -2/+2 |
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| * | | | | | Fix CanvasItemEditor scale editor not using the editor methods | Aaron Franke | 2022-02-10 | 1 | -2/+2 |
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* | | | | | | Merge pull request #55207 from ConteZero/rich_text_label_drag | Rémi Verschelde | 2022-02-10 | 2 | -11/+66 |
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| * | | | | | | Add drag to RichTextLabel | ConteZero | 2022-02-10 | 2 | -11/+66 |
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* | | | | | | | Merge pull request #55157 from pycbouh/control-inspector-reorg | Rémi Verschelde | 2022-02-10 | 43 | -552/+2120 |
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| * | | | | | | | Reorganize inspector layout workflow for Control nodes | Yuri Sizov | 2022-02-10 | 43 | -552/+2120 |
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* | | | | | | | | Merge pull request #57933 from Calinou/fix-sky-update-performance | Clay John | 2022-02-10 | 1 | -1/+1 |
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | Fix 3D sky update performance regression | ||||
| * | | | | | | | | Fix 3D sky update performance regression | Hugo Locurcio | 2022-02-10 | 1 | -1/+1 |
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* | | | | | | | | Merge pull request #57925 from akien-mga/shaderglobalsoverride-out-of-tree | Rémi Verschelde | 2022-02-10 | 1 | -0/+1 |
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| * | | | | | | | Fix crash calling `_activate()` on ShaderGlobalsOverride out of tree | Rémi Verschelde | 2022-02-10 | 1 | -0/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes #45984. | ||||
* | | | | | | | | Merge pull request #57889 from Calinou/doc-occlusion-culling | JFonS | 2022-02-10 | 9 | -2/+48 |
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | | Document occlusion culling classes and settings | ||||
| * | | | | | | | Document occlusion culling classes and settings | Hugo Locurcio | 2022-02-10 | 9 | -2/+48 |
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* | | | | | | | | Merge pull request #57916 from akien-mga/doc-translations-exclude-DOCS_URL-links | Rémi Verschelde | 2022-02-10 | 1 | -0/+2 |
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| * | | | | | | | | i18n: Exclude `$DOCS_URL` links from classref translations | Rémi Verschelde | 2022-02-10 | 1 | -0/+2 |
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* | | | | | | | | Merge pull request #57873 from markdibarry/add_get_content_width_RichTextLabel | Rémi Verschelde | 2022-02-10 | 3 | -0/+16 |
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| * | | | | | | | | Add get_content_width method | markdibarry | 2022-02-10 | 3 | -0/+16 |
| | |/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | Adds a get_content_width method to RichTextLabel | ||||
* | | | | | | | | Merge pull request #57535 from Calinou/visibility-range-fade-use-easing | Rémi Verschelde | 2022-02-10 | 1 | -2/+3 |
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| * | | | | | | | Make visibility range alpha fade smoother | Hugo Locurcio | 2022-02-01 | 1 | -2/+3 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | `smoothstep()` avoids the sudden transparency jump when entering or leaving an object's alpha fade margin distance. This in turn helps make opacity transitions less noticeable to the player, as it's less likely to catch the player's eye. | ||||
* | | | | | | | | Merge pull request #57104 from clayjohn/VULKAN-sky-conflict | Rémi Verschelde | 2022-02-10 | 5 | -44/+62 |
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| * | | | | | | | | Update Sky lights in sky setup function | clayjohn | 2022-01-23 | 5 | -44/+62 |
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* | | | | | | | | | Merge pull request #54158 from Calinou/decrease-default-soft-shadow-quality | Rémi Verschelde | 2022-02-10 | 2 | -4/+4 |
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| * | | | | | | | | | Decrease the default soft shadow quality to improve performance | Hugo Locurcio | 2021-10-23 | 2 | -4/+4 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Soft shadows are relatively expensive to filter. However, with the default blur factors, it's not needed to use too many samples (unless PCSS-like shadows are used with a large size). Textures and screen-space antialiasing can also be used to mask the noise pattern effectively. On a GeForce GTX 1080, going from Medium to Low for both shadow types saves 0.2-0.4 ms of GPU time per frame in 2560×1440 resolution. This can translate to significantly higher savings on lower-end GPUs. Given how the shader works, this improves rendering performance even if lights with shadows are never used. | ||||
* | | | | | | | | | | Merge pull request #54677 from Calinou/voxelgi-default-low-quality | Rémi Verschelde | 2022-02-10 | 3 | -3/+3 |
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| * | | | | | | | | | | Decrease the default VoxelGI quality to improve performance | Hugo Locurcio | 2021-11-06 | 3 | -3/+3 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | On a GeForce GTX 1080 in 2002×1447 resolution, decreasing VoxelGI quality from High to Low quality saves 1.2 ms of GPU time in a medium-sized test scene. This only results in a minor drop in quality. | ||||
* | | | | | | | | | | | Merge pull request #39965 from Calinou/tweak-sdfgi-defaults | Rémi Verschelde | 2022-02-10 | 10 | -29/+29 |
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| * | | | | | | | | | | | Tweak default SDFGI settings for better quality | Hugo Locurcio | 2022-02-06 | 10 | -29/+29 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Enable Read Sky Light to get proper outdoors lighting out of the box. - Set bounce feedback to 0.5 by default to get a better quality result. - Higher values may cause infinite feedback with bright surfaces. - Increase the number of frames to converge to improve quality at the cost of latency. Most scenes are fairly static after all. - Use 75% Y scale by default as most scenes are not highly vertical. - Reorder the Y scale enum to go from the lowest Y scale to the highest. Also rename the "Disabled" setting to "100%" for clarity. | ||||
* | | | | | | | | | | | | Merge pull request #57707 from Calinou/sdfgi-tweak-default-num-cascades | Rémi Verschelde | 2022-02-10 | 3 | -4/+4 |
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